{"id":"2cdc9a6d-b02e-4b77-8e3a-57b5820fe47e","recipient":"4bbd4556-792e-4db6-8ad7-be4613c49ea1","sender":"4bbd4556-792e-4db6-8ad7-be4613c49ea1/task-122","priority":"MESSAGE_PRIORITY_HIGH","timestamp":"2026-07-23T18:11:55.299006600Z","renderDetails":{"messageTitle":"Search for ImGui ViewportsEnable / ConfigFlags finished"},"content":"Task id \"4bbd4556-792e-4db6-8ad7-be4613c49ea1/task-122\" finished with result:\n\n\t\t\t\tThe command completed successfully.\n\t\t\t\tOutput:\n\t\t\t\t<truncated 500 lines>\nnable flag. Enable full Tabbing + directional arrows + Space/Enter to activate. Note: some features such as basic Tabbi\r\nng and CtrL+Tab are enabled by regardless of this flag (and may be disabled via other means, see #4828, #9218).\r\nucuncu_taraf\\imgui\\imgui.h:1783:    ImGuiConfigFlags_NavEnableGamepad       = 1 << 1,   // Master gamepad navigation en\r\nable flag. Backend also needs to set ImGuiBackendFlags_HasGamepad.\r\nucuncu_taraf\\imgui\\imgui.h:1784:    ImGuiConfigFlags_NoMouse                = 1 << 4,   // Instruct dear imgui to disab\r\nle mouse inputs and interactions.\r\nucuncu_taraf\\imgui\\imgui.h:1785:    ImGuiConfigFlags_NoMouseCursorChange    = 1 << 5,   // Instruct backend to not alte\r\nr mouse cursor shape and visibility. Use if the backend cursor changes are interfering with yours and you don't want to\r\n use SetMouseCursor() to change mouse cursor. You may want to honor requests from imgui by reading GetMouseCursor() you\r\nrself instead.\r\nucuncu_taraf\\imgui\\imgui.h:1786:    ImGuiConfigFlags_NoKeyboard             = 1 << 6,   // Instruct dear imgui to disab\r\nle keyboard inputs and interactions. This is done by ignoring keyboard events and clearing existing states.\r\nucuncu_taraf\\imgui\\imgui.h:1789:    ImGuiConfigFlags_DockingEnable          = 1 << 7,   // Docking enable flags.\r\nucuncu_taraf\\imgui\\imgui.h:1793:    ImGuiConfigFlags_ViewportsEnable        = 1 << 10,  // Viewport enable flags (requi\r\nre both ImGuiBackendFlags_PlatformHasViewports + ImGuiBackendFlags_RendererHasViewports set by the respective backends)\r\nucuncu_taraf\\imgui\\imgui.h:1796:    ImGuiConfigFlags_IsSRGB                 = 1 << 20,  // Application is SRGB-aware.\r\nucuncu_taraf\\imgui\\imgui.h:1797:    ImGuiConfigFlags_IsTouchScreen          = 1 << 21,  // Application is using a touch\r\n screen instead of a mouse.\r\nucuncu_taraf\\imgui\\imgui.h:1799:    ImGuiConfigFlags_NavEnableSetMousePos   = 1 << 2,   // [moved/renamed in 1.91.4] ->\r\n use bool io.ConfigNavMoveSetMousePos\r\nucuncu_taraf\\imgui\\imgui.h:1800:    ImGuiConfigFlags_NavNoCaptureKeyboard   = 1 << 3,   // [moved/renamed in 1.91.4] ->\r\n use bool io.ConfigNavCaptureKeyboard\r\nucuncu_taraf\\imgui\\imgui.h:1801:    ImGuiConfigFlags_DpiEnableScaleFonts    = 1 << 14,  // [moved/renamed in 1.92.0] ->\r\n use bool io.ConfigDpiScaleFonts\r\nucuncu_taraf\\imgui\\imgui.h:1802:    ImGuiConfigFlags_DpiEnableScaleViewports= 1 << 15,  // [moved/renamed in 1.92.0] ->\r\n use bool io.ConfigDpiScaleViewports\r\nucuncu_taraf\\imgui\\imgui.h:2503:    ImGuiConfigFlags   ConfigFlags;             // = 0              // See ImGuiConfigF\r\nlags_ enum. Set by user/application. Keyboard/Gamepad navigation options, etc.\r\nucuncu_taraf\\imgui\\imgui.h:2527:    // Docking options (when ImGuiConfigFlags_DockingEnable is set)\r\nucuncu_taraf\\imgui\\imgui.h:2534:    // Viewport options (when ImGuiConfigFlags_ViewportsEnable is set)\r\nucuncu_taraf\\imgui\\imgui.h:4114:    ImGuiViewportFlags_NoDecoration             = 1 << 3,   // Platform Window: Disable\r\n platform decorations: title bar, borders, etc. (generally set all windows, but if ImGuiConfigFlags_ViewportsDecoration\r\n is set we only set this on popups/tooltips)\r\nucuncu_taraf\\imgui\\imgui.h:4115:    ImGuiViewportFlags_NoTaskBarIcon            = 1 << 4,   // Platform Window: Disable\r\n platform task bar icon (generally set on popups/tooltips, or all windows if ImGuiConfigFlags_ViewportsNoTaskBarIcon is\r\n set)\r\nucuncu_taraf\\imgui\\imgui.h:4194:// - Application:  Enable feature with 'io.ConfigFlags |= ImGuiConfigFlags_ViewportsEna\r\nble'.\r\nucuncu_taraf\\imgui\\imgui.h:4203:// - Application:  Enable feature with 'io.ConfigFlags |= ImGuiConfigFlags_ViewportsEna\r\nble'.\r\nucuncu_taraf\\imgui\\imgui_demo.cpp:294:    ImGui::Text(\"Set io.ConfigFlags |= ImGuiConfigFlags_DockingEnable in your cod\r\ne, or \");\r\nucuncu_taraf\\imgui\\imgui_demo.cpp:297:        io.ConfigFlags |= ImGuiConfigFlags_DockingEnable;\r\nucuncu_taraf\\imgui\\imgui_demo.cpp:478:        ImGui::BulletText(\"Set 'io.ConfigFlags |= NavEnableKeyboard' for keyboard\r\n controls.\");\r\nucuncu_taraf\\imgui\\imgui_demo.cpp:479:        ImGui::BulletText(\"Set 'io.ConfigFlags |= NavEnableGamepad' for gamepad c\r\nontrols.\");\r\nucuncu_taraf\\imgui\\imgui_demo.cpp:493:            ImGui::CheckboxFlags(\"io.ConfigFlags: NavEnableKeyboard\",    &io.Conf\r\nigFlags, ImGuiConfigFlags_NavEnableKeyboard);\r\nucuncu_taraf\\imgui\\imgui_demo.cpp:495:            ImGui::CheckboxFlags(\"io.ConfigFlags: NavEnableGamepad\",     &io.Conf\r\nigFlags, ImGuiConfigFlags_NavEnableGamepad);\r\nucuncu_taraf\\imgui\\imgui_demo.cpp:497:            ImGui::CheckboxFlags(\"io.ConfigFlags: NoMouse\",              &io.Conf\r\nigFlags, ImGuiConfigFlags_NoMouse);\r\nucuncu_taraf\\imgui\\imgui_demo.cpp:501:            if (io.ConfigFlags & ImGuiConfigFlags_NoMouse)\r\nucuncu_taraf\\imgui\\imgui_demo.cpp:509:                if (ImGui::IsKeyPressed(ImGuiKey_Space) || (io.ConfigFlags & ImGu\r\niConfigFlags_NoKeyboard))\r\nucuncu_taraf\\imgui\\imgui_demo.cpp:510:                    io.ConfigFlags &= ~ImGuiConfigFlags_NoMouse;\r\nucuncu_taraf\\imgui\\imgui_demo.cpp:513:            ImGui::CheckboxFlags(\"io.ConfigFlags: NoMouseCursorChange\",  &io.Conf\r\nigFlags, ImGuiConfigFlags_NoMouseCursorChange);\r\nucuncu_taraf\\imgui\\imgui_demo.cpp:515:            ImGui::CheckboxFlags(\"io.ConfigFlags: NoKeyboard\", &io.ConfigFlags, I\r\nmGuiConfigFlags_NoKeyboard);\r\nucuncu_taraf\\imgui\\imgui_demo.cpp:538:            ImGui::CheckboxFlags(\"io.ConfigFlags: DockingEnable\", &io.ConfigFlags\r\n, ImGuiConfigFlags_DockingEnable);\r\nucuncu_taraf\\imgui\\imgui_demo.cpp:544:            if (io.ConfigFlags & ImGuiConfigFlags_DockingEnable)\r\nucuncu_taraf\\imgui\\imgui_demo.cpp:561:            ImGui::CheckboxFlags(\"io.ConfigFlags: ViewportsEnable\", &io.ConfigFla\r\ngs, ImGuiConfigFlags_ViewportsEnable);\r\nucuncu_taraf\\imgui\\imgui_demo.cpp:563:            if (io.ConfigFlags & ImGuiConfigFlags_ViewportsEnable)\r\nucuncu_taraf\\imgui\\imgui_demo.cpp:8470:        ImGui::Text(\"io.ConfigFlags: 0x%08X\", io.ConfigFlags);\r\nucuncu_taraf\\imgui\\imgui_demo.cpp:8471:        if (io.ConfigFlags & ImGuiConfigFlags_NavEnableKeyboard)        ImGui::T\r\next(\" NavEnableKeyboard\");\r\nucuncu_taraf\\imgui\\imgui_demo.cpp:8472:        if (io.ConfigFlags & ImGuiConfigFlags_NavEnableGamepad)         ImGui::T\r\next(\" NavEnableGamepad\");\r\nucuncu_taraf\\imgui\\imgui_demo.cpp:8473:        if (io.ConfigFlags & ImGuiConfigFlags_NoMouse)                  ImGui::T\r\next(\" NoMouse\");\r\nucuncu_taraf\\imgui\\imgui_demo.cpp:8474:        if (io.ConfigFlags & ImGuiConfigFlags_NoMouseCursorChange)      ImGui::T\r\next(\" NoMouseCursorChange\");\r\nucuncu_taraf\\imgui\\imgui_demo.cpp:8475:        if (io.ConfigFlags & ImGuiConfigFlags_NoKeyboard)               ImGui::T\r\next(\" NoKeyboard\");\r\nucuncu_taraf\\imgui\\imgui_demo.cpp:8476:        if (io.ConfigFlags & ImGuiConfigFlags_DockingEnable)            ImGui::T\r\next(\" DockingEnable\");\r\nucuncu_taraf\\imgui\\imgui_demo.cpp:8477:        if (io.ConfigFlags & ImGuiConfigFlags_ViewportsEnable)          ImGui::T\r\next(\" ViewportsEnable\");\r\nucuncu_taraf\\imgui\\imgui_demo.cpp:10700:    if ((ImGui::GetIO().ConfigFlags & ImGuiConfigFlags_DockingEnable) == 0)\r\nucuncu_taraf\\imgui\\imgui_demo.cpp:11003:        if (ImGui::GetIO().ConfigFlags & ImGuiConfigFlags_DockingEnable)\r\nucuncu_taraf\\imgui\\imgui_internal.h:2454:    ImGuiConfigFlags        ConfigFlagsCurrFrame;               // = g.IO.Conf\r\nigFlags at the time of NewFrame()\r\nucuncu_taraf\\imgui\\imgui_internal.h:2455:    ImGuiConfigFlags        ConfigFlagsLastFrame;\r\nucuncu_taraf\\imgui\\imgui_internal.h:2643:    // - Tabbing (Tab, Shift+Tab) and Windowing (Ctrl+Tab, Ctrl+Shift+Tab) are\r\n enabled REGARDLESS of ImGuiConfigFlags_NavEnableKeyboard being set.\r\nucuncu_taraf\\imgui\\imgui_widgets.cpp:5137:        const bool nav_gamepad_active = (io.ConfigFlags & ImGuiConfigFlags_Na\r\nvEnableGamepad) != 0 && (io.BackendFlags & ImGuiBackendFlags_HasGamepad) != 0;\r\nucuncu_taraf\\imgui\\imgui_widgets.cpp:9287:    SetNextWindowViewport(viewport->ID); // Enforce viewport so we don't crea\r\nte our own viewport when ImGuiConfigFlags_ViewportsNoMerge is set.\r\nuygulama\\fikocad\\belge_penceresi.cpp:566:// MDI'den vazge�ildi). Panel d�ar�-ta�ma ImGui multi-viewport ile (Viewport\r\nsEnable).\r\n\r\n\r\n\n\nLog: file:///C:/Users/FikoYT/.gemini/antigravity/brain/4bbd4556-792e-4db6-8ad7-be4613c49ea1/.system_generated/tasks/task-122.log","sourceMetadata":{"tool":{"conversationId":"4bbd4556-792e-4db6-8ad7-be4613c49ea1","stepIndex":122,"toolCall":{"id":"upycSl5h","name":"run_command","argumentsJson":"{\"CommandLine\":\"powershell -Command \\\"Get-ChildItem -Recurse -Include *.cpp,*.h,*.hpp | Select-String -Pattern 'ViewportsEnable|DockingEnable|ConfigFlags'\\\"\",\"Cwd\":\"d:\\\\__sistem__\\\\Masaustu\\\\FikoYT.Yeni.Cag\\\\fikatia-local\",\"WaitMsBeforeAsync\":5000,\"toolAction\":\"Searching for ImGui ConfigFlags\",\"toolSummary\":\"Search for ImGui ViewportsEnable / ConfigFlags\"}","thinkingSignature":"Et8CCtwCARFNMg9nbn35L5E8qmbfxtrUR103euQ3kHVaeVLRxLzOrg5mkbaO1z9ps4yuRbrEVJ7S1GI8ZpsitgeckFvRKpFOl6NZCIrrPqecxNrV6PCTySpAsgfLYLnxG8reT1Y44fAgDYrY1j9JhgOSUySlfuaEMVeg3dP3ICEWaqhOrb6T9XsJxcrhRV2p+FlqEYFf1VvGbBufjC0K9GVE3lPVs5tu508GpLIlbsrJm43rAQrdPXKab7nWMT/aoF7wV4+lczro0m8LpN4gOm41PbtXZUGHdMzzmUex3LumUXWnvD/2BOdBs0Bskni6HCbwUE7BUQzQDh9uOfXKJqHsv3zzUxU7e+Y47MOIK11xEFoqosvlT0WZC1cMn0jy2Fwona9vLhf47BQ06EF38R2iqPJSTBA+eHcbFYJ9mUhAVjelqX3AW7Br4KnL47QeNqiOpXQfmU7wK+kwxw2fBU+O","originalName":"run_command"}}}}