€ƒlabelavatar
labelStylesideshapeclipBehavior	focusNode	autofocuscolorbackgroundColorpaddingvisualDensitylabelPaddingmaterialTapTargetSize	elevationshadowColorsurfaceTintColor	iconThemeavatarBoxConstraintschipAnimationStyle
deleteIcon	onDeleteddeleteIconColordeleteButtonTooltipMessagedeleteIconBoxConstraintsshowCheckmarkcheckmarkColorselected
onSelectedpressElevationselectedColorselectedShadowColortooltipavatarBorder	isEnableddisabledColor	onPressedenableAnimationselectAnimationavatarDrawerAnimationdeleteDrawerAnimationbuilddefaultProperties
tapEnabledcreateStatepressedAnimationDurationselectControlleravatarDrawerControllerdeleteDrawerControllerenableControllercheckmarkAnimationselectionFadehasDeleteButton	hasAvatarcanTap
_isTapping	isTapping	initStatedispose_handleTapDown_handleTapCancel
_handleTap	_getShaperesolveColor_getBackgroundColordidUpdateWidget_wrapWithTooltip_buildDeleteIconresolveconstraintscreateRenderObjectupdateRenderObjecthitTestthemevalueslotschildForSlot
brightness
showAvatar
canTapBody==hashCode_deleteButtonRect
_pressRect_themetextDirection_textDirection_avatarBoxConstraints_deleteIconBoxConstraintschildrenisDrawingCheckmarkdeleteIconShowing_boxRect_boxParentDatacomputeMinIntrinsicWidthcomputeMaxIntrinsicWidthcomputeMinIntrinsicHeightcomputeMaxIntrinsicHeightcomputeDistanceToActualBaseline_labelConstraintsFrom_layoutAvatar_layoutDeleteIconcomputeDryLayoutcomputeDryBaseline_computeSizesperformLayoutselectionScrimTween_disabledColor_paintCheck_paintSelectionOverlay_avatarOpacityLayerHandler_paintAvatar_labelOpacityLayerHandler_deleteIconOpacityLayerHandler_paintChildattachdetachpaint_debugShowTapTargetOutlines
debugPainthitTestSelfsizeoverallcontentlabelConstraintsdensityAdjustmentparentFactorycreatecontext_colors
_textTheme!_kChipHeight_kCheckmarkAlpha_kDisabledAlpha_kCheckmarkStrokeWidth_kSelectDuration_kCheckmarkDuration_kCheckmarkReverseDuration_kDrawerDuration_kReverseDrawerDuration_kDisableDuration_kSelectScrimColor_kDefaultDeleteIconChipAttributesDeletableChipAttributesCheckmarkableChipAttributesSelectableChipAttributesDisabledChipAttributesTappableChipAttributesChipAnimationStyleChipRawChip_RawChipState_IndividualOverrides"_ChipRedirectingHitDetectionWidget"_RenderChipRedirectingHitDetection_ChipRenderWidget	_ChipSlot_ChipRenderTheme_RenderChip
_ChipSizes_UnconstrainedInkSplashFactory_hitIsOnDeleteIcon_ChipDefaultsM3�qclampDoubledoubleintDurationmillisecondsColorIconIconscancel	InputChip
ChoiceChip
FilterChip
ActionChipTextWidgetCircleAvatar	ThemeDatauseMaterial3	TextTheme
labelLarge	bodyLargeDefaultTextStyle	TextStylecolorMaterialStatePropertyresolveMaterialStatedisabledselectedhoveredfocusedpressedChipThemeData
BorderSideColorSchemeoutline	onSurfacenoneMaterialStateBorderSideOutlinedBorderRoundedRectangleBorderStadiumBorderMaterialStateOutlinedBorderClip	FocusNodeboolEdgeInsetsGeometryvisualDensityThemeVisualDensitymaterialTapTargetSizeMaterialTapTargetSizeColorstransparentIconThemeDataprimaryBoxConstraintsenableAnimationselectAnimationavatarDrawerAnimationdeleteDrawerAnimation	IconTheme	iconThemeclearVoidCallback	onDeletedMaterialLocalizationsdeleteButtonTooltipStringStatefulWidgetStatesetState	onPressedValueChangedblackCircleBorderShapeBorder
onSelectedblack38AnimationStyleMaterial
MediaQueryDirectionalityMaterialAppScaffoldWrapStatelessWidgetoverrideBuildContextdebugCheckHasMaterialavatarlabel
labelStylelabelPadding
deleteIcondeleteIconColordeleteButtonTooltipMessage
tapEnabledsideshapeclipBehavior	focusNode	autofocusbackgroundColorpadding	elevationshadowColorsurfaceTintColoravatarBoxConstraintsdeleteIconBoxConstraintschipAnimationStylefromDefaultsMaterialStateMixinTickerProviderStateMixinAnimationControllerCurvedAnimationwidget	isEnabledvoid	initStatesetMaterialStatedurationreverseDurationvaluevsyncparentcurveCurvesfastOutSlowIninMillisecondsIntervalreverseCurvedisposeTapDownDetailscall	resolveAsmaterialStatescopyWithselectedColordisabledColordefaultColor
ColorTweenbeginendevaluate	chipThemedidUpdateWidgetforwardreversechildenabledtooltipTooltipmessagesize	Semantics	containerbuttonofInkWellradiusverticalsplashFactorycustomBorderonTapdatadebugCheckHasMediaQuerydebugCheckHasDirectionality"debugCheckHasMaterialLocalizations	ChipTheme
Brightness
brightnessdefaultPropertiessecondaryColordark
tealAccentprimaryColor	textThemeTextDirectionmaybeOfpressElevationselectedShadowColorcheckmarkColorshowCheckmarkmergefontSizetextScalerOfscale
EdgeInsetslerp	symmetric
horizontalanimationDurationonFocusChangeupdateMaterialStatecanRequestFocus	onTapDownonTapCancelonHoverAnimatedBuilder	animation
ListenablebuilderInk
decorationShapeDecorationthemeoverflowTextOverflowfade	textAlign	TextAlignstartmaxLinessoftWrapstyleAnimatedSwitcherswitchInCurve
showAvatar
canTapBodycheckmarkAnimationavatarBorderOffsetbaseSizeAdjustmentpaddedminWidthkMinInteractiveDimensiondx	minHeightdy
shrinkWrapconstraintsCenterwidthFactorheightFactorSetcontains
buttonRect	RenderBoxhitTestSingleChildRenderObjectWidgetRenderObjectadditionalConstraintsRenderConstrainedBoxBoxHitTestResultpositionheightaddWithRawTransform	transformMatrixUtilsforceToPoint#SlottedMultiChildRenderObjectWidget	AnimationIterablevaluestextDirection!SlottedContainerRenderObjectMixin	immutableObject	identicalruntimeTypehashRectchildForSlotmarkNeedsLayoutisDismissedoffsetBoxParentData
parentDatagetMinIntrinsicWidthgetMaxIntrinsicWidthmaxgetMinIntrinsicHeightTextBaselineBaselineOffsetgetDistanceToActualBaselineSizemaxWidth	maxHeightisFinitewidthChildLayouterChildLayoutHelperlayoutChildtightFortapPositionchipSizedeleteButtonSizecenterzerodryLayoutChildgetDryBaselinelabelConstraintscontentdensityAdjustmenttoploosengetDryLayoutinflateSize	constrainoverallrtlltrfromLTWHrightlefttopLeftconstrainHeightconstrainWidthisCompletedwhitelight	withAlphaCanvasstatusAnimationStatusPaintPaintingStylestrokestrokeWidthPathmoveTolineTodrawPathPaintingContextshift	blendMode	BlendModesrcATopgetOuterPathcanvasLayerHandleOpacityLayer
paintChildlayeralphaneedsCompositingpushOpacityoldLayer	saveLayerinflaterestoreisDeleteIconPipelineOwnerattachaddListenermarkNeedsPaintremoveListenerdetachdrawRectInteractiveInkFeatureFactoryInteractiveInkFeatureMaterialInkControllerRectCallbackBorderRadiuscreate
controllerreferenceBoxrectCallbackborderRadius	onRemoveddeflateSizeminallRadiuscircularcolorSchemeonSurfaceVariantwithOpacityStatelessWidgetChipAttributesDeletableChipAttributesStatefulWidgetSelectableChipAttributesCheckmarkableChipAttributesDisabledChipAttributesTappableChipAttributesStateMaterialStateMixinTickerProviderStateMixinMaterialStatePropertySingleChildRenderObjectWidgetRenderConstrainedBox#SlottedMultiChildRenderObjectWidget	RenderBox!SlottedContainerRenderObjectMixinInteractiveInkFeatureFactoryChipThemeDataHKœ¼1iJ€r5M    €ª   €¼€¿math€¿	dart:math€ñ�clampDouble €É   package:flutter/foundation.dart  �   package:flutter/rendering.dart  �/   package:flutter/widgets.dart  �Y   chip_theme.dart  �t   color_scheme.dart  �‘   colors.dart  �¨   constants.dart  �Â   
debug.dart  �Ø   
icons.dart  �î   ink_decoration.dart  ‚   ink_well.dart  ‚&   material.dart  ‚?   material_localizations.dart  ‚f   material_state.dart  ‚…   material_state_mixin.dart  ‚ª   text_theme.dart  ‚Å   
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///
/// Chips are compact elements that represent an attribute, text, entity, or
/// action.
///
/// The defaults mentioned in the documentation for each attribute are what
/// the implementing classes typically use for defaults (but this class doesn't
/// provide or enforce them).
///
/// See also:
///
///  * [Chip], a chip that displays information and can be deleted.
///  * [InputChip], a chip that represents a complex piece of information, such
///    as an entity (person, place, or thing) or conversational text, in a
///    compact form.
///  * [ChoiceChip], allows a single selection from a set of options. Choice
///    chips contain related descriptive text or categories.
///  * [FilterChip], uses tags or descriptive words as a way to filter content.
///  * [ActionChip], represents an action related to primary content.
///  * <https://material.io/design/components/chips.html>   ‰ÝbŠ9Š9G/// The primary content of the chip.
///
/// Typically a [Text] widget.   ŠEzŠ¸Š¸]/// A widget to display prior to the chip's label.
///
/// Typically a [CircleAvatar] widget.   ŠÅ‚®�h�h‚]/// The style to be applied to the chip's label.
///
/// If this is null and [ThemeData.useMaterial3] is true, then
/// [TextTheme.labelLarge] is used. Otherwise, [TextTheme.bodyLarge]
/// is used.
/// This only has an effect on widgets that respect the [DefaultTextStyle],
/// such as [Text].
///
/// If [TextStyle.color] is a [MaterialStateProperty<Color>], [MaterialStateProperty.resolve]
/// is used for the following [MaterialState]s:
///
///  * [MaterialState.disabled].
///  * [MaterialState.selected].
///  * [MaterialState.hovered].
///  * [MaterialState.focused].
///  * [MaterialState.pressed].   �yƒÒ‘F‘Fƒ€/// The color and weight of the chip's outline.
///
/// Defaults to the border side in the ambient [ChipThemeData]. If the theme
/// border side resolves to null and [ThemeData.useMaterial3] is true, then
/// [BorderSide] with a [ColorScheme.outline] color is used when the chip is
/// enabled, and [BorderSide] with a [ColorScheme.onSurface] color with an
/// opacity of 0.12 is used when the chip is disabled. Otherwise, it defaults
/// to null.
///
/// This value is combined with [shape] to create a shape decorated with an
/// outline. To omit the outline entirely, pass [BorderSide.none] to [side].
///
/// If it is a [MaterialStateBorderSide], [MaterialStateProperty.resolve] is
/// used for the following [MaterialState]s:
///
///  * [MaterialState.disabled].
///  * [MaterialState.selected].
///  * [MaterialState.hovered].
///  * [MaterialState.focused].
///  * [MaterialState.pressed].   ‘Qƒ³”þ”þƒ\/// The [OutlinedBorder] to draw around the chip.
///
/// Defaults to the shape in the ambient [ChipThemeData]. If the theme
/// shape resolves to null and [ThemeData.useMaterial3] is true, then
/// [RoundedRectangleBorder] with a circular border radius of 8.0 is used.
/// Otherwise, [StadiumBorder] is used.
///
/// This shape is combined with [side] to create a shape decorated with an
/// outline. If [side] is not null or side of [shape] is [BorderSide.none],
/// side of [shape] is ignored. To omit the outline entirely,
/// pass [BorderSide.none] to [side].
///
/// If it is a [MaterialStateOutlinedBorder], [MaterialStateProperty.resolve]
/// is used for the following [MaterialState]s:
///
///  * [MaterialState.disabled].
///  * [MaterialState.selected].
///  * [MaterialState.hovered].
///  * [MaterialState.focused].
///  * [MaterialState.pressed].   •
t•q•qT/// {@macro flutter.material.Material.clipBehavior}
///
/// Defaults to [Clip.none].   •„I•Ã•Ã,/// {@macro flutter.widgets.Focus.focusNode}   •ÓC––,/// {@macro flutter.widgets.Focus.autofocus}   –� ——€Á/// The color that fills the chip, in all [MaterialState]s.
///
/// Defaults to null.
///
/// Resolves in the following states:
///  * [MaterialState.selected].
///  * [MaterialState.disabled].   —"€‹—�—�f/// Color to be used for the unselected, enabled chip's background.
///
/// The default is light grey.   —³�B˜í˜í�/// The padding between the contents of the chip and the outside [shape].
///
/// If this is null and [ThemeData.useMaterial3] is true, then
/// a padding of 8.0 logical pixels on all sides is used. Otherwise,
/// it defaults to a padding of 4.0 logical pixels on all sides.   ˜û�mšZšZ�-/// Defines how compact the chip's layout will be.
///
/// Chips are unaffected by horizontal density changes.
///
/// {@macro flutter.material.themedata.visualDensity}
///
/// See also:
///
///  * [ThemeData.visualDensity], which specifies the [visualDensity] for all
///    widgets within a [Theme].   šn€Ô›5›5€¢/// The padding around the [label] widget.
///
/// By default, this is 4 logical pixels at the beginning and the end of the
/// label, and zero on top and bottom.   ›H�œKœK€Ò/// Configures the minimum size of the tap target.
///
/// Defaults to [ThemeData.materialTapTargetSize].
///
/// See also:
///
///  * [MaterialTapTargetSize], for a description of how this affects tap targets.   œg€Û�8�8€µ/// Elevation to be applied on the chip relative to its parent.
///
/// This controls the size of the shadow below the chip.
///
/// Defaults to 0. The value is always non-negative.   �H€óž/ž/€Ï/// Color of the chip's shadow when the elevation is greater than 0.
///
/// If this is null and [ThemeData.useMaterial3] is true, then
/// [Colors.transparent] color is used. Otherwise, it defaults to null.   žA‚ D D�Ü/// Color of the chip's surface tint overlay when its elevation is
/// greater than 0.
///
/// This is not recommended for use. [Material 3 spec](https://m3.material.io/styles/color/the-color-system/color-roles)
/// introduced a set of tone-based surfaces and surface containers in its [ColorScheme],
/// which provide more flexibility. The intention is to eventually remove surface tint color from
/// the framework.
///
/// If this is null, defaults to [Colors.transparent].    [�¦¡÷¡÷�s/// Theme used for all icons in the chip.
///
/// If this is null and [ThemeData.useMaterial3] is true, then [IconThemeData]
/// with a [ColorScheme.primary] color and a size of 18.0 is used when
/// the chip is enabled, and [IconThemeData] with a [ColorScheme.onSurface]
/// color and a size of 18.0 is used when the chip is disabled. Otherwise,
/// it defaults to null.   ¢‚À¤²¤²‚l/// Optional size constraints for the avatar.
///
/// When unspecified, defaults to a minimum size of chip height or label height
/// (whichever is greater) and a padding of 8.0 pixels on all sides.
///
/// The default constraints ensure that the avatar is accessible.
/// Specifying this parameter enables creation of avatar smaller than
/// the minimum size, but it is not recommended.
///
/// {@tool dartpad}
/// This sample shows how to use [avatarBoxConstraints] to adjust avatar size constraints
///
/// ** See code in examples/api/lib/material/chip/chip_attributes.avatar_box_constraints.0.dart **
/// {@end-tool}   ¤Í…>©ø©ø„Ê/// Used to override the default chip animations durations.
///
/// If [ChipAnimationStyle.enableAnimation] with duration or reverse duration is
/// provided, it will be used to override the chip enable and disable animation durations.
/// If it is null, then default duration will be 75ms.
///
/// If [ChipAnimationStyle.selectAnimation] with duration or reverse duration is provided,
/// it will be used to override the chip select and unselect animation durations.
/// If it is null, then default duration will be 195ms.
///
/// If [ChipAnimationStyle.avatarDrawerAnimation] with duration or reverse duration
/// is provided, it will be used to override the chip checkmark animation duration.
/// If it is null, then default duration will be 150ms.
///
/// If [ChipAnimationStyle.deleteDrawerAnimation] with duration or reverse duration
/// is provided, it will be used to override the chip delete icon animation duration.
/// If it is null, then default duration will be 150ms.
///
/// {@tool dartpad}
/// This sample showcases how to override the chip animations durations using
/// [ChipAnimationStyle].
///
/// ** See code in examples/api/lib/material/chip/chip_attributes.chip_animation_style.0.dart **
/// {@end-tool}      ªŽ¬z¬z‚A/// An interface for Material Design chips that can be deleted.
///
/// The defaults mentioned in the documentation for each attribute are what
/// the implementing classes typically use for defaults (but this class doesn't
/// provide or enforce them).
///
/// See also:
///
///  * [Chip], a chip that displays information and can be deleted.
///  * [InputChip], a chip that represents a complex piece of information, such
///    as an entity (person, place, or thing) or conversational text, in a
///    compact form.
///  * <https://material.io/design/components/chips.html>   ¬—‚Í¯Y¯Y‚Ž/// The icon displayed when [onDeleted] is set.
///
/// If [deleteIconColor] is provided, it will be used as the color of the
/// delete icon. If [deleteIconColor] is null, then the icon will use the
/// color specified in the chip [IconTheme]. If the [IconTheme] is null, then
/// the icon will use the color specified in the [ThemeData.iconTheme].
///
/// If a size is specified in the chip [IconTheme], then the delete icon will
/// use that size. Otherwise, defaults to 18 pixels.
///
/// Defaults to an [Icon] widget set to use [Icons.clear].
/// If [ThemeData.useMaterial3] is false, then defaults to an [Icon] widget
/// set to use [Icons.cancel].   ¯j‚’±ò±ò‚K/// Called when the user taps the [deleteIcon] to delete the chip.
///
/// If null, the delete button will not appear on the chip.
///
/// The chip will not automatically remove itself: this just tells the app
/// that the user tapped the delete button. In order to delete the chip, you
/// have to do something similar to the following sample:
///
/// {@tool dartpad}
/// This sample shows how to use [onDeleted] to remove an entry when the
/// delete button is tapped.
///
/// ** See code in examples/api/lib/material/chip/deletable_chip_attributes.on_deleted.0.dart **
/// {@end-tool}   ²�‘³ƒ³ƒ�Z/// Used to define the delete icon's color with an [IconTheme] that
/// contains the icon.
///
/// The default is `Color(0xde000000)`
/// (slightly transparent black) for light themes, and `Color(0xdeffffff)`
/// (slightly transparent white) for dark themes.
///
/// The delete icon appears if [DeletableChipAttributes.onDeleted] is
/// non-null.   ³™��µµ�J/// The message to be used for the chip's delete button tooltip.
///
/// If provided with an empty string, the tooltip of the delete button will be
/// disabled.
///
/// If null, the default [MaterialLocalizations.deleteButtonTooltip] will be
/// used.
///
/// If the chip is disabled, the delete button tooltip will not be shown.   µ,‚ó¸¸‚˜/// Optional size constraints for the delete icon.
///
/// When unspecified, defaults to a minimum size of chip height or label height
/// (whichever is greater) and a padding of 8.0 pixels on all sides.
///
/// The default constraints ensure that the delete icon is accessible.
/// Specifying this parameter enables creation of delete icon smaller than
/// the minimum size, but it is not recommended.
///
/// {@tool dartpad}
/// This sample shows how to use [deleteIconBoxConstraints] to adjust delete icon
/// size constraints.
///
/// ** See code in examples/api/lib/material/chip/deletable_chip_attributes.delete_icon_box_constraints.0.dart **
/// {@end-tool}      ¸&„ç»,»,‚Ý/// An interface for Material Design chips that can have check marks.
///
/// The defaults mentioned in the documentation for each attribute are what
/// the implementing classes typically use for defaults (but this class doesn't
/// provide or enforce them).
///
/// See also:
///
///  * [InputChip], a chip that represents a complex piece of information, such
///    as an entity (person, place, or thing) or conversational text, in a
///    compact form.
///  * [ChoiceChip], allows a single selection from a set of options. Choice
///    chips contain related descriptive text or categories.
///  * [FilterChip], uses tags or descriptive words as a way to filter content.
///  * <https://material.io/design/components/chips.html>   »M€œ»Û»Ûw/// Whether or not to show a check mark when
/// [SelectableChipAttributes.selected] is true.
///
/// Defaults to true.   »ï�¼û¼û€î/// [Color] of the chip's check mark when a check mark is visible.
///
/// This will override the color set by the platform's brightness setting.
///
/// If null, it will defer to a color selected by the platform's brightness
/// setting.      ½ŽÀ @À @‚Ø/// An interface for Material Design chips that can be selected.
///
/// The defaults mentioned in the documentation for each attribute are what
/// the implementing classes typically use for defaults (but this class doesn't
/// provide or enforce them).
///
/// See also:
///
///  * [InputChip], a chip that represents a complex piece of information, such
///    as an entity (person, place, or thing) or conversational text, in a
///    compact form.
///  * [ChoiceChip], allows a single selection from a set of options. Choice
///    chips contain related descriptive text or categories.
///  * [FilterChip], uses tags or descriptive words as a way to filter content.
///  * <https://material.io/design/components/chips.html>   À @0€æÀ AÀ A€Á/// Whether or not this chip is selected.
///
/// If [onSelected] is not null, this value will be used to determine if the
/// select check mark will be shown or not.
///
/// Defaults to false.   À A†À GÀ G…V/// Called when the chip should change between selected and de-selected
/// states.
///
/// When the chip is tapped, then the [onSelected] callback, if set, will be
/// applied to `!selected` (see [selected]).
///
/// The chip passes the new value to the callback but does not actually
/// change state until the parent widget rebuilds the chip with the new
/// value.
///
/// The callback provided to [onSelected] should update the state of the
/// parent [StatefulWidget] using the [State.setState] method, so that the
/// parent gets rebuilt.
///
/// The [onSelected] and [TappableChipAttributes.onPressed] callbacks must not
/// both be specified at the same time.
///
/// {@tool snippet}
///
/// A [StatefulWidget] that illustrates use of onSelected in an [InputChip].
///
/// ```dart
/// class Wood extends StatefulWidget {
///   const Wood({super.key});
///
///   @override
///   State<StatefulWidget> createState() => WoodState();
/// }
///
/// class WoodState extends State<Wood> {
///   bool _useChisel = false;
///
///   @override
///   Widget build(BuildContext context) {
///     return InputChip(
///       label: const Text('Use Chisel'),
///       selected: _useChisel,
///       onSelected: (bool newValue) {
///         setState(() {
///           _useChisel = newValue;
///         });
///       },
///     );
///   }
/// }
/// ```
/// {@end-tool}   À G)€ÿÀ HÀ H€Ñ/// Elevation to be applied on the chip relative to its parent during the
/// press motion.
///
/// This controls the size of the shadow below the chip.
///
/// Defaults to 8. The value is always non-negative.   À H.€¯À HÏÀ HÏ€‰/// Color to be used for the chip's background, indicating that it is
/// selected.
///
/// The chip is selected when [selected] is true.   À Hã€´À IƒÀ Iƒ€ˆ/// Color of the chip's shadow when the elevation is greater than 0 and the
/// chip is selected.
///
/// The default is [Colors.black].   À I�|À JÀ Ja/// Tooltip string to be used for the body area (where the label and avatar
/// are) of the chip.   À J€òÀ KÀ K€Â/// The shape of the translucent highlight painted over the avatar when the
/// [selected] property is true.
///
/// Only the outer path of the shape is used.
///
/// Defaults to [CircleBorder].      À K‡'À N%À N%‚ä/// An interface for Material Design chips that can be enabled and disabled.
///
/// The defaults mentioned in the documentation for each attribute are what
/// the implementing classes typically use for defaults (but this class doesn't
/// provide or enforce them).
///
/// See also:
///
///  * [InputChip], a chip that represents a complex piece of information, such
///    as an entity (person, place, or thing) or conversational text, in a
///    compact form.
///  * [ChoiceChip], allows a single selection from a set of options. Choice
///    chips contain related descriptive text or categories.
///  * [FilterChip], uses tags or descriptive words as a way to filter content.
///  * <https://material.io/design/components/chips.html>   À NA‚yÀ P°À P°‚;/// Whether or not this chip is enabled for input.
///
/// If this is true, but all of the user action callbacks are null (i.e.
/// [SelectableChipAttributes.onSelected], [TappableChipAttributes.onPressed],
/// and [DeletableChipAttributes.onDeleted]), then the
/// control will still be shown as disabled.
///
/// This is typically used if you want the chip to be disabled, but also show
/// a delete button.
///
/// For classes which don't have this as a constructor argument, [isEnabled]
/// returns true if their user action callback is set.
///
/// Defaults to true.   À PÀ�|À R.À R.�J/// The color used for the chip's background to indicate that it is not
/// enabled.
///
/// The chip is disabled when [isEnabled] is false, or all three of
/// [SelectableChipAttributes.onSelected], [TappableChipAttributes.onPressed],
/// and [DeletableChipAttributes.onDeleted] are null.
///
/// It defaults to [Colors.black38].      À RC‡ßÀ U‰À U‰ƒ/// An interface for Material Design chips that can be tapped.
///
/// The defaults mentioned in the documentation for each attribute are what
/// the implementing classes typically use for defaults (but this class doesn't
/// provide or enforce them).
///
/// See also:
///
///  * [InputChip], a chip that represents a complex piece of information, such
///    as an entity (person, place, or thing) or conversational text, in a
///    compact form.
///  * [ChoiceChip], allows a single selection from a set of options. Choice
///    chips contain related descriptive text or categories.
///  * [FilterChip], uses tags or descriptive words as a way to filter content.
///  * [ActionChip], represents an action related to primary content.
///  * <https://material.io/design/components/chips.html>   À U¥‚óÀ XŽÀ XŽ‚ˆ/// Called when the user taps the chip.
///
/// If [onPressed] is set, then this callback will be called when the user
/// taps on the label or avatar parts of the chip. If [onPressed] is null,
/// then the chip will be disabled.
///
/// {@tool snippet}
///
/// ```dart
/// class Blacksmith extends StatelessWidget {
///   const Blacksmith({super.key});
///
///   void startHammering() {
///     print('bang bang bang');
///   }
///
///   @override
///   Widget build(BuildContext context) {
///     return InputChip(
///       label: const Text('Apply Hammer'),
///       onPressed: startHammering,
///     );
///   }
/// }
/// ```
/// {@end-tool}   À Xž€ÿÀ YŽÀ YŽ€Ñ/// Elevation to be applied on the chip relative to its parent during the
/// press motion.
///
/// This controls the size of the shadow below the chip.
///
/// Defaults to 8. The value is always non-negative.   À Y£|À ZÀ Za/// Tooltip string to be used for the body area (where the label and avatar
/// are) of the chip.      À Z&…VÀ ZvÀ ZvH/// A helper class that overrides the default chip animation parameters. À ZŽ€ÍÀ ZÈ À ZÈÀ ZÚ 6/// Creates an instance of Chip Animation Style class.À ZâÀ ZèÀ Zç  À ZýÀ [À [  À [À [À [  À [9À [?À [>   À [a€þÀ \PÀ \P€Ï/// If [enableAnimation] with duration or reverse duration is provided,
/// it will be used to override the chip enable and disable animation durations.
/// If it is null, then default duration will be 75ms. À \f� À ]WÀ ]W€Ñ/// If [selectAnimation] with duration or reverse duration is provided,
/// it will be used to override the chip select and unselect animation durations.
/// If it is null, then default duration will be 195ms. À ]m�À ^YÀ ^Y€Ì/// If [avatarDrawerAnimation] with duration or reverse duration is provided,
/// it will be used to override the chip checkmark animation duration. If it
/// is null, then default duration will be 150ms. À ^u�À _cÀ _c€Î/// If [deleteDrawerAnimation] with duration or reverse duration is provided,
/// it will be used to override the chip delete icon animation duration. If it
/// is null, then default duration will be 150ms.     À _€’À eMÀ eM…Ÿ/// A Material Design chip.
///
/// Chips are compact elements that represent an attribute, text, entity, or
/// action.
///
/// Supplying a non-null [onDeleted] callback will cause the chip to include a
/// button for deleting the chip.
///
/// Its ancestors must include [Material], [MediaQuery], [Directionality], and
/// [MaterialLocalizations]. Typically all of these widgets are provided by
/// [MaterialApp] and [Scaffold]. The [label] and [clipBehavior] arguments must
/// not be null.
///
/// {@tool snippet}
///
/// ```dart
/// Chip(
///   avatar: CircleAvatar(
///     backgroundColor: Colors.grey.shade800,
///     child: const Text('AB'),
///   ),
///   label: const Text('Aaron Burr'),
/// )
/// ```
/// {@end-tool}
///
/// See also:
///
///  * [InputChip], a chip that represents a complex piece of information, such
///    as an entity (person, place, or thing) or conversational text, in a
///    compact form.
///  * [ChoiceChip], allows a single selection from a set of options. Choice
///    chips contain related descriptive text or categories.
///  * [FilterChip], uses tags or descriptive words as a way to filter content.
///  * [ActionChip], represents an action related to primary content.
///  * [CircleAvatar], which shows images or initials of entities.
///  * [Wrap], A widget that displays its children in multiple horizontal or
///    vertical runs.
///  * <https://material.io/design/components/chips.html> À e¢ƒ+À f À fÀ f Y/// Creates a Material Design chip.
///
/// The [elevation] must be null or non-negative.À f	À fÀ f  À f'À f-À f,  À f9À fHÀ fG  À fSÀ fYÀ fX  À fiÀ foÀ fn  À f�À f‡À f†  À f—À f�À fœ  À f¬À f²À f±  À fÇÀ fÍÀ fÌ  À fí	À fóÀ fò  À fý
À gÀ g  À gÀ gÀ g  À g2À g8À g7  À gGÀ gMÀ gL  À gd
À gjÀ gi  À guÀ g{À gz  À g�À g–À g•  À g£À g©À g¨  À g¼À gÂÀ gÁ  À gÝÀ gãÀ gâ  À gòÀ gøÀ g÷  À h	À hÀ h  À h%À h+À h*  À h:À h@À h?  À hZÀ h`À h_  À h~À h„À hƒ  À g"À g&À g'À gXÀ hŸÀ h¥À hËÀ h¸À h°À h¦À h³À hÅÀ h»À hÈÀ hÓ!À hîÀ hî À hÓÀ hÔÀ hùÀ iÀ i À hùÀ húÀ i(À i;À i; À iÀ iÀ iJ3À iqÀ iq À iJÀ iKÀ i‚#À i¡À i¡ À i‚À iƒÀ iª(À iÍÀ iÍ À iªÀ i«À i×$À iïÀ iï À i×À iØÀ j 'À jÀ j À j À jÀ j,!À jDÀ jD À j,À j-À jR7À j„À j„ À jRÀ jSÀ jŽ)À j¨À j¨ À jŽÀ j�À j¼.À jãÀ jã À j¼À j½À jï/À kÀ k À jïÀ jðÀ k#%À k>À k> À k#À k$À kM*À knÀ kn À kMÀ kNÀ k|)À k–À k– À k|À k}À kª5À kÅÀ kÅ À kªÀ k«À kä?À lÀ l À käÀ kåÀ l($À lCÀ lC À l(À l)À lQ%À lkÀ lk À lQÀ lRÀ l{*À l•À l• À l{À l|À lª+À lÌÀ lÌ À lªÀ l«À lÚ7À lýÀ lý À lÚÀ lÛÀ m;À m9À m9 À mÀ mÀ mV9À m}À m} À mVÀ mW  À m–„À mªÀ mª  À m°À m¾À m½  À m–À m— À q¢–À wLÀ wL……/// A raw Material Design chip.
///
/// This serves as the basis for all of the chip widget types to aggregate.
/// It is typically not created directly, one of the other chip types
/// that are appropriate for the use case are used instead:
///
///  * [Chip] a simple chip that can only display information and be deleted.
///  * [InputChip] represents a complex piece of information, such as an entity
///    (person, place, or thing) or conversational text, in a compact form.
///  * [ChoiceChip] allows a single selection from a set of options.
///  * [FilterChip] a chip that uses tags or descriptive words as a way to
///    filter content.
///  * [ActionChip]s display a set of actions related to primary content.
///
/// Raw chips are typically only used if you want to create your own custom chip
/// type.
///
/// Raw chips can be selected by setting [onSelected], deleted by setting
/// [onDeleted], and pushed like a button with [onPressed]. They have a [label],
/// and they can have a leading icon (see [avatar]) and a trailing icon
/// ([deleteIcon]). Colors and padding can be customized.
///
/// Requires one of its ancestors to be a [Material] widget.
///
/// See also:
///
///  * [CircleAvatar], which shows images or initials of people.
///  * [Wrap], A widget that displays its children in multiple horizontal or
///    vertical runs.
///  * <https://material.io/design/components/chips.html> À xE…ÜÀ yc À ycÀ yj �/// Creates a RawChip.
///
/// The [onPressed] and [onSelected] callbacks must not both be specified at
/// the same time.
///
/// The [pressElevation] and [elevation] must be null or non-negative.
/// Typically, [pressElevation] is greater than [elevation].(À yr	À yyÀ yx  À y‚À yˆÀ y‡  À yŸÀ y¥À y¤  À y±À yÀÀ y¿  À yËÀ yÑÀ yÐ  À yáÀ yçÀ yæ  À yôÀ yúÀ yù  À zÀ zÀ z  À z%À z.À z-  À z>À zDÀ zC  À zSÀ zYÀ zX  À znÀ ztÀ zs  À z”À zšÀ z™  À z©À z¯À z®  À z¿À zÅÀ zÄ  À zÙÀ zßÀ zÞ  À zöÀ züÀ zû  À {À {À {  À {.À {4À {3  À {GÀ {MÀ {L  À {`À {fÀ {e  À {s	À {yÀ {x  À {ƒ
À {‰À {ˆ  À {”À {šÀ {™  À {¸À {¾À {½  À {ÍÀ {ÓÀ {Ò  À {ê
À {ðÀ {ï  À {ûÀ |À |   À |À |À |  À |7À |=À |<  À |LÀ |RÀ |Q  À |cÀ |iÀ |h  À |À |…À |„  À |”À |šÀ |™  À |³À |¹À |¸  À |ÌÀ |ÒÀ |Ñ  À |æ(À |ìÀ |ë  À }À }À }  À }5À };À }:  À }YÀ }_À }^  $À zëÀ {À {#À {¨À {¬À {­À {ÞÀ |úÀ } À }À }À }zÀ }€À }°À }˜À }�À }�À }“À }ªÀ }›À }­À }»À }ÁÀ }çÀ }ÔÀ }ÌÀ }ÂÀ }ÏÀ }áÀ }×À }äÀ }ýÀ }òÀ ~
À }ÿÀ ~'À ~'€îÀ À €¸/// Defines the defaults for the chip properties if
/// they are not specified elsewhere.
///
/// If null then [ChipThemeData.fromDefaults] will be used
/// for the default properties. À !À 7À 7 À À À BÀ \À \ À BÀ CÀ f(À „À „ À fÀ gÀ “3À ºÀ º À “À ”À Ë$À åÀ å À ËÀ ÌÀ ô*À €À € À ôÀ õÀ €#)À €=À €= À €#À €$À €Q5À €lÀ €l À €QÀ €RÀ €‹1À €²À €² À €‹À €ŒÀ €Á*À €âÀ €â À €ÁÀ €ÂÀ €ð)À �À � À €ðÀ €ñÀ � À �6À �6 À �À �À �C!À �[À �[ À �CÀ �DÀ �i'À �ƒÀ �ƒ À �iÀ �jÀ �•'À �¯À �¯ À �•À �–À �Á"À �ÜÀ �Ü À �ÁÀ �ÂÀ �è#À ‚À ‚ À �èÀ �éÀ ‚(À ‚3À ‚3 À ‚À ‚À ‚=$À ‚UÀ ‚U À ‚=À ‚>À ‚f'À ‚„À ‚„ À ‚fÀ ‚gÀ ‚’!À ‚ªÀ ‚ª À ‚’À ‚“À ‚¸7À ‚êÀ ‚ê À ‚¸À ‚¹À ‚ô)À ƒÀ ƒ À ‚ôÀ ‚õÀ ƒ".À ƒIÀ ƒI À ƒ"À ƒ#À ƒU/À ƒwÀ ƒw À ƒUÀ ƒVÀ ƒ‰?À ƒ³À ƒ³ À ƒ‰À ƒŠÀ ƒÍ$À ƒèÀ ƒè À ƒÍÀ ƒÎÀ ƒö%À „À „ À ƒöÀ ƒ÷À „ *À „:À „: À „ À „!À „O+À „qÀ „q À „OÀ „PÀ „-À „™À „™ À „À „€À „±&À „ÊÀ „Ê À „±À „²À „Ü(À „öÀ „ö À „ÜÀ „ÝÀ …	+À …(À …( À …	À …
À …97À …\À …\ À …9À …:À …u;À …˜À …˜ À …uÀ …vÀ …µ9À …ÜÀ …Ü À …µÀ …¶À …õ�~À ‡iÀ ‡i�P/// If set, this indicates that the chip should be disabled if all of the
/// tap callbacks ([onSelected], [onPressed]) are null.
///
/// For example, the [Chip] class sets this to false because it can't be
/// disabled, even if no callbacks are set on it, since it is used for
/// displaying information only.
///
/// Defaults to true.   À ‡z=À ‡–À ‡–   À ‡zÀ ‡{ À ‡¾À NŠÀ ‡ÄÀ ‡Ä   À ˆ)KÀ ˆ?À ˆ? À ˆZÀ ˆbÀ ˆsÀ ˆoÀ ˆcÀ ˆqÀ ˆ{)À ˆ”À ˆ”  À ˆ©/À ˆÂÀ ˆÂ  À ˆÝ/À ˆöÀ ˆö  À ‰)À ‰*À ‰*  À ‰?'À ‰TÀ ‰T  À ‰k*À ‰€À ‰€  À ‰š*À ‰¯À ‰¯  À ‰É$À ‰ÞÀ ‰Þ  À ‰ò"À ŠÀ Š  À ‹"À ‹'À ‹' À ‹4À Š5À Š$À Š$    À ŠT,À Š]À Š]    À Š†€–À Š�À Š�    À ‹>+À ‹GÀ ‹G     À ‹o‹ƒÀ ‹�À ‹�   À ‹oÀ ‹pÀ –ø�uÀ —
À —
   À –øÀ –ùÀ ˜s€ÆÀ ˜xÀ ˜x  À ˜‡À ˜—À ˜–   À ™?€´À ™DÀ ™D    À ™ù�?À ™þÀ ™þ    À ›>„•À ›MÀ ›M  À ›WÀ ›bÀ ›a  À ›hÀ ›wÀ ›v  À ›�À ›�À ›�   À ŸÙ�ÅÀ ŸàÀ Ÿà  À Ÿô$À  À    À  À  'À  &  À  :À  BÀ  A  À  WÀ  _À  ^  À  r+À  ’À  ‘   À ¡¤‡¥À ¢À ¢c/// Picks between three different colors, depending upon the state of two
/// different animations. À ¢)À ¢4À ¢3  À ¢:À ¢IÀ ¢H  À ¢SÀ ¢bÀ ¢a   À ©O„ËÀ ©aÀ ©a  À ©qÀ ©zÀ ©y  À ©OÀ ©PÀ ® €öÀ ®(À ®(  À ®:À ®CÀ ®B  À ®KÀ ®QÀ ®P  À ®`À ®iÀ ®h  À ®ZÀ ¯‡9À ¯$À ¯$  À ¯;À ¯IÀ ¯H  À ¯VÀ ¯aÀ ¯`  À ¯lÀ ¯{À ¯z  À ¯ŠÀ ¯™À ¯˜   À ¶[ŸêÀ ¶oÀ ¶o  À ¶uÀ ¶ƒÀ ¶‚  À ¶[À ¶\ À ÖLƒ.À ÖRÀ ÖR  À Ö’{À Ö’ À Ö’À Ö¦  À Ö®
À Ö´À Ö³  À Ö¿À ÖÅÀ ÖÄ  À ÖÚÀ ÖàÀ Öß  À ÖóÀ ÖùÀ Öø   À ×*À ×8À ×8  À ×BÀ ×OÀ ×O  À ×cÀ ×pÀ ×p  À ×‚À ×�À ×�    À ×£�ÔÀ ×·À ×·  À ×¿À ×ÓÀ ×Ò  À ×£À ×¤ À Ù~ƒ;À Ú™À Ú™�/// Redirects the [buttonRect.dy] passed to [RenderBox.hitTest] to the vertical
/// center of the widget.
///
/// The primary purpose of this widget is to allow padding around the [RawChip]
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