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Consistent with 48 C.F.R.12.212 and * 48 C.F.R. 227.7202-1 through 227.7202-4 (JUNE 1995), all * U.S. Government End Users acquire the Licensed Deliverables with * only those rights set forth herein. * * Any use of the Licensed Deliverables in individual and commercial * software must include, in the user documentation and internal * comments to the code, the above Disclaimer and U.S. Government End * Users Notice. */ #if !defined(__CUDA_D3D9_INTEROP_H__) #define __CUDA_D3D9_INTEROP_H__ #include "cuda_runtime_api.h" /** \cond impl_private */ #if !defined(__dv) #if defined(__cplusplus) #define __dv(v) \ = v #else /* __cplusplus */ #define __dv(v) #endif /* __cplusplus */ #endif /* !__dv */ /** \endcond impl_private */ #include /** \cond impl_private */ #if defined(__DOXYGEN_ONLY__) || defined(CUDA_ENABLE_DEPRECATED) #define __CUDA_DEPRECATED #elif defined(_MSC_VER) #define __CUDA_DEPRECATED __declspec(deprecated) #elif defined(__GNUC__) #define __CUDA_DEPRECATED __attribute__((deprecated)) #else #define __CUDA_DEPRECATED #endif /** \endcond impl_private */ #if defined(__cplusplus) extern "C" { #endif /* __cplusplus */ /** * \addtogroup CUDART_D3D9 Direct3D 9 Interoperability * This section describes the Direct3D 9 interoperability functions of the CUDA * runtime application programming interface. Note that mapping of Direct3D 9 * resources is performed with the graphics API agnostic, resource mapping * interface described in \ref CUDART_INTEROP "Graphics Interopability". * * @{ */ /** * CUDA devices corresponding to a D3D9 device */ enum cudaD3D9DeviceList { cudaD3D9DeviceListAll = 1, /**< The CUDA devices for all GPUs used by a D3D9 device */ cudaD3D9DeviceListCurrentFrame = 2, /**< The CUDA devices for the GPUs used by a D3D9 device in its currently rendering frame */ cudaD3D9DeviceListNextFrame = 3 /**< The CUDA devices for the GPUs to be used by a D3D9 device in the next frame */ }; /** * \brief Gets the Direct3D device against which the current CUDA context was * created * * Returns in \p *ppD3D9Device the Direct3D device against which this CUDA * context was created in ::cudaD3D9SetDirect3DDevice(). * * \param ppD3D9Device - Returns the Direct3D device for this thread * * \return * ::cudaSuccess, * ::cudaErrorInvalidGraphicsContext, * ::cudaErrorUnknown * \notefnerr * * \sa * ::cudaD3D9SetDirect3DDevice, * ::cuD3D9GetDirect3DDevice */ extern __host__ cudaError_t CUDARTAPI cudaD3D9GetDirect3DDevice(IDirect3DDevice9 **ppD3D9Device); /** * \brief Register a Direct3D 9 resource for access by CUDA * * Registers the Direct3D 9 resource \p pD3DResource for access by CUDA. * * If this call is successful then the application will be able to map and * unmap this resource until it is unregistered through * ::cudaGraphicsUnregisterResource(). Also on success, this call will increase the * internal reference count on \p pD3DResource. This reference count will be * decremented when this resource is unregistered through * ::cudaGraphicsUnregisterResource(). * * This call potentially has a high-overhead and should not be called every frame * in interactive applications. * * The type of \p pD3DResource must be one of the following. * * - ::IDirect3DVertexBuffer9: may be accessed through a device pointer * - ::IDirect3DIndexBuffer9: may be accessed through a device pointer * - ::IDirect3DSurface9: may be accessed through an array. * Only stand-alone objects of type ::IDirect3DSurface9 * may be explicitly shared. In particular, individual mipmap levels and faces * of cube maps may not be registered directly. To access individual surfaces * associated with a texture, one must register the base texture object. * - ::IDirect3DBaseTexture9: individual surfaces on this texture may be accessed * through an array. * * The \p flags argument may be used to specify additional parameters at register * time. The valid values for this parameter are * * - ::cudaGraphicsRegisterFlagsNone: Specifies no hints about how this * resource will be used. * - ::cudaGraphicsRegisterFlagsSurfaceLoadStore: Specifies that CUDA will * bind this resource to a surface reference. * - ::cudaGraphicsRegisterFlagsTextureGather: Specifies that CUDA will perform * texture gather operations on this resource. * * Not all Direct3D resources of the above types may be used for * interoperability with CUDA. The following are some limitations. * * - The primary rendertarget may not be registered with CUDA. * - Resources allocated as shared may not be registered with CUDA. * - Textures which are not of a format which is 1, 2, or 4 channels of 8, 16, * or 32-bit integer or floating-point data cannot be shared. * - Surfaces of depth or stencil formats cannot be shared. * * A complete list of supported formats is as follows: * - D3DFMT_L8 * - D3DFMT_L16 * - D3DFMT_A8R8G8B8 * - D3DFMT_X8R8G8B8 * - D3DFMT_G16R16 * - D3DFMT_A8B8G8R8 * - D3DFMT_A8 * - D3DFMT_A8L8 * - D3DFMT_Q8W8V8U8 * - D3DFMT_V16U16 * - D3DFMT_A16B16G16R16F * - D3DFMT_A16B16G16R16 * - D3DFMT_R32F * - D3DFMT_G16R16F * - D3DFMT_A32B32G32R32F * - D3DFMT_G32R32F * - D3DFMT_R16F * * If \p pD3DResource is of incorrect type or is already registered, then * ::cudaErrorInvalidResourceHandle is returned. * If \p pD3DResource cannot be registered, then ::cudaErrorUnknown is returned. * * \param resource - Pointer to returned resource handle * \param pD3DResource - Direct3D resource to register * \param flags - Parameters for resource registration * * \return * ::cudaSuccess, * ::cudaErrorInvalidDevice, * ::cudaErrorInvalidValue, * ::cudaErrorInvalidResourceHandle, * ::cudaErrorUnknown * \notefnerr * * \sa * ::cudaD3D9SetDirect3DDevice, * ::cudaGraphicsUnregisterResource, * ::cudaGraphicsMapResources, * ::cudaGraphicsSubResourceGetMappedArray, * ::cudaGraphicsResourceGetMappedPointer, * ::cuGraphicsD3D9RegisterResource */ extern __host__ cudaError_t CUDARTAPI cudaGraphicsD3D9RegisterResource(struct cudaGraphicsResource **resource, IDirect3DResource9 *pD3DResource, unsigned int flags); /** * \brief Gets the device number for an adapter * * Returns in \p *device the CUDA-compatible device corresponding to the * adapter name \p pszAdapterName obtained from ::EnumDisplayDevices or * ::IDirect3D9::GetAdapterIdentifier(). If no device on the adapter with name * \p pszAdapterName is CUDA-compatible then the call will fail. * * \param device - Returns the device corresponding to pszAdapterName * \param pszAdapterName - D3D9 adapter to get device for * * \return * ::cudaSuccess, * ::cudaErrorInvalidValue, * ::cudaErrorUnknown * \notefnerr * * \sa * ::cudaD3D9SetDirect3DDevice, * ::cudaGraphicsD3D9RegisterResource, * ::cuD3D9GetDevice */ extern __host__ cudaError_t CUDARTAPI cudaD3D9GetDevice(int *device, const char *pszAdapterName); /** * \brief Gets the CUDA devices corresponding to a Direct3D 9 device * * Returns in \p *pCudaDeviceCount the number of CUDA-compatible devices corresponding * to the Direct3D 9 device \p pD3D9Device. * Also returns in \p *pCudaDevices at most \p cudaDeviceCount of the the CUDA-compatible devices * corresponding to the Direct3D 9 device \p pD3D9Device. * * If any of the GPUs being used to render \p pDevice are not CUDA capable then the * call will return ::cudaErrorNoDevice. * * \param pCudaDeviceCount - Returned number of CUDA devices corresponding to \p pD3D9Device * \param pCudaDevices - Returned CUDA devices corresponding to \p pD3D9Device * \param cudaDeviceCount - The size of the output device array \p pCudaDevices * \param pD3D9Device - Direct3D 9 device to query for CUDA devices * \param deviceList - The set of devices to return. This set may be * ::cudaD3D9DeviceListAll for all devices, * ::cudaD3D9DeviceListCurrentFrame for the devices used to * render the current frame (in SLI), or * ::cudaD3D9DeviceListNextFrame for the devices used to * render the next frame (in SLI). * * \return * ::cudaSuccess, * ::cudaErrorNoDevice, * ::cudaErrorUnknown * \notefnerr * * \sa * ::cudaGraphicsUnregisterResource, * ::cudaGraphicsMapResources, * ::cudaGraphicsSubResourceGetMappedArray, * ::cudaGraphicsResourceGetMappedPointer, * ::cuD3D9GetDevices */ extern __host__ cudaError_t CUDARTAPI cudaD3D9GetDevices(unsigned int *pCudaDeviceCount, int *pCudaDevices, unsigned int cudaDeviceCount, IDirect3DDevice9 *pD3D9Device, enum cudaD3D9DeviceList deviceList); /** * \brief Sets the Direct3D 9 device to use for interoperability with * a CUDA device * * Records \p pD3D9Device as the Direct3D 9 device to use for Direct3D 9 * interoperability with the CUDA device \p device and sets \p device as * the current device for the calling host thread. * * This function will immediately initialize the primary context on * \p device if needed. * * If \p device has already been initialized then this call will fail with * the error ::cudaErrorSetOnActiveProcess. In this case it is necessary * to reset \p device using ::cudaDeviceReset() before Direct3D 9 * interoperability on \p device may be enabled. * * Successfully initializing CUDA interoperability with \p pD3D9Device * will increase the internal reference count on \p pD3D9Device. This * reference count will be decremented when \p device is reset using * ::cudaDeviceReset(). * * Note that this function is never required for correct functionality. Use of * this function will result in accelerated interoperability only when the * operating system is Windows Vista or Windows 7, and the device \p pD3DDdevice * is not an IDirect3DDevice9Ex. In all other cirumstances, this function is * not necessary. * * \param pD3D9Device - Direct3D device to use for this thread * \param device - The CUDA device to use. This device must be among the devices * returned when querying ::cudaD3D9DeviceListAll from ::cudaD3D9GetDevices, * may be set to -1 to automatically select an appropriate CUDA device. * * \return * ::cudaSuccess, * ::cudaErrorInitializationError, * ::cudaErrorInvalidValue, * ::cudaErrorSetOnActiveProcess * \notefnerr * * \sa * ::cudaD3D9GetDevice, * ::cudaGraphicsD3D9RegisterResource, * ::cudaDeviceReset */ extern __host__ cudaError_t CUDARTAPI cudaD3D9SetDirect3DDevice(IDirect3DDevice9 *pD3D9Device, int device __dv(-1)); /** @} */ /* END CUDART_D3D9 */ /** * \addtogroup CUDART_D3D9_DEPRECATED Direct3D 9 Interoperability [DEPRECATED] * This section describes deprecated Direct3D 9 interoperability functions. * * @{ */ /** * CUDA D3D9 Register Flags */ enum cudaD3D9RegisterFlags { cudaD3D9RegisterFlagsNone = 0, /**< Default; Resource can be accessed througa void* */ cudaD3D9RegisterFlagsArray = 1 /**< Resource can be accessed through a CUarray* */ }; /** * CUDA D3D9 Map Flags */ enum cudaD3D9MapFlags { cudaD3D9MapFlagsNone = 0, /**< Default; Assume resource can be read/written */ cudaD3D9MapFlagsReadOnly = 1, /**< CUDA kernels will not write to this resource */ cudaD3D9MapFlagsWriteDiscard = 2 /**< CUDA kernels will only write to and will not read from this resource */ }; /** * \brief Registers a Direct3D resource for access by CUDA * * \deprecated This function is deprecated as of CUDA 3.0. * * Registers the Direct3D resource \p pResource for access by CUDA. * * If this call is successful, then the application will be able to map and * unmap this resource until it is unregistered through * ::cudaD3D9UnregisterResource(). Also on success, this call will increase * the internal reference count on \p pResource. This reference count will be * decremented when this resource is unregistered through * ::cudaD3D9UnregisterResource(). * * This call potentially has a high-overhead and should not be called every frame * in interactive applications. * * The type of \p pResource must be one of the following. * * - ::IDirect3DVertexBuffer9: No notes. * - ::IDirect3DIndexBuffer9: No notes. * - ::IDirect3DSurface9: Only stand-alone objects of type ::IDirect3DSurface9 * may be explicitly shared. In particular, individual mipmap levels and faces * of cube maps may not be registered directly. To access individual surfaces * associated with a texture, one must register the base texture object. * - ::IDirect3DBaseTexture9: When a texture is registered, all surfaces * associated with all mipmap levels of all faces of the texture will be * accessible to CUDA. * * The \p flags argument specifies the mechanism through which CUDA will * access the Direct3D resource. The following value is allowed: * * - ::cudaD3D9RegisterFlagsNone: Specifies that CUDA will access this * resource through a \p void*. The pointer, size, and pitch for each * subresource of this resource may be queried through * ::cudaD3D9ResourceGetMappedPointer(), ::cudaD3D9ResourceGetMappedSize(), * and ::cudaD3D9ResourceGetMappedPitch() respectively. This option is valid * for all resource types. * * Not all Direct3D resources of the above types may be used for * interoperability with CUDA. The following are some limitations: * * - The primary rendertarget may not be registered with CUDA. * - Resources allocated as shared may not be registered with CUDA. * - Any resources allocated in ::D3DPOOL_SYSTEMMEM or ::D3DPOOL_MANAGED may * not be registered with CUDA. * - Textures which are not of a format which is 1, 2, or 4 channels of 8, 16, * or 32-bit integer or floating-point data cannot be shared. * - Surfaces of depth or stencil formats cannot be shared. * * If Direct3D interoperability is not initialized on this context, then * ::cudaErrorInvalidDevice is returned. If \p pResource is of incorrect type * (e.g, is a non-stand-alone ::IDirect3DSurface9) or is already registered, * then ::cudaErrorInvalidResourceHandle is returned. If \p pResource cannot * be registered then ::cudaErrorUnknown is returned. * * \param pResource - Resource to register * \param flags - Parameters for resource registration * * \return * ::cudaSuccess, * ::cudaErrorInvalidValue, * ::cudaErrorInvalidResourceHandle, * ::cudaErrorUnknown * \notefnerr * * \sa * ::cudaGraphicsD3D9RegisterResource */ extern __host__ cudaError_t CUDARTAPI cudaD3D9RegisterResource(IDirect3DResource9 *pResource, unsigned int flags); /** * \brief Unregisters a Direct3D resource for access by CUDA * * \deprecated This function is deprecated as of CUDA 3.0. * * Unregisters the Direct3D resource \p pResource so it is not accessible by * CUDA unless registered again. * * If \p pResource is not registered, then ::cudaErrorInvalidResourceHandle is * returned. * * \param pResource - Resource to unregister * * \return * ::cudaSuccess, * ::cudaErrorInvalidResourceHandle, * ::cudaErrorUnknown * \notefnerr * * \sa * ::cudaGraphicsUnregisterResource */ extern __CUDA_DEPRECATED __host__ cudaError_t CUDARTAPI cudaD3D9UnregisterResource(IDirect3DResource9 *pResource); /** * \brief Map Direct3D resources for access by CUDA * * \deprecated This function is deprecated as of CUDA 3.0. * * Maps the \p count Direct3D resources in \p ppResources for access by CUDA. * * The resources in \p ppResources may be accessed in CUDA kernels until they * are unmapped. Direct3D should not access any resources while they are * mapped by CUDA. If an application does so, the results are undefined. * * This function provides the synchronization guarantee that any Direct3D * calls issued before ::cudaD3D9MapResources() will complete before any CUDA * kernels issued after ::cudaD3D9MapResources() begin. * * If any of \p ppResources have not been registered for use with CUDA or if * \p ppResources contains any duplicate entries then * ::cudaErrorInvalidResourceHandle is returned. If any of \p ppResources are * presently mapped for access by CUDA then ::cudaErrorUnknown is returned. * * \param count - Number of resources to map for CUDA * \param ppResources - Resources to map for CUDA * * \return * ::cudaSuccess, * ::cudaErrorInvalidResourceHandle, * ::cudaErrorUnknown * \notefnerr * * \sa * ::cudaGraphicsMapResources */ extern __CUDA_DEPRECATED __host__ cudaError_t CUDARTAPI cudaD3D9MapResources(int count, IDirect3DResource9 **ppResources); /** * \brief Unmap Direct3D resources for access by CUDA * * \deprecated This function is deprecated as of CUDA 3.0. * * Unmaps the \p count Direct3D resources in \p ppResources. * * This function provides the synchronization guarantee that any CUDA kernels * issued before ::cudaD3D9UnmapResources() will complete before any Direct3D * calls issued after ::cudaD3D9UnmapResources() begin. * * If any of \p ppResources have not been registered for use with CUDA or if * \p ppResources contains any duplicate entries, then * ::cudaErrorInvalidResourceHandle is returned. If any of \p ppResources are * not presently mapped for access by CUDA then ::cudaErrorUnknown is returned. * * \param count - Number of resources to unmap for CUDA * \param ppResources - Resources to unmap for CUDA * * \return * ::cudaSuccess, * ::cudaErrorInvalidResourceHandle, * ::cudaErrorUnknown * \notefnerr * * \sa * ::cudaGraphicsUnmapResources */ extern __CUDA_DEPRECATED __host__ cudaError_t CUDARTAPI cudaD3D9UnmapResources(int count, IDirect3DResource9 **ppResources); /** * \brief Set usage flags for mapping a Direct3D resource * * \deprecated This function is deprecated as of CUDA 3.0. * * Set flags for mapping the Direct3D resource \p pResource. * * Changes to flags will take effect the next time \p pResource is mapped. * The \p flags argument may be any of the following: * * - ::cudaD3D9MapFlagsNone: Specifies no hints about how this resource will * be used. It is therefore assumed that this resource will be read from and * written to by CUDA kernels. This is the default value. * - ::cudaD3D9MapFlagsReadOnly: Specifies that CUDA kernels which access this * resource will not write to this resource. * - ::cudaD3D9MapFlagsWriteDiscard: Specifies that CUDA kernels which access * this resource will not read from this resource and will write over the * entire contents of the resource, so none of the data previously stored in * the resource will be preserved. * * If \p pResource has not been registered for use with CUDA, then * ::cudaErrorInvalidResourceHandle is returned. If \p pResource is presently * mapped for access by CUDA, then ::cudaErrorUnknown is returned. * * \param pResource - Registered resource to set flags for * \param flags - Parameters for resource mapping * * \return * ::cudaSuccess, * ::cudaErrorInvalidValue, * ::cudaErrorInvalidResourceHandle, * ::cudaErrorUnknown * \notefnerr * * \sa * ::cudaInteropResourceSetMapFlags */ extern __CUDA_DEPRECATED __host__ cudaError_t CUDARTAPI cudaD3D9ResourceSetMapFlags(IDirect3DResource9 *pResource, unsigned int flags); /** * \brief Get the dimensions of a registered Direct3D surface * * \deprecated This function is deprecated as of CUDA 3.0. * * Returns in \p *pWidth, \p *pHeight, and \p *pDepth the dimensions of the * subresource of the mapped Direct3D resource \p pResource which corresponds * to \p face and \p level. * * Since anti-aliased surfaces may have multiple samples per pixel, it is * possible that the dimensions of a resource will be an integer factor larger * than the dimensions reported by the Direct3D runtime. * * The parameters \p pWidth, \p pHeight, and \p pDepth are optional. For 2D * surfaces, the value returned in \p *pDepth will be 0. * * If \p pResource is not of type ::IDirect3DBaseTexture9 or * ::IDirect3DSurface9 or if \p pResource has not been registered for use with * CUDA, then ::cudaErrorInvalidResourceHandle is returned. * * For usage requirements of \p face and \p level parameters, see * ::cudaD3D9ResourceGetMappedPointer. * * \param pWidth - Returned width of surface * \param pHeight - Returned height of surface * \param pDepth - Returned depth of surface * \param pResource - Registered resource to access * \param face - Face of resource to access * \param level - Level of resource to access * * \return * ::cudaSuccess, * ::cudaErrorInvalidValue, * ::cudaErrorInvalidResourceHandle, * \notefnerr * * \sa * ::cudaGraphicsSubResourceGetMappedArray */ extern __CUDA_DEPRECATED __host__ cudaError_t CUDARTAPI cudaD3D9ResourceGetSurfaceDimensions(size_t *pWidth, size_t *pHeight, size_t *pDepth, IDirect3DResource9 *pResource, unsigned int face, unsigned int level); /** * \brief Get an array through which to access a subresource of a Direct3D * resource which has been mapped for access by CUDA * * \deprecated This function is deprecated as of CUDA 3.0. * * Returns in \p *pArray an array through which the subresource of the mapped * Direct3D resource \p pResource, which corresponds to \p face and \p level * may be accessed. The value set in \p pArray may change every time that * \p pResource is mapped. * * If \p pResource is not registered then ::cudaErrorInvalidResourceHandle is * returned. If \p pResource was not registered with usage flags * ::cudaD3D9RegisterFlagsArray, then ::cudaErrorInvalidResourceHandle is * returned. If \p pResource is not mapped, then ::cudaErrorUnknown is * returned. * * For usage requirements of \p face and \p level parameters, see * ::cudaD3D9ResourceGetMappedPointer(). * * \param ppArray - Returned array corresponding to subresource * \param pResource - Mapped resource to access * \param face - Face of resource to access * \param level - Level of resource to access * * \return * ::cudaSuccess, * ::cudaErrorInvalidResourceHandle, * ::cudaErrorUnknown * \notefnerr * * \sa * ::cudaGraphicsSubResourceGetMappedArray */ extern __CUDA_DEPRECATED __host__ cudaError_t CUDARTAPI cudaD3D9ResourceGetMappedArray(cudaArray **ppArray, IDirect3DResource9 *pResource, unsigned int face, unsigned int level); /** * \brief Get a pointer through which to access a subresource of a Direct3D * resource which has been mapped for access by CUDA * * \deprecated This function is deprecated as of CUDA 3.0. * * Returns in \p *pPointer the base pointer of the subresource of the mapped * Direct3D resource \p pResource, which corresponds to \p face and \p level. * The value set in \p pPointer may change every time that \p pResource is * mapped. * * If \p pResource is not registered, then ::cudaErrorInvalidResourceHandle is * returned. If \p pResource was not registered with usage flags * ::cudaD3D9RegisterFlagsNone, then ::cudaErrorInvalidResourceHandle is * returned. If \p pResource is not mapped, then ::cudaErrorUnknown is * returned. * * If \p pResource is of type ::IDirect3DCubeTexture9, then \p face must one * of the values enumerated by type ::D3DCUBEMAP_FACES. For all other types, * \p face must be 0. If \p face is invalid, then ::cudaErrorInvalidValue is * returned. * * If \p pResource is of type ::IDirect3DBaseTexture9, then \p level must * correspond to a valid mipmap level. Only mipmap level 0 is supported for * now. For all other types \p level must be 0. If \p level is invalid, then * ::cudaErrorInvalidValue is returned. * * \param pPointer - Returned pointer corresponding to subresource * \param pResource - Mapped resource to access * \param face - Face of resource to access * \param level - Level of resource to access * * \return * ::cudaSuccess, * ::cudaErrorInvalidValue, * ::cudaErrorInvalidResourceHandle, * ::cudaErrorUnknown * \notefnerr * * \sa * ::cudaGraphicsResourceGetMappedPointer */ extern __CUDA_DEPRECATED __host__ cudaError_t CUDARTAPI cudaD3D9ResourceGetMappedPointer(void **pPointer, IDirect3DResource9 *pResource, unsigned int face, unsigned int level); /** * \brief Get the size of a subresource of a Direct3D resource which has been * mapped for access by CUDA * * \deprecated This function is deprecated as of CUDA 3.0. * * Returns in \p *pSize the size of the subresource of the mapped Direct3D * resource \p pResource, which corresponds to \p face and \p level. The value * set in \p pSize may change every time that \p pResource is mapped. * * If \p pResource has not been registered for use with CUDA then * ::cudaErrorInvalidResourceHandle is returned. If \p pResource was not * registered with usage flags ::cudaD3D9RegisterFlagsNone, then * ::cudaErrorInvalidResourceHandle is returned. If \p pResource is not mapped * for access by CUDA then ::cudaErrorUnknown is returned. * * For usage requirements of \p face and \p level parameters, see * ::cudaD3D9ResourceGetMappedPointer(). * * \param pSize - Returned size of subresource * \param pResource - Mapped resource to access * \param face - Face of resource to access * \param level - Level of resource to access * * \return * ::cudaSuccess, * ::cudaErrorInvalidValue, * ::cudaErrorInvalidResourceHandle, * ::cudaErrorUnknown * \notefnerr * * \sa * ::cudaGraphicsResourceGetMappedPointer */ extern __CUDA_DEPRECATED __host__ cudaError_t CUDARTAPI cudaD3D9ResourceGetMappedSize(size_t *pSize, IDirect3DResource9 *pResource, unsigned int face, unsigned int level); /** * \brief Get the pitch of a subresource of a Direct3D resource which has been * mapped for access by CUDA * * \deprecated This function is deprecated as of CUDA 3.0. * * Returns in \p *pPitch and \p *pPitchSlice the pitch and Z-slice pitch of * the subresource of the mapped Direct3D resource \p pResource, which * corresponds to \p face and \p level. The values set in \p pPitch and * \p pPitchSlice may change every time that \p pResource is mapped. * * The pitch and Z-slice pitch values may be used to compute the location of a * sample on a surface as follows. * * For a 2D surface, the byte offset of the sample at position \b x, \b y from * the base pointer of the surface is: * * \b y * \b pitch + (bytes per pixel) * \b x * * For a 3D surface, the byte offset of the sample at position \b x, \b y, * \b z from the base pointer of the surface is: * * \b z* \b slicePitch + \b y * \b pitch + (bytes per pixel) * \b x * * Both parameters \p pPitch and \p pPitchSlice are optional and may be set to * NULL. * * If \p pResource is not of type ::IDirect3DBaseTexture9 or one of its * sub-types or if \p pResource has not been registered for use with CUDA, * then ::cudaErrorInvalidResourceHandle is returned. If \p pResource was not * registered with usage flags ::cudaD3D9RegisterFlagsNone, then * ::cudaErrorInvalidResourceHandle is returned. If \p pResource is not mapped * for access by CUDA then ::cudaErrorUnknown is returned. * * For usage requirements of \p face and \p level parameters, see * ::cudaD3D9ResourceGetMappedPointer(). * * \param pPitch - Returned pitch of subresource * \param pPitchSlice - Returned Z-slice pitch of subresource * \param pResource - Mapped resource to access * \param face - Face of resource to access * \param level - Level of resource to access * * \return * ::cudaSuccess, * ::cudaErrorInvalidValue, * ::cudaErrorInvalidResourceHandle, * ::cudaErrorUnknown * \notefnerr * * \sa * ::cudaGraphicsResourceGetMappedPointer */ extern __CUDA_DEPRECATED __host__ cudaError_t CUDARTAPI cudaD3D9ResourceGetMappedPitch(size_t *pPitch, size_t *pPitchSlice, IDirect3DResource9 *pResource, unsigned int face, unsigned int level); /* D3D9 1.x interop interface */ extern __CUDA_DEPRECATED __host__ cudaError_t CUDARTAPI cudaD3D9Begin(IDirect3DDevice9 *pDevice); extern __CUDA_DEPRECATED __host__ cudaError_t CUDARTAPI cudaD3D9End(void); extern __CUDA_DEPRECATED __host__ cudaError_t CUDARTAPI cudaD3D9RegisterVertexBuffer(IDirect3DVertexBuffer9 *pVB); extern __CUDA_DEPRECATED __host__ cudaError_t CUDARTAPI cudaD3D9UnregisterVertexBuffer(IDirect3DVertexBuffer9 *pVB); extern __CUDA_DEPRECATED __host__ cudaError_t CUDARTAPI cudaD3D9MapVertexBuffer(void **dptr, IDirect3DVertexBuffer9 *pVB); extern __CUDA_DEPRECATED __host__ cudaError_t CUDARTAPI cudaD3D9UnmapVertexBuffer(IDirect3DVertexBuffer9 *pVB); /** @} */ /* END CUDART_D3D9_DEPRECATED */ #if defined(__cplusplus) } #endif /* __cplusplus */ #undef __dv #undef __CUDA_DEPRECATED #endif /* __CUDA_D3D9_INTEROP_H__ */