#version 120 #define DISABLE_FOG #define DISABLE_LIGHTING #define NEEDS_NORMDEVCOORDS technique Default { pass P0 { VertexShader = vertexShaders/diff-tex.vs; PixelShader = pixelShaders/pp-spotlight.ps; EnableDepthTest = FALSE; EnableDepthMask = FALSE; EnableBlending = TRUE; BlendFuncSrc = SRC_ALPHA; BlendFuncDst = ONE_MINUS_SRC_ALPHA; } }