[general] #If enabled, all meshes can obtain the results from the lower tier meshes. Note if the same item is registered in multiple tiers, then the higher tier will have a chance to drop multiples. flattenSieveRecipes = false #If set to true, wood can be hammered into wood chippings, which can be composted into dirt. enableWoodChippings = true #The amount of times the heavy sieve should roll for compressed entries. For example, a value of 7 means for every compressed gravel you only get the equivalent drops of 7 sifted gravel blocks (2 loss). A value of 9 would therefore mean no loss. #Range: > 1 heavySieveDefaultRolls = 7 #Set to false if you need the Ex Nihilo Creatio wooden crucible for some reason. Note it'll cause a recipe conflict you'll have to fix via other means. disableCreatioWoodenCrucible = true [baits] #The chance (per second) that a wolf bait will result in a spawn. #Range: 0.0020000000949949026 ~ 1.0 wolfChance = 0.009999999776482582 #The chance (per second) that a horse bait will result in a spawn. #Range: 0.0020000000949949026 ~ 1.0 horseChance = 0.009999999776482582 #The chance (per second) that a cow bait will result in a spawn. #Range: 0.0020000000949949026 ~ 1.0 cowChance = 0.009999999776482582 #The chance (per second) that a pig bait will result in a spawn. #Range: 0.0020000000949949026 ~ 1.0 pigChance = 0.009999999776482582 #The chance (per second) that a donkey bait will result in a spawn. #Range: 0.0020000000949949026 ~ 1.0 donkeyChance = 0.009999999776482582 #The chance (per second) that a chicken bait will result in a spawn. #Range: 0.0020000000949949026 ~ 1.0 chickenChance = 0.009999999776482582 #The chance (per second) that a fox bait will result in a spawn. #Range: 0.0020000000949949026 ~ 1.0 foxChance = 0.009999999776482582 #The chance (per second) that a sheep bait will result in a spawn. #Range: 0.0020000000949949026 ~ 1.0 sheepChance = 0.009999999776482582 #The chance (per second) that a squid bait will result in a spawn. #Range: 0.0020000000949949026 ~ 1.0 squidChance = 0.009999999776482582 #The chance (per second) that an animal spawned from a bait will result in a child. #Range: 0.0 ~ 1.0 childChance = 0.5 #The chance (per second) that a rabbit bait will result in a spawn. #Range: 0.0020000000949949026 ~ 1.0 rabbitChance = 0.009999999776482582 #The chance (per second) that a mooshroom bait will result in a spawn. #Range: 0.0020000000949949026 ~ 1.0 mooshroomChance = 0.009999999776482582 #The chance (per second) that a llama bait will result in a spawn. #Range: 0.0020000000949949026 ~ 1.0 llamaChance = 0.009999999776482582 #The chance (per second) that a ocelot bait will result in a spawn. #Range: 0.0020000000949949026 ~ 1.0 ocelotChance = 0.009999999776482582 #The chance (per second) that a parrot bait will result in a spawn. #Range: 0.0020000000949949026 ~ 1.0 parrotChance = 0.009999999776482582 #The chance (per second) that a turtle bait will result in a spawn. #Range: 0.0020000000949949026 ~ 1.0 turtleChance = 0.009999999776482582 #The chance (per second) that a polar bear bait will result in a spawn. #Range: 0.0020000000949949026 ~ 1.0 polarBearChance = 0.009999999776482582 #The chance (per second) that a cat bait will result in a spawn. #Range: 0.0020000000949949026 ~ 1.0 catChance = 0.009999999776482582 [compressedMobs] #Should the allowed mobs list be treated as a blacklist instead of a whitelist? compressedMobAllowedMobsIsBlacklist = false #A list of entity registry names that can spawn as compressed entities. compressedMobAllowedMobs = ["minecraft:zombie", "minecraft:creeper", "minecraft:skeleton", "minecraft:spider", "minecraft:cave_spider", "minecraft:silverfish", "minecraft:witch", "minecraft:enderman", "minecraft:pig_zombie", "minecraft:blaze", "minecraft:bee", "minecraft:chicken", "minecraft:sheep", "minecraft:cow", "minecraft:mooshroom", "minecraft:pig", "minecraft:ghast", "minecraft:drowned", "minecraft:elder_guardian", "minecraft:endermite", "minecraft:cat", "minecraft:evoker", "minecraft:husk", "minecraft:hoglin", "minecraft:guardian", "minecraft:piglin", "minecraft:piglin_brute", "minecraft:pillager", "minecraft:shulker", "minecraft:stray", "minecraft:vindicator", "minecraft:wither_skeleton", "minecraft:zoglin", "minecraft:zombie_villager", "minecraft:zombified_piglin"] #The amount of mobs that will spawn upon death of a compressed mob. #Range: > 1 compressedMobSize = 9 #The chance for mobs to spawn as Compressed Mobs. Set to 0 to disable. #Range: 0.0 ~ 1.0 compressedMobChance = 0.009999999776482582 [tools] #If true, hitting a chicken with a stick will turn it into an Angry Chicken, which will drop a Chicken Stick when killed. allowChickenStickCreation = true #The chance for the chicken stick to spawn a chicken. Set to 0 to disable. #Range: 0.0 ~ 1.0 chickenStickSpawnChance = 0.00800000037997961 #The sound names the chicken stick will randomly play. chickenStickSounds = ["entity.chicken.ambient", "entity.chicken.hurt", "entity.chicken.egg", "entity.chicken.step"] #The chance for the chicken stick to make sounds when breaking blocks. Set to 0 to disable. #Range: 0.0 ~ 1.0 chickenStickSoundChance = 0.20000000298023224 #The multiplier applied to the Compressed Crook's durability (based on the normal wooden crook) #Range: 1.401298464324817E-45 ~ 3.4028234663852886E38 compressedCrookDurabilityMultiplier = 2.0 #The multiplier applied to the Compressed Crook's speed (based on the normal wooden crook) #Range: 1.401298464324817E-45 ~ 3.4028234663852886E38 compressedCrookSpeedMultiplier = 4.0 [compat] #The mana cost of the Evolved Orechid. GoG Orechid is 700, vanilla Orechid is 17500. #Range: > 0 evolvedOrechidCost = 700 #Setting this to false will disable the Evolved Orechid. enableEvolvedOrechid = false #The ore generation delay for the Evolved Orechid in ticks. GoG Orechid is 2, vanilla Orechid is 100. #Range: > 0 evolvedOrechidDelay = 2 #The mana cost of the Mana Sieve per Tick. #Range: > 0 manaSieveCost = 1 [automation] #The speed at which the auto hammer will smash stuff. #Range: 1.401298464324817E-45 ~ 3.4028234663852886E38 autoHammerSpeed = 0.00800000037997961 #The speed at which the auto heavy sieve will sift stuff. #Range: 1.401298464324817E-45 ~ 3.4028234663852886E38 autoHeavySieveSpeed = 0.0037499999161809683 #The speed at which the auto compressed hammer will smash stuff. #Range: 1.401298464324817E-45 ~ 3.4028234663852886E38 autoCompressedHammerSpeed = 0.003800000064074993 #The energy cost of the auto hammer per tick. #Range: > 0 autoHammerEnergy = 40 #The energy cost of the auto compressor per tick. #Range: > 0 autoCompressorEnergy = 5 #The rate at which the wooden crucible extracts water. Measured in liquid per second. #Range: > 1 woodenCrucibleSpeed = 8 #Set this to true if you want to allow automation of the heavy sieve through fake players (i.e. Autonomous Activator) allowHeavySieveAutomation = false #The energy cost of the auto sieve per tick. #Range: > 0 autoSieveEnergy = 40 #The speed at which the auto sieve will sift stuff. #Range: 1.401298464324817E-45 ~ 3.4028234663852886E38 autoSieveSpeed = 0.007499999832361937 #The maximum amount of clicks per second on a heavy sieve. Clicks above this will be ignored. #Range: > 1 heavySieveClicksPerSecond = 6 #The energy cost of the auto compressed hammer per tick. #Range: > 0 autoCompressedHammerEnergy = 120 #The speed at which the auto compressor will compress stuff. #Range: 1.401298464324817E-45 ~ 3.4028234663852886E38 autoCompressorSpeed = 0.10000000149011612 #Set this to true if you want to allow right-clicking Auto Sieves with Food to give them speed boosts allowAutoSieveFoodSpeedBoosts = true #The chance for the upgrade hammers in an auto hammer to lose durability (per operation) #Range: 0.0 ~ 1.0 autoHammerDecay = 0.5 #The energy cost of the auto heavy sieve per tick. #Range: > 0 autoHeavySieveEnergy = 120