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These Licensed Deliverables are a * "commercial item" as that term is defined at 48 C.F.R. 2.101 (OCT * 1995), consisting of "commercial computer software" and "commercial * computer software documentation" as such terms are used in 48 * C.F.R. 12.212 (SEPT 1995) and is provided to the U.S. Government * only as a commercial end item. Consistent with 48 C.F.R.12.212 and * 48 C.F.R. 227.7202-1 through 227.7202-4 (JUNE 1995), all * U.S. Government End Users acquire the Licensed Deliverables with * only those rights set forth herein. * * Any use of the Licensed Deliverables in individual and commercial * software must include, in the user documentation and internal * comments to the code, the above Disclaimer and U.S. Government End * Users Notice. */ #if !defined(__CUDA_D3D11_INTEROP_H__) #define __CUDA_D3D11_INTEROP_H__ #include "cuda_runtime_api.h" /** \cond impl_private */ #if !defined(__dv) #if defined(__cplusplus) #define __dv(v) \ = v #else /* __cplusplus */ #define __dv(v) #endif /* __cplusplus */ #endif /* !__dv */ /** \endcond impl_private */ #include /** \cond impl_private */ #if defined(__DOXYGEN_ONLY__) || defined(CUDA_ENABLE_DEPRECATED) #define __CUDA_DEPRECATED #elif defined(_MSC_VER) #define __CUDA_DEPRECATED __declspec(deprecated) #elif defined(__GNUC__) #define __CUDA_DEPRECATED __attribute__((deprecated)) #else #define __CUDA_DEPRECATED #endif /** \endcond impl_private */ #if defined(__cplusplus) extern "C" { #endif /* __cplusplus */ /** * \addtogroup CUDART_D3D11 Direct3D 11 Interoperability * This section describes the Direct3D 11 interoperability functions of the CUDA * runtime application programming interface. Note that mapping of Direct3D 11 * resources is performed with the graphics API agnostic, resource mapping * interface described in \ref CUDART_INTEROP "Graphics Interopability". * * @{ */ /** * CUDA devices corresponding to a D3D11 device */ enum cudaD3D11DeviceList { cudaD3D11DeviceListAll = 1, /**< The CUDA devices for all GPUs used by a D3D11 device */ cudaD3D11DeviceListCurrentFrame = 2, /**< The CUDA devices for the GPUs used by a D3D11 device in its currently rendering frame */ cudaD3D11DeviceListNextFrame = 3 /**< The CUDA devices for the GPUs to be used by a D3D11 device in the next frame */ }; /** * \brief Register a Direct3D 11 resource for access by CUDA * * Registers the Direct3D 11 resource \p pD3DResource for access by CUDA. * * If this call is successful, then the application will be able to map and * unmap this resource until it is unregistered through * ::cudaGraphicsUnregisterResource(). Also on success, this call will increase the * internal reference count on \p pD3DResource. This reference count will be * decremented when this resource is unregistered through * ::cudaGraphicsUnregisterResource(). * * This call potentially has a high-overhead and should not be called every frame * in interactive applications. * * The type of \p pD3DResource must be one of the following. * * - ::ID3D11Buffer: may be accessed via a device pointer * - ::ID3D11Texture1D: individual subresources of the texture may be accessed via arrays * - ::ID3D11Texture2D: individual subresources of the texture may be accessed via arrays * - ::ID3D11Texture3D: individual subresources of the texture may be accessed via arrays * * The \p flags argument may be used to specify additional parameters at register * time. The valid values for this parameter are * * - ::cudaGraphicsRegisterFlagsNone: Specifies no hints about how this * resource will be used. * - ::cudaGraphicsRegisterFlagsSurfaceLoadStore: Specifies that CUDA will * bind this resource to a surface reference. * - ::cudaGraphicsRegisterFlagsTextureGather: Specifies that CUDA will perform * texture gather operations on this resource. * * Not all Direct3D resources of the above types may be used for * interoperability with CUDA. The following are some limitations. * * - The primary rendertarget may not be registered with CUDA. * - Textures which are not of a format which is 1, 2, or 4 channels of 8, 16, * or 32-bit integer or floating-point data cannot be shared. * - Surfaces of depth or stencil formats cannot be shared. * * A complete list of supported DXGI formats is as follows. For compactness the * notation A_{B,C,D} represents A_B, A_C, and A_D. * - DXGI_FORMAT_A8_UNORM * - DXGI_FORMAT_B8G8R8A8_UNORM * - DXGI_FORMAT_B8G8R8X8_UNORM * - DXGI_FORMAT_R16_FLOAT * - DXGI_FORMAT_R16G16B16A16_{FLOAT,SINT,SNORM,UINT,UNORM} * - DXGI_FORMAT_R16G16_{FLOAT,SINT,SNORM,UINT,UNORM} * - DXGI_FORMAT_R16_{SINT,SNORM,UINT,UNORM} * - DXGI_FORMAT_R32_FLOAT * - DXGI_FORMAT_R32G32B32A32_{FLOAT,SINT,UINT} * - DXGI_FORMAT_R32G32_{FLOAT,SINT,UINT} * - DXGI_FORMAT_R32_{SINT,UINT} * - DXGI_FORMAT_R8G8B8A8_{SINT,SNORM,UINT,UNORM,UNORM_SRGB} * - DXGI_FORMAT_R8G8_{SINT,SNORM,UINT,UNORM} * - DXGI_FORMAT_R8_{SINT,SNORM,UINT,UNORM} * * If \p pD3DResource is of incorrect type or is already registered, then * ::cudaErrorInvalidResourceHandle is returned. * If \p pD3DResource cannot be registered, then ::cudaErrorUnknown is returned. * * \param resource - Pointer to returned resource handle * \param pD3DResource - Direct3D resource to register * \param flags - Parameters for resource registration * * \return * ::cudaSuccess, * ::cudaErrorInvalidDevice, * ::cudaErrorInvalidValue, * ::cudaErrorInvalidResourceHandle, * ::cudaErrorUnknown * \notefnerr * * \sa * ::cudaGraphicsUnregisterResource, * ::cudaGraphicsMapResources, * ::cudaGraphicsSubResourceGetMappedArray, * ::cudaGraphicsResourceGetMappedPointer, * ::cuGraphicsD3D11RegisterResource */ extern __host__ cudaError_t CUDARTAPI cudaGraphicsD3D11RegisterResource(struct cudaGraphicsResource **resource, ID3D11Resource *pD3DResource, unsigned int flags); /** * \brief Gets the device number for an adapter * * Returns in \p *device the CUDA-compatible device corresponding to the * adapter \p pAdapter obtained from ::IDXGIFactory::EnumAdapters. This call * will succeed only if a device on adapter \p pAdapter is CUDA-compatible. * * \param device - Returns the device corresponding to pAdapter * \param pAdapter - D3D11 adapter to get device for * * \return * ::cudaSuccess, * ::cudaErrorInvalidValue, * ::cudaErrorUnknown * \notefnerr * * \sa * ::cudaGraphicsUnregisterResource, * ::cudaGraphicsMapResources, * ::cudaGraphicsSubResourceGetMappedArray, * ::cudaGraphicsResourceGetMappedPointer, * ::cuD3D11GetDevice */ extern __host__ cudaError_t CUDARTAPI cudaD3D11GetDevice(int *device, IDXGIAdapter *pAdapter); /** * \brief Gets the CUDA devices corresponding to a Direct3D 11 device * * Returns in \p *pCudaDeviceCount the number of CUDA-compatible devices corresponding * to the Direct3D 11 device \p pD3D11Device. * Also returns in \p *pCudaDevices at most \p cudaDeviceCount of the the CUDA-compatible devices * corresponding to the Direct3D 11 device \p pD3D11Device. * * If any of the GPUs being used to render \p pDevice are not CUDA capable then the * call will return ::cudaErrorNoDevice. * * \param pCudaDeviceCount - Returned number of CUDA devices corresponding to \p pD3D11Device * \param pCudaDevices - Returned CUDA devices corresponding to \p pD3D11Device * \param cudaDeviceCount - The size of the output device array \p pCudaDevices * \param pD3D11Device - Direct3D 11 device to query for CUDA devices * \param deviceList - The set of devices to return. This set may be * ::cudaD3D11DeviceListAll for all devices, * ::cudaD3D11DeviceListCurrentFrame for the devices used to * render the current frame (in SLI), or * ::cudaD3D11DeviceListNextFrame for the devices used to * render the next frame (in SLI). * * \return * ::cudaSuccess, * ::cudaErrorNoDevice, * ::cudaErrorUnknown * \notefnerr * * \sa * ::cudaGraphicsUnregisterResource, * ::cudaGraphicsMapResources, * ::cudaGraphicsSubResourceGetMappedArray, * ::cudaGraphicsResourceGetMappedPointer, * ::cuD3D11GetDevices */ extern __host__ cudaError_t CUDARTAPI cudaD3D11GetDevices(unsigned int *pCudaDeviceCount, int *pCudaDevices, unsigned int cudaDeviceCount, ID3D11Device *pD3D11Device, enum cudaD3D11DeviceList deviceList); /** @} */ /* END CUDART_D3D11 */ /** * \addtogroup CUDART_D3D11_DEPRECATED Direct3D 11 Interoperability [DEPRECATED] * This section describes deprecated Direct3D 11 interoperability functions. * * @{ */ /** * \brief Gets the Direct3D device against which the current CUDA context was * created * * \deprecated This function is deprecated as of CUDA 5.0. * * This function is deprecated and should no longer be used. It is * no longer necessary to associate a CUDA device with a D3D11 * device in order to achieve maximum interoperability performance. * * \param ppD3D11Device - Returns the Direct3D device for this thread * * \return * ::cudaSuccess, * ::cudaErrorUnknown * \notefnerr * * \sa * ::cudaD3D11SetDirect3DDevice */ extern __CUDA_DEPRECATED __host__ cudaError_t CUDARTAPI cudaD3D11GetDirect3DDevice(ID3D11Device **ppD3D11Device); /** * \brief Sets the Direct3D 11 device to use for interoperability with * a CUDA device * * \deprecated This function is deprecated as of CUDA 5.0. * * This function is deprecated and should no longer be used. It is * no longer necessary to associate a CUDA device with a D3D11 * device in order to achieve maximum interoperability performance. * * This function will immediately initialize the primary context on * \p device if needed. * * \param pD3D11Device - Direct3D device to use for interoperability * \param device - The CUDA device to use. This device must be among the devices * returned when querying ::cudaD3D11DeviceListAll from ::cudaD3D11GetDevices, * may be set to -1 to automatically select an appropriate CUDA device. * * \return * ::cudaSuccess, * ::cudaErrorInitializationError, * ::cudaErrorInvalidValue, * ::cudaErrorSetOnActiveProcess * \notefnerr * * \sa * ::cudaD3D11GetDevice, * ::cudaGraphicsD3D11RegisterResource, * ::cudaDeviceReset */ extern __CUDA_DEPRECATED __host__ cudaError_t CUDARTAPI cudaD3D11SetDirect3DDevice(ID3D11Device *pD3D11Device, int device __dv(-1)); /** @} */ /* END CUDART_D3D11_DEPRECATED */ #if defined(__cplusplus) } #endif /* __cplusplus */ #undef __dv #undef __CUDA_DEPRECATED #endif /* __CUDA_D3D11_INTEROP_H__ */