#Bath related properties [bath] #If enabled, when interacting with this block it will dispense free water into #it's fluid tank, assuming the tank is empty or contains water but has not reached it's #capacity. dispenseWater = true #The storage capacity of the fluid tank contained in this block. If you're using Forge, #1000 units represents the capacity of a bucket, while it's 81000 on Fabric. So if you #want 3 buckets worth of storage, it will be 3000 (Forge) or 243000 (Fabric) fluidCapacity = 10000 #Toilet related properties [toilet] #The storage capacity of the fluid tank contained in this block. If you're using Forge, #1000 units represents the capacity of a bucket, while it's 81000 on Fabric. So if you #want 3 buckets worth of storage, it will be 3000 (Forge) or 243000 (Fabric) fluidCapacity = 1000 #If enabled, when interacting with this block it will dispense free water into #it's fluid tank, assuming the tank is empty or contains water but has not reached it's #capacity. dispenseWater = true #Recycle Bin related properties [recycleBin] #The maximum amount of experience levels that the recycling bin can hold. Recycling stops once it reaches that level. maximumExperienceLevels = 5 #The amount of time in ticks that it takes to perform one cycle of recycling processingTime = 10 #The amount of experience to add when recycling an item. experiencePerItem = 0.05 #Kitchen Sink related properties [kitchenSink] #If enabled, when interacting with this block it will dispense free water into #it's fluid tank, assuming the tank is empty or contains water but has not reached it's #capacity. dispenseWater = true #The storage capacity of the fluid tank contained in this block. If you're using Forge, #1000 units represents the capacity of a bucket, while it's 81000 on Fabric. So if you #want 3 buckets worth of storage, it will be 3000 (Forge) or 243000 (Fabric) fluidCapacity = 3000 #Basin related properties [basin] #If enabled, when interacting with this block it will dispense free water into #it's fluid tank, assuming the tank is empty or contains water but has not reached it's #capacity. dispenseWater = true #The storage capacity of the fluid tank contained in this block. If you're using Forge, #1000 units represents the capacity of a bucket, while it's 81000 on Fabric. So if you #want 3 buckets worth of storage, it will be 3000 (Forge) or 243000 (Fabric) fluidCapacity = 1000 #Electricity related properties [electricity] #The amount of power that is generated by the electricity generator per fuel tick. #For example, coal has 1600 ticks of fuel, and at a ratio of 4, it would produce #6400 units of power. The default value of 8 means that the electricity generator #would consume almost 2 coal per in-game day. fuelToPowerRatio = 16 #The maximum amount of links that can be connected to a single electricity node. maximumLinksPerElectricityNode = 6 #The maximum amount of links that can be connected to an Electricity Generator. maximumLinksPerElectricityGenerator = 12 #The maximum amount of nodes in a network that can be powered by an electricity #source, like the electricity generator. maximumNodesInNetwork = 64 #The maximum area radius determines the size of the area which electricity nodes must #be inside of to be powered by a source node (like the Electricity Generator). The #radius is represented as blocks. The center of the area is the source node providing #the power, and area radius expands in each cardinal direction, including up and down. #For example, if we have an area radius of 16 blocks, a source node can provide power #to other electricity nodes from (x-16,y-16,z-16) to (x+16,y+16,z+16) with x,y,z being #the block position of the source. Electricity nodes still must be connected with #links to be powered, this config value just determines the acceptable area. powerableAreaRadius = 80 #Mailing related properties [mailing] #Prevents items contained in this list from being sent through a Post Box. #An example of how the list is defined: #bannedItems = [ # "minecraft:water_bucket", # "minecraft:diamond", # "refurbished_furniture:mailbox" # ... #] #^ Note: This is just an example. Write your list below. bannedItems = [] #The maximum amount of items that can be queued for delivery to a mailbox. Items become #queued when the receiving mailbox's inventory is full. This is to prevent infinite storage. deliveryQueueSize = 32 #The amount of inventory rows in a mailbox. If you change this value from a larger to #a smaller value, items contained in the removed rows will be deleted. Use caution #when changing this value to avoid inconvenience and backup your saves. mailboxInventoryRows = 1 #If enabled, this will ban items with an inventory (like a Shulker Box) being sent through #a Post Box. This prevents players from creating massive NBT on a single item, which can #cause issues for your server/world save. banSendingItemsWithInventories = true #The maximum amount of mailboxes a player is allowed to register/own. maxMailboxesPerPlayer = 16 #Trampoline related properties [trampoline] #The maximum height that can be achieved from bouncing on the trampoline. The maximum #height is affected the shape of the trampoline, the center trampoline in a 3x3 will #be able to reach the maximum bounce height, while a single trampoline will only reach #half. maxBounceHeight = 8.0