// Copyright 2016 Intel Corporation All Rights Reserved
// 
// Intel makes no representations about the suitability of this software for any purpose.
// THIS SOFTWARE IS PROVIDED ""AS IS."" INTEL SPECIFICALLY DISCLAIMS ALL WARRANTIES,
// EXPRESS OR IMPLIED, AND ALL LIABILITY, INCLUDING CONSEQUENTIAL AND OTHER INDIRECT DAMAGES,
// FOR THE USE OF THIS SOFTWARE, INCLUDING LIABILITY FOR INFRINGEMENT OF ANY PROPRIETARY
// RIGHTS, AND INCLUDING THE WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
// Intel does not assume any responsibility for any errors which may appear in this software
// nor any responsibility to update it.

#version 450

//layout(set=0, binding=1) uniform sampler2D u_Texture;
layout(set=0, binding=0) uniform sampler2D u_Texture;

layout(location = 0) in vec2 v_Texcoord;
layout(location = 1) in vec4 v_Color;

layout(location = 0) out vec4 o_Color;

void main() 
{
	vec4 vColor;
	vColor = texture( u_Texture, v_Texcoord.xy );
	vColor.a = vColor.a * v_Color.a;
	o_Color = vColor;
}
