[normal] [warrior] kill_mob_multiplier = 2 bad_emotion_lower_combat = false bipolar_chance_multiplier = 3 [miner] mining_multiplier = 2 darkness_affect_emotion = false fatigue_chance_multiplier = 3 [farmer] farming_multiplier = 2 kill_animal_heal_value = 0.5 good_emotion_higher_combat = false [sickly] mental_hurt_multiplier = 2 medicine_effect_multiplier = 3 [mdd_patient] initial_mental_health_value = 0 initial_mental_health_id = 3 [bd_patient] initial_mental_health_value = 0 initial_mental_health_id = 4