Input System module state changed to: Initialized.
[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
Initialize engine version: 2022.3.62f2 (7670c08855a9)
[Subsystems] Discovering subsystems at path D:/SteamLibrary/steamapps/common/Torque Drift/TorqueDrift_Data/UnitySubsystems
GfxDevice: creating device client; threaded=1; jobified=0
Direct3D:
    Version:  Direct3D 11.0 [level 11.1]
    Renderer: NVIDIA GeForce RTX 4090 (ID=0x2684)
    Vendor:   NVIDIA
    VRAM:     24138 MB
    Driver:   32.0.15.9636
<RI> Initializing input.
<RI> Input initialized.
<RI> Initialized touch support.
[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
UnloadTime: 1.415500 ms
Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
[ACTk] Injection Detector: is not supported on current platform! This message is harmless.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GameSetup:Awake()

Setting up Acheivments.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
AchievementUI:Awake()
UnityEngine.Object:Instantiate(T)
GameSetup:Awake()

System language is: Turkish
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Localization:GetDefaultLanguage()
Localization:get_language()
FontManager:UpdateText(Font, TorqueText)
TorqueText:OnEnable()
UnityEngine.Object:Instantiate(Object, Transform, Boolean)
UnityEngine.Object:Instantiate(T, Transform, Boolean)
AchievementUI:Awake()
UnityEngine.Object:Instantiate(T)
GameSetup:Awake()

Localization key 'controls_mapping_action_lookback' is already present
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Localization:AddCSV(BetterList`1, String[], Dictionary`2)
Localization:LoadCSV(Byte[], Boolean)
Localization:LoadDictionary(String)
Localization:get_language()
FontManager:UpdateText(Font, TorqueText)
TorqueText:OnEnable()
UnityEngine.Object:Instantiate(Object, Transform, Boolean)
UnityEngine.Object:Instantiate(T, Transform, Boolean)
AchievementUI:Awake()
UnityEngine.Object:Instantiate(T)
GameSetup:Awake()

Localization key 'unused alternative stl name' is already present
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Localization:AddCSV(BetterList`1, String[], Dictionary`2)
Localization:LoadCSV(Byte[], Boolean)
Localization:LoadDictionary(String)
Localization:get_language()
FontManager:UpdateText(Font, TorqueText)
TorqueText:OnEnable()
UnityEngine.Object:Instantiate(Object, Transform, Boolean)
UnityEngine.Object:Instantiate(T, Transform, Boolean)
AchievementUI:Awake()
UnityEngine.Object:Instantiate(T)
GameSetup:Awake()

Localization key 'linkaccount_step1' is already present
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Localization:AddCSV(BetterList`1, String[], Dictionary`2)
Localization:LoadCSV(Byte[], Boolean)
Localization:LoadDictionary(String)
Localization:get_language()
FontManager:UpdateText(Font, TorqueText)
TorqueText:OnEnable()
UnityEngine.Object:Instantiate(Object, Transform, Boolean)
UnityEngine.Object:Instantiate(T, Transform, Boolean)
AchievementUI:Awake()
UnityEngine.Object:Instantiate(T)
GameSetup:Awake()

Localization key 'linkaccount_step2' is already present
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Localization:AddCSV(BetterList`1, String[], Dictionary`2)
Localization:LoadCSV(Byte[], Boolean)
Localization:LoadDictionary(String)
Localization:get_language()
FontManager:UpdateText(Font, TorqueText)
TorqueText:OnEnable()
UnityEngine.Object:Instantiate(Object, Transform, Boolean)
UnityEngine.Object:Instantiate(T, Transform, Boolean)
AchievementUI:Awake()
UnityEngine.Object:Instantiate(T)
GameSetup:Awake()

Localization key 'linkaccount_cannotlinkbetweenplatforms' is already present
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Localization:AddCSV(BetterList`1, String[], Dictionary`2)
Localization:LoadCSV(Byte[], Boolean)
Localization:LoadDictionary(String)
Localization:get_language()
FontManager:UpdateText(Font, TorqueText)
TorqueText:OnEnable()
UnityEngine.Object:Instantiate(Object, Transform, Boolean)
UnityEngine.Object:Instantiate(T, Transform, Boolean)
AchievementUI:Awake()
UnityEngine.Object:Instantiate(T)
GameSetup:Awake()

Localization key 'newcontent_fieldingshredder' is already present
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Localization:AddCSV(BetterList`1, String[], Dictionary`2)
Localization:LoadCSV(Byte[], Boolean)
Localization:LoadDictionary(String)
Localization:get_language()
FontManager:UpdateText(Font, TorqueText)
TorqueText:OnEnable()
UnityEngine.Object:Instantiate(Object, Transform, Boolean)
UnityEngine.Object:Instantiate(T, Transform, Boolean)
AchievementUI:Awake()
UnityEngine.Object:Instantiate(T)
GameSetup:Awake()

Localization key 'newcontent_practice' is already present
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Localization:AddCSV(BetterList`1, String[], Dictionary`2)
Localization:LoadCSV(Byte[], Boolean)
Localization:LoadDictionary(String)
Localization:get_language()
FontManager:UpdateText(Font, TorqueText)
TorqueText:OnEnable()
UnityEngine.Object:Instantiate(Object, Transform, Boolean)
UnityEngine.Object:Instantiate(T, Transform, Boolean)
AchievementUI:Awake()
UnityEngine.Object:Instantiate(T)
GameSetup:Awake()

Localization key 'newcontent_drone' is already present
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Localization:AddCSV(BetterList`1, String[], Dictionary`2)
Localization:LoadCSV(Byte[], Boolean)
Localization:LoadDictionary(String)
Localization:get_language()
FontManager:UpdateText(Font, TorqueText)
TorqueText:OnEnable()
UnityEngine.Object:Instantiate(Object, Transform, Boolean)
UnityEngine.Object:Instantiate(T, Transform, Boolean)
AchievementUI:Awake()
UnityEngine.Object:Instantiate(T)
GameSetup:Awake()

Localization key 'newcontent_horn' is already present
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Localization:AddCSV(BetterList`1, String[], Dictionary`2)
Localization:LoadCSV(Byte[], Boolean)
Localization:LoadDictionary(String)
Localization:get_language()
FontManager:UpdateText(Font, TorqueText)
TorqueText:OnEnable()
UnityEngine.Object:Instantiate(Object, Transform, Boolean)
UnityEngine.Object:Instantiate(T, Transform, Boolean)
AchievementUI:Awake()
UnityEngine.Object:Instantiate(T)
GameSetup:Awake()

Localization key 'newcontent_dai2020' is already present
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Localization:AddCSV(BetterList`1, String[], Dictionary`2)
Localization:LoadCSV(Byte[], Boolean)
Localization:LoadDictionary(String)
Localization:get_language()
FontManager:UpdateText(Font, TorqueText)
TorqueText:OnEnable()
UnityEngine.Object:Instantiate(Object, Transform, Boolean)
UnityEngine.Object:Instantiate(T, Transform, Boolean)
AchievementUI:Awake()
UnityEngine.Object:Instantiate(T)
GameSetup:Awake()

Localization key 'newcontent_deberti' is already present
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Localization:AddCSV(BetterList`1, String[], Dictionary`2)
Localization:LoadCSV(Byte[], Boolean)
Localization:LoadDictionary(String)
Localization:get_language()
FontManager:UpdateText(Font, TorqueText)
TorqueText:OnEnable()
UnityEngine.Object:Instantiate(Object, Transform, Boolean)
UnityEngine.Object:Instantiate(T, Transform, Boolean)
AchievementUI:Awake()
UnityEngine.Object:Instantiate(T)
GameSetup:Awake()

Localization key 'newcontent_hdinterior' is already present
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Localization:AddCSV(BetterList`1, String[], Dictionary`2)
Localization:LoadCSV(Byte[], Boolean)
Localization:LoadDictionary(String)
Localization:get_language()
FontManager:UpdateText(Font, TorqueText)
TorqueText:OnEnable()
UnityEngine.Object:Instantiate(Object, Transform, Boolean)
UnityEngine.Object:Instantiate(T, Transform, Boolean)
AchievementUI:Awake()
UnityEngine.Object:Instantiate(T)
GameSetup:Awake()

Localization key 'newcontent_upgradedtrack' is already present
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Localization:AddCSV(BetterList`1, String[], Dictionary`2)
Localization:LoadCSV(Byte[], Boolean)
Localization:LoadDictionary(String)
Localization:get_language()
FontManager:UpdateText(Font, TorqueText)
TorqueText:OnEnable()
UnityEngine.Object:Instantiate(Object, Transform, Boolean)
UnityEngine.Object:Instantiate(T, Transform, Boolean)
AchievementUI:Awake()
UnityEngine.Object:Instantiate(T)
GameSetup:Awake()

Localization key 'newcontent_twitchintegration' is already present
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Localization:AddCSV(BetterList`1, String[], Dictionary`2)
Localization:LoadCSV(Byte[], Boolean)
Localization:LoadDictionary(String)
Localization:get_language()
FontManager:UpdateText(Font, TorqueText)
TorqueText:OnEnable()
UnityEngine.Object:Instantiate(Object, Transform, Boolean)
UnityEngine.Object:Instantiate(T, Transform, Boolean)
AchievementUI:Awake()
UnityEngine.Object:Instantiate(T)
GameSetup:Awake()

Localization key 'customlobby_gamemode_capturetheflagonline' is already present
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Localization:AddCSV(BetterList`1, String[], Dictionary`2)
Localization:LoadCSV(Byte[], Boolean)
Localization:LoadDictionary(String)
Localization:get_language()
FontManager:UpdateText(Font, TorqueText)
TorqueText:OnEnable()
UnityEngine.Object:Instantiate(Object, Transform, Boolean)
UnityEngine.Object:Instantiate(T, Transform, Boolean)
AchievementUI:Awake()
UnityEngine.Object:Instantiate(T)
GameSetup:Awake()

Localization key 'twitch_login' is already present
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Localization:AddCSV(BetterList`1, String[], Dictionary`2)
Localization:LoadCSV(Byte[], Boolean)
Localization:LoadDictionary(String)
Localization:get_language()
FontManager:UpdateText(Font, TorqueText)
TorqueText:OnEnable()
UnityEngine.Object:Instantiate(Object, Transform, Boolean)
UnityEngine.Object:Instantiate(T, Transform, Boolean)
AchievementUI:Awake()
UnityEngine.Object:Instantiate(T)
GameSetup:Awake()

Localization key 'score_summary_avg close call' is already present
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Localization:AddCSV(BetterList`1, String[], Dictionary`2)
Localization:LoadCSV(Byte[], Boolean)
Localization:LoadDictionary(String)
Localization:get_language()
FontManager:UpdateText(Font, TorqueText)
TorqueText:OnEnable()
UnityEngine.Object:Instantiate(Object, Transform, Boolean)
UnityEngine.Object:Instantiate(T, Transform, Boolean)
AchievementUI:Awake()
UnityEngine.Object:Instantiate(T)
GameSetup:Awake()

Localization key 'score_summary_avg door dive' is already present
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Localization:AddCSV(BetterList`1, String[], Dictionary`2)
Localization:LoadCSV(Byte[], Boolean)
Localization:LoadDictionary(String)
Localization:get_language()
FontManager:UpdateText(Font, TorqueText)
TorqueText:OnEnable()
UnityEngine.Object:Instantiate(Object, Transform, Boolean)
UnityEngine.Object:Instantiate(T, Transform, Boolean)
AchievementUI:Awake()
UnityEngine.Object:Instantiate(T)
GameSetup:Awake()

Localization key 'score_summary_avg drift angle' is already present
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Localization:AddCSV(BetterList`1, String[], Dictionary`2)
Localization:LoadCSV(Byte[], Boolean)
Localization:LoadDictionary(String)
Localization:get_language()
FontManager:UpdateText(Font, TorqueText)
TorqueText:OnEnable()
UnityEngine.Object:Instantiate(Object, Transform, Boolean)
UnityEngine.Object:Instantiate(T, Transform, Boolean)
AchievementUI:Awake()
UnityEngine.Object:Instantiate(T)
GameSetup:Awake()

Localization key 'score_summary_avg tandem' is already present
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Localization:AddCSV(BetterList`1, String[], Dictionary`2)
Localization:LoadCSV(Byte[], Boolean)
Localization:LoadDictionary(String)
Localization:get_language()
FontManager:UpdateText(Font, TorqueText)
TorqueText:OnEnable()
UnityEngine.Object:Instantiate(Object, Transform, Boolean)
UnityEngine.Object:Instantiate(T, Transform, Boolean)
AchievementUI:Awake()
UnityEngine.Object:Instantiate(T)
GameSetup:Awake()

Localization key 'score_summary_lose' is already present
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Localization:AddCSV(BetterList`1, String[], Dictionary`2)
Localization:LoadCSV(Byte[], Boolean)
Localization:LoadDictionary(String)
Localization:get_language()
FontManager:UpdateText(Font, TorqueText)
TorqueText:OnEnable()
UnityEngine.Object:Instantiate(Object, Transform, Boolean)
UnityEngine.Object:Instantiate(T, Transform, Boolean)
AchievementUI:Awake()
UnityEngine.Object:Instantiate(T)
GameSetup:Awake()

Localization key 'score_summary_next battle' is already present
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Localization:AddCSV(BetterList`1, String[], Dictionary`2)
Localization:LoadCSV(Byte[], Boolean)
Localization:LoadDictionary(String)
Localization:get_language()
FontManager:UpdateText(Font, TorqueText)
TorqueText:OnEnable()
UnityEngine.Object:Instantiate(Object, Transform, Boolean)
UnityEngine.Object:Instantiate(T, Transform, Boolean)
AchievementUI:Awake()
UnityEngine.Object:Instantiate(T)
GameSetup:Awake()

Localization key 'score_summary_winner' is already present
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Localization:AddCSV(BetterList`1, String[], Dictionary`2)
Localization:LoadCSV(Byte[], Boolean)
Localization:LoadDictionary(String)
Localization:get_language()
FontManager:UpdateText(Font, TorqueText)
TorqueText:OnEnable()
UnityEngine.Object:Instantiate(Object, Transform, Boolean)
UnityEngine.Object:Instantiate(T, Transform, Boolean)
AchievementUI:Awake()
UnityEngine.Object:Instantiate(T)
GameSetup:Awake()

Localization key 'cta_new' is already present
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Localization:AddCSV(BetterList`1, String[], Dictionary`2)
Localization:LoadCSV(Byte[], Boolean)
Localization:LoadDictionary(String)
Localization:get_language()
FontManager:UpdateText(Font, TorqueText)
TorqueText:OnEnable()
UnityEngine.Object:Instantiate(Object, Transform, Boolean)
UnityEngine.Object:Instantiate(T, Transform, Boolean)
AchievementUI:Awake()
UnityEngine.Object:Instantiate(T)
GameSetup:Awake()

Localization key 'ftue_event_title' is already present
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Localization:AddCSV(BetterList`1, String[], Dictionary`2)
Localization:LoadCSV(Byte[], Boolean)
Localization:LoadDictionary(String)
Localization:get_language()
FontManager:UpdateText(Font, TorqueText)
TorqueText:OnEnable()
UnityEngine.Object:Instantiate(Object, Transform, Boolean)
UnityEngine.Object:Instantiate(T, Transform, Boolean)
AchievementUI:Awake()
UnityEngine.Object:Instantiate(T)
GameSetup:Awake()

Localization key 'sponsortree_leveldescription' is already present
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Localization:AddCSV(BetterList`1, String[], Dictionary`2)
Localization:LoadCSV(Byte[], Boolean)
Localization:LoadDictionary(String)
Localization:get_language()
FontManager:UpdateText(Font, TorqueText)
TorqueText:OnEnable()
UnityEngine.Object:Instantiate(Object, Transform, Boolean)
UnityEngine.Object:Instantiate(T, Transform, Boolean)
AchievementUI:Awake()
UnityEngine.Object:Instantiate(T)
GameSetup:Awake()

Localization key 'score_summary_avg close call' is already present
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Localization:AddCSV(BetterList`1, String[], Dictionary`2)
Localization:LoadCSV(Byte[], Boolean)
Localization:LoadDictionary(String)
Localization:get_language()
FontManager:UpdateText(Font, TorqueText)
TorqueText:OnEnable()
UnityEngine.Object:Instantiate(Object, Transform, Boolean)
UnityEngine.Object:Instantiate(T, Transform, Boolean)
AchievementUI:Awake()
UnityEngine.Object:Instantiate(T)
GameSetup:Awake()

Localization key 'score_summary_avg door dive' is already present
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Localization:AddCSV(BetterList`1, String[], Dictionary`2)
Localization:LoadCSV(Byte[], Boolean)
Localization:LoadDictionary(String)
Localization:get_language()
FontManager:UpdateText(Font, TorqueText)
TorqueText:OnEnable()
UnityEngine.Object:Instantiate(Object, Transform, Boolean)
UnityEngine.Object:Instantiate(T, Transform, Boolean)
AchievementUI:Awake()
UnityEngine.Object:Instantiate(T)
GameSetup:Awake()

Localization key 'score_summary_avg drift angle' is already present
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Localization:AddCSV(BetterList`1, String[], Dictionary`2)
Localization:LoadCSV(Byte[], Boolean)
Localization:LoadDictionary(String)
Localization:get_language()
FontManager:UpdateText(Font, TorqueText)
TorqueText:OnEnable()
UnityEngine.Object:Instantiate(Object, Transform, Boolean)
UnityEngine.Object:Instantiate(T, Transform, Boolean)
AchievementUI:Awake()
UnityEngine.Object:Instantiate(T)
GameSetup:Awake()

Localization key 'score_summary_avg tandem' is already present
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Localization:AddCSV(BetterList`1, String[], Dictionary`2)
Localization:LoadCSV(Byte[], Boolean)
Localization:LoadDictionary(String)
Localization:get_language()
FontManager:UpdateText(Font, TorqueText)
TorqueText:OnEnable()
UnityEngine.Object:Instantiate(Object, Transform, Boolean)
UnityEngine.Object:Instantiate(T, Transform, Boolean)
AchievementUI:Awake()
UnityEngine.Object:Instantiate(T)
GameSetup:Awake()

Localization key 'score_summary_lose' is already present
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Localization:AddCSV(BetterList`1, String[], Dictionary`2)
Localization:LoadCSV(Byte[], Boolean)
Localization:LoadDictionary(String)
Localization:get_language()
FontManager:UpdateText(Font, TorqueText)
TorqueText:OnEnable()
UnityEngine.Object:Instantiate(Object, Transform, Boolean)
UnityEngine.Object:Instantiate(T, Transform, Boolean)
AchievementUI:Awake()
UnityEngine.Object:Instantiate(T)
GameSetup:Awake()

Localization key 'score_summary_next battle' is already present
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Localization:AddCSV(BetterList`1, String[], Dictionary`2)
Localization:LoadCSV(Byte[], Boolean)
Localization:LoadDictionary(String)
Localization:get_language()
FontManager:UpdateText(Font, TorqueText)
TorqueText:OnEnable()
UnityEngine.Object:Instantiate(Object, Transform, Boolean)
UnityEngine.Object:Instantiate(T, Transform, Boolean)
AchievementUI:Awake()
UnityEngine.Object:Instantiate(T)
GameSetup:Awake()

Localization key 'score_summary_winner' is already present
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Localization:AddCSV(BetterList`1, String[], Dictionary`2)
Localization:LoadCSV(Byte[], Boolean)
Localization:LoadDictionary(String)
Localization:get_language()
FontManager:UpdateText(Font, TorqueText)
TorqueText:OnEnable()
UnityEngine.Object:Instantiate(Object, Transform, Boolean)
UnityEngine.Object:Instantiate(T, Transform, Boolean)
AchievementUI:Awake()
UnityEngine.Object:Instantiate(T)
GameSetup:Awake()

Localization key 'social_chat' is already present
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Localization:AddCSV(BetterList`1, String[], Dictionary`2)
Localization:LoadCSV(Byte[], Boolean)
Localization:LoadDictionary(String)
Localization:get_language()
FontManager:UpdateText(Font, TorqueText)
TorqueText:OnEnable()
UnityEngine.Object:Instantiate(Object, Transform, Boolean)
UnityEngine.Object:Instantiate(T, Transform, Boolean)
AchievementUI:Awake()
UnityEngine.Object:Instantiate(T)
GameSetup:Awake()

Localization key 'customlobby_gamemode_capturetheflagonline' is already present
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Localization:AddCSV(BetterList`1, String[], Dictionary`2)
Localization:LoadCSV(Byte[], Boolean)
Localization:LoadDictionary(String)
Localization:get_language()
FontManager:UpdateText(Font, TorqueText)
TorqueText:OnEnable()
UnityEngine.Object:Instantiate(Object, Transform, Boolean)
UnityEngine.Object:Instantiate(T, Transform, Boolean)
AchievementUI:Awake()
UnityEngine.Object:Instantiate(T)
GameSetup:Awake()

Finished setting up Acheivments.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.Object:Instantiate(T)
GameSetup:Awake()

Setting up Ui
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UIManager:Awake()
UnityEngine.Object:Instantiate(T)
GameSetup:Awake()

Finished setting up Ui
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.Object:Instantiate(T)
GameSetup:Awake()

Setting up Local Notifications
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
<Setup>d__11:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
UnityEngine.Object:Instantiate(T)
GameSetup:Awake()

Finished setting up Local Notifications
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
<Setup>d__11:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
UnityEngine.Object:Instantiate(T)
GameSetup:Awake()

Setting up IconGenerator.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
IconGenerator:Awake()
UnityEngine.Object:Instantiate(T)
GameSetup:Awake()

Finished setting up IconGenerator.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.Object:Instantiate(T)
GameSetup:Awake()

Creating drift parser.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
DriftParseInitializeBehaviour:Awake()
UnityEngine.Object:Instantiate(T)
GameSetup:Awake()

Getting login manager.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
DriftParseInitializeBehaviour:Awake()
UnityEngine.Object:Instantiate(T)
GameSetup:Awake()

Acquired login manager.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
DriftParseInitializeBehaviour:Awake()
UnityEngine.Object:Instantiate(T)
GameSetup:Awake()

Initializing parse client
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Parse.ParseInitializeBehaviour:Initialize()
Parse.ParseInitializeBehaviour:Awake()
DriftParseInitializeBehaviour:Awake()
UnityEngine.Object:Instantiate(T)
GameSetup:Awake()

Calling constructor of ParseClient
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Parse.ParseClient:.cctor()
Parse.ParseInitializeBehaviour:Initialize()
Parse.ParseInitializeBehaviour:Awake()
DriftParseInitializeBehaviour:Awake()
UnityEngine.Object:Instantiate(T)
GameSetup:Awake()

Created instance of platform hooks
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Parse.ParseClient:.cctor()
Parse.ParseInitializeBehaviour:Initialize()
Parse.ParseInitializeBehaviour:Awake()
DriftParseInitializeBehaviour:Awake()
UnityEngine.Object:Instantiate(T)
GameSetup:Awake()

Created parsecommandrunner
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Parse.ParseClient:.cctor()
Parse.ParseInitializeBehaviour:Initialize()
Parse.ParseInitializeBehaviour:Awake()
DriftParseInitializeBehaviour:Awake()
UnityEngine.Object:Instantiate(T)
GameSetup:Awake()

C:/Users/Burcu Begüm Berkay/AppData/LocalLow/League Of Monkeys/TorqueDrift
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Parse.PlatformHooks:Initialize()
Parse.ParseClient:Initialize(Configuration)
Parse.ParseClient:Initialize(String, String, String)
Parse.ParseInitializeBehaviour:Initialize()
Parse.ParseInitializeBehaviour:Awake()
DriftParseInitializeBehaviour:Awake()
UnityEngine.Object:Instantiate(T)
GameSetup:Awake()

C:/Users/Burcu Begüm Berkay/AppData/LocalLow/League Of Monkeys/TorqueDrift\Parse.settings
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Parse.PlatformHooks:Initialize()
Parse.ParseClient:Initialize(Configuration)
Parse.ParseClient:Initialize(String, String, String)
Parse.ParseInitializeBehaviour:Initialize()
Parse.ParseInitializeBehaviour:Awake()
DriftParseInitializeBehaviour:Awake()
UnityEngine.Object:Instantiate(T)
GameSetup:Awake()

Unity platform hooks initializing
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Parse.PlatformHooks:Initialize()
Parse.ParseClient:Initialize(Configuration)
Parse.ParseClient:Initialize(String, String, String)
Parse.ParseInitializeBehaviour:Initialize()
Parse.ParseInitializeBehaviour:Awake()
DriftParseInitializeBehaviour:Awake()
UnityEngine.Object:Instantiate(T)
GameSetup:Awake()

Creating settings wrapper
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Parse.PlatformHooks:Initialize()
Parse.ParseClient:Initialize(Configuration)
Parse.ParseClient:Initialize(String, String, String)
Parse.ParseInitializeBehaviour:Initialize()
Parse.ParseInitializeBehaviour:Awake()
DriftParseInitializeBehaviour:Awake()
UnityEngine.Object:Instantiate(T)
GameSetup:Awake()

Attempting to load existing settings.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Parse.SettingsWrapper:Load()
Parse.SettingsWrapper:get_Wrapper()
Parse.PlatformHooks:Initialize()
Parse.ParseClient:Initialize(Configuration)
Parse.ParseClient:Initialize(String, String, String)
Parse.ParseInitializeBehaviour:Initialize()
Parse.ParseInitializeBehaviour:Awake()
DriftParseInitializeBehaviour:Awake()
UnityEngine.Object:Instantiate(T)
GameSetup:Awake()

Could not find file "C:\Users\Burcu Begüm Berkay\AppData\LocalLow\League Of Monkeys\TorqueDrift\Parse.settings"
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Parse.SettingsWrapper:Load()
Parse.SettingsWrapper:get_Wrapper()
Parse.PlatformHooks:Initialize()
Parse.ParseClient:Initialize(Configuration)
Parse.ParseClient:Initialize(String, String, String)
Parse.ParseInitializeBehaviour:Initialize()
Parse.ParseInitializeBehaviour:Awake()
DriftParseInitializeBehaviour:Awake()
UnityEngine.Object:Instantiate(T)
GameSetup:Awake()

Attempting to create new settings.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Parse.SettingsWrapper:Save()
Parse.SettingsWrapper:get_Wrapper()
Parse.PlatformHooks:Initialize()
Parse.ParseClient:Initialize(Configuration)
Parse.ParseClient:Initialize(String, String, String)
Parse.ParseInitializeBehaviour:Initialize()
Parse.ParseInitializeBehaviour:Awake()
DriftParseInitializeBehaviour:Awake()
UnityEngine.Object:Instantiate(T)
GameSetup:Awake()

Completed creating new settings.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Parse.SettingsWrapper:Save()
Parse.SettingsWrapper:get_Wrapper()
Parse.PlatformHooks:Initialize()
Parse.ParseClient:Initialize(Configuration)
Parse.ParseClient:Initialize(String, String, String)
Parse.ParseInitializeBehaviour:Initialize()
Parse.ParseInitializeBehaviour:Awake()
DriftParseInitializeBehaviour:Awake()
UnityEngine.Object:Instantiate(T)
GameSetup:Awake()

Completed initializing Unity platform hooks.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Parse.PlatformHooks:Initialize()
Parse.ParseClient:Initialize(Configuration)
Parse.ParseClient:Initialize(String, String, String)
Parse.ParseInitializeBehaviour:Initialize()
Parse.ParseInitializeBehaviour:Awake()
DriftParseInitializeBehaviour:Awake()
UnityEngine.Object:Instantiate(T)
GameSetup:Awake()

Run dispatcher endlessly
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Parse.ParseInitializeBehaviour:Initialize()
Parse.ParseInitializeBehaviour:Awake()
DriftParseInitializeBehaviour:Awake()
UnityEngine.Object:Instantiate(T)
GameSetup:Awake()

Completed initializing parse client
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Parse.ParseInitializeBehaviour:Initialize()
Parse.ParseInitializeBehaviour:Awake()
DriftParseInitializeBehaviour:Awake()
UnityEngine.Object:Instantiate(T)
GameSetup:Awake()

Skipping initializing of parse client, Already initialized.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Parse.ParseInitializeBehaviour:Awake()
DriftParseInitializeBehaviour:Awake()
UnityEngine.Object:Instantiate(T)
GameSetup:Awake()

Completed creating drift parser.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
DriftParseInitializeBehaviour:Awake()
UnityEngine.Object:Instantiate(T)
GameSetup:Awake()

Creating asset loader.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
AssetLoader:Awake()
UnityEngine.Object:Instantiate(T)
GameSetup:Awake()

Completed asset loader.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.Object:Instantiate(T)
GameSetup:Awake()

Creating Threads
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
DoOnMainThread:Awake()
UnityEngine.Object:Instantiate(T)
GameSetup:Awake()

Creating: 3 extra threads.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
DoOnMainThread:Awake()
UnityEngine.Object:Instantiate(T)
GameSetup:Awake()

Finished creating Threads
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
DoOnMainThread:Awake()
UnityEngine.Object:Instantiate(T)
GameSetup:Awake()

Creating bundle manager
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
BundleManager:Awake()
UnityEngine.Object:Instantiate(T)
GameSetup:Awake()

Finished creating bundle manager
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.Object:Instantiate(T)
GameSetup:Awake()

Setting up Purchase Manager.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
PurchaseManager:DebugLog(String)
PurchaseManager:Awake()
UnityEngine.Object:Instantiate(T)
GameSetup:Awake()

Finished setting up Purchase Manager.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
PurchaseManager:DebugLog(String)
UnityEngine.Object:Instantiate(T)
GameSetup:Awake()

Setting up Event Manager.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
SessionEventManager:Awake()
UnityEngine.Object:Instantiate(T)
GameSetup:Awake()

Finished setting up Event Manager.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.Object:Instantiate(T)
GameSetup:Awake()

Setting up console button guides.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ConsoleButtonGuideOverlay:Awake()
UnityEngine.Object:Instantiate(T)
GameSetup:Awake()

Finished setting up console button guides.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.Object:Instantiate(T)
GameSetup:Awake()

Setting up capture and save manager.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
CaptureAndSaveManager:Awake()
UnityEngine.Object:Instantiate(T)
GameSetup:Awake()

Finished setting up capture and save manager.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.Object:Instantiate(T)
GameSetup:Awake()

Setting up Anti time cheating manager.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
AntiTimeCheatingManager:Awake()
UnityEngine.Object:Instantiate(T)
GameSetup:Awake()

Finished setting up Anti time cheating manager.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.Object:Instantiate(T)
GameSetup:Awake()

[AdsManager] Awake
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
AdsManager:DebugPush(String)
AdsManager:Awake()
UnityEngine.Object:Instantiate(T)
GameSetup:Awake()

[AdsManager] Subscribed to Yodo1 OnAdEarnedEvent
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
AdsManager:DebugPush(String)
AdsManager:Awake()
UnityEngine.Object:Instantiate(T)
GameSetup:Awake()

IsRewardedAvailable => False
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
AdsManager:DebugPush(String)
AdsManager:Awake()
UnityEngine.Object:Instantiate(T)
GameSetup:Awake()

SANITY: AdsManager Awake - IsRewardedAvailable => False
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
AdsManager:DebugPush(String)
AdsManager:Awake()
UnityEngine.Object:Instantiate(T)
GameSetup:Awake()

SANITY: adEarnedTimeoutSeconds = 15
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
AdsManager:DebugPush(String)
AdsManager:Awake()
UnityEngine.Object:Instantiate(T)
GameSetup:Awake()

Finished creating awake objects.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GameSetup:Awake()

Setting up database
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
DatabaseManager:get_instance()
DatabaseObjectManager`2:.ctor()
System.Reflection.RuntimeConstructorInfo:InternalInvoke(Object, Object[], Boolean)
System.RuntimeType:CreateInstanceMono(Boolean, Boolean)
System.Activator:CreateInstance()
DatabaseObjectManager`2:get_instance()
GameSetup:Awake()

Completed setting up database
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
DatabaseManager:get_instance()
DatabaseObjectManager`2:.ctor()
System.Reflection.RuntimeConstructorInfo:InternalInvoke(Object, Object[], Boolean)
System.RuntimeType:CreateInstanceMono(Boolean, Boolean)
System.Activator:CreateInstance()
DatabaseObjectManager`2:get_instance()
GameSetup:Awake()

Attempting to create new settings.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Parse.SettingsWrapper:Save()
Parse.Internal.InstallationIdController:Set(Nullable`1)
Parse.Internal.InstallationIdController:Get()
Parse.ParseClient:get_InstallationId()
Parse.Internal.ParseCommand:.ctor(String, String, String, IList`1, Stream, String)
Parse.Internal.ParseCommand:.ctor(String, String, String, IList`1, IDictionary`2)
Parse.Internal.ParseCloudCodeController:CallFunctionAsync(String, IDictionary`2, String, CancellationToken)
Parse.ParseCloud:CallFunctionAsync(String, IDictionary`2)
Cloud:Call(String, IDictionary`2, Action`1)
LeaderboardManager:get_instance()
GameSetup:Awake()

Completed creating new settings.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Parse.SettingsWrapper:Save()
Parse.Internal.InstallationIdController:Set(Nullable`1)
Parse.Internal.InstallationIdController:Get()
Parse.ParseClient:get_InstallationId()
Parse.Internal.ParseCommand:.ctor(String, String, String, IList`1, Stream, String)
Parse.Internal.ParseCommand:.ctor(String, String, String, IList`1, IDictionary`2)
Parse.Internal.ParseCloudCodeController:CallFunctionAsync(String, IDictionary`2, String, CancellationToken)
Parse.ParseCloud:CallFunctionAsync(String, IDictionary`2)
Cloud:Call(String, IDictionary`2, Action`1)
LeaderboardManager:get_instance()
GameSetup:Awake()

Sucessfully merged localization.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
DatabaseManager:LoadFromBytes(Byte[], Boolean)
GameSetup:Awake()

Part Nissan 180SX Seat has been marked as invalid: PartData does not exist in list: Seat/Seat_Nissan_180SX
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogWarningFormat(String, Object[])
Part:UpdateIsValid()
PartManager:OnDatabaseLoaded()
System.Collections.Generic.List`1:ForEach(Action`1)
DatabaseManager:OnDatabaseChanged()
DatabaseManager:LoadFromBytes(Byte[], Boolean)
GameSetup:Awake()

Part Stage 1 has been marked as invalid: PartData does not exist in list: Nos/Nitrous_NX_Stage1
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogWarningFormat(String, Object[])
Part:UpdateIsValid()
PartManager:OnDatabaseLoaded()
System.Collections.Generic.List`1:ForEach(Action`1)
DatabaseManager:OnDatabaseChanged()
DatabaseManager:LoadFromBytes(Byte[], Boolean)
GameSetup:Awake()

DatabaseSync OnDatabaseLoaded callbacks...
	DriftProductManager
	PartManager
	CarConfigurationManager
	CrateManager
	SponsorManager
	SponsorTreeV2Manager
	BrushManager
	BrushCategoryManager
	FaqManager
	TitleManager
	CareerEventManager
	RandomEventManager
	ChallengeRunManager
	CarouselManager
	TwitchRewardManager
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
DatabaseManager:OnDatabaseChanged()
DatabaseManager:LoadFromBytes(Byte[], Boolean)
GameSetup:Awake()

Should prioritize account first
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
PlayerIdentity:Unpack()
PlayerIdentity:.ctor(PlayerInfo)
PlayerManager:CreatePlayer(PlayerInfo)
PlayerManager:LoadLocal()
GameSetup:Awake()

FMOD: Initialising bus for bus:/interface
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogFormat(String, Object[])
AudioChannel:InitChannelBus()
AudioManager:Init()
AudioManager:get_instance()
IntroVideo:OnEnable()

FMOD: Initialised bus for bus:/interface: OK
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogFormat(String, Object[])
AudioChannel:InitChannelBus()
AudioManager:Init()
AudioManager:get_instance()
IntroVideo:OnEnable()

FMOD: Initialising bus for bus:/music
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogFormat(String, Object[])
AudioChannel:InitChannelBus()
AudioManager:Init()
AudioManager:get_instance()
IntroVideo:OnEnable()

FMOD: Initialised bus for bus:/music: OK
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogFormat(String, Object[])
AudioChannel:InitChannelBus()
AudioManager:Init()
AudioManager:get_instance()
IntroVideo:OnEnable()

FMOD: Initialising bus for bus:/Ambience
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogFormat(String, Object[])
AudioChannel:InitChannelBus()
AudioManager:Init()
AudioManager:get_instance()
IntroVideo:OnEnable()

FMOD: Initialised bus for bus:/Ambience: OK
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogFormat(String, Object[])
AudioChannel:InitChannelBus()
AudioManager:Init()
AudioManager:get_instance()
IntroVideo:OnEnable()

FMOD: Initialising bus for bus:/sfx
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogFormat(String, Object[])
AudioChannel:InitChannelBus()
AudioManager:Init()
AudioManager:get_instance()
IntroVideo:OnEnable()

FMOD: Initialised bus for bus:/sfx: OK
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogFormat(String, Object[])
AudioChannel:InitChannelBus()
AudioManager:Init()
AudioManager:get_instance()
IntroVideo:OnEnable()

UGS initialized: True
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
System.Xml.Schema.XmlSchema:set_ErrorCount(Int32)
<Awake>d__5:MoveNext()
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Runtime.CompilerServices.MoveNextRunner:Run()
System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&)
System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean)
System.Threading.Tasks.Task:FinishContinuations()
System.Threading.Tasks.Task`1:TrySetResult(TResult)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult)
Unity.Services.Core.<InitializeAsync>d__26:MoveNext()
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Runtime.CompilerServices.MoveNextRunner:Run()
System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&)
System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean)
System.Threading.Tasks.Task:FinishContinuations()
System.Threading.Tasks.Task`1:TrySetResult(TResult)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult)
Unity.Services.Core.Internal.<InitializeAsync>d__27:MoveNext()
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Runtime.CompilerServices.MoveNextRunner:Run()
System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&)
System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean)
System.Threading.Tasks.Task:FinishContinuations()
System.Threading.Tasks.Task`1:TrySetResult(TResult)
System.Threading.Tasks.TaskCompletionSource`1:TrySetResult(TResult)
Unity.Services.Core.Internal.<InitializeServicesAsync>d__33:MoveNext()
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start(TStateMachine&)
Unity.Services.Core.Internal.UnityServicesInternal:InitializeServicesAsync()
Unity.Services.Core.Internal.<EnableInitializationAsync>d__36:MoveNext()
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start(TStateMachine&)
Unity.Services.Core.Internal.<EnableServicesInitializationAsync>d__1:MoveNext()
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&)
Unity.Services.Core.Internal.UnityServicesInitializer:EnableServicesInitializationAsync()

Unloading 57 unused Assets to reduce memory usage. Loaded Objects now: 5200.
Total: 24.879600 ms (FindLiveObjects: 0.248000 ms CreateObjectMapping: 0.116700 ms MarkObjects: 22.760300 ms  DeleteObjects: 1.754100 ms)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0)
Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 5200.
Total: 22.555000 ms (FindLiveObjects: 0.238900 ms CreateObjectMapping: 0.235000 ms MarkObjects: 22.072400 ms  DeleteObjects: 0.008100 ms)

Supressing force scene change.
UnityEngine.Logger:Log(LogType, Object, Object)
UnityEngine.Debug:Log(Object, Object)
GameSetup:Start()

Creating login manager.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
LoginManager:Start()

Finished creating login manager.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)

Trying to initialise purchasing...
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
PurchaseManager:DebugLog(String)
PurchaseManager:InitializePurchasing(Boolean)
<Start>d__17:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

Initialising purchasing...
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
PurchaseManager:DebugLog(String)
PurchaseManager:InitializePurchasing(Boolean)
<Start>d__17:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

IAP Initialized
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
PurchaseManager:DebugLog(String)
UnityEngine.Purchasing.<>c__DisplayClass7_0:<AddProductServiceListeners>b__0(List`1)
UnityEngine.Purchasing.ProductService:HandleProductsFetched(List`1)
UnityEngine.Purchasing.FetchProductsUseCase:ProcessFetchedProductsAndInvokeCallbacks(ProductFetchRequest, IReadOnlyList`1)
UnityEngine.Purchasing.FakeStore:StoreFetchProducts(ReadOnlyCollection`1)
UnityEngine.Purchasing.JsonStore:FetchProducts(IReadOnlyCollection`1)
UnityEngine.Purchasing.<InvokeFromMainThread>d__8:MoveNext()
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Start(TStateMachine&)
UnityEngine.Purchasing.RetryRequest:InvokeFromMainThread()
UnityEngine.Purchasing.<<RunTaskOnMainThread>g__RunRequestAndSetResult|0>d:MoveNext()
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&)
UnityEngine.Purchasing.<>c__DisplayClass7_0:<RunTaskOnMainThread>g__RunRequestAndSetResult|0()
UnityEngine.Purchasing.RetryRequest:RunTaskOnMainThread(Func`1)
UnityEngine.Purchasing.FetchProductsUseCase:FetchProducts(List`1, Action`1, Action`2, IRetryPolicy)
UnityEngine.Purchasing.ProductService:FetchProducts(List`1, IRetryPolicy)
UnityEngine.Purchasing.UnityPurchasing:FetchProducts(IStoreListener, ConfigurationBuilder)
UnityEngine.Purchasing.<ConnectToStoreAndFetchProducts>d__8:MoveNext()
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&)
UnityEngine.Purchasing.UnityPurchasing:Initialize(IStoreListener, ConfigurationBuilder)
PurchaseManager:InitializePurchasing(Boolean)
<Start>d__17:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

Yodo1: autoDelayIfLoadFail set to true
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
AdsManager:DebugPush(String)
Advert_Initialize:Start()

[Yodo1Mas] The SDK is initializing, the app key is 
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Yodo1.MAS.Yodo1U3dMas:InitializeSdkAndInstantiatePrefab()
Yodo1.MAS.Yodo1U3dMas:InitializeMasSdk()

[Yodo1Mas] The feature of auto pause game is enabled, please call `Yodo1U3dMas.SetAutoPauseGame(false)` if you want to disable it
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Yodo1.MAS.Yodo1U3dMas:InitializeSdkAndInstantiatePrefab()
Yodo1.MAS.Yodo1U3dMas:InitializeMasSdk()

Initialising AppsFlyer
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
AppsFlyerManager:Start()

AppsFlyerTrackerCallbacks on Start
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)

FMOD: Confirming Channels are set up correctly
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
<ConfirmChannels>d__51:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
DoOnMainThread:Update()

[FMOD] Please add an 'FMOD Studio Listener' component to your a camera in the scene for correct 3D positioning of sounds.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
FMODUnity.RuntimeManager:Update()

FMOD: Confirming Channels are set up correctly
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
<ConfirmChannels>d__51:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
DoOnMainThread:Update()

First video frame not zero: 2 (0.066733s). Result may be out of sync. Please make sure tracks all start at 0 in D:/SteamLibrary/steamapps/common/Torque Drift/TorqueDrift_Data/sharedassets0.resource
Color primaries 0 is unknown or unsupported by WindowsMediaFoundation. Falling back to default may result in color shift. D:/SteamLibrary/steamapps/common/Torque Drift/TorqueDrift_Data/sharedassets0.resource
Cloud Error (getUserInfo): UnknownCallError
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
Cloud:CreateNetworkError(String, String, IList`1)
<>c__DisplayClass4_0:<CallRaw>b__0(Task`1)
DoOnMainThread:Update()

Loading scene: Login
UnityEngine.Logger:Log(LogType, Object, Object)
UnityEngine.Debug:Log(Object, Object)
Fader:ChangeScene(Boolean, Boolean, Boolean, String[], Boolean, Boolean)
<Start>d__16:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

Flushing SVG Cache
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
SvgCache:FlushCache()
<ChangeSceneAsync>d__44:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
Unloading 115 unused Assets to reduce memory usage. Loaded Objects now: 5240.
Total: 21.884500 ms (FindLiveObjects: 0.231100 ms CreateObjectMapping: 0.239800 ms MarkObjects: 21.142700 ms  DeleteObjects: 0.270300 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 5240.
Total: 20.440100 ms (FindLiveObjects: 0.242600 ms CreateObjectMapping: 0.134000 ms MarkObjects: 20.053600 ms  DeleteObjects: 0.009400 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 5240.
Total: 21.026000 ms (FindLiveObjects: 0.213300 ms CreateObjectMapping: 0.128400 ms MarkObjects: 20.675900 ms  DeleteObjects: 0.008000 ms)

Cannot attach a user to this player info!!
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
PlayerIdentity:Pack()
PlayerIdentity:Save(Boolean, Action`1, Boolean)
PlayerIdentity:Save()
<ChangeSceneAsync>d__44:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

Saved player locally with version 6
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
PlayerManager:SaveToLocal(String, PlayerInfo, String)
DoOnMainThread:RunExtraThread()
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)

Photon Chat: OnChatStateChange: ConnectedToNameServer
UnityEngine.Logger:Log(LogType, Object, Object)
UnityEngine.Debug:Log(Object, Object)
RealtimeChatManager:OnChatStateChange(ChatState)
ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer)
ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
Photon.Chat.ChatClient:Service()
RealtimeChatManager:Update()

Setting up console button guides.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ConsoleButtonGuideOverlay:Awake()

Finished setting up console button guides.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)

StoreStats - success
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
SteamAPIManager:OnUserStatsStored(UserStatsStored_t)
Steamworks.Callback`1:OnRunCallback(IntPtr, IntPtr)
Steamworks.SteamAPI:RunCallbacks()

Photon Chat: OnChatStateChange: Authenticated
UnityEngine.Logger:Log(LogType, Object, Object)
UnityEngine.Debug:Log(Object, Object)
RealtimeChatManager:OnChatStateChange(ChatState)
Photon.Chat.ChatClient:HandleAuthResponse(OperationResponse)
Photon.Chat.ChatClient:ExitGames.Client.Photon.IPhotonPeerListener.OnOperationResponse(OperationResponse)
ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer)
ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
Photon.Chat.ChatClient:Service()
RealtimeChatManager:Update()

Chat Log: Received your UserID from server. Updating local value to: 27mHA3d6B9
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Photon.Chat.ChatClient:HandleAuthResponse(OperationResponse)
Photon.Chat.ChatClient:ExitGames.Client.Photon.IPhotonPeerListener.OnOperationResponse(OperationResponse)
ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer)
ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
Photon.Chat.ChatClient:Service()
RealtimeChatManager:Update()

Attempting Parse login: FIKOYT-ROG_77e1c1226ec1f27206b09fbd8cb7087b4bf4af69
UnityEngine.Logger:Log(LogType, Object, Object)
UnityEngine.Debug:Log(Object, Object)
ParseManager:LoginOrCreate(String, String, Action`1)
<>c__DisplayClass39_0:<ParseLogin>b__1(Boolean)
<>c__DisplayClass39_0:<ParseLogin>b__0(Boolean)
<>c__DisplayClass4_0:<CallRaw>b__0(Task`1)
DoOnMainThread:Update()

BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Scene/Relocate_PC_Assets/Keep/LongBeach_Parking_Stairs (6)"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Scene/Relocate_PC_Assets/Keep/LongBeach_Parking_Stairs (5)"
Attempting to create new settings.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Parse.SettingsWrapper:Save()
Parse.Internal.<>c__DisplayClass6_0:<SetAsync>b__1(Task)
System.Threading.Tasks.Task:Execute()
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.Tasks.Task:ExecuteWithThreadLocal(Task&)
System.Threading.Tasks.Task:ExecuteEntry(Boolean)
System.Threading.ThreadPoolWorkQueue:Dispatch()

Completed creating new settings.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Parse.SettingsWrapper:Save()
Parse.Internal.<>c__DisplayClass6_0:<SetAsync>b__1(Task)
System.Threading.Tasks.Task:Execute()
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.Tasks.Task:ExecuteWithThreadLocal(Task&)
System.Threading.Tasks.Task:ExecuteEntry(Boolean)
System.Threading.ThreadPoolWorkQueue:Dispatch()

Logged into Parse: FIKOYT-ROG_77e1c1226ec1f27206b09fbd8cb7087b4bf4af69
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
<>c__DisplayClass15_0:<LoginOrCreate>b__0(Task`1)
DoOnMainThread:Update()

Checking database version on the server
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
<ForceCheckForUpdates>d__59:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
LoginManager:HandleOnLoggedIn(LoginResult)
DoOnMainThread:Update()

Database version is the same as server: BB02C36E287F630DA314694566197C1A
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
<ForceCheckForUpdates>d__59:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

Photon Chat: OnChatStateChange: ConnectedToFrontEnd
UnityEngine.Logger:Log(LogType, Object, Object)
UnityEngine.Debug:Log(Object, Object)
RealtimeChatManager:OnChatStateChange(ChatState)
Photon.Chat.ChatClient:HandleAuthResponse(OperationResponse)
Photon.Chat.ChatClient:ExitGames.Client.Photon.IPhotonPeerListener.OnOperationResponse(OperationResponse)
ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer)
ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
Photon.Chat.ChatClient:Service()
RealtimeChatManager:Update()

Sending PlayerInformation Stats
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
SessionEventManager:SendPlayerInformationAnalytics(Action)
UnityEngine.Events.InvokableCall:Invoke(Object[])
UnityEngine.Events.UnityEvent:Invoke()
UnityEngine.UI.Button:OnSubmit(BaseEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
Rewired.Integration.UnityUI.RewiredStandaloneInputModule:SendSubmitEventToSelectedObject()
Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

Playing tutorial.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GameplaySettings:PlayTutorial(Boolean, Boolean)
SessionEventManager:SendPlayerInformationAnalytics(Action)
UnityEngine.Events.InvokableCall:Invoke(Object[])
UnityEngine.Events.UnityEvent:Invoke()
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UIGamePadButton:Update()

Player added (27mHA3d6B9, , Local).
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogFormat(String, Object[])
MatchPlayers:ForceAddPlayer(MatchPlayer)
MatchPlayers:AddPlayer(MatchPlayer)
GameplaySettings:PlayTutorial(Boolean, Boolean)
SessionEventManager:SendPlayerInformationAnalytics(Action)
UnityEngine.Events.InvokableCall:Invoke(Object[])
UnityEngine.Events.UnityEvent:Invoke()
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UIGamePadButton:Update()

Loading scene: Skidpad_Master
UnityEngine.Logger:Log(LogType, Object, Object)
UnityEngine.Debug:Log(Object, Object)
Fader:ChangeScene(Boolean, Boolean, Boolean, String[], Boolean, Boolean)
GameModeRequest:BeginPlay(Boolean, Boolean)
SessionEventManager:SendPlayerInformationAnalytics(Action)
UnityEngine.Events.InvokableCall:Invoke(Object[])
UnityEngine.Events.UnityEvent:Invoke()
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UIGamePadButton:Update()

Sent PlayerInformation Stats
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
<>c__DisplayClass25_0:<SendPlayerInformationAnalytics>b__0(NetworkResult)
<>c__DisplayClass4_0:<CallRaw>b__0(Task`1)
DoOnMainThread:Update()

Playing tutorial.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GameplaySettings:PlayTutorial(Boolean, Boolean)
<>c__DisplayClass25_0:<SendPlayerInformationAnalytics>b__0(NetworkResult)
<>c__DisplayClass4_0:<CallRaw>b__0(Task`1)
DoOnMainThread:Update()

Player added (27mHA3d6B9, , Local).
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogFormat(String, Object[])
MatchPlayers:ForceAddPlayer(MatchPlayer)
MatchPlayers:AddPlayer(MatchPlayer)
GameplaySettings:PlayTutorial(Boolean, Boolean)
<>c__DisplayClass25_0:<SendPlayerInformationAnalytics>b__0(NetworkResult)
<>c__DisplayClass4_0:<CallRaw>b__0(Task`1)
DoOnMainThread:Update()

Cannot request new game mode during a scene transition!
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
GameModeRequest:BeginPlay(Boolean, Boolean)
<>c__DisplayClass25_0:<SendPlayerInformationAnalytics>b__0(NetworkResult)
<>c__DisplayClass4_0:<CallRaw>b__0(Task`1)
DoOnMainThread:Update()

Flushing SVG Cache
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
SvgCache:FlushCache()
<ChangeSceneAsync>d__44:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

Unloading 6 Unused Serialized files (Serialized files now loaded: 1)
Unloading 2811 unused Assets to reduce memory usage. Loaded Objects now: 26759.
Total: 26.048700 ms (FindLiveObjects: 1.465700 ms CreateObjectMapping: 0.964500 ms MarkObjects: 22.264900 ms  DeleteObjects: 1.353200 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 1)
Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 26759.
Total: 23.844800 ms (FindLiveObjects: 0.985600 ms CreateObjectMapping: 1.057600 ms MarkObjects: 21.768200 ms  DeleteObjects: 0.032900 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 1)
Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 26759.
Total: 26.640800 ms (FindLiveObjects: 1.056700 ms CreateObjectMapping: 0.868100 ms MarkObjects: 24.688300 ms  DeleteObjects: 0.027200 ms)

Set Permissions on Account
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ParseUtils:GiveWritePermissionsToUser(ParseObject)
PlayerIdentity:Pack()
PlayerIdentity:Save(Boolean, Action`1, Boolean)
PlayerIdentity:Save()
<ChangeSceneAsync>d__44:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

Saved player locally with version 7
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
PlayerManager:SaveToLocal(String, PlayerInfo, String)
DoOnMainThread:RunExtraThread()
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)

BeginPlayImmediately
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GameModeRequest:OnLocalGameLoad(Boolean, Boolean)
UnityEngine.Events.InvokableCall:Invoke(Object[])
UnityEngine.Events.UnityEvent:Invoke()
<ChangeSceneAsync>d__44:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

Loaded Dummy Addressable
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
<>c:<LoadNextScene>b__40_0(GameObject)
<>c__DisplayClass1_0:<Instantiate>b__0(AsyncOperationHandle`1)
DelegateList`1:Invoke(T)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, Exception, Boolean)
UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1:OnWrappedCompleted(AsyncOperationHandle`1)
DelegateList`1:Invoke(T)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, Exception, Boolean)
UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:ProviderCompleted(T, Boolean, Exception)
UnityEngine.ResourceManagement.ResourceProviders.InternalOp:CompleteOperation()
UnityEngine.AsyncOperation:InvokeCompletionEvent()

Loaded Dummy Addressable
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
<>c:<LoadNextScene>b__40_0(GameObject)
<>c__DisplayClass1_0:<Instantiate>b__0(AsyncOperationHandle`1)
DelegateList`1:Invoke(T)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, Exception, Boolean)
UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1:OnWrappedCompleted(AsyncOperationHandle`1)
DelegateList`1:Invoke(T)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, Exception, Boolean)
UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:ProviderCompleted(T, Boolean, Exception)
UnityEngine.ResourceManagement.ResourceProviders.InternalOp:CompleteOperation()
UnityEngine.AsyncOperation:InvokeCompletionEvent()

Unloading 11 Unused Serialized files (Serialized files now loaded: 2)
Car could not be placed on the ground.
UnityEngine.Logger:Log(LogType, Object, Object)
UnityEngine.Debug:LogWarning(Object, Object)
CARXCar:PlaceOnGround(Vector3, Vector3, Int32, Single, Single)
CARXCar:PlaceOnGround(Vector3, Quaternion, Int32, Single, Single)
<>c__DisplayClass107_1:<Instantiate>b__1()
<>c__DisplayClass103_0:<ApplyParts>b__0()
<WaitForBuildingToFinishAsync>d__22:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

Arg=D:\SteamLibrary\steamapps\common\Torque Drift\TorqueDrift.exe
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
TelemetryManager:ReadCmdLine()
TelemetryManager:Awake()
UnityEngine.GameObject:AddComponent()
TelemetryManager:get_Instance()
RunPlayer:.ctor(MatchPlayer, CARXCar)
<>c__DisplayClass57_0:<Spawn>b__0(GameObject)
<>c__DisplayClass107_1:<Instantiate>b__1()
<>c__DisplayClass103_0:<ApplyParts>b__0()
<WaitForBuildingToFinishAsync>d__22:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

Telemetry Enabled=False - IP=127.0.0.1 - PORT=33001
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
TelemetryManager:ReadCmdLine()
TelemetryManager:Awake()
UnityEngine.GameObject:AddComponent()
TelemetryManager:get_Instance()
RunPlayer:.ctor(MatchPlayer, CARXCar)
<>c__DisplayClass57_0:<Spawn>b__0(GameObject)
<>c__DisplayClass107_1:<Instantiate>b__1()
<>c__DisplayClass103_0:<ApplyParts>b__0()
<WaitForBuildingToFinishAsync>d__22:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

Setting up console button guides.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ConsoleButtonGuideOverlay:Awake()
UnityEngine.Object:Instantiate(T)
GameModeRequest:HandleOnCarsSpawned()
<SpawnAllPlayers>d__71:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

Finished setting up console button guides.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.Object:Instantiate(T)
GameModeRequest:HandleOnCarsSpawned()
<SpawnAllPlayers>d__71:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

Displaying trajectory guide
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
CarEffectManager:SetEffectsVisible()
GameMode:Play()
GameMode:InitGameMode(Boolean)
<SpawnAllPlayers>d__71:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

No CinematicCameraHandler has been made for this track!
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
GameMode:InitGameMode(Boolean)
<SpawnAllPlayers>d__71:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

Unloading 1498 unused Assets to reduce memory usage. Loaded Objects now: 63294.
Total: 35.647000 ms (FindLiveObjects: 3.651300 ms CreateObjectMapping: 1.931900 ms MarkObjects: 29.288400 ms  DeleteObjects: 0.775200 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 2)
StoreStats - success
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
SteamAPIManager:OnUserStatsStored(UserStatsStored_t)
Steamworks.Callback`1:OnRunCallback(IntPtr, IntPtr)
Steamworks.SteamAPI:RunCallbacks()

Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 63245.
Total: 34.536700 ms (FindLiveObjects: 3.481200 ms CreateObjectMapping: 1.842100 ms MarkObjects: 29.135000 ms  DeleteObjects: 0.078100 ms)

Compelte
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ChecklistEntry:UpdateCompletionState(Boolean)
ScoreDialogManager:UpdateState(List`1)
ScoreDialogManager:UpdateSideBar(List`1, List`1)
CheckListAction:RunAction()
TutorialManagerStep:IsCompleted(Boolean)
TutorialManagerController:Update()

Compelte
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ChecklistEntry:UpdateCompletionState(Boolean)
ScoreDialogManager:UpdateState(List`1)
ScoreDialogManager:UpdateSideBar(List`1, List`1)
CheckListAction:RunAction()
TutorialManagerStep:IsCompleted(Boolean)
TutorialManagerController:Update()

Compelte
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ChecklistEntry:UpdateCompletionState(Boolean)
ScoreDialogManager:UpdateState(List`1)
ScoreDialogManager:UpdateSideBar(List`1, List`1)
CheckListAction:RunAction()
TutorialManagerStep:IsCompleted(Boolean)
TutorialManagerController:Update()

Complete all actions for: Temel bilgileri dene
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
CheckListAction:OnDisable()
TutorialManagerStep:IsCompleted(Boolean)
TutorialManagerController:Update()

Color primaries 0 is unknown or unsupported by WindowsMediaFoundation. Falling back to default may result in color shift. D:/SteamLibrary/steamapps/common/Torque Drift/TorqueDrift_Data/sharedassets20.resource
Compelte
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ChecklistEntry:UpdateCompletionState(Boolean)
ScoreDialogManager:UpdateState(List`1)
ScoreDialogManager:UpdateSideBar(List`1, List`1)
CheckListAction:RunAction()
TutorialManagerStep:IsCompleted(Boolean)
TutorialManagerController:Update()

Compelte
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ChecklistEntry:UpdateCompletionState(Boolean)
ScoreDialogManager:UpdateState(List`1)
ScoreDialogManager:UpdateSideBar(List`1, List`1)
CheckListAction:RunAction()
TutorialManagerStep:IsCompleted(Boolean)
TutorialManagerController:Update()

Compelte
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ChecklistEntry:UpdateCompletionState(Boolean)
ScoreDialogManager:UpdateState(List`1)
ScoreDialogManager:UpdateSideBar(List`1, List`1)
CheckListAction:RunAction()
TutorialManagerStep:IsCompleted(Boolean)
TutorialManagerController:Update()

Compelte
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ChecklistEntry:UpdateCompletionState(Boolean)
ScoreDialogManager:UpdateState(List`1)
ScoreDialogManager:UpdateSideBar(List`1, List`1)
CheckListAction:RunAction()
TutorialManagerStep:IsCompleted(Boolean)
TutorialManagerController:Update()

Compelte
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ChecklistEntry:UpdateCompletionState(Boolean)
ScoreDialogManager:UpdateState(List`1)
ScoreDialogManager:UpdateSideBar(List`1, List`1)
CheckListAction:RunAction()
TutorialManagerStep:IsCompleted(Boolean)
TutorialManagerController:Update()

Compelte
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ChecklistEntry:UpdateCompletionState(Boolean)
ScoreDialogManager:UpdateState(List`1)
ScoreDialogManager:UpdateSideBar(List`1, List`1)
CheckListAction:RunAction()
TutorialManagerStep:IsCompleted(Boolean)
TutorialManagerController:Update()

Compelte
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ChecklistEntry:UpdateCompletionState(Boolean)
ScoreDialogManager:UpdateState(List`1)
ScoreDialogManager:UpdateSideBar(List`1, List`1)
CheckListAction:RunAction()
TutorialManagerStep:IsCompleted(Boolean)
TutorialManagerController:Update()

Compelte
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ChecklistEntry:UpdateCompletionState(Boolean)
ScoreDialogManager:UpdateState(List`1)
ScoreDialogManager:UpdateSideBar(List`1, List`1)
CheckListAction:RunAction()
TutorialManagerStep:IsCompleted(Boolean)
TutorialManagerController:Update()

Compelte
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ChecklistEntry:UpdateCompletionState(Boolean)
ScoreDialogManager:UpdateState(List`1)
ScoreDialogManager:UpdateSideBar(List`1, List`1)
CheckListAction:RunAction()
TutorialManagerStep:IsCompleted(Boolean)
TutorialManagerController:Update()

Compelte
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ChecklistEntry:UpdateCompletionState(Boolean)
ScoreDialogManager:UpdateState(List`1)
ScoreDialogManager:UpdateSideBar(List`1, List`1)
CheckListAction:RunAction()
TutorialManagerStep:IsCompleted(Boolean)
TutorialManagerController:Update()

Compelte
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ChecklistEntry:UpdateCompletionState(Boolean)
ScoreDialogManager:UpdateState(List`1)
ScoreDialogManager:UpdateSideBar(List`1, List`1)
CheckListAction:RunAction()
TutorialManagerStep:IsCompleted(Boolean)
TutorialManagerController:Update()

Compelte
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ChecklistEntry:UpdateCompletionState(Boolean)
ScoreDialogManager:UpdateState(List`1)
ScoreDialogManager:UpdateSideBar(List`1, List`1)
CheckListAction:RunAction()
TutorialManagerStep:IsCompleted(Boolean)
TutorialManagerController:Update()

Compelte
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ChecklistEntry:UpdateCompletionState(Boolean)
ScoreDialogManager:UpdateState(List`1)
ScoreDialogManager:UpdateSideBar(List`1, List`1)
CheckListAction:RunAction()
TutorialManagerStep:IsCompleted(Boolean)
TutorialManagerController:Update()

Compelte
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ChecklistEntry:UpdateCompletionState(Boolean)
ScoreDialogManager:UpdateState(List`1)
ScoreDialogManager:UpdateSideBar(List`1, List`1)
CheckListAction:RunAction()
TutorialManagerStep:IsCompleted(Boolean)
TutorialManagerController:Update()

Compelte
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ChecklistEntry:UpdateCompletionState(Boolean)
ScoreDialogManager:UpdateState(List`1)
ScoreDialogManager:UpdateSideBar(List`1, List`1)
CheckListAction:RunAction()
TutorialManagerStep:IsCompleted(Boolean)
TutorialManagerController:Update()

Compelte
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ChecklistEntry:UpdateCompletionState(Boolean)
ScoreDialogManager:UpdateState(List`1)
ScoreDialogManager:UpdateSideBar(List`1, List`1)
CheckListAction:RunAction()
TutorialManagerStep:IsCompleted(Boolean)
TutorialManagerController:Update()

Compelte
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ChecklistEntry:UpdateCompletionState(Boolean)
ScoreDialogManager:UpdateState(List`1)
ScoreDialogManager:UpdateSideBar(List`1, List`1)
CheckListAction:RunAction()
TutorialManagerStep:IsCompleted(Boolean)
TutorialManagerController:Update()

Compelte
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ChecklistEntry:UpdateCompletionState(Boolean)
ScoreDialogManager:UpdateState(List`1)
ScoreDialogManager:UpdateSideBar(List`1, List`1)
CheckListAction:RunAction()
TutorialManagerStep:IsCompleted(Boolean)
TutorialManagerController:Update()

Compelte
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ChecklistEntry:UpdateCompletionState(Boolean)
ScoreDialogManager:UpdateState(List`1)
ScoreDialogManager:UpdateSideBar(List`1, List`1)
CheckListAction:RunAction()
TutorialManagerStep:IsCompleted(Boolean)
TutorialManagerController:Update()

Compelte
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ChecklistEntry:UpdateCompletionState(Boolean)
ScoreDialogManager:UpdateState(List`1)
ScoreDialogManager:UpdateSideBar(List`1, List`1)
CheckListAction:RunAction()
TutorialManagerStep:IsCompleted(Boolean)
TutorialManagerController:Update()

Compelte
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ChecklistEntry:UpdateCompletionState(Boolean)
ScoreDialogManager:UpdateState(List`1)
ScoreDialogManager:UpdateSideBar(List`1, List`1)
CheckListAction:RunAction()
TutorialManagerStep:IsCompleted(Boolean)
TutorialManagerController:Update()

Compelte
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ChecklistEntry:UpdateCompletionState(Boolean)
ScoreDialogManager:UpdateState(List`1)
ScoreDialogManager:UpdateSideBar(List`1, List`1)
CheckListAction:RunAction()
TutorialManagerStep:IsCompleted(Boolean)
TutorialManagerController:Update()

Compelte
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ChecklistEntry:UpdateCompletionState(Boolean)
ScoreDialogManager:UpdateState(List`1)
ScoreDialogManager:UpdateSideBar(List`1, List`1)
CheckListAction:RunAction()
TutorialManagerStep:IsCompleted(Boolean)
TutorialManagerController:Update()

Compelte
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ChecklistEntry:UpdateCompletionState(Boolean)
ScoreDialogManager:UpdateState(List`1)
ScoreDialogManager:UpdateSideBar(List`1, List`1)
CheckListAction:RunAction()
TutorialManagerStep:IsCompleted(Boolean)
TutorialManagerController:Update()

Compelte
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ChecklistEntry:UpdateCompletionState(Boolean)
ScoreDialogManager:UpdateState(List`1)
ScoreDialogManager:UpdateSideBar(List`1, List`1)
CheckListAction:RunAction()
TutorialManagerStep:IsCompleted(Boolean)
TutorialManagerController:Update()

Compelte
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ChecklistEntry:UpdateCompletionState(Boolean)
ScoreDialogManager:UpdateState(List`1)
ScoreDialogManager:UpdateSideBar(List`1, List`1)
CheckListAction:RunAction()
TutorialManagerStep:IsCompleted(Boolean)
TutorialManagerController:Update()

Compelte
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ChecklistEntry:UpdateCompletionState(Boolean)
ScoreDialogManager:UpdateState(List`1)
ScoreDialogManager:UpdateSideBar(List`1, List`1)
CheckListAction:RunAction()
TutorialManagerStep:IsCompleted(Boolean)
TutorialManagerController:Update()

Complete drift
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
CarActionDrift:<Init>b__28_0()
CarActionDrift:RunAction()
CheckListAction:RunAction()
TutorialManagerStep:IsCompleted(Boolean)
TutorialManagerController:Update()

Compelte
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ChecklistEntry:UpdateCompletionState(Boolean)
ScoreDialogManager:UpdateState(List`1)
ScoreDialogManager:UpdateSideBar(List`1, List`1)
CheckListAction:RunAction()
TutorialManagerStep:IsCompleted(Boolean)
TutorialManagerController:Update()

Complete all actions for: El Freni ile drift başlat
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
CheckListAction:OnDisable()
TutorialManagerStep:IsCompleted(Boolean)
TutorialManagerController:Update()

Skipping step
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
ShowDialogueCondition:RunAction()
TutorialManagerStep:IsCompleted(Boolean)
TutorialManagerController:Update()

Skipping step
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
ShowDialogueCondition:RunAction()
TutorialManagerStep:IsCompleted(Boolean)
TutorialManagerController:Update()

Compelte
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ChecklistEntry:UpdateCompletionState(Boolean)
ScoreDialogManager:UpdateState(List`1)
ScoreDialogManager:UpdateSideBar(List`1, List`1)
CheckListAction:RunAction()
TutorialManagerStep:IsCompleted(Boolean)
TutorialManagerController:Update()

Compelte
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ChecklistEntry:UpdateCompletionState(Boolean)
ScoreDialogManager:UpdateState(List`1)
ScoreDialogManager:UpdateSideBar(List`1, List`1)
CheckListAction:RunAction()
TutorialManagerStep:IsCompleted(Boolean)
TutorialManagerController:Update()

Compelte
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ChecklistEntry:UpdateCompletionState(Boolean)
ScoreDialogManager:UpdateState(List`1)
ScoreDialogManager:UpdateSideBar(List`1, List`1)
CheckListAction:RunAction()
TutorialManagerStep:IsCompleted(Boolean)
TutorialManagerController:Update()

Compelte
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ChecklistEntry:UpdateCompletionState(Boolean)
ScoreDialogManager:UpdateState(List`1)
ScoreDialogManager:UpdateSideBar(List`1, List`1)
CheckListAction:RunAction()
TutorialManagerStep:IsCompleted(Boolean)
TutorialManagerController:Update()

Compelte
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ChecklistEntry:UpdateCompletionState(Boolean)
ScoreDialogManager:UpdateState(List`1)
ScoreDialogManager:UpdateSideBar(List`1, List`1)
CheckListAction:RunAction()
TutorialManagerStep:IsCompleted(Boolean)
TutorialManagerController:Update()

Compelte
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ChecklistEntry:UpdateCompletionState(Boolean)
ScoreDialogManager:UpdateState(List`1)
ScoreDialogManager:UpdateSideBar(List`1, List`1)
CheckListAction:RunAction()
TutorialManagerStep:IsCompleted(Boolean)
TutorialManagerController:Update()

Cloud Error (getUserInfo): UnknownCallError
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
Cloud:CreateNetworkError(String, String, IList`1)
<>c__DisplayClass4_0:<CallRaw>b__0(Task`1)
DoOnMainThread:Update()

Compelte
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ChecklistEntry:UpdateCompletionState(Boolean)
ScoreDialogManager:UpdateState(List`1)
ScoreDialogManager:UpdateSideBar(List`1, List`1)
CheckListAction:RunAction()
TutorialManagerStep:IsCompleted(Boolean)
TutorialManagerController:Update()

Compelte
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ChecklistEntry:UpdateCompletionState(Boolean)
ScoreDialogManager:UpdateState(List`1)
ScoreDialogManager:UpdateSideBar(List`1, List`1)
CheckListAction:RunAction()
TutorialManagerStep:IsCompleted(Boolean)
TutorialManagerController:Update()

Compelte
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ChecklistEntry:UpdateCompletionState(Boolean)
ScoreDialogManager:UpdateState(List`1)
ScoreDialogManager:UpdateSideBar(List`1, List`1)
CheckListAction:RunAction()
TutorialManagerStep:IsCompleted(Boolean)
TutorialManagerController:Update()

Compelte
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ChecklistEntry:UpdateCompletionState(Boolean)
ScoreDialogManager:UpdateState(List`1)
ScoreDialogManager:UpdateSideBar(List`1, List`1)
CheckListAction:RunAction()
TutorialManagerStep:IsCompleted(Boolean)
TutorialManagerController:Update()

Compelte
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ChecklistEntry:UpdateCompletionState(Boolean)
ScoreDialogManager:UpdateState(List`1)
ScoreDialogManager:UpdateSideBar(List`1, List`1)
CheckListAction:RunAction()
TutorialManagerStep:IsCompleted(Boolean)
TutorialManagerController:Update()

Compelte
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ChecklistEntry:UpdateCompletionState(Boolean)
ScoreDialogManager:UpdateState(List`1)
ScoreDialogManager:UpdateSideBar(List`1, List`1)
CheckListAction:RunAction()
TutorialManagerStep:IsCompleted(Boolean)
TutorialManagerController:Update()

Compelte
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ChecklistEntry:UpdateCompletionState(Boolean)
ScoreDialogManager:UpdateState(List`1)
ScoreDialogManager:UpdateSideBar(List`1, List`1)
CheckListAction:RunAction()
TutorialManagerStep:IsCompleted(Boolean)
TutorialManagerController:Update()

Compelte
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ChecklistEntry:UpdateCompletionState(Boolean)
ScoreDialogManager:UpdateState(List`1)
ScoreDialogManager:UpdateSideBar(List`1, List`1)
CheckListAction:RunAction()
TutorialManagerStep:IsCompleted(Boolean)
TutorialManagerController:Update()

Compelte
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ChecklistEntry:UpdateCompletionState(Boolean)
ScoreDialogManager:UpdateState(List`1)
ScoreDialogManager:UpdateSideBar(List`1, List`1)
CheckListAction:RunAction()
TutorialManagerStep:IsCompleted(Boolean)
TutorialManagerController:Update()

Compelte
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ChecklistEntry:UpdateCompletionState(Boolean)
ScoreDialogManager:UpdateState(List`1)
ScoreDialogManager:UpdateSideBar(List`1, List`1)
CheckListAction:RunAction()
TutorialManagerStep:IsCompleted(Boolean)
TutorialManagerController:Update()

Compelte
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ChecklistEntry:UpdateCompletionState(Boolean)
ScoreDialogManager:UpdateState(List`1)
ScoreDialogManager:UpdateSideBar(List`1, List`1)
CheckListAction:RunAction()
TutorialManagerStep:IsCompleted(Boolean)
TutorialManagerController:Update()

Compelte
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ChecklistEntry:UpdateCompletionState(Boolean)
ScoreDialogManager:UpdateState(List`1)
ScoreDialogManager:UpdateSideBar(List`1, List`1)
CheckListAction:RunAction()
TutorialManagerStep:IsCompleted(Boolean)
TutorialManagerController:Update()

Compelte
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ChecklistEntry:UpdateCompletionState(Boolean)
ScoreDialogManager:UpdateState(List`1)
ScoreDialogManager:UpdateSideBar(List`1, List`1)
CheckListAction:RunAction()
TutorialManagerStep:IsCompleted(Boolean)
TutorialManagerController:Update()

Compelte
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ChecklistEntry:UpdateCompletionState(Boolean)
ScoreDialogManager:UpdateState(List`1)
ScoreDialogManager:UpdateSideBar(List`1, List`1)
CheckListAction:RunAction()
TutorialManagerStep:IsCompleted(Boolean)
TutorialManagerController:Update()

Compelte
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ChecklistEntry:UpdateCompletionState(Boolean)
ScoreDialogManager:UpdateState(List`1)
ScoreDialogManager:UpdateSideBar(List`1, List`1)
CheckListAction:RunAction()
TutorialManagerStep:IsCompleted(Boolean)
TutorialManagerController:Update()

Compelte
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ChecklistEntry:UpdateCompletionState(Boolean)
ScoreDialogManager:UpdateState(List`1)
ScoreDialogManager:UpdateSideBar(List`1, List`1)
CheckListAction:RunAction()
TutorialManagerStep:IsCompleted(Boolean)
TutorialManagerController:Update()

Compelte
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ChecklistEntry:UpdateCompletionState(Boolean)
ScoreDialogManager:UpdateState(List`1)
ScoreDialogManager:UpdateSideBar(List`1, List`1)
CheckListAction:RunAction()
TutorialManagerStep:IsCompleted(Boolean)
TutorialManagerController:Update()

Compelte
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ChecklistEntry:UpdateCompletionState(Boolean)
ScoreDialogManager:UpdateState(List`1)
ScoreDialogManager:UpdateSideBar(List`1, List`1)
CheckListAction:RunAction()
TutorialManagerStep:IsCompleted(Boolean)
TutorialManagerController:Update()

Compelte
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ChecklistEntry:UpdateCompletionState(Boolean)
ScoreDialogManager:UpdateState(List`1)
ScoreDialogManager:UpdateSideBar(List`1, List`1)
CheckListAction:RunAction()
TutorialManagerStep:IsCompleted(Boolean)
TutorialManagerController:Update()

Compelte
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ChecklistEntry:UpdateCompletionState(Boolean)
ScoreDialogManager:UpdateState(List`1)
ScoreDialogManager:UpdateSideBar(List`1, List`1)
CheckListAction:RunAction()
TutorialManagerStep:IsCompleted(Boolean)
TutorialManagerController:Update()

Compelte
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ChecklistEntry:UpdateCompletionState(Boolean)
ScoreDialogManager:UpdateState(List`1)
ScoreDialogManager:UpdateSideBar(List`1, List`1)
CheckListAction:RunAction()
TutorialManagerStep:IsCompleted(Boolean)
TutorialManagerController:Update()

Complete drift
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
CarActionDrift:<Init>b__28_0()
CarActionDrift:RunAction()
CheckListAction:RunAction()
TutorialManagerStep:IsCompleted(Boolean)
TutorialManagerController:Update()

Compelte
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ChecklistEntry:UpdateCompletionState(Boolean)
ScoreDialogManager:UpdateState(List`1)
ScoreDialogManager:UpdateSideBar(List`1, List`1)
CheckListAction:RunAction()
TutorialManagerStep:IsCompleted(Boolean)
TutorialManagerController:Update()

Complete all actions for: Debriyaj-Tokatlama ile drift başlat
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
CheckListAction:OnDisable()
TutorialManagerStep:IsCompleted(Boolean)
TutorialManagerController:Update()

All CZ's Done!!!!
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
DetectClippingZonesAction:RunAction()
TutorialManagerStep:IsCompleted(Boolean)
TutorialManagerController:Update()

All CZ's Done!!!!
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
DetectClippingZonesAction:RunAction()
TutorialManagerStep:IsCompleted(Boolean)
TutorialManagerController:Update()

All CZ's Done!!!!
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
DetectClippingZonesAction:RunAction()
TutorialManagerStep:IsCompleted(Boolean)
TutorialManagerController:Update()

All CZ's Done!!!!
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
DetectClippingZonesAction:RunAction()
TutorialManagerStep:IsCompleted(Boolean)
TutorialManagerController:Update()

All CZ's Done!!!!
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
DetectClippingZonesAction:RunAction()
TutorialManagerStep:IsCompleted(Boolean)
TutorialManagerController:Update()

All CZ's Done!!!!
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
DetectClippingZonesAction:RunAction()
TutorialManagerStep:IsCompleted(Boolean)
TutorialManagerController:Update()

All CZ's Done!!!!
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
DetectClippingZonesAction:RunAction()
TutorialManagerStep:IsCompleted(Boolean)
TutorialManagerController:Update()

All CZ's Done!!!!
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
DetectClippingZonesAction:RunAction()
TutorialManagerStep:IsCompleted(Boolean)
TutorialManagerController:Update()

All CZ's Done!!!!
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
DetectClippingZonesAction:RunAction()
TutorialManagerStep:IsCompleted(Boolean)
TutorialManagerController:Update()

All CZ's Done!!!!
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
DetectClippingZonesAction:RunAction()
TutorialManagerStep:IsCompleted(Boolean)
TutorialManagerController:Update()

All CZ's Done!!!!
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
DetectClippingZonesAction:RunAction()
TutorialManagerStep:IsCompleted(Boolean)
TutorialManagerController:Update()

All CZ's Done!!!!
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
DetectClippingZonesAction:RunAction()
TutorialManagerStep:IsCompleted(Boolean)
TutorialManagerController:Update()

All CZ's Done!!!!
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
DetectClippingZonesAction:RunAction()
TutorialManagerStep:IsCompleted(Boolean)
TutorialManagerController:Update()

All CZ's Done!!!!
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
DetectClippingZonesAction:RunAction()
TutorialManagerStep:IsCompleted(Boolean)
TutorialManagerController:Update()

All CZ's Done!!!!
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
DetectClippingZonesAction:RunAction()
TutorialManagerStep:IsCompleted(Boolean)
TutorialManagerController:Update()

All CZ's Done!!!!
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
DetectClippingZonesAction:RunAction()
TutorialManagerStep:IsCompleted(Boolean)
TutorialManagerController:Update()

All CZ's Done!!!!
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
DetectClippingZonesAction:RunAction()
TutorialManagerStep:IsCompleted(Boolean)
TutorialManagerController:Update()

All CZ's Done!!!!
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
DetectClippingZonesAction:RunAction()
TutorialManagerStep:IsCompleted(Boolean)
TutorialManagerController:Update()

All CZ's Done!!!!
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
DetectClippingZonesAction:RunAction()
TutorialManagerStep:IsCompleted(Boolean)
TutorialManagerController:Update()

All CZ's Done!!!!
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
DetectClippingZonesAction:RunAction()
TutorialManagerStep:IsCompleted(Boolean)
TutorialManagerController:Update()

All CZ's Done!!!!
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
DetectClippingZonesAction:RunAction()
TutorialManagerStep:IsCompleted(Boolean)
TutorialManagerController:Update()

All CZ's Done!!!!
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
DetectClippingZonesAction:RunAction()
TutorialManagerStep:IsCompleted(Boolean)
TutorialManagerController:Update()

All CZ's Done!!!!
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
DetectClippingZonesAction:RunAction()
TutorialManagerStep:IsCompleted(Boolean)
TutorialManagerController:Update()

All CZ's Done!!!!
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
DetectClippingZonesAction:RunAction()
TutorialManagerStep:IsCompleted(Boolean)
TutorialManagerController:Update()

All CZ's Done!!!!
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
DetectClippingZonesAction:RunAction()
TutorialManagerStep:IsCompleted(Boolean)
TutorialManagerController:Update()

All CZ's Done!!!!
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
DetectClippingZonesAction:RunAction()
TutorialManagerStep:IsCompleted(Boolean)
TutorialManagerController:Update()

All CZ's Done!!!!
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
DetectClippingZonesAction:RunAction()
TutorialManagerStep:IsCompleted(Boolean)
TutorialManagerController:Update()

All CZ's Done!!!!
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
DetectClippingZonesAction:RunAction()
TutorialManagerStep:IsCompleted(Boolean)
TutorialManagerController:Update()

All CZ's Done!!!!
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
DetectClippingZonesAction:RunAction()
TutorialManagerStep:IsCompleted(Boolean)
TutorialManagerController:Update()

All CZ's Done!!!!
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
DetectClippingZonesAction:RunAction()
TutorialManagerStep:IsCompleted(Boolean)
TutorialManagerController:Update()

All CZ's Done!!!!
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
DetectClippingZonesAction:RunAction()
TutorialManagerStep:IsCompleted(Boolean)
TutorialManagerController:Update()

All CZ's Done!!!!
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
DetectClippingZonesAction:RunAction()
TutorialManagerStep:IsCompleted(Boolean)
TutorialManagerController:Update()

All CZ's Done!!!!
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
DetectClippingZonesAction:RunAction()
TutorialManagerStep:IsCompleted(Boolean)
TutorialManagerController:Update()

All CZ's Done!!!!
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
DetectClippingZonesAction:RunAction()
TutorialManagerStep:IsCompleted(Boolean)
TutorialManagerController:Update()

All CZ's Done!!!!
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
DetectClippingZonesAction:RunAction()
TutorialManagerStep:IsCompleted(Boolean)
TutorialManagerController:Update()

All CZ's Done!!!!
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
DetectClippingZonesAction:RunAction()
TutorialManagerStep:IsCompleted(Boolean)
TutorialManagerController:Update()

All CZ's Done!!!!
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
DetectClippingZonesAction:RunAction()
TutorialManagerStep:IsCompleted(Boolean)
TutorialManagerController:Update()

All CZ's Done!!!!
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
DetectClippingZonesAction:RunAction()
TutorialManagerStep:IsCompleted(Boolean)
TutorialManagerController:Update()

All CZ's Done!!!!
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
DetectClippingZonesAction:RunAction()
TutorialManagerStep:IsCompleted(Boolean)
TutorialManagerController:Update()

All CZ's Done!!!!
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
DetectClippingZonesAction:RunAction()
TutorialManagerStep:IsCompleted(Boolean)
TutorialManagerController:Update()

All CZ's Done!!!!
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
DetectClippingZonesAction:RunAction()
TutorialManagerStep:IsCompleted(Boolean)
TutorialManagerController:Update()

All CZ's Done!!!!
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
DetectClippingZonesAction:RunAction()
TutorialManagerStep:IsCompleted(Boolean)
TutorialManagerController:Update()

All CZ's Done!!!!
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
DetectClippingZonesAction:RunAction()
TutorialManagerStep:IsCompleted(Boolean)
TutorialManagerController:Update()

All CZ's Done!!!!
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
DetectClippingZonesAction:RunAction()
TutorialManagerStep:IsCompleted(Boolean)
TutorialManagerController:Update()

All CZ's Done!!!!
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
DetectClippingZonesAction:RunAction()
TutorialManagerStep:IsCompleted(Boolean)
TutorialManagerController:Update()

All CZ's Done!!!!
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
DetectClippingZonesAction:RunAction()
TutorialManagerStep:IsCompleted(Boolean)
TutorialManagerController:Update()

All CZ's Done!!!!
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
DetectClippingZonesAction:RunAction()
TutorialManagerStep:IsCompleted(Boolean)
TutorialManagerController:Update()

All CZ's Done!!!!
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
DetectClippingZonesAction:RunAction()
TutorialManagerStep:IsCompleted(Boolean)
TutorialManagerController:Update()

All CZ's Done!!!!
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
DetectClippingZonesAction:RunAction()
TutorialManagerStep:IsCompleted(Boolean)
TutorialManagerController:Update()

All CZ's Done!!!!
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
DetectClippingZonesAction:RunAction()
TutorialManagerStep:IsCompleted(Boolean)
TutorialManagerController:Update()

All CZ's Done!!!!
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
DetectClippingZonesAction:RunAction()
TutorialManagerStep:IsCompleted(Boolean)
TutorialManagerController:Update()

All CZ's Done!!!!
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
DetectClippingZonesAction:RunAction()
TutorialManagerStep:IsCompleted(Boolean)
TutorialManagerController:Update()

All CZ's Done!!!!
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
DetectClippingZonesAction:RunAction()
TutorialManagerStep:IsCompleted(Boolean)
TutorialManagerController:Update()

All CZ's Done!!!!
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
DetectClippingZonesAction:RunAction()
TutorialManagerStep:IsCompleted(Boolean)
TutorialManagerController:Update()

All CZ's Done!!!!
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
DetectClippingZonesAction:RunAction()
TutorialManagerStep:IsCompleted(Boolean)
TutorialManagerController:Update()

All CZ's Done!!!!
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
DetectClippingZonesAction:RunAction()
TutorialManagerStep:IsCompleted(Boolean)
TutorialManagerController:Update()

All CZ's Done!!!!
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
DetectClippingZonesAction:RunAction()
TutorialManagerStep:IsCompleted(Boolean)
TutorialManagerController:Update()

All CZ's Done!!!!
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
DetectClippingZonesAction:RunAction()
TutorialManagerStep:IsCompleted(Boolean)
TutorialManagerController:Update()

All CZ's Done!!!!
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
DetectClippingZonesAction:RunAction()
TutorialManagerStep:IsCompleted(Boolean)
TutorialManagerController:Update()

All CZ's Done!!!!
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
DetectClippingZonesAction:RunAction()
TutorialManagerStep:IsCompleted(Boolean)
TutorialManagerController:Update()

All CZ's Done!!!!
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
DetectClippingZonesAction:RunAction()
TutorialManagerStep:IsCompleted(Boolean)
TutorialManagerController:Update()

All CZ's Done!!!!
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
DetectClippingZonesAction:RunAction()
TutorialManagerStep:IsCompleted(Boolean)
TutorialManagerController:Update()

All CZ's Done!!!!
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
DetectClippingZonesAction:RunAction()
TutorialManagerStep:IsCompleted(Boolean)
TutorialManagerController:Update()

All CZ's Done!!!!
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
DetectClippingZonesAction:RunAction()
TutorialManagerStep:IsCompleted(Boolean)
TutorialManagerController:Update()

All CZ's Done!!!!
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
DetectClippingZonesAction:RunAction()
TutorialManagerStep:IsCompleted(Boolean)
TutorialManagerController:Update()

All CZ's Done!!!!
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
DetectClippingZonesAction:RunAction()
TutorialManagerStep:IsCompleted(Boolean)
TutorialManagerController:Update()

All CZ's Done!!!!
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
DetectClippingZonesAction:RunAction()
TutorialManagerStep:IsCompleted(Boolean)
TutorialManagerController:Update()

All CZ's Done!!!!
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
DetectClippingZonesAction:RunAction()
TutorialManagerStep:IsCompleted(Boolean)
TutorialManagerController:Update()

All CZ's Done!!!!
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
DetectClippingZonesAction:RunAction()
TutorialManagerStep:IsCompleted(Boolean)
TutorialManagerController:Update()

All CZ's Done!!!!
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
DetectClippingZonesAction:RunAction()
TutorialManagerStep:IsCompleted(Boolean)
TutorialManagerController:Update()

All CZ's Done!!!!
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
DetectClippingZonesAction:RunAction()
TutorialManagerStep:IsCompleted(Boolean)
TutorialManagerController:Update()

All CZ's Done!!!!
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
DetectClippingZonesAction:RunAction()
TutorialManagerStep:IsCompleted(Boolean)
TutorialManagerController:Update()

All CZ's Done!!!!
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
DetectClippingZonesAction:RunAction()
TutorialManagerStep:IsCompleted(Boolean)
TutorialManagerController:Update()

All CZ's Done!!!!
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
DetectClippingZonesAction:RunAction()
TutorialManagerStep:IsCompleted(Boolean)
TutorialManagerController:Update()

All CZ's Done!!!!
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
DetectClippingZonesAction:RunAction()
TutorialManagerStep:IsCompleted(Boolean)
TutorialManagerController:Update()

All CZ's Done!!!!
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
DetectClippingZonesAction:RunAction()
TutorialManagerStep:IsCompleted(Boolean)
TutorialManagerController:Update()

All CZ's Done!!!!
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
DetectClippingZonesAction:RunAction()
TutorialManagerStep:IsCompleted(Boolean)
TutorialManagerController:Update()

All CZ's Done!!!!
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
DetectClippingZonesAction:RunAction()
TutorialManagerStep:IsCompleted(Boolean)
TutorialManagerController:Update()

All CZ's Done!!!!
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
DetectClippingZonesAction:RunAction()
TutorialManagerStep:IsCompleted(Boolean)
TutorialManagerController:Update()

All CZ's Done!!!!
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
DetectClippingZonesAction:RunAction()
TutorialManagerStep:IsCompleted(Boolean)
TutorialManagerController:Update()

All CZ's Done!!!!
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
DetectClippingZonesAction:RunAction()
TutorialManagerStep:IsCompleted(Boolean)
TutorialManagerController:Update()

All CZ's Done!!!!
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
DetectClippingZonesAction:RunAction()
TutorialManagerStep:IsCompleted(Boolean)
TutorialManagerController:Update()

All CZ's Done!!!!
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
DetectClippingZonesAction:RunAction()
TutorialManagerStep:IsCompleted(Boolean)
TutorialManagerController:Update()

All CZ's Done!!!!
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
DetectClippingZonesAction:RunAction()
TutorialManagerStep:IsCompleted(Boolean)
TutorialManagerController:Update()

All CZ's Done!!!!
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
DetectClippingZonesAction:RunAction()
TutorialManagerStep:IsCompleted(Boolean)
TutorialManagerController:Update()

All CZ's Done!!!!
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
DetectClippingZonesAction:RunAction()
TutorialManagerStep:IsCompleted(Boolean)
TutorialManagerController:Update()

All CZ's Done!!!!
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
DetectClippingZonesAction:RunAction()
TutorialManagerStep:IsCompleted(Boolean)
TutorialManagerController:Update()

All CZ's Done!!!!
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
DetectClippingZonesAction:RunAction()
TutorialManagerStep:IsCompleted(Boolean)
TutorialManagerController:Update()

Loading scene: SelectStarterCar
UnityEngine.Logger:Log(LogType, Object, Object)
UnityEngine.Debug:Log(Object, Object)
Fader:ChangeScene(Boolean, Boolean, Boolean, String[], Boolean, Boolean)
SelectStarterCarAction:RunAction()
TutorialManagerStep:IsCompleted(Boolean)
TutorialManagerController:Update()

A scene is already loading (SelectStarterCar) while attempting to load SelectStarterCar.
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogWarningFormat(Object, String, Object[])
Fader:ChangeScene(Boolean, Boolean, Boolean, String[], Boolean, Boolean)
SelectStarterCarAction:RunAction()
TutorialManagerStep:IsCompleted(Boolean)
TutorialManagerController:Update()

Saved player locally with version 8
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
PlayerManager:SaveToLocal(String, PlayerInfo, String)
DoOnMainThread:RunExtraThread()
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)

Flushing SVG Cache
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
SvgCache:FlushCache()
<ChangeSceneAsync>d__44:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

Unloading 2 Unused Serialized files (Serialized files now loaded: 2)
Unloading 722 unused Assets to reduce memory usage. Loaded Objects now: 35638.
Total: 32.502900 ms (FindLiveObjects: 1.813100 ms CreateObjectMapping: 1.176100 ms MarkObjects: 28.693200 ms  DeleteObjects: 0.820200 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 2)
Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 35638.
Total: 31.819800 ms (FindLiveObjects: 1.572500 ms CreateObjectMapping: 1.195200 ms MarkObjects: 29.017200 ms  DeleteObjects: 0.034600 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 2)
Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 35638.
Total: 32.989400 ms (FindLiveObjects: 1.514000 ms CreateObjectMapping: 1.255600 ms MarkObjects: 30.184700 ms  DeleteObjects: 0.034800 ms)

Saved player locally with version 9
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
PlayerManager:SaveToLocal(String, PlayerInfo, String)
DoOnMainThread:RunExtraThread()
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)

Setting up console button guides.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ConsoleButtonGuideOverlay:Awake()

Finished setting up console button guides.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)

StoreStats - success
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
SteamAPIManager:OnUserStatsStored(UserStatsStored_t)
Steamworks.Callback`1:OnRunCallback(IntPtr, IntPtr)
Steamworks.SteamAPI:RunCallbacks()

FMOD: Failed to get playback state for event:/music/Circuit 3: ERR_INVALID_HANDLE
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogErrorFormat(String, Object[])
AudioSound:get_state()
AudioManager:StartMusic(String, Boolean)
SceneObjectDetail:Start()

FMOD: Failed to stop with fade for event:/music/Circuit 3: ERR_INVALID_HANDLE
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogErrorFormat(String, Object[])
AudioSound:FadeOutAndStop()
AudioManager:StartMusic(String, Boolean)
SceneObjectDetail:Start()

FMOD: Failed to release for event:/music/Circuit 3: ERR_INVALID_HANDLE
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogErrorFormat(String, Object[])
AudioSound:Release()
AudioManager:StartMusic(String, Boolean)
SceneObjectDetail:Start()

Saved player locally with version 10
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
PlayerManager:SaveToLocal(String, PlayerInfo, String)
DoOnMainThread:RunExtraThread()
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)

Unloading 9 Unused Serialized files (Serialized files now loaded: 2)
Unloading 1099 unused Assets to reduce memory usage. Loaded Objects now: 49210.
Total: 32.204300 ms (FindLiveObjects: 2.591400 ms CreateObjectMapping: 1.718400 ms MarkObjects: 27.341400 ms  DeleteObjects: 0.552900 ms)

Unloading 2 Unused Serialized files (Serialized files now loaded: 2)
Unloading 702 unused Assets to reduce memory usage. Loaded Objects now: 49080.
Total: 32.674900 ms (FindLiveObjects: 2.814900 ms CreateObjectMapping: 1.818600 ms MarkObjects: 27.540200 ms  DeleteObjects: 0.500700 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 2)
Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 49105.
Total: 33.161100 ms (FindLiveObjects: 2.970200 ms CreateObjectMapping: 2.219800 ms MarkObjects: 27.921200 ms  DeleteObjects: 0.049600 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 2)
Unloading 598 unused Assets to reduce memory usage. Loaded Objects now: 48520.
Total: 30.542800 ms (FindLiveObjects: 2.344200 ms CreateObjectMapping: 1.365700 ms MarkObjects: 26.403200 ms  DeleteObjects: 0.429400 ms)

Unloading 2 Unused Serialized files (Serialized files now loaded: 2)
Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 49239.
Total: 30.460800 ms (FindLiveObjects: 2.603600 ms CreateObjectMapping: 1.378700 ms MarkObjects: 26.430500 ms  DeleteObjects: 0.047600 ms)

Unloading 2 Unused Serialized files (Serialized files now loaded: 2)
Unloading 718 unused Assets to reduce memory usage. Loaded Objects now: 49045.
Total: 31.768000 ms (FindLiveObjects: 2.621000 ms CreateObjectMapping: 1.400500 ms MarkObjects: 27.300700 ms  DeleteObjects: 0.445400 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 2)
Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 49075.
Total: 32.217400 ms (FindLiveObjects: 2.618800 ms CreateObjectMapping: 1.515600 ms MarkObjects: 28.037700 ms  DeleteObjects: 0.044900 ms)

Unloading 2 Unused Serialized files (Serialized files now loaded: 2)
Unloading 666 unused Assets to reduce memory usage. Loaded Objects now: 49080.
Total: 32.170500 ms (FindLiveObjects: 2.734300 ms CreateObjectMapping: 1.415900 ms MarkObjects: 27.605200 ms  DeleteObjects: 0.414700 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 2)
Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 49105.
Total: 32.098000 ms (FindLiveObjects: 2.722600 ms CreateObjectMapping: 1.559700 ms MarkObjects: 27.768900 ms  DeleteObjects: 0.046300 ms)

Unloading 2 Unused Serialized files (Serialized files now loaded: 2)
Unloading 682 unused Assets to reduce memory usage. Loaded Objects now: 49045.
Total: 32.828800 ms (FindLiveObjects: 2.761000 ms CreateObjectMapping: 1.504600 ms MarkObjects: 28.089700 ms  DeleteObjects: 0.473100 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 2)
Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 49075.
Total: 31.912500 ms (FindLiveObjects: 2.761500 ms CreateObjectMapping: 2.388000 ms MarkObjects: 26.711400 ms  DeleteObjects: 0.051300 ms)

Cloud Error (getUserInfo): UnknownCallError
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
Cloud:CreateNetworkError(String, String, IList`1)
<>c__DisplayClass4_0:<CallRaw>b__0(Task`1)
DoOnMainThread:Update()

Unloading 1 Unused Serialized files (Serialized files now loaded: 2)
Unloading 276 unused Assets to reduce memory usage. Loaded Objects now: 49264.
Total: 31.757000 ms (FindLiveObjects: 2.582000 ms CreateObjectMapping: 1.578100 ms MarkObjects: 27.376200 ms  DeleteObjects: 0.220500 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 2)
Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 49278.
Total: 31.596100 ms (FindLiveObjects: 2.520000 ms CreateObjectMapping: 1.489700 ms MarkObjects: 27.541000 ms  DeleteObjects: 0.045000 ms)

Performing silent local receipt re-validation (no sign-in prompt).
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
PurchaseManager:DebugLog(String)
PurchaseManager:RestorePurchases(Boolean, Action`1)
PlayerIdentity:Save(Boolean, Action`1, Boolean)
PlayerIdentity:Save(Action`1, Boolean)
<>c__DisplayClass330_1:<ShowRenamePanel>b__1(Boolean)
<>c__DisplayClass31_0:<IsPlayerNameAvailable>b__0(NetworkResult)
<>c__DisplayClass4_0:<CallRaw>b__0(Task`1)
DoOnMainThread:Update()

Silent local receipt re-validation completed. Validated: 0 product(s).
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
PurchaseManager:DebugLog(String)
PurchaseManager:RestorePurchases(Boolean, Action`1)
PlayerIdentity:Save(Boolean, Action`1, Boolean)
PlayerIdentity:Save(Action`1, Boolean)
<>c__DisplayClass330_1:<ShowRenamePanel>b__1(Boolean)
<>c__DisplayClass31_0:<IsPlayerNameAvailable>b__0(NetworkResult)
<>c__DisplayClass4_0:<CallRaw>b__0(Task`1)
DoOnMainThread:Update()

Saved player locally with version 11
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
PlayerManager:SaveToLocal(String, PlayerInfo, String)
DoOnMainThread:RunExtraThread()
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)

Rank is being set to zero.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
CarIdentity:set_Rank(Int32)
CarIdentity:.ctor(Part, PlayerIdentity, Boolean)
SelectStarterCarManager:LoadMainMenu(Part)
<>c__DisplayClass330_1:<ShowRenamePanel>b__1(Boolean)
<>c__DisplayClass31_0:<IsPlayerNameAvailable>b__0(NetworkResult)
<>c__DisplayClass4_0:<CallRaw>b__0(Task`1)
DoOnMainThread:Update()

EQUIPPING MISSING PARTS TO CAR...
Equipping Stock E30 Bodykit on Bodykit for BMW E30
Equipping NEXEN CP661 on Tyre for BMW E30
Equipping NEXEN CP661 on Tyre for BMW E30
Equipping ADVAN RCIII (CP) on Alloy for BMW E30
Equipping ADVAN RCIII (CP) on Alloy for BMW E30
Equipping Stock Brakes on Caliper for BMW E30
Equipping Stock Brakes on Caliper for BMW E30
Equipping Stock Angle Kit on AngleKit for BMW E30
Equipping Stock Angle Kit on AngleKit for BMW E30
Equipping Stock Turbo on Turbo for BMW E30
Equipping Stock Exhaust on Exhaust for BMW E30
Equipping Stock Clutch on Clutch for BMW E30
Equipping Stock Coilovers on Coilover for BMW E30
Equipping Stock Coilovers on Coilover for BMW E30
Equipping Stock ECU on ECU for BMW E30
Equipping Stock SR20 on Engine for BMW E30
Equipping Stock Diff on Differential for BMW E30
Equipping Stock Intercooler on Intercooler for BMW E30
Equipping Stock Intake on Intake for BMW E30
Equipping None on Neon for BMW E30
Equipping E30 Stock Seat L on Seat for BMW E30
Equipping E30 Stock Seat R on Seat for BMW E30
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
CarIdentity:EquipMissingParts()
CarIdentity:GiveAllMissingDefaultParts(Boolean)
CarIdentity:.ctor(Part, PlayerIdentity, Boolean)
SelectStarterCarManager:LoadMainMenu(Part)
<>c__DisplayClass330_1:<ShowRenamePanel>b__1(Boolean)
<>c__DisplayClass31_0:<IsPlayerNameAvailable>b__0(NetworkResult)
<>c__DisplayClass4_0:<CallRaw>b__0(Task`1)
DoOnMainThread:Update()

Loading scene: Menu
UnityEngine.Logger:Log(LogType, Object, Object)
UnityEngine.Debug:Log(Object, Object)
Fader:ChangeScene(Boolean, Boolean, Boolean, String[], Boolean, Boolean)
SelectStarterCarManager:LoadMainMenu(Part)
<>c__DisplayClass330_1:<ShowRenamePanel>b__1(Boolean)
<>c__DisplayClass31_0:<IsPlayerNameAvailable>b__0(NetworkResult)
<>c__DisplayClass4_0:<CallRaw>b__0(Task`1)
DoOnMainThread:Update()

Saved player locally with version 12
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
PlayerManager:SaveToLocal(String, PlayerInfo, String)
DoOnMainThread:RunExtraThread()
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)

Saving player to server with version 12
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
PlayerIdentity:ForceSaveToServer(Action`1)
<>c__DisplayClass118_0:<CheckServerProfileIntegrity>b__1(Task`1)
DoOnMainThread:Update()

Flushing SVG Cache
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
SvgCache:FlushCache()
<ChangeSceneAsync>d__44:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

Unloading 3 Unused Serialized files (Serialized files now loaded: 2)
Unloading 345 unused Assets to reduce memory usage. Loaded Objects now: 35621.
Total: 32.168400 ms (FindLiveObjects: 1.643500 ms CreateObjectMapping: 1.127800 ms MarkObjects: 28.967400 ms  DeleteObjects: 0.429500 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 2)
Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 35621.
Total: 40.724300 ms (FindLiveObjects: 1.563700 ms CreateObjectMapping: 1.211200 ms MarkObjects: 37.908000 ms  DeleteObjects: 0.041000 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 2)
Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 35621.
Total: 30.931600 ms (FindLiveObjects: 1.524800 ms CreateObjectMapping: 1.173900 ms MarkObjects: 28.200100 ms  DeleteObjects: 0.032600 ms)

Saved player locally with version 14
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
PlayerManager:SaveToLocal(String, PlayerInfo, String)
DoOnMainThread:RunExtraThread()
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)

Saved player locally with version 14
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
PlayerManager:SaveToLocal(String, PlayerInfo, String)
DoOnMainThread:RunExtraThread()
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)

Performing silent local receipt re-validation (no sign-in prompt).
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
PurchaseManager:DebugLog(String)
PurchaseManager:RestorePurchases(Boolean, Action`1)
PlayerIdentity:Save(Boolean, Action`1, Boolean)
PlayerIdentity:Save(Action`1, Boolean)
MainMenu:Start()

Silent local receipt re-validation completed. Validated: 0 product(s).
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
PurchaseManager:DebugLog(String)
PurchaseManager:RestorePurchases(Boolean, Action`1)
PlayerIdentity:Save(Boolean, Action`1, Boolean)
PlayerIdentity:Save(Action`1, Boolean)
MainMenu:Start()

Saved player locally with version 15
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
PlayerManager:SaveToLocal(String, PlayerInfo, String)
DoOnMainThread:RunExtraThread()
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)

StoreStats - success
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
SteamAPIManager:OnUserStatsStored(UserStatsStored_t)
Steamworks.Callback`1:OnRunCallback(IntPtr, IntPtr)
Steamworks.SteamAPI:RunCallbacks()

Checking database version on the server
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
<ForceCheckForUpdates>d__59:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
DoOnMainThread:Update()

Download Started: https://gmg-td-images.s3.amazonaws.com/NewContent/2.22.0/Update_Carousel_03.jpg
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
<PerformDownload>d__16:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
DownloadManager:Download(String, Int32, Boolean, Action`1)
NewContentUIItem:GetImage()
NewContentUIDisplay:PopulateItems()
<Start>d__23:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

Unloading 7 Unused Serialized files (Serialized files now loaded: 2)
Unloading 373 unused Assets to reduce memory usage. Loaded Objects now: 58778.
Total: 32.021400 ms (FindLiveObjects: 3.347500 ms CreateObjectMapping: 3.520800 ms MarkObjects: 24.863100 ms  DeleteObjects: 0.289500 ms)

Database version is the same as server: BB02C36E287F630DA314694566197C1A
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
<ForceCheckForUpdates>d__59:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

Performing silent local receipt re-validation (no sign-in prompt).
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
PurchaseManager:DebugLog(String)
PurchaseManager:RestorePurchases(Boolean, Action`1)
PlayerIdentity:Save(Boolean, Action`1, Boolean)
PlayerIdentity:Save(Action`1, Boolean)
<CheckForUpdates>d__15:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

Silent local receipt re-validation completed. Validated: 0 product(s).
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
PurchaseManager:DebugLog(String)
PurchaseManager:RestorePurchases(Boolean, Action`1)
PlayerIdentity:Save(Boolean, Action`1, Boolean)
PlayerIdentity:Save(Action`1, Boolean)
<CheckForUpdates>d__15:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

Saved player locally with version 16
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
PlayerManager:SaveToLocal(String, PlayerInfo, String)
DoOnMainThread:RunExtraThread()
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)

Saving player to server with version 16
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
PlayerIdentity:ForceSaveToServer(Action`1)
<>c__DisplayClass118_0:<CheckServerProfileIntegrity>b__1(Task`1)
DoOnMainThread:Update()

Download Finished: https://gmg-td-images.s3.amazonaws.com/NewContent/2.22.0/Update_Carousel_03.jpg
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
<PerformDownload>d__16:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

Saving player to server with version 16
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
PlayerIdentity:ForceSaveToServer(Action`1)
<>c__DisplayClass118_0:<CheckServerProfileIntegrity>b__1(Task`1)
DoOnMainThread:Update()

Saved player locally with version 17
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
PlayerManager:SaveToLocal(String, PlayerInfo, String)
DoOnMainThread:RunExtraThread()
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)

Saved player locally with version 18
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
PlayerManager:SaveToLocal(String, PlayerInfo, String)
DoOnMainThread:RunExtraThread()
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)

FTUE: Got OTH = DriftButton
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
<Setup>d__41:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
TutorialManagerStep:IsCompleted(Boolean)
TutorialManagerController:Update()

Calculating running events for: 24.07.2026 07:42:52
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogFormat(String, Object[])
CareerEventManager:CalculateRunningEvents(DateTime)
WorldMapUI:OnFreestyleTabSelected()
UnityEngine.Events.InvokableCall`1:Invoke(T1)
UnityEngine.Events.UnityEvent`1:Invoke(T0)
UnityEngine.UI.Toggle:Set(Boolean, Boolean)
WorldMapUI:AddToggle(String, Int32, Action, Boolean)
WorldMapUI:RefreshSelectedTab()
<AnimateMenuAsync>d__81:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
MenuManager:AnimateMenu(MenuNode, Boolean, Boolean, Boolean, Action)
MenuNode:AnimateIn(Boolean, Boolean)
MenuManager:ForwardForce(MenuNode)
MenuManager:Forward(MenuNode)
UnityEngine.Events.InvokableCall:Invoke(Object[])
UnityEngine.Events.UnityEvent:Invoke()
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UIGamePadButton:Update()

Cloud Error (getUserInfo): UnknownCallError
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
Cloud:CreateNetworkError(String, String, IList`1)
<>c__DisplayClass4_0:<CallRaw>b__0(Task`1)
DoOnMainThread:Update()

FTUE: Got OTH = GarageButton
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
<Setup>d__41:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
TutorialManagerStep:IsCompleted(Boolean)
TutorialManagerController:Update()

FTUE: Got OTH = PaintshopButton
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
<Setup>d__41:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
TutorialManagerStep:IsCompleted(Boolean)
TutorialManagerController:Update()

FTUE: Got OTH = SponsorButton
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
<Setup>d__41:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
TutorialManagerStep:IsCompleted(Boolean)
TutorialManagerController:Update()

FTUE: Got OTH = DriftButton
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
<Setup>d__41:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
TutorialManagerStep:IsCompleted(Boolean)
TutorialManagerController:Update()

FTUE: Got OTH = ConfirmButton
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
<Setup>d__41:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

Playing event LOhHOqZkyV @ Autocross, Primring
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogFormat(String, Object[])
<>c__DisplayClass63_0:<OnEventItemSelected>b__0()
UnityEngine.Events.InvokableCall:Invoke(Object[])
UnityEngine.Events.UnityEvent:Invoke()
<DelayedClickSimulation>d__22:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

Loading scene: Primring_Master
UnityEngine.Logger:Log(LogType, Object, Object)
UnityEngine.Debug:Log(Object, Object)
Fader:ChangeScene(Boolean, Boolean, Boolean, String[], Boolean, Boolean)
GameModeRequest:BeginPlay(Boolean, Boolean)
WorldMapUI:EnterGame(GameModeRequest)
UnityEngine.Events.InvokableCall:Invoke(Object[])
UnityEngine.Events.UnityEvent:Invoke()
<DelayedClickSimulation>d__22:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

Saved player locally with version 19
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
PlayerManager:SaveToLocal(String, PlayerInfo, String)
DoOnMainThread:RunExtraThread()
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)

Flushing SVG Cache
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
SvgCache:FlushCache()
<ChangeSceneAsync>d__44:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

Unloading 3 Unused Serialized files (Serialized files now loaded: 2)
Unloading 3600 unused Assets to reduce memory usage. Loaded Objects now: 49777.
Total: 48.307700 ms (FindLiveObjects: 2.444900 ms CreateObjectMapping: 2.326300 ms MarkObjects: 41.691300 ms  DeleteObjects: 1.844800 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 2)
Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 49777.
Total: 45.497500 ms (FindLiveObjects: 2.101200 ms CreateObjectMapping: 1.987900 ms MarkObjects: 41.360300 ms  DeleteObjects: 0.047600 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 2)
Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 49777.
Total: 46.450000 ms (FindLiveObjects: 2.111700 ms CreateObjectMapping: 2.060500 ms MarkObjects: 42.226400 ms  DeleteObjects: 0.050900 ms)

Saved player locally with version 20
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
PlayerManager:SaveToLocal(String, PlayerInfo, String)
DoOnMainThread:RunExtraThread()
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)

Setting up Ui
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UIManager:Awake()

Finished setting up Ui
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)

StoreStats - success
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
SteamAPIManager:OnUserStatsStored(UserStatsStored_t)
Steamworks.Callback`1:OnRunCallback(IntPtr, IntPtr)
Steamworks.SteamAPI:RunCallbacks()

Unloading 22 Unused Serialized files (Serialized files now loaded: 2)
Unloading 10801 unused Assets to reduce memory usage. Loaded Objects now: 98891.
Total: 69.123300 ms (FindLiveObjects: 9.942000 ms CreateObjectMapping: 5.281400 ms MarkObjects: 49.151800 ms  DeleteObjects: 4.747600 ms)

Player added (BOT_0, Crash Potter, AI).
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogFormat(String, Object[])
MatchPlayers:ForceAddPlayer(MatchPlayer)
MatchPlayers:AddPlayer(MatchPlayer)
MatchPlayers:FillRemainingPlayersWithBots()
LobbyPreRace:<Play>b__13_1(MatchPlayer[])
LobbyCarSelectionUIPanel:ForcePlayersReady()
UnityEngine.Events.InvokableCall:Invoke(Object[])
UnityEngine.Events.UnityEvent:Invoke()
<DelayedClickSimulation>d__22:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

Player added (BOT_1, Shaun Potter, AI).
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogFormat(String, Object[])
MatchPlayers:ForceAddPlayer(MatchPlayer)
MatchPlayers:AddPlayer(MatchPlayer)
MatchPlayers:FillRemainingPlayersWithBots()
LobbyPreRace:<Play>b__13_1(MatchPlayer[])
LobbyCarSelectionUIPanel:ForcePlayersReady()
UnityEngine.Events.InvokableCall:Invoke(Object[])
UnityEngine.Events.UnityEvent:Invoke()
<DelayedClickSimulation>d__22:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

Player added (BOT_2, Fred Smith, AI).
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogFormat(String, Object[])
MatchPlayers:ForceAddPlayer(MatchPlayer)
MatchPlayers:AddPlayer(MatchPlayer)
MatchPlayers:FillRemainingPlayersWithBots()
LobbyPreRace:<Play>b__13_1(MatchPlayer[])
LobbyCarSelectionUIPanel:ForcePlayersReady()
UnityEngine.Events.InvokableCall:Invoke(Object[])
UnityEngine.Events.UnityEvent:Invoke()
<DelayedClickSimulation>d__22:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

BeginPlayImmediately
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GameModeRequest:BeginPlayImmediately(Boolean)
UnityEngine.AsyncOperation:InvokeCompletionEvent()

Unloading 0 Unused Serialized files (Serialized files now loaded: 2)
Unloading 6554 unused Assets to reduce memory usage. Loaded Objects now: 85474.
Total: 49.967100 ms (FindLiveObjects: 5.560500 ms CreateObjectMapping: 2.633100 ms MarkObjects: 38.993500 ms  DeleteObjects: 2.779800 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 2)
Car could not be placed on the ground.
UnityEngine.Logger:Log(LogType, Object, Object)
UnityEngine.Debug:LogWarning(Object, Object)
CARXCar:PlaceOnGround(Vector3, Vector3, Int32, Single, Single)
CARXCar:PlaceOnGround(Vector3, Quaternion, Int32, Single, Single)
<>c__DisplayClass107_1:<Instantiate>b__1()
<>c__DisplayClass103_0:<ApplyParts>b__0()
<WaitForBuildingToFinishAsync>d__22:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

Setting up console button guides.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ConsoleButtonGuideOverlay:Awake()
UnityEngine.Object:Instantiate(T)
GameModeRequest:HandleOnCarsSpawned()
<SpawnAllPlayers>d__71:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

Finished setting up console button guides.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.Object:Instantiate(T)
GameModeRequest:HandleOnCarsSpawned()
<SpawnAllPlayers>d__71:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

Unloading 1194 unused Assets to reduce memory usage. Loaded Objects now: 88377.
Total: 43.969500 ms (FindLiveObjects: 5.543600 ms CreateObjectMapping: 2.443800 ms MarkObjects: 35.382000 ms  DeleteObjects: 0.599700 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 2)
StoreStats - success
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
SteamAPIManager:OnUserStatsStored(UserStatsStored_t)
Steamworks.Callback`1:OnRunCallback(IntPtr, IntPtr)
Steamworks.SteamAPI:RunCallbacks()

Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 88319.
Total: 42.386800 ms (FindLiveObjects: 5.742800 ms CreateObjectMapping: 2.638700 ms MarkObjects: 33.912800 ms  DeleteObjects: 0.092300 ms)

Player has no score history for track Primring and layout Autocross. Using min score: 7500.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
PlayerInfo:GetFreestyleBotTargetScore(TrackDescription, TrackGameModeDescription)
MatchPlayer:Update()
GameMode:Update()
GameModeAutocross:Update()

Level Modifier: 1 - Variation: 0,9328667 - Final Averaged Score: 6996
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
PlayerInfo:GetFreestyleBotTargetScore(TrackDescription, TrackGameModeDescription)
MatchPlayer:Update()
GameMode:Update()
GameModeAutocross:Update()

Player has no score history for track Primring and layout Autocross. Using min score: 7500.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
PlayerInfo:GetFreestyleBotTargetScore(TrackDescription, TrackGameModeDescription)
MatchPlayer:Update()
GameMode:Update()
GameModeAutocross:Update()

Level Modifier: 1 - Variation: 1,058381 - Final Averaged Score: 7938
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
PlayerInfo:GetFreestyleBotTargetScore(TrackDescription, TrackGameModeDescription)
MatchPlayer:Update()
GameMode:Update()
GameModeAutocross:Update()

Player has no score history for track Primring and layout Autocross. Using min score: 7500.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
PlayerInfo:GetFreestyleBotTargetScore(TrackDescription, TrackGameModeDescription)
MatchPlayer:Update()
GameMode:Update()
GameModeAutocross:Update()

Level Modifier: 1 - Variation: 0,9266829 - Final Averaged Score: 6950
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
PlayerInfo:GetFreestyleBotTargetScore(TrackDescription, TrackGameModeDescription)
MatchPlayer:Update()
GameMode:Update()
GameModeAutocross:Update()

StoreStats - success
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
SteamAPIManager:OnUserStatsStored(UserStatsStored_t)
Steamworks.Callback`1:OnRunCallback(IntPtr, IntPtr)
Steamworks.SteamAPI:RunCallbacks()

Unloading 8 Unused Serialized files (Serialized files now loaded: 2)
Unloading 312 unused Assets to reduce memory usage. Loaded Objects now: 100644.
Total: 47.292700 ms (FindLiveObjects: 6.273400 ms CreateObjectMapping: 2.838400 ms MarkObjects: 37.869100 ms  DeleteObjects: 0.311400 ms)

Consuming tyres...
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
CarIdentity:ConsumeTyres()
SinglePlayerGameController:GetWinnings(Int32&, Int32&, Int32&, Int32&)
<GiveRewardsAsync>d__45:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
LobbyPostRace:<Freestyle>b__31_0(BattleScoresResultOption)
<Animate>d__22:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

Rank is being set to zero.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
CarIdentity:set_Rank(Int32)
<GiveRewardsAsync>d__45:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
LobbyPostRace:<Freestyle>b__31_0(BattleScoresResultOption)
<Animate>d__22:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

Saved player locally with version 21
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
PlayerManager:SaveToLocal(String, PlayerInfo, String)
DoOnMainThread:RunExtraThread()
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)

Successfully saved to leaderboard.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
<>c__DisplayClass4_0:<CallRaw>b__0(Task`1)
DoOnMainThread:Update()

Loading scene: Primring_Master
UnityEngine.Logger:Log(LogType, Object, Object)
UnityEngine.Debug:Log(Object, Object)
Fader:ChangeScene(Boolean, Boolean, Boolean, String[], Boolean, Boolean)
GameModeRequest:BeginPlay(Boolean, Boolean)
ConsoleButtonGuideOverlay:Update()

Unloading 3 Unused Serialized files (Serialized files now loaded: 2)
Flushing SVG Cache
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
SvgCache:FlushCache()
<ChangeSceneAsync>d__44:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

Unloading 7291 unused Assets to reduce memory usage. Loaded Objects now: 36729.
Total: 43.014900 ms (FindLiveObjects: 2.145600 ms CreateObjectMapping: 1.965900 ms MarkObjects: 32.580800 ms  DeleteObjects: 6.322100 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 2)
Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 36729.
Total: 36.796600 ms (FindLiveObjects: 1.650300 ms CreateObjectMapping: 1.235200 ms MarkObjects: 33.872200 ms  DeleteObjects: 0.038700 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 2)
Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 36729.
Total: 35.427500 ms (FindLiveObjects: 1.723800 ms CreateObjectMapping: 2.032700 ms MarkObjects: 31.636000 ms  DeleteObjects: 0.034700 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 2)
Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 36729.
Total: 35.064100 ms (FindLiveObjects: 1.471900 ms CreateObjectMapping: 1.167700 ms MarkObjects: 32.386300 ms  DeleteObjects: 0.038000 ms)

Saved player locally with version 22
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
PlayerManager:SaveToLocal(String, PlayerInfo, String)
DoOnMainThread:RunExtraThread()
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)

Setting up Ui
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UIManager:Awake()

Finished setting up Ui
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)

StoreStats - success
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
SteamAPIManager:OnUserStatsStored(UserStatsStored_t)
Steamworks.Callback`1:OnRunCallback(IntPtr, IntPtr)
Steamworks.SteamAPI:RunCallbacks()

Unloading 22 Unused Serialized files (Serialized files now loaded: 2)
Unloading 182 unused Assets to reduce memory usage. Loaded Objects now: 98976.
Total: 47.840300 ms (FindLiveObjects: 6.226000 ms CreateObjectMapping: 2.831700 ms MarkObjects: 38.547600 ms  DeleteObjects: 0.234700 ms)

Player added (BOT_0, Shempz Hood, AI).
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogFormat(String, Object[])
MatchPlayers:ForceAddPlayer(MatchPlayer)
MatchPlayers:AddPlayer(MatchPlayer)
MatchPlayers:FillRemainingPlayersWithBots()
LobbyPreRace:<Play>b__13_1(MatchPlayer[])
LobbyCarSelectionUIPanel:ForcePlayersReady()
UnityEngine.Events.InvokableCall:Invoke(Object[])
UnityEngine.Events.UnityEvent:Invoke()
<DelayedClickSimulation>d__22:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

Player added (BOT_1, Carrey Frog, AI).
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogFormat(String, Object[])
MatchPlayers:ForceAddPlayer(MatchPlayer)
MatchPlayers:AddPlayer(MatchPlayer)
MatchPlayers:FillRemainingPlayersWithBots()
LobbyPreRace:<Play>b__13_1(MatchPlayer[])
LobbyCarSelectionUIPanel:ForcePlayersReady()
UnityEngine.Events.InvokableCall:Invoke(Object[])
UnityEngine.Events.UnityEvent:Invoke()
<DelayedClickSimulation>d__22:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

Player added (BOT_2, Arnold Potter, AI).
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogFormat(String, Object[])
MatchPlayers:ForceAddPlayer(MatchPlayer)
MatchPlayers:AddPlayer(MatchPlayer)
MatchPlayers:FillRemainingPlayersWithBots()
LobbyPreRace:<Play>b__13_1(MatchPlayer[])
LobbyCarSelectionUIPanel:ForcePlayersReady()
UnityEngine.Events.InvokableCall:Invoke(Object[])
UnityEngine.Events.UnityEvent:Invoke()
<DelayedClickSimulation>d__22:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

BeginPlayImmediately
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GameModeRequest:BeginPlayImmediately(Boolean)
UnityEngine.AsyncOperation:InvokeCompletionEvent()

Unloading 0 Unused Serialized files (Serialized files now loaded: 2)
Unloading 6554 unused Assets to reduce memory usage. Loaded Objects now: 85560.
Total: 51.307500 ms (FindLiveObjects: 5.510400 ms CreateObjectMapping: 2.584000 ms MarkObjects: 40.274200 ms  DeleteObjects: 2.938700 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 2)
Car could not be placed on the ground.
UnityEngine.Logger:Log(LogType, Object, Object)
UnityEngine.Debug:LogWarning(Object, Object)
CARXCar:PlaceOnGround(Vector3, Vector3, Int32, Single, Single)
CARXCar:PlaceOnGround(Vector3, Quaternion, Int32, Single, Single)
<>c__DisplayClass107_1:<Instantiate>b__1()
<>c__DisplayClass103_0:<ApplyParts>b__0()
<WaitForBuildingToFinishAsync>d__22:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

Setting up console button guides.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ConsoleButtonGuideOverlay:Awake()
UnityEngine.Object:Instantiate(T)
GameModeRequest:HandleOnCarsSpawned()
<SpawnAllPlayers>d__71:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

Finished setting up console button guides.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.Object:Instantiate(T)
GameModeRequest:HandleOnCarsSpawned()
<SpawnAllPlayers>d__71:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

Unloading 1193 unused Assets to reduce memory usage. Loaded Objects now: 88464.
Total: 43.036700 ms (FindLiveObjects: 5.980900 ms CreateObjectMapping: 2.320300 ms MarkObjects: 34.131300 ms  DeleteObjects: 0.603700 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 2)
StoreStats - success
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
SteamAPIManager:OnUserStatsStored(UserStatsStored_t)
Steamworks.Callback`1:OnRunCallback(IntPtr, IntPtr)
Steamworks.SteamAPI:RunCallbacks()

Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 85896.
Total: 43.327800 ms (FindLiveObjects: 5.678600 ms CreateObjectMapping: 2.515600 ms MarkObjects: 35.042100 ms  DeleteObjects: 0.091200 ms)

Player has no score history for track Primring and layout Autocross. Using min score: 7500.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
PlayerInfo:GetFreestyleBotTargetScore(TrackDescription, TrackGameModeDescription)
MatchPlayer:Update()
GameMode:Update()
GameModeAutocross:Update()

Level Modifier: 1 - Variation: 0,9430596 - Final Averaged Score: 7073
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
PlayerInfo:GetFreestyleBotTargetScore(TrackDescription, TrackGameModeDescription)
MatchPlayer:Update()
GameMode:Update()
GameModeAutocross:Update()

Player has no score history for track Primring and layout Autocross. Using min score: 7500.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
PlayerInfo:GetFreestyleBotTargetScore(TrackDescription, TrackGameModeDescription)
MatchPlayer:Update()
GameMode:Update()
GameModeAutocross:Update()

Level Modifier: 1 - Variation: 0,9025651 - Final Averaged Score: 6769
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
PlayerInfo:GetFreestyleBotTargetScore(TrackDescription, TrackGameModeDescription)
MatchPlayer:Update()
GameMode:Update()
GameModeAutocross:Update()

Player has no score history for track Primring and layout Autocross. Using min score: 7500.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
PlayerInfo:GetFreestyleBotTargetScore(TrackDescription, TrackGameModeDescription)
MatchPlayer:Update()
GameMode:Update()
GameModeAutocross:Update()

Level Modifier: 1 - Variation: 0,9063802 - Final Averaged Score: 6798
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
PlayerInfo:GetFreestyleBotTargetScore(TrackDescription, TrackGameModeDescription)
MatchPlayer:Update()
GameMode:Update()
GameModeAutocross:Update()

Attempting to create new settings.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Parse.SettingsWrapper:Save()
Parse.SettingsWrapper:Remove(String)
Parse.Internal.ParseCurrentUserController:ClearFromDisk()
Parse.Internal.<>c__DisplayClass12_0`1:<OnSuccess>b__0(Task`1)
Parse.Internal.<>c__DisplayClass13_0`1:<OnSuccess>b__0(Task)
System.Threading.Tasks.ContinuationResultTaskFromTask`1:InnerInvoke()
System.Threading.Tasks.Task:Execute()
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.Tasks.Task:ExecuteWithThreadLocal(Task&)
System.Threading.Tasks.Task:ExecuteEntry(Boolean)
System.Threading.ThreadPoolWorkQueue:Dispatch()

AmanithSVG log
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
SVGAssets.SVGAssetsUnity:Done()

[W] <linearGradient> elements are not supported in AmanithSVG Lite version
[W] <linearGradient> elements are not supported in AmanithSVG Lite version
[W] <linearGradient> elements are not supported in AmanithSVG Lite version
[W] <filter> elements are not supported in AmanithSVG Lite version
[W] <feFlood> elements are not supported in AmanithSVG Lite version
[W] <feColorMatrix> elements are not supported in AmanithSVG Lite version
[W] <feOffset> elements are not supported in AmanithSVG Lite version
[W] <feBlend> elements are not supported in AmanithSVG Lite version
[W] <feComposite> elements are not supported in AmanithSVG Lite version
[W] <linearGradient> elements are not supported in AmanithSVG Lite version
[W] <filter> elements are not supported in AmanithSVG Lite version
[W] <feFlood> elements are not supported in AmanithSVG Lite version
[W] <feColorMatrix> elements are not supported in AmanithSVG Lite version
[W] <feOffset> elements are not supported in AmanithSVG Lite version
[W] <feBlend> elements are not supported in AmanithSVG Lite version
[W] <feComposite> elements are not supported in AmanithSVG Lite version
[W] <linearGradient> elements are not supported in AmanithSVG Lite version
[W] <filter> elements are not supported in AmanithSVG Lite version
[W] <feFlood> elements are not supported in AmanithSVG Lite version
[W] <feColorMatrix> elements are not supported in AmanithSVG Lite version
[W] <feOffset> elements are not supported in AmanithSVG Lite version
[W] <feBlend> elements are not supported in AmanithSVG Lite version
[W] <feComposite> elements are not supported in AmanithSVG Lite version
[W] <linearGradient> elements are not supported in AmanithSVG Lite version
[W] <linearGradient> elements are not supported in AmanithSVG Lite version
[W] <linearGradient> elements are not supported in AmanithSVG Lite version
[W] <filter> elements are not supported in AmanithSVG Lite version
[W] <feFlood> elements are not supported in AmanithSVG Lite version
[W] <feColorMatrix> elements are not supported in AmanithSVG Lite version
[W] <feOffset> elements are not supported in AmanithSVG Lite version
[W] <feBlend> elements are not supported in AmanithSVG Lite version
[W] <feComposite> elements are not supported in AmanithSVG Lite version
[W] <linearGradient> elements are not supported in AmanithSVG Lite version
[W] <filter> elements are not supported in AmanithSVG Lite version
[W] <feFlood> elements are not supported in AmanithSVG Lite version
[W] <feColorMatrix> elements are not supported in AmanithSVG Lite version
[W] <feOffset> elements are not supported in AmanithSVG Lite version
[W] <feBlend> elements are not supported in AmanithSVG Lite version
[W] <feComposite> elements are not supported in AmanithSVG Lite version
[W] <linearGradient> elements are not supported in AmanithSVG Lite version
[W] <filter> elements are not supported in AmanithSVG Lite version
[W] <feFlood> elements are not supported in AmanithSVG Lite version
[W] <feColorMatrix> elements are not supported in AmanithSVG Lite version
[W] <feOffset> elements are not supported in AmanithSVG Lite version
[W] <feBlend> elements are not supported in AmanithSVG Lite version
[W] <feComposite> elements are not supported in AmanithSVG Lite version
[W] <linearGradient> elements are not supported in AmanithSVG Lite version
[W] <linearGradient> elements are not supported in AmanithSVG Lite version
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
SVGAssets.SVGAssetsUnity:Done()

Completed creating new settings.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Parse.SettingsWrapper:Save()
Parse.SettingsWrapper:Remove(String)
Parse.Internal.ParseCurrentUserController:ClearFromDisk()
Parse.Internal.<>c__DisplayClass12_0`1:<OnSuccess>b__0(Task`1)
Parse.Internal.<>c__DisplayClass13_0`1:<OnSuccess>b__0(Task)
System.Threading.Tasks.ContinuationResultTaskFromTask`1:InnerInvoke()
System.Threading.Tasks.Task:Execute()
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.Tasks.Task:ExecuteWithThreadLocal(Task&)
System.Threading.Tasks.Task:ExecuteEntry(Boolean)
System.Threading.ThreadPoolWorkQueue:Dispatch()

Setting up Ui
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UIManager:Awake()
UnityEngine.GameObject:AddComponent()
Singleton`1:get_Instance()
CarInputControl:OnDisable()

Finished setting up Ui
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.GameObject:AddComponent()
Singleton`1:get_Instance()
CarInputControl:OnDisable()

Rewired: Rewired is not initialized. You must have an active and enabled Rewired Input Manager in the scene before calling any part of the Rewired API.
------- Rewired System Info -------
Unity version: 2022.3.62f2
Rewired version: 1.1.44.0.U2021
Platform: Windows
Using Unity input: False
UnityEngine.Logger:LogError(String, Object)
Rewired.Logger:LogError(Object, Boolean)
Rewired.ReInput:CheckInitialized(Int32)

FMOD: Failed to release system.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
AudioManager:OnDisable()

Input System module state changed to: ShutdownInProgress.
Input System polling thread exited.
Input System module state changed to: Shutdown.
Memory Statistics:
[ALLOC_TEMP_TLS] TLS Allocator
  StackAllocators : 
    [ALLOC_TEMP_MAIN]
      Peak usage frame count: [0-1.0 KB]: 454 frames, [1.0 KB-2.0 KB]: 1 frames, [2.0 KB-4.0 KB]: 1354 frames, [4.0 KB-8.0 KB]: 1530 frames, [8.0 KB-16.0 KB]: 27974 frames, [16.0 KB-32.0 KB]: 64196 frames, [32.0 KB-64.0 KB]: 5458 frames, [64.0 KB-128.0 KB]: 7414 frames, [128.0 KB-256.0 KB]: 18 frames, [256.0 KB-0.5 MB]: 69 frames, [0.5 MB-1.0 MB]: 5 frames, [1.0 MB-2.0 MB]: 1 frames, [2.0 MB-4.0 MB]: 8 frames, [4.0 MB-8.0 MB]: 46 frames
      Initial Block Size 4.0 MB
      Current Block Size 8.0 MB
      Peak Allocated Bytes 8.0 MB
      Overflow Count 322
    [ALLOC_TEMP_Job.Worker 18]
      Initial Block Size 256.0 KB
      Current Block Size 256.0 KB
      Peak Allocated Bytes 24.0 KB
      Overflow Count 0
    [ALLOC_TEMP_Loading.PreloadManager]
      Initial Block Size 256.0 KB
      Current Block Size 0.5 MB
      Peak Allocated Bytes 505.6 KB
      Overflow Count 43847
    [ALLOC_TEMP_Background Job.Worker 8]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 54 B
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 10]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 54 B
      Overflow Count 0
    [ALLOC_TEMP_Job.Worker 16]
      Initial Block Size 256.0 KB
      Current Block Size 256.0 KB
      Peak Allocated Bytes 48.0 KB
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 6]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 66 B
      Overflow Count 0
    [ALLOC_TEMP_Job.Worker 4]
      Initial Block Size 256.0 KB
      Current Block Size 256.0 KB
      Peak Allocated Bytes 48.0 KB
      Overflow Count 0
    [ALLOC_TEMP_Job.Worker 27]
      Initial Block Size 256.0 KB
      Current Block Size 256.0 KB
      Peak Allocated Bytes 24.0 KB
      Overflow Count 0
    [ALLOC_TEMP_Job.Worker 17]
      Initial Block Size 256.0 KB
      Current Block Size 256.0 KB
      Peak Allocated Bytes 48.0 KB
      Overflow Count 0
    [ALLOC_TEMP_Job.Worker 14]
      Initial Block Size 256.0 KB
      Current Block Size 256.0 KB
      Peak Allocated Bytes 24.0 KB
      Overflow Count 0
    [ALLOC_TEMP_Job.Worker 3]
      Initial Block Size 256.0 KB
      Current Block Size 256.0 KB
      Peak Allocated Bytes 48.0 KB
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 12]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 54 B
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 1]
      Initial Block Size 32.0 KB
      Current Block Size 36.0 KB
      Peak Allocated Bytes 32.0 KB
      Overflow Count 3
    [ALLOC_TEMP_AssetGarbageCollectorHelper] x 31
      Initial Block Size 64.0 KB
      Current Block Size 64.0 KB
      Peak Allocated Bytes 138 B
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 5]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 66 B
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 13]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 54 B
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 11]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 54 B
      Overflow Count 0
    [ALLOC_TEMP_Job.Worker 2]
      Initial Block Size 256.0 KB
      Current Block Size 256.0 KB
      Peak Allocated Bytes 58.2 KB
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 3]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 66 B
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 0]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 54 B
      Overflow Count 0
    [ALLOC_TEMP_Job.Worker 20]
      Initial Block Size 256.0 KB
      Current Block Size 256.0 KB
      Peak Allocated Bytes 48.0 KB
      Overflow Count 0
    [ALLOC_TEMP_Job.Worker 11]
      Initial Block Size 256.0 KB
      Current Block Size 256.0 KB
      Peak Allocated Bytes 48.0 KB
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 4]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 1.5 KB
      Overflow Count 0
    [ALLOC_TEMP_BatchDeleteObjects]
      Initial Block Size 64.0 KB
      Current Block Size 64.0 KB
      Peak Allocated Bytes 54 B
      Overflow Count 0
    [ALLOC_TEMP_Job.Worker 30]
      Initial Block Size 256.0 KB
      Current Block Size 256.0 KB
      Peak Allocated Bytes 12.0 KB
      Overflow Count 0
    [ALLOC_TEMP_Job.Worker 6]
      Initial Block Size 256.0 KB
      Current Block Size 256.0 KB
      Peak Allocated Bytes 48.0 KB
      Overflow Count 0
    [ALLOC_TEMP_Job.Worker 0]
      Initial Block Size 256.0 KB
      Current Block Size 256.0 KB
      Peak Allocated Bytes 12.0 KB
      Overflow Count 0
    [ALLOC_TEMP_Job.Worker 21]
      Initial Block Size 256.0 KB
      Current Block Size 256.0 KB
      Peak Allocated Bytes 24.0 KB
      Overflow Count 0
    [ALLOC_TEMP_Job.Worker 26]
      Initial Block Size 256.0 KB
      Current Block Size 256.0 KB
      Peak Allocated Bytes 24.0 KB
      Overflow Count 0
    [ALLOC_TEMP_Job.Worker 5]
      Initial Block Size 256.0 KB
      Current Block Size 256.0 KB
      Peak Allocated Bytes 48.0 KB
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 9]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 54 B
      Overflow Count 0
    [ALLOC_TEMP_Job.Worker 25]
      Initial Block Size 256.0 KB
      Current Block Size 256.0 KB
      Peak Allocated Bytes 48.0 KB
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 14]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 54 B
      Overflow Count 0
    [ALLOC_TEMP_ReadCacheIndex]
      Initial Block Size 64.0 KB
      Current Block Size 64.0 KB
      Peak Allocated Bytes 0.6 KB
      Overflow Count 0
    [ALLOC_TEMP_Job.Worker 29]
      Initial Block Size 256.0 KB
      Current Block Size 256.0 KB
      Peak Allocated Bytes 24.0 KB
      Overflow Count 0
    [ALLOC_TEMP_Job.Worker 13]
      Initial Block Size 256.0 KB
      Current Block Size 256.0 KB
      Peak Allocated Bytes 48.0 KB
      Overflow Count 0
    [ALLOC_TEMP_EnlightenWorker] x 16
      Initial Block Size 64.0 KB
      Current Block Size 64.0 KB
      Peak Allocated Bytes 54 B
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 15]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 54 B
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 2]
      Initial Block Size 32.0 KB
      Current Block Size 40.0 KB
      Peak Allocated Bytes 37.7 KB
      Overflow Count 0
    [ALLOC_TEMP_Job.Worker 28]
      Initial Block Size 256.0 KB
      Current Block Size 256.0 KB
      Peak Allocated Bytes 24.0 KB
      Overflow Count 0
    [ALLOC_TEMP_Job.Worker 22]
      Initial Block Size 256.0 KB
      Current Block Size 256.0 KB
      Peak Allocated Bytes 24.0 KB
      Overflow Count 0
    [ALLOC_TEMP_UnityGfxDeviceWorker]
      Initial Block Size 256.0 KB
      Current Block Size 256.0 KB
      Peak Allocated Bytes 128.0 KB
      Overflow Count 8
    [ALLOC_TEMP_Background Job.Worker 7]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 66 B
      Overflow Count 0
    [ALLOC_TEMP_Job.Worker 9]
      Initial Block Size 256.0 KB
      Current Block Size 256.0 KB
      Peak Allocated Bytes 48.0 KB
      Overflow Count 0
    [ALLOC_TEMP_Job.Worker 8]
      Initial Block Size 256.0 KB
      Current Block Size 256.0 KB
      Peak Allocated Bytes 48.0 KB
      Overflow Count 0
    [ALLOC_TEMP_Job.Worker 7]
      Initial Block Size 256.0 KB
      Current Block Size 256.0 KB
      Peak Allocated Bytes 48.0 KB
      Overflow Count 0
    [ALLOC_TEMP_Job.Worker 23]
      Initial Block Size 256.0 KB
      Current Block Size 256.0 KB
      Peak Allocated Bytes 24.0 KB
      Overflow Count 0
    [ALLOC_TEMP_Job.Worker 1]
      Initial Block Size 256.0 KB
      Current Block Size 256.0 KB
      Peak Allocated Bytes 67.9 KB
      Overflow Count 0
    [ALLOC_TEMP_Job.Worker 10]
      Initial Block Size 256.0 KB
      Current Block Size 256.0 KB
      Peak Allocated Bytes 48.0 KB
      Overflow Count 0
    [ALLOC_TEMP_CloudJob.Worker 0]
      Initial Block Size 32.0 KB
      Current Block Size 40.0 KB
      Peak Allocated Bytes 26.7 KB
      Overflow Count 0
    [ALLOC_TEMP_Job.Worker 24]
      Initial Block Size 256.0 KB
      Current Block Size 256.0 KB
      Peak Allocated Bytes 24.0 KB
      Overflow Count 0
    [ALLOC_TEMP_Job.Worker 15]
      Initial Block Size 256.0 KB
      Current Block Size 256.0 KB
      Peak Allocated Bytes 48.0 KB
      Overflow Count 0
    [ALLOC_TEMP_Job.Worker 19]
      Initial Block Size 256.0 KB
      Current Block Size 256.0 KB
      Peak Allocated Bytes 48.0 KB
      Overflow Count 0
    [ALLOC_TEMP_Job.Worker 12]
      Initial Block Size 256.0 KB
      Current Block Size 256.0 KB
      Peak Allocated Bytes 48.0 KB
      Overflow Count 0
    [ALLOC_TEMP_Loading.AsyncRead]
      Initial Block Size 64.0 KB
      Current Block Size 120.0 KB
      Peak Allocated Bytes 118.0 KB
      Overflow Count 0
[ALLOC_DEFAULT] Dual Thread Allocator
  Peak main deferred allocation count 9602
    [ALLOC_BUCKET]
      Large Block size 4.0 MB
      Used Block count 1
      Peak Allocated bytes 4.0 MB
      Failed Allocations. Bucket layout:
        16B: 56 Subsections = 57344 buckets. Failed count: 427740
        32B: 32 Subsections = 16384 buckets. Failed count: 1252183
        48B: 33 Subsections = 11264 buckets. Failed count: 1232283
        64B: 27 Subsections = 6912 buckets. Failed count: 118368
        80B: 40 Subsections = 8192 buckets. Failed count: 212430
        96B: 26 Subsections = 4437 buckets. Failed count: 109636
        112B: 29 Subsections = 4242 buckets. Failed count: 229596
        128B: 13 Subsections = 1664 buckets. Failed count: 195803
    [ALLOC_DEFAULT_MAIN]
      Peak usage frame count: [32.0 MB-64.0 MB]: 2000 frames, [64.0 MB-128.0 MB]: 106528 frames
      Requested Block Size 16.0 MB
      Peak Block count 8
      Peak Allocated memory 113.4 MB
      Peak Large allocation bytes 0 B
    [ALLOC_DEFAULT_THREAD]
      Peak usage frame count: [16.0 MB-32.0 MB]: 2569 frames, [32.0 MB-64.0 MB]: 95450 frames, [64.0 MB-128.0 MB]: 10508 frames, [128.0 MB-256.0 MB]: 1 frames
      Requested Block Size 16.0 MB
      Peak Block count 5
      Peak Allocated memory 217.9 MB
      Peak Large allocation bytes 192.0 MB
[ALLOC_TEMP_JOB_1_FRAME]
  Initial Block Size 2.0 MB
  Used Block Count 0
  Overflow Count (too large) 0
  Overflow Count (full) 0
[ALLOC_TEMP_JOB_2_FRAMES]
  Initial Block Size 2.0 MB
  Used Block Count 0
  Overflow Count (too large) 0
  Overflow Count (full) 0
[ALLOC_TEMP_JOB_4_FRAMES (JobTemp)]
  Initial Block Size 2.0 MB
  Used Block Count 1
  Overflow Count (too large) 0
  Overflow Count (full) 0
[ALLOC_TEMP_JOB_ASYNC (Background)]
  Initial Block Size 1.0 MB
  Used Block Count 1
  Overflow Count (too large) 6
  Overflow Count (full) 0
[ALLOC_GFX] Dual Thread Allocator
  Peak main deferred allocation count 100
    [ALLOC_BUCKET]
      Large Block size 4.0 MB
      Used Block count 1
      Peak Allocated bytes 4.0 MB
      Failed Allocations. Bucket layout:
        16B: 56 Subsections = 57344 buckets. Failed count: 427740
        32B: 32 Subsections = 16384 buckets. Failed count: 1252183
        48B: 33 Subsections = 11264 buckets. Failed count: 1232283
        64B: 27 Subsections = 6912 buckets. Failed count: 118368
        80B: 40 Subsections = 8192 buckets. Failed count: 212430
        96B: 26 Subsections = 4437 buckets. Failed count: 109636
        112B: 29 Subsections = 4242 buckets. Failed count: 229596
        128B: 13 Subsections = 1664 buckets. Failed count: 195803
    [ALLOC_GFX_MAIN]
      Peak usage frame count: [0.5 MB-1.0 MB]: 1794 frames, [1.0 MB-2.0 MB]: 273 frames, [2.0 MB-4.0 MB]: 1 frames, [4.0 MB-8.0 MB]: 562 frames, [8.0 MB-16.0 MB]: 170 frames, [16.0 MB-32.0 MB]: 9 frames, [32.0 MB-64.0 MB]: 58726 frames, [64.0 MB-128.0 MB]: 46993 frames
      Requested Block Size 16.0 MB
      Peak Block count 5
      Peak Allocated memory 111.1 MB
      Peak Large allocation bytes 48.0 MB
    [ALLOC_GFX_THREAD]
      Peak usage frame count: [4.0 KB-8.0 KB]: 2007 frames, [1.0 MB-2.0 MB]: 1 frames, [4.0 MB-8.0 MB]: 1 frames, [8.0 MB-16.0 MB]: 60 frames, [16.0 MB-32.0 MB]: 106406 frames, [32.0 MB-64.0 MB]: 38 frames, [64.0 MB-128.0 MB]: 15 frames
      Requested Block Size 16.0 MB
      Peak Block count 5
      Peak Allocated memory 66.6 MB
      Peak Large allocation bytes 0 B
[ALLOC_CACHEOBJECTS] Dual Thread Allocator
  Peak main deferred allocation count 2013
    [ALLOC_BUCKET]
      Large Block size 4.0 MB
      Used Block count 1
      Peak Allocated bytes 4.0 MB
      Failed Allocations. Bucket layout:
        16B: 56 Subsections = 57344 buckets. Failed count: 427740
        32B: 32 Subsections = 16384 buckets. Failed count: 1252183
        48B: 33 Subsections = 11264 buckets. Failed count: 1232283
        64B: 27 Subsections = 6912 buckets. Failed count: 118368
        80B: 40 Subsections = 8192 buckets. Failed count: 212430
        96B: 26 Subsections = 4437 buckets. Failed count: 109636
        112B: 29 Subsections = 4242 buckets. Failed count: 229596
        128B: 13 Subsections = 1664 buckets. Failed count: 195803
    [ALLOC_CACHEOBJECTS_MAIN]
      Peak usage frame count: [8.0 MB-16.0 MB]: 2600 frames, [16.0 MB-32.0 MB]: 105928 frames
      Requested Block Size 4.0 MB
      Peak Block count 8
      Peak Allocated memory 26.8 MB
      Peak Large allocation bytes 4.0 MB
    [ALLOC_CACHEOBJECTS_THREAD]
      Peak usage frame count: [2.0 MB-4.0 MB]: 2005 frames, [4.0 MB-8.0 MB]: 6 frames, [16.0 MB-32.0 MB]: 1 frames, [32.0 MB-64.0 MB]: 16 frames, [128.0 MB-256.0 MB]: 1450 frames, [256.0 MB-0.50 GB]: 105050 frames
      Requested Block Size 4.0 MB
      Peak Block count 85
      Peak Allocated memory 332.2 MB
      Peak Large allocation bytes 102.4 MB
[ALLOC_TYPETREE] Dual Thread Allocator
  Peak main deferred allocation count 1
    [ALLOC_BUCKET]
      Large Block size 4.0 MB
      Used Block count 1
      Peak Allocated bytes 4.0 MB
      Failed Allocations. Bucket layout:
        16B: 56 Subsections = 57344 buckets. Failed count: 427740
        32B: 32 Subsections = 16384 buckets. Failed count: 1252183
        48B: 33 Subsections = 11264 buckets. Failed count: 1232283
        64B: 27 Subsections = 6912 buckets. Failed count: 118368
        80B: 40 Subsections = 8192 buckets. Failed count: 212430
        96B: 26 Subsections = 4437 buckets. Failed count: 109636
        112B: 29 Subsections = 4242 buckets. Failed count: 229596
        128B: 13 Subsections = 1664 buckets. Failed count: 195803
    [ALLOC_TYPETREE_MAIN]
      Peak usage frame count: [32.0 KB-64.0 KB]: 2032 frames, [64.0 KB-128.0 KB]: 106496 frames
      Requested Block Size 2.0 MB
      Peak Block count 1
      Peak Allocated memory 116.8 KB
      Peak Large allocation bytes 0 B
    [ALLOC_TYPETREE_THREAD]
      Peak usage frame count: [256.0 KB-0.5 MB]: 3468 frames, [0.5 MB-1.0 MB]: 6 frames, [1.0 MB-2.0 MB]: 105054 frames
      Requested Block Size 2.0 MB
      Peak Block count 1
      Peak Allocated memory 1.1 MB
      Peak Large allocation bytes 0 B
