[dagger] #Disables all recipes for all Daggers. disable = false #Damage Multiplier for Daggers. #Range: 0.1 ~ 10.0 damage_multiplier = 1.0 #Attack speed of Daggers. #Range: 0.0 ~ 4.0 speed = 2.5 #Base Damage of Daggers. #Range: 0.1 ~ 100.0 base_damage = 2.5 [longsword] #Disables all recipes for all Longswords. disable = false #Damage Multiplier for Longswords. #Range: 0.1 ~ 10.0 damage_multiplier = 1.5 #Attack speed of Longswords. #Range: 0.0 ~ 4.0 speed = 1.399999976158142 #Base Damage of Longswords. #Range: 0.1 ~ 100.0 base_damage = 4.5 [katana] #Disables all recipes for all Katanas. disable = false #Damage Multiplier for Katanas. #Range: 0.1 ~ 10.0 damage_multiplier = 0.5 #Attack speed of Katanas. #Range: 0.0 ~ 4.0 speed = 2.0 #Base Damage of Katanas. #Range: 0.1 ~ 100.0 base_damage = 3.5 [saber] #Disables all recipes for all Sabers. disable = false #Damage Multiplier for Sabers. #Range: 0.1 ~ 10.0 damage_multiplier = 0.5 #Attack speed of Sabers. #Range: 0.0 ~ 4.0 speed = 1.600000023841858 #Base Damage of Sabers. #Range: 0.1 ~ 100.0 base_damage = 3.5 [rapier] #Disables all recipes for all Rapiers. disable = false #Damage Multiplier for Rapiers. #Range: 0.1 ~ 10.0 damage_multiplier = 0.5 #Attack speed of Rapiers. #Range: 0.0 ~ 4.0 speed = 2.4000000953674316 #Base Damage of Rapiers. #Range: 0.1 ~ 100.0 base_damage = 2.0 [greatsword] #Disables all recipes for all Rapiers. disable = false #Damage Multiplier for Rapiers. #Range: 0.1 ~ 10.0 damage_multiplier = 1.5 #Attack speed of Rapiers. #Range: 0.0 ~ 4.0 speed = 1.399999976158142 #Base Damage of Rapiers. #Range: 0.1 ~ 100.0 base_damage = 4.0 [club] #Disables all recipes for all Clubs. disable = false #Damage Multiplier for Clubs. #Range: 0.1 ~ 10.0 damage_multiplier = 1.0 #Attack speed of Clubs. #Range: 0.0 ~ 4.0 speed = 1.2999999523162842 #Base Damage of Clubs. #Range: 0.1 ~ 100.0 base_damage = 4.0 [cestus] #Disables all recipes for all Cestusae. disable = false #Damage Multiplier for Cestusae. #Range: 0.1 ~ 10.0 damage_multiplier = 0.5 #Attack speed of Cestusae. #Range: 0.0 ~ 4.0 speed = 3.5 #Base Damage of Cestusae. #Range: 0.1 ~ 100.0 base_damage = 2.0 [battle_hammer] #Disables all recipes for all Battle Hammers. disable = false #Damage Multiplier for Battle Hammers. #Range: 0.1 ~ 10.0 damage_multiplier = 2.0 #Attack speed of Battle Hammers. #Range: 0.0 ~ 4.0 speed = 0.800000011920929 #Base Damage of Battle Hammers. #Range: 0.1 ~ 100.0 base_damage = 5.0 [warhammer] #Disables all recipes for all Warhammers. disable = false #Damage Multiplier for Warhammers. #Range: 0.1 ~ 10.0 damage_multiplier = 1.5 #Attack speed of Warhammers. #Range: 0.0 ~ 4.0 speed = 1.100000023841858 #Base Damage of Warhammers. #Range: 0.1 ~ 100.0 base_damage = 4.0 [spear] #Disables all recipes for all Spears. disable = false #Damage Multiplier for Spears. #Range: 0.1 ~ 10.0 damage_multiplier = 0.5 #Attack speed of Spears. #Range: 0.0 ~ 4.0 speed = 1.399999976158142 #Base Damage of Spears. #Range: 0.1 ~ 100.0 base_damage = 5.5 [halberd] #Disables all recipes for all Halberds. disable = false #Damage Multiplier for Halberds. #Range: 0.1 ~ 10.0 damage_multiplier = 1.5 #Attack speed of Halberds. #Range: 0.0 ~ 4.0 speed = 1.2000000476837158 #Base Damage of Halberds. #Range: 0.1 ~ 100.0 base_damage = 5.0 [pike] #Disables all recipes for all Pikes. disable = false #Damage Multiplier for Pikes. #Range: 0.1 ~ 10.0 damage_multiplier = 1.0 #Attack speed of Pikes. #Range: 0.0 ~ 4.0 speed = 1.399999976158142 #Base Damage of Pikes. #Range: 0.1 ~ 100.0 base_damage = 4.0 [lance] #Disables all recipes for all Lances. disable = false #Damage Multiplier for Lances. #Range: 0.1 ~ 10.0 damage_multiplier = 1.0 #Attack speed of Lances. #Range: 0.0 ~ 4.0 speed = 1.0 #Base Damage of Lances. #Range: 0.1 ~ 100.0 base_damage = 4.0 [longbow] #Disables all recipes for all Longbows. disable = false [heavy_crossbow] #Disables all recipes for all Heavy Crossbows. disable = false [throwing_knife] #Disables all recipes for all Throwing Knives. disable = false #Damage Multiplier for Throwing Knives. #Range: 0.1 ~ 10.0 damage_multiplier = 1.0 #Attack speed of Throwing Knives. #Range: 0.0 ~ 4.0 speed = 2.5 #Base Damage of Throwing Knives. #Range: 0.1 ~ 100.0 base_damage = 1.5 [tomahawk] #Disables all recipes for all Tomahawks. disable = false #Damage Multiplier for Tomahawks. #Range: 0.1 ~ 10.0 damage_multiplier = 1.5 #Attack speed of Tomahawks. #Range: 0.0 ~ 4.0 speed = 0.8999999761581421 #Base Damage of Tomahawks. #Range: 0.1 ~ 100.0 base_damage = 2.0 [javelin] #Disables all recipes for all Javelins. disable = false #Damage Multiplier for Javelins. #Range: 0.1 ~ 10.0 damage_multiplier = 1.0 #Attack speed of Javelins. #Range: 0.0 ~ 4.0 speed = 1.2000000476837158 #Base Damage of Javelins. #Range: 0.1 ~ 100.0 base_damage = 1.5 [boomerang] #Disables all recipes for all Boomerangs. disable = false #Damage Multiplier for Boomerangs. #Range: 0.1 ~ 10.0 damage_multiplier = 1.0 #Attack speed of Boomerangs. #Range: 0.0 ~ 4.0 speed = 2.0 #Base Damage of Boomerangs. #Range: 0.1 ~ 100.0 base_damage = 4.0 [battleaxe] #Disables all recipes for all Battleaxes. disable = false #Damage Multiplier for Battleaxes. #Range: 0.1 ~ 10.0 damage_multiplier = 2.0 #Attack speed of Battleaxes. #Range: 0.0 ~ 4.0 speed = 1.0 #Base Damage of Battleaxes. #Range: 0.1 ~ 100.0 base_damage = 4.0 [flanged_mace] #Disables all recipes for all Flanged Maces. disable = false #Damage Multiplier for Flanged Maces. #Range: 0.1 ~ 10.0 damage_multiplier = 1.5 #Attack speed of Flanged Maces. #Range: 0.0 ~ 4.0 speed = 1.2000000476837158 #Base Damage of Flanged Maces. #Range: 0.1 ~ 100.0 base_damage = 3.0 [glaive] #Disables all recipes for all Glaives. disable = false #Damage Multiplier for Glaives. #Range: 0.1 ~ 10.0 damage_multiplier = 1.5 #Attack speed of Glaives. #Range: 0.0 ~ 4.0 speed = 1.0 #Base Damage of Glaives. #Range: 0.1 ~ 100.0 base_damage = 4.0 [quarterstaff] #Disables all recipes for all Quarterstaves. disable = false #Damage Multiplier for Quarterstaves. #Range: 0.1 ~ 10.0 damage_multiplier = 1.5 #Attack speed of Quarterstaves. #Range: 0.0 ~ 4.0 speed = 1.399999976158142 #Base Damage of Quarterstaves. #Range: 0.1 ~ 100.0 base_damage = 3.0 [copper] #Set to true to disable copper weapons disable = false #Durability for copper weapons #Range: 1 ~ 100000 durability = 200 #Base Damage for copper weapons #Range: 0.1 ~ 100.0 base_damage = 1.5 [tin] #Set to true to disable tin weapons disable = false #Durability for tin weapons #Range: 1 ~ 100000 durability = 180 #Base Damage for tin weapons #Range: 0.1 ~ 100.0 base_damage = 1.75 [bronze] #Set to true to disable bronze weapons disable = false #Durability for bronze weapons #Range: 1 ~ 100000 durability = 320 #Base Damage for bronze weapons #Range: 0.1 ~ 100.0 base_damage = 2.0 [steel] #Set to true to disable steel weapons disable = false #Durability for steel weapons #Range: 1 ~ 100000 durability = 480 #Base Damage for steel weapons #Range: 0.1 ~ 100.0 base_damage = 2.5 [silver] #Set to true to disable silver weapons disable = false #Durability for silver weapons #Range: 1 ~ 100000 durability = 48 #Base Damage for silver weapons #Range: 0.1 ~ 100.0 base_damage = 1.5 [invar] #Set to true to disable invar weapons disable = false #Durability for invar weapons #Range: 1 ~ 100000 durability = 440 #Base Damage for invar weapons #Range: 0.1 ~ 100.0 base_damage = 2.200000047683716 [platinum] #Set to true to disable platinum weapons disable = false #Durability for platinum weapons #Range: 1 ~ 100000 durability = 1024 #Base Damage for platinum weapons #Range: 0.1 ~ 100.0 base_damage = 3.5 [electrum] #Set to true to disable electrum weapons disable = false #Durability for electrum weapons #Range: 1 ~ 100000 durability = 180 #Base Damage for electrum weapons #Range: 0.1 ~ 100.0 base_damage = 2.0 [nickel] #Set to true to disable nickel weapons disable = false #Durability for nickel weapons #Range: 1 ~ 100000 durability = 200 #Base Damage for nickel weapons #Range: 0.1 ~ 100.0 base_damage = 2.0 [lead] #Set to true to disable lead weapons disable = false #Durability for lead weapons #Range: 1 ~ 100000 durability = 240 #Base Damage for lead weapons #Range: 0.1 ~ 100.0 base_damage = 2.0 [explosives] #Disables terrain damage for explosives in this mod such as Dynamite and Explosive Arrows. Is overridden by the 'mobGriefing' gamerule. disable_terrain_damage = false #Disables all recipes for explosive related items disable_recipe = false [projectiles] #Bows in this blacklist will not get Arrows pulled out of the Arrow Quiver. Use the registry ID of the bow to add to this. e.g. "minecraft:bow" quiver_bow_blacklist = ["botania:crystal_bow"] #Disables Recipes for all new Arrows. disable_new_arrow_recipes = false #Disables all variants of the Arrow Quiver and the Bolt Quiver in this mod disable_quiver_recipes = false #Disables Recipes for both Diamond Arrows and Diamond Bolts. disable_diamond_ammo_recipes = false #Base damage for Wooden Arrows. #Range: 0.1 ~ 100.0 base_damage_wood_arrow = 0.20000000298023224 #Base damage for Bolts. #Range: 0.1 ~ 100.0 base_damage_bolt = 4.0 #Base damage for Diamond Bolts. #Range: 0.1 ~ 100.0 base_damage_diamond_bolt = 5.0 #Base damage for Iron Arrows. #Range: 0.1 ~ 100.0 base_damage_iron_arrow = 3.0 #Base damage for Diamond Arrows. #Range: 0.1 ~ 100.0 base_damage_diamond_arrow = 3.5 [loot] #Set to false to disable spawning Diamond Weapons in End City chests via loot table injection add_diamond_weapons_to_end_city = true #Chance for Zombies to spawn with Iron Melee Weapons on all difficulties apart from Hard and Hardcore #Range: 0.0 ~ 1.0 zombie_with_melee_spawn_chance_normal = 0.05000000074505806 #Chance for Zombies to spawn with Iron Melee Weapons on Hard or Hardcore difficulty #Range: 0.0 ~ 1.0 zombie_with_melee_spawn_chance_hard = 0.25 #Set to false to disable spawning Iron Weapons in Village Weaponsmith chests via loot table injection add_iron_weapons_to_village_blacksmith = true #Set to true to disable spawning a Zombie with any weapons from this mod disable_spawning_zombie_with_weapon = false [trading] #Set to true to disable Villagers (Weaponsmiths and Fletchers) from trading weapons from this mod disable = false [traits] #Changes the reach of any weapons with the "Reach II" Weapon Trait #Range: 5.0 ~ 15.0 reach2Value = 7.0 #Tweaks the hurt resistance ticks for weapons that use the "Quick Strike" Weapon Trait #Range: 10 ~ 20 hurt_resistance_ticks = 14 #Changes the "Chest Damage Bonus" Weapon Trait multiplier value #Range: 1.0 ~ 50.0 damageBonusUnarmoredMultiplier = 3.0 #Changes the percentage of damage absorbed by the "Damage Absorption" Weapon Trait #Range: 0.0 ~ 1.0 damageAbsorptionFactor = 0.25 #Changes the "Chest Damage Bonus" Weapon Trait multiplier value #Range: 1.0 ~ 50.0 damageBonusChestMultiplier = 2.0 #Changes the reach of any weapons with the "Reach I" Weapon Trait #Range: 5.0 ~ 15.0 reach1Value = 6.0 #Changes the percentage of damage that ignores armor on weapons with the "Armor Piercing" Weapon Trait #Range: 0.0 ~ 100.0 armorPiercePercentage = 50.0 #Changes the "Chest Damage Bonus" Weapon Trait multiplier value #Range: 1.0 ~ 50.0 damageBonusThrowJavelinMultiplier = 3.0 #Changes the "Chest Damage Bonus" Weapon Trait multiplier value #Range: 1.0 ~ 50.0 damageBonusUndeadMultiplier = 1.5 #Changes the "Throwing Damage Bonus" Weapon Trait multiplier value #Range: 1.0 ~ 50.0 damageBonusThrowMultiplier = 2.0 #Changes the percentage of damage inflicted to enemies when sweep attacked on weapons with the "Sweep II" Weapon Trait #Range: 0.0 ~ 100.0 sweep2Percentage = 50.0 #Changes the "Riding Damage Bonus" Weapon Trait multiplier value #Range: 1.0 ~ 50.0 damageBonusRidingMultiplier = 2.0 #Changes the percentage of damage inflicted to enemies when sweep attacked on weapons with the "Sweep III" Weapon Trait #Range: 0.0 ~ 100.0 sweep3Percentage = 100.0 [client] #Sets where on the X-axis the Quiver HUD element should be off-set from it's alignment point #Range: -400 ~ 400 quiver_hud_offset_x = -139 #Sets where on the Y-axis the Quiver HUD element should be off-set from it's alignment point #Range: -400 ~ 400 quiver_hud_offset_y = 63 #Set to true to disable a new Crosshair for Throwing Weapons which show the charge for them, using the default Crosshair instead; false otherwise disable_new_crosshairs_throwing_weapons = false #Sets where the Quiver HUD Element should be aligned #Allowed Values: TOP_LEFT, TOP_CENTER, TOP_RIGHT, CENTER_LEFT, CENTER, CENTER_RIGHT, BOTTOM_LEFT, BOTTOM_CENTER, BOTTOM_RIGHT quiver_hud_alignment = "BOTTOM_CENTER" #Set to force compatibility crosshairs for Crosshairs and Throwing Weapons. This won't work if the new crosshairs are disabled force_compatibility_crosshairs = false #Set to true to disable a new Crosshair for the Crossbow which visually shows inaccuracy, using the default Crosshair instead; false otherwise disable_new_crosshairs_crossbow = false