// This file is generated. Any changes you make will be lost during the next clean build. // Dependent includes #include // XP build fails in D3D10 header unless you include this first #include // CUDA public interface, for type definitions and cu* function prototypes #include "cudaD3D11.h" // ************************************************************************* // Definitions of structs to hold parameters for each function // ************************************************************************* typedef struct cuD3D11GetDevice_params_st { CUdevice *pCudaDevice; IDXGIAdapter *pAdapter; } cuD3D11GetDevice_params; typedef struct cuD3D11GetDevices_params_st { unsigned int *pCudaDeviceCount; CUdevice *pCudaDevices; unsigned int cudaDeviceCount; ID3D11Device *pD3D11Device; CUd3d11DeviceList deviceList; } cuD3D11GetDevices_params; typedef struct cuGraphicsD3D11RegisterResource_params_st { CUgraphicsResource *pCudaResource; ID3D11Resource *pD3DResource; unsigned int Flags; } cuGraphicsD3D11RegisterResource_params; typedef struct cuD3D11CtxCreate_v2_params_st { CUcontext *pCtx; CUdevice *pCudaDevice; unsigned int Flags; ID3D11Device *pD3DDevice; } cuD3D11CtxCreate_v2_params; typedef struct cuD3D11CtxCreateOnDevice_params_st { CUcontext *pCtx; unsigned int flags; ID3D11Device *pD3DDevice; CUdevice cudaDevice; } cuD3D11CtxCreateOnDevice_params; typedef struct cuD3D11GetDirect3DDevice_params_st { ID3D11Device **ppD3DDevice; } cuD3D11GetDirect3DDevice_params; typedef struct cuD3D11CtxCreate_params_st { CUcontext *pCtx; CUdevice *pCudaDevice; unsigned int Flags; ID3D11Device *pD3DDevice; } cuD3D11CtxCreate_params;