^ _dirtyLayoutmarkLayoutDirty layoutBounds _frameOriginhasChangedDrawOrderInLastUpdate frameOriginviewModelInstance _antialiasing antialiasing canBeOrphanedpath_dependencyOrder _drawables_rules_sortedDrawRules _components drawables _animations_events animationsevents dataContextglobalDataBindslinearAnimations stateMachines _dirtDepthforEachComponent componentgetComponentWhereOrNullartboard originWorldoriginupdateComponents_activeNestedArtboardsactiveNestedArtboards _joysticks joysticks _dataBinds dataBindscanPreApplyJoysticksupdateDataBindsapplyJoysticksadvanceInternaladvance heightChangedonComponentDirtyresolveArtboardsortDependenciesupdate widthChangedxChangedyChangedviewModelIdChangedrenderTranslationrenderTransform addComponentremoveComponentaddNestedArtboardremoveNestedArtboardmarkDrawOrderDirtydraworiginXChangedoriginYChangedinternalAddAnimationinternalRemoveAnimationinternalAddEventinternalRemoveEvent_animationControllersanimationControllers addControllerremoveController_onControllerPlayingChangedonFillsChangedonPaintMutatorChangedonStrokesChangedplaypause isPlayingworldTranslation firstDrawablecomputeDrawOrderpopulateDataBinds sortDataBindscomputeBindings sortDrawOrderinstance clipChangedimport_defaultStateMachinedefaultStateMachine onAddedDirtydefaultStateMachineIdChangedinternalDataContextsetDataContextFromInstanceArtboard€¸ ArtboardBaseShapePaintContainerHashSetLayoutComponentvoidaddoverrideAABBhasLayoutMeasurements fromValuesxywidthheight layoutBoundsbooladdDirt ComponentDirtpaintViewModelInstanceforAllcShapePaintMutator syncColorPathList ComponentDrawable DrawRules DrawTargetSet AnimationList EventList DataContextDataBindIterableLinearAnimation whereType StateMachineintforEachStringnameVec2DoriginXoriginYdirtbindings drawOrder componentslengthi collapsedupdateNestedArtboardJoystickisEmptyanyjoystick isComplexdataBindupdateSourceBindingisRootapplycontextdouble isNotEmptytoListclear syncStylelayoutComponent layoutNodecalculateLayoutLayoutDirectionltr layoutStylecascadeAnimationStyle interpolation interpolatorinterpolationTimelayoutupdateLayoutBoundsadvance controllerisActivenestedgrowableactiveNestedArtboardworldTransforminvalidateStrokeEffects heightChangedmarkNeedsAdvance graphOrderDependencyGraphNodeSortersort TarjansDependencyGraphNodeSorterRectfromLTWHresetaddRectfillsfill renderOpacityopacitystrokesstroke widthChangedMat2D fromTranslatecoreTypeNestedArtboardBasetypeKeyNestedBoolBaseNestedNumberBaseNestedTriggerBase JoystickBase DataBindBaseDataBindContextBaseremoveCanvassaveclipclipRect translatedrawdrawableprevisHiddenrestore AnimationcontainsEventRiveAnimationControllerinitisActiveChanged addListenerremoveListenerdisposemustBeOverriddenbuildDrawOrder nodeRulestargetstarget dependentsflattenedDrawRules dependentRulecastskipnestedArtboardmountedArtboardpopulateDataBindsaflags compareTobbindrulefirstlast activeTargetnext placementDrawTargetPlacementbeforeafterUnsupportedError ImportStacklatestBackboardImporter BackboardBase addArtboardimportdefaultStateMachineIdidCore missingId onAddedDirtydependencyRootresolveparentgetViewModelInstance dataBindPathsetDataContextFromInstanceinternalDataContext 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the top left to /// the relative width/height of the artboard itself. This is what the editor /// does visually when you change the origin value to give context as to where /// the origin lies within the framed bounds.ŠV�Ô‹œ‹œ�7/// When composing multiple artboards together in a common world-space, it may /// be desireable to have them share the same space regardless of origin /// offset from the bounding artboard. Set frameOrigin to false to move the /// bounds relative to the origin instead of the origin relative to the /// bounds.‹¨ ‹®‹­Œ¥'Œ®Œ®ŒÏ�\ŒÓŒÓŒà ŒæŒåŽ/vŽ�Ž�H/// Artboard are one of the few (only?) components that can be orphaned.ŽzŽ{��+�£�£�i�m�m:/// List of animations and state machines in the artboard.�‹F�¿�¿#/// List of events in the artboard.‘€’‘n‘n./// List of linear animations in the artboard.‘µ€†‘þ‘þ+/// List of state machines in the artboard.”Á*”Ú”Ú”Á””ïc”ù”ù•VH•`•`šëM›››d/›{›{›¿/›Ö›Ö±�7±—±—ÀDÝ€¨ÀEQÀEQK/// Access a read-only iterator of currently applied animation controllers.ÀIè/ÀJÀJÀIèÀIéÀJ2ÀJ1ÀJ1ÀJÀJÀ\¢>À\´À\´À\ã€ËÀ\çÀ\çÀ\ûÀ] À] 4‡�b‡†‡†‡–‡§‡¦’V€—’’’’4/// Iterate each component and call callback for it.’£!’½’¼’ñ€­“4“4=/// Find a component of a specific type with a specific name.“>“>“>“A “I“H“¢�“Þ“Þ6/// Find a component that matches the given predicate.“ö“ö“ö“ù!””•¢… ––g/// Walk the dependency tree and update components in order. Returns true if /// any component updated.›ò€À›÷›÷œ¶€ÿœ»œ»�¹�B�¾�¾�Î�Ô�Ó�ÜžÿˆôŸ8Ÿ81/// Update any dirty components in this artboard.ŸHŸPŸOŸfŸlŸkŸ{Ÿ�Ÿ€ŸtŸ‰§÷€–¨¨¨¨¨¨(¨.¨-§÷§ø¨6¨‘€©¨¢¨¢¨° ¨¸¨·¨½ ¨Å¨Ä¨‘¨’©>�Ù©C©C©T©_©^«+«,«,«««J‚}«Ñ«Ñ}/// Sort the DAG for resolution in order of dependencies such that dependent /// components process after their dependencies.­Ë�”­Ü­Ü­ã­è­ç­Ë­Ì¯c€§¯t¯t¯� ¯‰¯ˆ¯Ž ¯–¯•¯c¯d°b°°°( °0°/°5 °=°<°°°tb°…°…°Ž °–°•°› °£°¢°t°u°Ú8°ë°ë°þ±±±± ± °Ú°Û±s±±±.±5±4±Èƒ%²’²’€¾/// Adds a component to the artboard. Good place for the artboard to check for /// components it'll later need to do stuff with (like draw them or sort them /// when the draw order changes).²Ÿ²ª²©´ñ‚²µTµTY/// Remove a component from the artboard and its various tracked lists of /// components.µdµoµn·§_·¬·¬·¾·Î·Í¸ e¸¸¸$¸4¸3¸s€ý¸Ö¸ÖY/// Let the artboard know that the drawables need to be resorted before /// drawing next.¹t…ô¹®¹®2/// Draw the drawable components in this artboard.¹¸ ¹À¹¿¿lh¿}¿}¿Œ ¿”¿“¿™ ¿¡¿ ¿l¿m¿Øh¿é¿é¿ø À@¿ÿÀ@ À@ À@ ¿Ø¿ÙÀ@D�À@»À@»m/// Called by rive_core to add an Animation to an Artboard. This should be /// @internal when it's supported.À@ÐÀ@ÛÀ@ÚÀAe€õÀAáÀAár/// Called by rive_core to remove an Animation from an Artboard. This should /// be @internal when it's supported.ÀAùÀBÀBÀB^€ýÀBÑÀBÑi/// Called by rive_core to add an Event to an Artboard. This should be /// @internal when it's supported.ÀBâ ÀBéÀBèÀC_€ÝÀC×ÀC×n/// Called by rive_core to remove an Event from an Artboard. This should /// be @internal when it's supported.ÀCë ÀCòÀCñÀE‰�êÀEûÀEûh/// Add an animation controller to this artboard. 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