/* * Copyright 1993-2012 NVIDIA Corporation. All rights reserved. * * NOTICE TO LICENSEE: * * This source code and/or documentation ("Licensed Deliverables") are * subject to NVIDIA intellectual property rights under U.S. and * international Copyright laws. * * These Licensed Deliverables contained herein is PROPRIETARY and * CONFIDENTIAL to NVIDIA and is being provided under the terms and * conditions of a form of NVIDIA software license agreement by and * between NVIDIA and Licensee ("License Agreement") or electronically * accepted by Licensee. Notwithstanding any terms or conditions to * the contrary in the License Agreement, reproduction or disclosure * of the Licensed Deliverables to any third party without the express * written consent of NVIDIA is prohibited. * * NOTWITHSTANDING ANY TERMS OR CONDITIONS TO THE CONTRARY IN THE * LICENSE AGREEMENT, NVIDIA MAKES NO REPRESENTATION ABOUT THE * SUITABILITY OF THESE LICENSED DELIVERABLES FOR ANY PURPOSE. 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These Licensed Deliverables are a * "commercial item" as that term is defined at 48 C.F.R. 2.101 (OCT * 1995), consisting of "commercial computer software" and "commercial * computer software documentation" as such terms are used in 48 * C.F.R. 12.212 (SEPT 1995) and is provided to the U.S. Government * only as a commercial end item. Consistent with 48 C.F.R.12.212 and * 48 C.F.R. 227.7202-1 through 227.7202-4 (JUNE 1995), all * U.S. Government End Users acquire the Licensed Deliverables with * only those rights set forth herein. * * Any use of the Licensed Deliverables in individual and commercial * software must include, in the user documentation and internal * comments to the code, the above Disclaimer and U.S. Government End * Users Notice. */ #if !defined(__CUDA_D3D10_INTEROP_H__) #define __CUDA_D3D10_INTEROP_H__ #include "cuda_runtime_api.h" /** \cond impl_private */ #if !defined(__dv) #if defined(__cplusplus) #define __dv(v) \ = v #else /* __cplusplus */ #define __dv(v) #endif /* __cplusplus */ #endif /* !__dv */ /** \endcond impl_private */ #include /** \cond impl_private */ #if defined(__DOXYGEN_ONLY__) || defined(CUDA_ENABLE_DEPRECATED) #define __CUDA_DEPRECATED #elif defined(_MSC_VER) #define __CUDA_DEPRECATED __declspec(deprecated) #elif defined(__GNUC__) #define __CUDA_DEPRECATED __attribute__((deprecated)) #else #define __CUDA_DEPRECATED #endif /** \endcond impl_private */ #if defined(__cplusplus) extern "C" { #endif /* __cplusplus */ /** * \addtogroup CUDART_D3D10 Direct3D 10 Interoperability * This section describes the Direct3D 10 interoperability functions of the CUDA * runtime application programming interface. Note that mapping of Direct3D 10 * resources is performed with the graphics API agnostic, resource mapping * interface described in \ref CUDART_INTEROP "Graphics Interopability". * * @{ */ /** * CUDA devices corresponding to a D3D10 device */ enum cudaD3D10DeviceList { cudaD3D10DeviceListAll = 1, /**< The CUDA devices for all GPUs used by a D3D10 device */ cudaD3D10DeviceListCurrentFrame = 2, /**< The CUDA devices for the GPUs used by a D3D10 device in its currently rendering frame */ cudaD3D10DeviceListNextFrame = 3 /**< The CUDA devices for the GPUs to be used by a D3D10 device in the next frame */ }; /** * \brief Registers a Direct3D 10 resource for access by CUDA * * Registers the Direct3D 10 resource \p pD3DResource for access by CUDA. * * If this call is successful, then the application will be able to map and * unmap this resource until it is unregistered through * ::cudaGraphicsUnregisterResource(). Also on success, this call will increase the * internal reference count on \p pD3DResource. This reference count will be * decremented when this resource is unregistered through * ::cudaGraphicsUnregisterResource(). * * This call potentially has a high-overhead and should not be called every frame * in interactive applications. * * The type of \p pD3DResource must be one of the following. * * - ::ID3D10Buffer: may be accessed via a device pointer * - ::ID3D10Texture1D: individual subresources of the texture may be accessed via arrays * - ::ID3D10Texture2D: individual subresources of the texture may be accessed via arrays * - ::ID3D10Texture3D: individual subresources of the texture may be accessed via arrays * * The \p flags argument may be used to specify additional parameters at register * time. The valid values for this parameter are * * - ::cudaGraphicsRegisterFlagsNone: Specifies no hints about how this * resource will be used. * - ::cudaGraphicsRegisterFlagsSurfaceLoadStore: Specifies that CUDA will * bind this resource to a surface reference. * - ::cudaGraphicsRegisterFlagsTextureGather: Specifies that CUDA will perform * texture gather operations on this resource. * * Not all Direct3D resources of the above types may be used for * interoperability with CUDA. The following are some limitations. * * - The primary rendertarget may not be registered with CUDA. * - Textures which are not of a format which is 1, 2, or 4 channels of 8, 16, * or 32-bit integer or floating-point data cannot be shared. * - Surfaces of depth or stencil formats cannot be shared. * * A complete list of supported DXGI formats is as follows. For compactness the * notation A_{B,C,D} represents A_B, A_C, and A_D. * - DXGI_FORMAT_A8_UNORM * - DXGI_FORMAT_B8G8R8A8_UNORM * - DXGI_FORMAT_B8G8R8X8_UNORM * - DXGI_FORMAT_R16_FLOAT * - DXGI_FORMAT_R16G16B16A16_{FLOAT,SINT,SNORM,UINT,UNORM} * - DXGI_FORMAT_R16G16_{FLOAT,SINT,SNORM,UINT,UNORM} * - DXGI_FORMAT_R16_{SINT,SNORM,UINT,UNORM} * - DXGI_FORMAT_R32_FLOAT * - DXGI_FORMAT_R32G32B32A32_{FLOAT,SINT,UINT} * - DXGI_FORMAT_R32G32_{FLOAT,SINT,UINT} * - DXGI_FORMAT_R32_{SINT,UINT} * - DXGI_FORMAT_R8G8B8A8_{SINT,SNORM,UINT,UNORM,UNORM_SRGB} * - DXGI_FORMAT_R8G8_{SINT,SNORM,UINT,UNORM} * - DXGI_FORMAT_R8_{SINT,SNORM,UINT,UNORM} * * If \p pD3DResource is of incorrect type or is already registered, then * ::cudaErrorInvalidResourceHandle is returned. * If \p pD3DResource cannot be registered, then ::cudaErrorUnknown is returned. * * \param resource - Pointer to returned resource handle * \param pD3DResource - Direct3D resource to register * \param flags - Parameters for resource registration * * \return * ::cudaSuccess, * ::cudaErrorInvalidDevice, * ::cudaErrorInvalidValue, * ::cudaErrorInvalidResourceHandle, * ::cudaErrorUnknown * \notefnerr * * \sa * ::cudaGraphicsUnregisterResource, * ::cudaGraphicsMapResources, * ::cudaGraphicsSubResourceGetMappedArray, * ::cudaGraphicsResourceGetMappedPointer, * ::cuGraphicsD3D10RegisterResource */ extern __host__ cudaError_t CUDARTAPI cudaGraphicsD3D10RegisterResource(struct cudaGraphicsResource **resource, ID3D10Resource *pD3DResource, unsigned int flags); /** * \brief Gets the device number for an adapter * * Returns in \p *device the CUDA-compatible device corresponding to the * adapter \p pAdapter obtained from ::IDXGIFactory::EnumAdapters. This call * will succeed only if a device on adapter \p pAdapter is CUDA-compatible. * * \param device - Returns the device corresponding to pAdapter * \param pAdapter - D3D10 adapter to get device for * * \return * ::cudaSuccess, * ::cudaErrorInvalidValue, * ::cudaErrorUnknown * \notefnerr * * \sa * ::cudaGraphicsD3D10RegisterResource, * ::cuD3D10GetDevice */ extern __host__ cudaError_t CUDARTAPI cudaD3D10GetDevice(int *device, IDXGIAdapter *pAdapter); /** * \brief Gets the CUDA devices corresponding to a Direct3D 10 device * * Returns in \p *pCudaDeviceCount the number of CUDA-compatible devices corresponding * to the Direct3D 10 device \p pD3D10Device. * Also returns in \p *pCudaDevices at most \p cudaDeviceCount of the the CUDA-compatible devices * corresponding to the Direct3D 10 device \p pD3D10Device. * * If any of the GPUs being used to render \p pDevice are not CUDA capable then the * call will return ::cudaErrorNoDevice. * * \param pCudaDeviceCount - Returned number of CUDA devices corresponding to \p pD3D10Device * \param pCudaDevices - Returned CUDA devices corresponding to \p pD3D10Device * \param cudaDeviceCount - The size of the output device array \p pCudaDevices * \param pD3D10Device - Direct3D 10 device to query for CUDA devices * \param deviceList - The set of devices to return. This set may be * ::cudaD3D10DeviceListAll for all devices, * ::cudaD3D10DeviceListCurrentFrame for the devices used to * render the current frame (in SLI), or * ::cudaD3D10DeviceListNextFrame for the devices used to * render the next frame (in SLI). * * \return * ::cudaSuccess, * ::cudaErrorNoDevice, * ::cudaErrorUnknown * \notefnerr * * \sa * ::cudaGraphicsUnregisterResource, * ::cudaGraphicsMapResources, * ::cudaGraphicsSubResourceGetMappedArray, * ::cudaGraphicsResourceGetMappedPointer, * ::cuD3D10GetDevices */ extern __host__ cudaError_t CUDARTAPI cudaD3D10GetDevices(unsigned int *pCudaDeviceCount, int *pCudaDevices, unsigned int cudaDeviceCount, ID3D10Device *pD3D10Device, enum cudaD3D10DeviceList deviceList); /** @} */ /* END CUDART_D3D10 */ /** * \addtogroup CUDART_D3D10_DEPRECATED Direct3D 10 Interoperability [DEPRECATED] * This section describes deprecated Direct3D 10 interoperability functions. * * @{ */ /** * CUDA D3D10 Register Flags */ enum cudaD3D10RegisterFlags { cudaD3D10RegisterFlagsNone = 0, /**< Default; Resource can be accessed through a void* */ cudaD3D10RegisterFlagsArray = 1 /**< Resource can be accessed through a CUarray* */ }; /** * CUDA D3D10 Map Flags */ enum cudaD3D10MapFlags { cudaD3D10MapFlagsNone = 0, /**< Default; Assume resource can be read/written */ cudaD3D10MapFlagsReadOnly = 1, /**< CUDA kernels will not write to this resource */ cudaD3D10MapFlagsWriteDiscard = 2 /**< CUDA kernels will only write to and will not read from this resource */ }; /** * \brief Gets the Direct3D device against which the current CUDA context was * created * * \deprecated This function is deprecated as of CUDA 5.0. * * This function is deprecated and should no longer be used. It is * no longer necessary to associate a CUDA device with a D3D10 * device in order to achieve maximum interoperability performance. * * \param ppD3D10Device - Returns the Direct3D device for this thread * * \return * ::cudaSuccess, * ::cudaErrorUnknown * \notefnerr * * \sa * ::cudaD3D10SetDirect3DDevice */ extern __CUDA_DEPRECATED __host__ cudaError_t CUDARTAPI cudaD3D10GetDirect3DDevice(ID3D10Device **ppD3D10Device); /** * \brief Sets the Direct3D 10 device to use for interoperability with * a CUDA device * * \deprecated This function is deprecated as of CUDA 5.0. * * This function is deprecated and should no longer be used. It is * no longer necessary to associate a CUDA device with a D3D10 * device in order to achieve maximum interoperability performance. * * This function will immediately initialize the primary context on * \p device if needed. * * \param pD3D10Device - Direct3D device to use for interoperability * \param device - The CUDA device to use. This device must be among the devices * returned when querying ::cudaD3D10DeviceListAll from ::cudaD3D10GetDevices, * may be set to -1 to automatically select an appropriate CUDA device. * * \return * ::cudaSuccess, * ::cudaErrorInitializationError, * ::cudaErrorInvalidValue, * ::cudaErrorSetOnActiveProcess * \notefnerr * * \sa * ::cudaD3D10GetDevice, * ::cudaGraphicsD3D10RegisterResource, * ::cudaDeviceReset */ extern __CUDA_DEPRECATED __host__ cudaError_t CUDARTAPI cudaD3D10SetDirect3DDevice(ID3D10Device *pD3D10Device, int device __dv(-1)); /** * \brief Registers a Direct3D 10 resource for access by CUDA * * \deprecated This function is deprecated as of CUDA 3.0. * * Registers the Direct3D resource \p pResource for access by CUDA. * * If this call is successful, then the application will be able to map and * unmap this resource until it is unregistered through * ::cudaD3D10UnregisterResource(). Also on success, this call will increase * the internal reference count on \p pResource. This reference count will be * decremented when this resource is unregistered through * ::cudaD3D10UnregisterResource(). * * This call potentially has a high-overhead and should not be called every frame * in interactive applications. * * The type of \p pResource must be one of the following: * * - ::ID3D10Buffer: Cannot be used with \p flags set to * \p cudaD3D10RegisterFlagsArray. * - ::ID3D10Texture1D: No restrictions. * - ::ID3D10Texture2D: No restrictions. * - ::ID3D10Texture3D: No restrictions. * * The \p flags argument specifies the mechanism through which CUDA will * access the Direct3D resource. The following values are allowed. * * - ::cudaD3D10RegisterFlagsNone: Specifies that CUDA will access this * resource through a \p void*. The pointer, size, and pitch for each * subresource of this resource may be queried through * ::cudaD3D10ResourceGetMappedPointer(), ::cudaD3D10ResourceGetMappedSize(), * and ::cudaD3D10ResourceGetMappedPitch() respectively. This option is valid * for all resource types. * - ::cudaD3D10RegisterFlagsArray: Specifies that CUDA will access this * resource through a \p CUarray queried on a sub-resource basis through * ::cudaD3D10ResourceGetMappedArray(). This option is only valid for resources * of type ::ID3D10Texture1D, ::ID3D10Texture2D, and ::ID3D10Texture3D. * * Not all Direct3D resources of the above types may be used for * interoperability with CUDA. The following are some limitations. * * - The primary rendertarget may not be registered with CUDA. * - Resources allocated as shared may not be registered with CUDA. * - Textures which are not of a format which is 1, 2, or 4 channels of 8, 16, * or 32-bit integer or floating-point data cannot be shared. * - Surfaces of depth or stencil formats cannot be shared. * * If Direct3D interoperability is not initialized on this context then * ::cudaErrorInvalidDevice is returned. If \p pResource is of incorrect type * or is already registered then ::cudaErrorInvalidResourceHandle is returned. * If \p pResource cannot be registered then ::cudaErrorUnknown is returned. * * \param pResource - Resource to register * \param flags - Parameters for resource registration * * \return * ::cudaSuccess, * ::cudaErrorInvalidDevice, * ::cudaErrorInvalidValue, * ::cudaErrorInvalidResourceHandle, * ::cudaErrorUnknown * \notefnerr * * \sa ::cudaGraphicsD3D10RegisterResource */ extern __CUDA_DEPRECATED __host__ cudaError_t CUDARTAPI cudaD3D10RegisterResource(ID3D10Resource *pResource, unsigned int flags); /** * \brief Unregisters a Direct3D resource * * \deprecated This function is deprecated as of CUDA 3.0. * * Unregisters the Direct3D resource \p resource so it is not accessible by * CUDA unless registered again. * * If \p pResource is not registered, then ::cudaErrorInvalidResourceHandle * is returned. * * \param pResource - Resource to unregister * * \return * ::cudaSuccess, * ::cudaErrorInvalidResourceHandle, * ::cudaErrorUnknown * \notefnerr * * \sa ::cudaGraphicsUnregisterResource */ extern __CUDA_DEPRECATED __host__ cudaError_t CUDARTAPI cudaD3D10UnregisterResource(ID3D10Resource *pResource); /** * \brief Maps Direct3D Resources for access by CUDA * * \deprecated This function is deprecated as of CUDA 3.0. * * Maps the \p count Direct3D resources in \p ppResources for access by CUDA. * * The resources in \p ppResources may be accessed in CUDA kernels until they * are unmapped. Direct3D should not access any resources while they are * mapped by CUDA. If an application does so, the results are undefined. * * This function provides the synchronization guarantee that any Direct3D * calls issued before ::cudaD3D10MapResources() will complete before any CUDA * kernels issued after ::cudaD3D10MapResources() begin. * * If any of \p ppResources have not been registered for use with CUDA or if * \p ppResources contains any duplicate entries then ::cudaErrorInvalidResourceHandle * is returned. If any of \p ppResources are presently mapped for access by * CUDA then ::cudaErrorUnknown is returned. * * \param count - Number of resources to map for CUDA * \param ppResources - Resources to map for CUDA * * \return * ::cudaSuccess, * ::cudaErrorInvalidResourceHandle, * ::cudaErrorUnknown * \notefnerr * * \sa ::cudaGraphicsMapResources */ extern __CUDA_DEPRECATED __host__ cudaError_t CUDARTAPI cudaD3D10MapResources(int count, ID3D10Resource **ppResources); /** * \brief Unmaps Direct3D resources * * \deprecated This function is deprecated as of CUDA 3.0. * * Unmaps the \p count Direct3D resource in \p ppResources. * * This function provides the synchronization guarantee that any CUDA kernels * issued before ::cudaD3D10UnmapResources() will complete before any Direct3D * calls issued after ::cudaD3D10UnmapResources() begin. * * If any of \p ppResources have not been registered for use with CUDA or if * \p ppResources contains any duplicate entries, then * ::cudaErrorInvalidResourceHandle is returned. If any of \p ppResources are * not presently mapped for access by CUDA then ::cudaErrorUnknown is returned. * * \param count - Number of resources to unmap for CUDA * \param ppResources - Resources to unmap for CUDA * * \return * ::cudaSuccess, * ::cudaErrorInvalidResourceHandle, * ::cudaErrorUnknown * \notefnerr * * \sa ::cudaGraphicsUnmapResources */ extern __CUDA_DEPRECATED __host__ cudaError_t CUDARTAPI cudaD3D10UnmapResources(int count, ID3D10Resource **ppResources); /** * \brief Gets an array through which to access a subresource of a Direct3D * resource which has been mapped for access by CUDA * * \deprecated This function is deprecated as of CUDA 3.0. * * Returns in \p *ppArray an array through which the subresource of the mapped * Direct3D resource \p pResource which corresponds to \p subResource may be * accessed. The value set in \p ppArray may change every time that * \p pResource is mapped. * * If \p pResource is not registered, then ::cudaErrorInvalidResourceHandle is * returned. If \p pResource was not registered with usage flags * ::cudaD3D10RegisterFlagsArray, then ::cudaErrorInvalidResourceHandle is * returned. If \p pResource is not mapped then ::cudaErrorUnknown is returned. * * For usage requirements of the \p subResource parameter, see * ::cudaD3D10ResourceGetMappedPointer(). * * \param ppArray - Returned array corresponding to subresource * \param pResource - Mapped resource to access * \param subResource - Subresource of pResource to access * * \return * ::cudaSuccess, * ::cudaErrorInvalidValue, * ::cudaErrorInvalidResourceHandle, * ::cudaErrorUnknown * \notefnerr * * \sa ::cudaGraphicsSubResourceGetMappedArray */ extern __CUDA_DEPRECATED __host__ cudaError_t CUDARTAPI cudaD3D10ResourceGetMappedArray(cudaArray **ppArray, ID3D10Resource *pResource, unsigned int subResource); /** * \brief Set usage flags for mapping a Direct3D resource * * \deprecated This function is deprecated as of CUDA 3.0. * * Set usage flags for mapping the Direct3D resource \p pResource. * * Changes to flags will take effect the next time \p pResource is mapped. * The \p flags argument may be any of the following: * * - ::cudaD3D10MapFlagsNone: Specifies no hints about how this resource will * be used. It is therefore assumed that this resource will be read from and * written to by CUDA kernels. This is the default value. * - ::cudaD3D10MapFlagsReadOnly: Specifies that CUDA kernels which access * this resource will not write to this resource. * - ::cudaD3D10MapFlagsWriteDiscard: Specifies that CUDA kernels which access * this resource will not read from this resource and will write over the * entire contents of the resource, so none of the data previously stored in * the resource will be preserved. * * If \p pResource has not been registered for use with CUDA then * ::cudaErrorInvalidHandle is returned. If \p pResource is presently mapped * for access by CUDA then ::cudaErrorUnknown is returned. * * \param pResource - Registered resource to set flags for * \param flags - Parameters for resource mapping * * \return * ::cudaSuccess, * ::cudaErrorInvalidValue, * ::cudaErrorInvalidResourceHandle, * ::cudaErrorUnknown, * \notefnerr * * \sa ::cudaGraphicsResourceSetMapFlags */ extern __CUDA_DEPRECATED __host__ cudaError_t CUDARTAPI cudaD3D10ResourceSetMapFlags(ID3D10Resource *pResource, unsigned int flags); /** * \brief Gets the dimensions of a registered Direct3D surface * * \deprecated This function is deprecated as of CUDA 3.0. * * Returns in \p *pWidth, \p *pHeight, and \p *pDepth the dimensions of the * subresource of the mapped Direct3D resource \p pResource which corresponds * to \p subResource. * * Since anti-aliased surfaces may have multiple samples per pixel, it is * possible that the dimensions of a resource will be an integer factor larger * than the dimensions reported by the Direct3D runtime. * * The parameters \p pWidth, \p pHeight, and \p pDepth are optional. For 2D * surfaces, the value returned in \p *pDepth will be 0. * * If \p pResource is not of type ::ID3D10Texture1D, ::ID3D10Texture2D, or * ::ID3D10Texture3D, or if \p pResource has not been registered for use with * CUDA, then ::cudaErrorInvalidHandle is returned. * For usage requirements of \p subResource parameters see * ::cudaD3D10ResourceGetMappedPointer(). * * \param pWidth - Returned width of surface * \param pHeight - Returned height of surface * \param pDepth - Returned depth of surface * \param pResource - Registered resource to access * \param subResource - Subresource of pResource to access * * \return * ::cudaSuccess, * ::cudaErrorInvalidValue, * ::cudaErrorInvalidResourceHandle, * \notefnerr * * \sa ::cudaGraphicsSubResourceGetMappedArray */ extern __CUDA_DEPRECATED __host__ cudaError_t CUDARTAPI cudaD3D10ResourceGetSurfaceDimensions(size_t *pWidth, size_t *pHeight, size_t *pDepth, ID3D10Resource *pResource, unsigned int subResource); /** * \brief Gets a pointer through which to access a subresource of a Direct3D * resource which has been mapped for access by CUDA * * \deprecated This function is deprecated as of CUDA 3.0. * * Returns in \p *pPointer the base pointer of the subresource of the mapped * Direct3D resource \p pResource which corresponds to \p subResource. The * value set in \p pPointer may change every time that \p pResource is mapped. * * If \p pResource is not registered, then ::cudaErrorInvalidResourceHandle is * returned. If \p pResource was not registered with usage flags * ::cudaD3D9RegisterFlagsNone, then ::cudaErrorInvalidResourceHandle is * returned. If \p pResource is not mapped then ::cudaErrorUnknown is returned. * * If \p pResource is of type ::ID3D10Buffer then \p subResource must be 0. * If \p pResource is of any other type, then the value of \p subResource must * come from the subresource calculation in ::D3D10CalcSubResource(). * * \param pPointer - Returned pointer corresponding to subresource * \param pResource - Mapped resource to access * \param subResource - Subresource of pResource to access * * \return * ::cudaSuccess, * ::cudaErrorInvalidValue, * ::cudaErrorInvalidResourceHandle, * ::cudaErrorUnknown * \notefnerr * * \sa ::cudaGraphicsResourceGetMappedPointer */ extern __CUDA_DEPRECATED __host__ cudaError_t CUDARTAPI cudaD3D10ResourceGetMappedPointer(void **pPointer, ID3D10Resource *pResource, unsigned int subResource); /** * \brief Gets the size of a subresource of a Direct3D resource which has been * mapped for access by CUDA * * \deprecated This function is deprecated as of CUDA 3.0. * * Returns in \p *pSize the size of the subresource of the mapped Direct3D * resource \p pResource which corresponds to \p subResource. The value set in * \p pSize may change every time that \p pResource is mapped. * * If \p pResource has not been registered for use with CUDA then * ::cudaErrorInvalidHandle is returned. If \p pResource was not registered * with usage flags ::cudaD3D10RegisterFlagsNone, then * ::cudaErrorInvalidResourceHandle is returned. If \p pResource is not mapped for * access by CUDA then ::cudaErrorUnknown is returned. * * For usage requirements of the \p subResource parameter see * ::cudaD3D10ResourceGetMappedPointer(). * * \param pSize - Returned size of subresource * \param pResource - Mapped resource to access * \param subResource - Subresource of pResource to access * * \return * ::cudaSuccess, * ::cudaErrorInvalidValue, * ::cudaErrorInvalidResourceHandle, * ::cudaErrorUnknown * \notefnerr * * \sa ::cudaGraphicsResourceGetMappedPointer */ extern __CUDA_DEPRECATED __host__ cudaError_t CUDARTAPI cudaD3D10ResourceGetMappedSize(size_t *pSize, ID3D10Resource *pResource, unsigned int subResource); /** * \brief Gets the pitch of a subresource of a Direct3D resource which has been * mapped for access by CUDA * * \deprecated This function is deprecated as of CUDA 3.0. * * Returns in \p *pPitch and \p *pPitchSlice the pitch and Z-slice pitch of * the subresource of the mapped Direct3D resource \p pResource, which * corresponds to \p subResource. The values set in \p pPitch and * \p pPitchSlice may change every time that \p pResource is mapped. * * The pitch and Z-slice pitch values may be used to compute the location of a * sample on a surface as follows. * * For a 2D surface, the byte offset of the sample at position \b x, \b y from * the base pointer of the surface is: * * \b y * \b pitch + (bytes per pixel) * \b x * * For a 3D surface, the byte offset of the sample at position \b x, \b y, * \b z from the base pointer of the surface is: * * \b z* \b slicePitch + \b y * \b pitch + (bytes per pixel) * \b x * * Both parameters \p pPitch and \p pPitchSlice are optional and may be set to * NULL. * * If \p pResource is not of type ::ID3D10Texture1D, ::ID3D10Texture2D, or * ::ID3D10Texture3D, or if \p pResource has not been registered for use with * CUDA, then ::cudaErrorInvalidResourceHandle is returned. If \p pResource was * not registered with usage flags ::cudaD3D10RegisterFlagsNone, then * ::cudaErrorInvalidResourceHandle is returned. If \p pResource is not mapped * for access by CUDA then ::cudaErrorUnknown is returned. * * For usage requirements of the \p subResource parameter see * ::cudaD3D10ResourceGetMappedPointer(). * * \param pPitch - Returned pitch of subresource * \param pPitchSlice - Returned Z-slice pitch of subresource * \param pResource - Mapped resource to access * \param subResource - Subresource of pResource to access * * \return * ::cudaSuccess, * ::cudaErrorInvalidValue, * ::cudaErrorInvalidResourceHandle, * ::cudaErrorUnknown * \notefnerr * * \sa ::cudaGraphicsSubResourceGetMappedArray */ extern __CUDA_DEPRECATED __host__ cudaError_t CUDARTAPI cudaD3D10ResourceGetMappedPitch(size_t *pPitch, size_t *pPitchSlice, ID3D10Resource *pResource, unsigned int subResource); /** @} */ /* END CUDART_D3D10_DEPRECATED */ #if defined(__cplusplus) } #endif /* __cplusplus */ #undef __dv #undef __CUDA_DEPRECATED #endif /* __CUDA_D3D10_INTEROP_H__ */