#version 120 #define DISABLE_TRANSFORM #define DISABLE_FOG #define DISABLE_LIGHTING technique Default { pass P0 { VertexShader = vertexShaders/diff-tex.vs; PixelShader = pixelShaders/pp-blend.ps; EnableDepthTest = FALSE; EnableDepthMask = FALSE; EnableBlending = TRUE; BlendFuncSrc = ONE; BlendFuncDst = ZERO; } }