/*
==============================================
|      Quantified API - Configuration        |
|      Author: Admany                        |
|      All Rights Reserved                   |
==============================================
|  This config file auto-updates itself if   |
|  there are config changes. You do NOT need |
|  to delete it for new features or updates! |
==============================================
*/

{
  "_comment": "Edit this file to configure Quantified API. For documentation, visit: https://github.com/Admany/Quantified-API",


  // === General Settings ===
  // Write Quantified API activity into the Minecraft log / console so you can follow along.
  "logToConsole": true,
  // Choose how chatty the logger should be (TRACE, DEBUG, INFO, WARN, ERROR).
  "logLevel": "INFO",

  // === Networking Configuration ===
  // Allow the API to talk to remote services or other mods.
  "enableNetworking": true,
  // How long to wait (in ms) before a network request is considered dead.
  "networkTimeoutMs": 30000,

  // === GPU / OpenCL ===
  // Let Quantified push compatible workloads onto the GPU whenever possible.
  "enableGpuAcceleration": true,
  // Always route compute through OpenCL even when the CPU would normally be chosen.
  "openclForced": false,
  // Emit detailed OpenCL/GPU traces to help troubleshoot rendering or compute issues.
  "gpuDebugLogging": false,
  // Select which OpenCL device to use. Use auto to let Quantified pick the fastest GPU.
  "openclDeviceId": "auto",

  // === Parallel Execution ===
  // Upper bound for threads dedicated to the parallel compute pool.
  "parallelMaxThreads": 32,
  // Maximum number of queued parallel slices across all mods.
  "parallelQueueLimit": 4096,
  // Per-mod ceiling for simultaneously running slices.
  "parallelMaxSlicesPerMod": 4096,
  // Default failure policy for parallel batches (FAIL_FAST or BEST_EFFORT).
  "parallelFailurePolicy": "FAIL_FAST",

  // === Task Processing ===
  // Maximum number of queued tasks before new ones are rejected.
  "taskQueueSize": 1000,
  // Upper limit (in ms) for how long a single task may run.
  "taskTimeoutMs": 60000,

  // === Developer Features ===
  // Unlock developer-only UI elements and tooling.
  "developerMode": true,
  // Record execution timeline samples so you can scrub through performance history.
  "developerTimeline": true,
  // Keep telemetry frames so you can replay them later for diagnostics.
  "developerReplay": true,
  // Expose the stress test harness that hammers the scheduler.
  "developerStressTest": false,
  // Highlight verbose or busy mods directly in diagnostics.
  "developerModSpotlight": true,

  // === Developer Dashboard ===
  // Serve the browser-based dashboard for realtime control.
  "developerDashboard": false,
  // TCP port that the dashboard server binds to.
  "developerDashboardPort": 8765,
  // Interface/IP address the dashboard listens on (127.0.0.1 keeps it local).
  "developerDashboardHost": "127.0.0.1",
  // Serve the dashboard over HTTPS using your supplied keystore.
  "developerDashboardHttps": false,
  // Require credentials before anyone can access the dashboard.
  "developerDashboardAuth": false,
  // Username used to authenticate when dashboard login is enabled.
  "developerDashboardUsername": "",
  // Password paired with the username above.
  "developerDashboardPassword": "",
  // Path to the JKS/PKCS12 keystore used to enable HTTPS.
  "developerDashboardKeystorePath": "",
  // Password required to unlock the HTTPS keystore.
  "developerDashboardKeystorePassword": "",
  // Idle minutes before an authenticated dashboard session expires.
  "dashboardSessionTimeoutMinutes": 30,

  // === Stress Testing ===
  // Preset used whenever the stress tester spins up.
  "developerStressProfile": "balanced",
  // How long each CPU stress pass should run (milliseconds).
  "stressTestCpuChunkMs": 50,

  // === Monitoring & Metrics ===
  // Track runtime metrics so you can review history later.
  "enableMetrics": true,
  // Seconds between automatic metric samples.
  "metricsIntervalSeconds": 30,
  // Write collected metrics to JSON files on disk.
  "exportMetricsToFile": false,
  // Where exported metric files should be saved.
  "metricsExportPath": "config/QuantifiedAPI/metrics/",
  // How many hours of metrics the game should remember.
  "maxMetricsHistoryHours": 24,

  // === Security & Safety ===
  // Run extra validation to avoid unsafe or malicious workloads.
  "enableSecurityChecks": true,
  // Double-check each task payload before it runs.
  "validateTaskInputs": true,
  // Wrap risky system or process calls in a safer sandbox.
  "sandboxExternalCalls": true,

  // === Fixes ===
  // Log JVM garbage-collection hints to help with tuning.
  "enableGcHints": true,

  // === Debug Settings ===
  // Enable verbose debug logging globally.
  "debug": false,
  // Dump timing breakdowns for core operations.
  "debugShowTimings": false,
  // Log thread creation/destruction details.
  "debugShowThreading": false,
  // Mirror debug output to disk.
  "debugSaveToFile": false,
  // Path to the debug log file.
  "debugLogFile": "config/QuantifiedAPI/debug.log",
  // Max size (in MB) before the debug log rolls.
  "debugMaxLogSizeMb": 10,

  // === Experimental Features ===
  // Unlock bleeding-edge features that may change or break.
  "enableExperimentalFeatures": false,

  "_experimental": "Some features are experimental. Use with caution!"
}
