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ÀXZÀX¬ÀXâÀXäÀY5ÀYpÀY¨ÀYÉÀYØÀZ#ÀZOÀZWÀZ]ÀZ€ÀZãÀ[1À[7À[:À[<À[hÀ[jÀ[®À[óÀ\À\PÀ\RÀ\fÀ\•À\ÆÀ\ÔÀ\íÀ]QÀ]oÀ]yÀ]{À]šÀ]³À]öÀ^8À^:À^GÀ^ˆÀ^žÀ^ÀÀ^ÜÀ^âÀ^äÀ^ñÀ_IÀ_KÀ_XÀ_‰À_‹À_˜À_ÎÀ_ÐÀ_ÝÀ`À`À`À`=À`]À`wÀ`yÀ`†À`«À`ÜÀaÀaÀa*Àa\ÀarÀa‹Àa§Àa¸Àa¾ÀaÀÀaÍÀbÀbÀb`Àb­Àb¾ÀbÅÀcÀceÀc±ÀcÛÀcèÀdÀdMÀd¨ÀdÅÀdùÀe-Àe`ÀeiÀenÀeqÀe„Àe†Àe°€ê/// @docImport 'action_chip.dart'; /// @docImport 'app.dart'; /// @docImport 'choice_chip.dart'; /// @docImport 'circle_avatar.dart'; /// @docImport 'filter_chip.dart'; /// @docImport 'input_chip.dart'; /// @docImport 'scaffold.dart';�§�¾�½�Æ�ï�ÿ‚‚,‚V‚q‚Ž‚¥‚¿‚Õ‚ëƒ ƒ#ƒ<ƒcƒ‚ƒ�ƒ³ƒÎ†¬¥ÓТТƒÈ/// An interface defining the base attributes for a Material Design chip. /// /// Chips are compact elements that represent an attribute, text, entity, or /// action. /// /// The defaults mentioned in the documentation for each attribute are what /// the implementing classes typically use for defaults (but this class doesn't /// provide or enforce them). /// /// See also: /// /// * [Chip], a chip that displays information and can be deleted. /// * [InputChip], a chip that represents a complex piece of information, such /// as an entity (person, place, or thing) or conversational text, in a /// compact form. /// * [ChoiceChip], allows a single selection from a set of options. Choice /// chips contain related descriptive text or categories. /// * [FilterChip], uses tags or descriptive words as a way to filter content. /// * [ActionChip], represents an action related to primary content. /// * жb‹‹G/// The primary content of the chip. /// /// Typically a [Text] widget.‹z‹‘‹‘]/// A widget to display prior to the chip's label. /// /// Typically a [CircleAvatar] widget.‹ž‚žŽ1Ž1‚M/// The style to be applied to the chip's label. /// /// If this is null and [ThemeData.useMaterial3] is true, then /// [TextTheme.labelLarge] is used. Otherwise, [TextTheme.bodyLarge] /// is used. /// This only has an effect on widgets that respect the [DefaultTextStyle], /// such as [Text]. /// /// If [TextStyle.color] is a [WidgetStateProperty], [WidgetStateProperty.resolve] /// is used for the following [WidgetState]s: /// /// * [WidgetState.disabled]. /// * [WidgetState.selected]. /// * [WidgetState.hovered]. /// * [WidgetState.focused]. /// * [WidgetState.pressed].ŽBƒÂ‘ÿ‘ÿƒp/// The color and weight of the chip's outline. /// /// Defaults to the border side in the ambient [ChipThemeData]. If the theme /// border side resolves to null and [ThemeData.useMaterial3] is true, then /// [BorderSide] with a [ColorScheme.outline] color is used when the chip is /// enabled, and [BorderSide] with a [ColorScheme.onSurface] color with an /// opacity of 0.12 is used when the chip is disabled. Otherwise, it defaults /// to null. /// /// This value is combined with [shape] to create a shape decorated with an /// outline. To omit the outline entirely, pass [BorderSide.none] to [side]. /// /// If it is a [WidgetStateBorderSide], [WidgetStateProperty.resolve] is /// used for the following [WidgetState]s: /// /// * [WidgetState.disabled]. /// * [WidgetState.selected]. /// * [WidgetState.hovered]. /// * [WidgetState.focused]. /// * [WidgetState.pressed].’ ƒ£•§•§ƒL/// The [OutlinedBorder] to draw around the chip. /// /// Defaults to the shape in the ambient [ChipThemeData]. If the theme /// shape resolves to null and [ThemeData.useMaterial3] is true, then /// [RoundedRectangleBorder] with a circular border radius of 8.0 is used. /// Otherwise, [StadiumBorder] is used. /// /// This shape is combined with [side] to create a shape decorated with an /// outline. If [side] is not null or side of [shape] is [BorderSide.none], /// side of [shape] is ignored. To omit the outline entirely, /// pass [BorderSide.none] to [side]. /// /// If it is a [WidgetStateOutlinedBorder], [WidgetStateProperty.resolve] /// is used for the following [WidgetState]s: /// /// * [WidgetState.disabled]. /// * [WidgetState.selected]. /// * [WidgetState.hovered]. /// * [WidgetState.focused]. /// * [WidgetState.pressed].•³t––T/// {@macro flutter.material.Material.clipBehavior} /// /// Defaults to [Clip.none].–-I–l–l,/// {@macro flutter.widgets.Focus.focusNode}–|C–µ–µ,/// {@macro flutter.widgets.Focus.autofocus}–Å€ø—·—·€»/// The color that fills the chip, in all [WidgetState]s. /// /// Defaults to null. /// /// Resolves in the following states: /// * [WidgetState.selected]. /// * [WidgetState.disabled].—À‹˜>˜>f/// Color to be used for the unselected, enabled chip's background. /// /// The default is light grey.˜T�B™Ž™Ž�/// The padding between the contents of the chip and the outside [shape]. /// /// If this is null and [ThemeData.useMaterial3] is true, then /// a padding of 8.0 logical pixels on all sides is used. Otherwise, /// it defaults to a padding of 4.0 logical pixels on all sides.™œ�mšûšû�-/// Defines how compact the chip's layout will be. /// /// Chips are unaffected by horizontal density changes. /// /// {@macro flutter.material.themedata.visualDensity} /// /// See also: /// /// * [ThemeData.visualDensity], which specifies the [visualDensity] for all /// widgets within a [Theme].›€Ô›Ö›Ö€¢/// The padding around the [label] widget. /// /// By default, this is 4 logical pixels at the beginning and the end of the /// label, and zero on top and bottom.›é�œìœì€Ò/// Configures the minimum size of the tap target. /// /// Defaults to [ThemeData.materialTapTargetSize]. /// /// See also: /// /// * [MaterialTapTargetSize], for a description of how this affects tap targets.�€Û�Ù�Ù€µ/// Elevation to be applied on the chip relative to its parent. /// /// This controls the size of the shadow below the chip. /// /// Defaults to 0. The value is always non-negative.�é€óžÐžÐ€Ï/// Color of the chip's shadow when the elevation is greater than 0. /// /// If this is null and [ThemeData.useMaterial3] is true, then /// [Colors.transparent] color is used. Otherwise, it defaults to null.žâ‚ å å�Ü/// Color of the chip's surface tint overlay when its elevation is /// greater than 0. /// /// This is not recommended for use. [Material 3 spec](https://m3.material.io/styles/color/the-color-system/color-roles) /// introduced a set of tone-based surfaces and surface containers in its [ColorScheme], /// which provide more flexibility. The intention is to eventually remove surface tint color from /// the framework. /// /// If this is null, defaults to [Colors.transparent]. ü�¦¢˜¢˜�s/// Theme used for all icons in the chip. /// /// If this is null and [ThemeData.useMaterial3] is true, then [IconThemeData] /// with a [ColorScheme.primary] color and a size of 18.0 is used when /// the chip is enabled, and [IconThemeData] with a [ColorScheme.onSurface] /// color and a size of 18.0 is used when the chip is disabled. Otherwise, /// it defaults to null.¢¨‚À¥S¥S‚l/// Optional size constraints for the avatar. /// /// When unspecified, defaults to a minimum size of chip height or label height /// (whichever is greater) and a padding of 8.0 pixels on all sides. /// /// The default constraints ensure that the avatar is accessible. /// Specifying this parameter enables creation of avatar smaller than /// the minimum size, but it is not recommended. /// /// {@tool dartpad} /// This sample shows how to use [avatarBoxConstraints] to adjust avatar size constraints /// /// ** See code in examples/api/lib/material/chip/chip_attributes.avatar_box_constraints.0.dart ** /// {@end-tool}¥n…>ª™ª™„Ê/// Used to override the default chip animations durations. /// /// If [ChipAnimationStyle.enableAnimation] with duration or reverse duration is /// provided, it will be used to override the chip enable and disable animation durations. /// If it is null, then default duration will be 75ms. /// /// If [ChipAnimationStyle.selectAnimation] with duration or reverse duration is provided, /// it will be used to override the chip select and unselect animation durations. /// If it is null, then default duration will be 195ms. /// /// If [ChipAnimationStyle.avatarDrawerAnimation] with duration or reverse duration /// is provided, it will be used to override the chip checkmark animation duration. /// If it is null, then default duration will be 150ms. /// /// If [ChipAnimationStyle.deleteDrawerAnimation] with duration or reverse duration /// is provided, it will be used to override the chip delete icon animation duration. /// If it is null, then default duration will be 150ms. /// /// {@tool dartpad} /// This sample showcases how to override the chip animations durations using /// [ChipAnimationStyle]. /// /// ** See code in examples/api/lib/material/chip/chip_attributes.chip_animation_style.0.dart ** /// {@end-tool}ª²�ʬp¬p�‹/// The cursor for a mouse pointer when it enters or is hovering over the /// widget. /// /// If [mouseCursor] is a [WidgetStateMouseCursor], /// [WidgetStateProperty.resolve] is used for the following [WidgetState]s: /// /// * [WidgetState.hovered]. /// * [WidgetState.focused]. /// * [WidgetState.disabled]. /// /// If this property is null, [WidgetStateMouseCursor.clickable] will be used.¬ƒŽ®ë®ë‚A/// An interface for Material Design chips that can be deleted. /// /// The defaults mentioned in the documentation for each attribute are what /// the implementing classes typically use for defaults (but this class doesn't /// provide or enforce them). /// /// See also: /// /// * [Chip], a chip that displays information and can be deleted. /// * [InputChip], a chip that represents a complex piece of information, such /// as an entity (person, place, or thing) or conversational text, in a /// compact form. /// * ¯‚ͱʱʂŽ/// The icon displayed when [onDeleted] is set. /// /// If [deleteIconColor] is provided, it will be used as the color of the /// delete icon. If [deleteIconColor] is null, then the icon will use the /// color specified in the chip [IconTheme]. If the [IconTheme] is null, then /// the icon will use the color specified in the [ThemeData.iconTheme]. /// /// If a size is specified in the chip [IconTheme], then the delete icon will /// use that size. Otherwise, defaults to 18 pixels. /// /// Defaults to an [Icon] widget set to use [Icons.clear]. /// If [ThemeData.useMaterial3] is false, then defaults to an [Icon] widget /// set to use [Icons.cancel].±Û‚’´c´c‚K/// Called when the user taps the [deleteIcon] to delete the chip. /// /// If null, the delete button will not appear on the chip. /// /// The chip will not automatically remove itself: this just tells the app /// that the user tapped the delete button. In order to delete the chip, you /// have to do something similar to the following sample: /// /// {@tool dartpad} /// This sample shows how to use [onDeleted] to remove an entry when the /// delete button is tapped. /// /// ** See code in examples/api/lib/material/chip/deletable_chip_attributes.on_deleted.0.dart ** /// {@end-tool}´s�‘µôµô�Z/// Used to define the delete icon's color with an [IconTheme] that /// contains the icon. /// /// The default is `Color(0xde000000)` /// (slightly transparent black) for light themes, and `Color(0xdeffffff)` /// (slightly transparent white) for dark themes. /// /// The delete icon appears if [DeletableChipAttributes.onDeleted] is /// non-null.¶ ��·|·|�J/// The message to be used for the chip's delete button tooltip. /// /// If provided with an empty string, the tooltip of the delete button will be /// disabled. /// /// If null, the default [MaterialLocalizations.deleteButtonTooltip] will be /// used. /// /// If the chip is disabled, the delete button tooltip will not be shown.·�‚óºwºw‚˜/// Optional size constraints for the delete icon. /// /// When unspecified, defaults to a minimum size of chip height or label height /// (whichever is greater) and a padding of 8.0 pixels on all sides. /// /// The default constraints ensure that the delete icon is accessible. /// Specifying this parameter enables creation of delete icon smaller than /// the minimum size, but it is not recommended. /// /// {@tool dartpad} /// This sample shows how to use [deleteIconBoxConstraints] to adjust delete icon /// size constraints. /// /// ** See code in examples/api/lib/material/chip/deletable_chip_attributes.delete_icon_box_constraints.0.dart ** /// {@end-tool}º—„ç½�½�‚Ý/// An interface for Material Design chips that can have check marks. /// /// The defaults mentioned in the documentation for each attribute are what /// the implementing classes typically use for defaults (but this class doesn't /// provide or enforce them). /// /// See also: /// /// * [InputChip], a chip that represents a complex piece of information, such /// as an entity (person, place, or thing) or conversational text, in a /// compact form. /// * [ChoiceChip], allows a single selection from a set of options. Choice /// chips contain related descriptive text or categories. /// * [FilterChip], uses tags or descriptive words as a way to filter content. /// * ½¾€œ¾L¾Lw/// Whether or not to show a check mark when /// [SelectableChipAttributes.selected] is true. /// /// Defaults to true.¾`�¿l¿l€î/// [Color] of the chip's check mark when a check mark is visible. /// /// This will override the color set by the platform's brightness setting. /// /// If null, it will defer to a color selected by the platform's brightness /// setting.¿‚ŽÀBƒÀBƒ‚Ø/// An interface for Material Design chips that can be selected. /// /// The defaults mentioned in the documentation for each attribute are what /// the implementing classes typically use for defaults (but this class doesn't /// provide or enforce them). /// /// See also: /// /// * [InputChip], a chip that represents a complex piece of information, such /// as an entity (person, place, or thing) or conversational text, in a /// compact form. /// * [ChoiceChip], allows a single selection from a set of options. Choice /// chips contain related descriptive text or categories. /// * [FilterChip], uses tags or descriptive words as a way to filter content. /// * ÀB¡€æÀC~ÀC~€Á/// Whether or not this chip is selected. /// /// If [onSelected] is not null, this value will be used to determine if the /// select check mark will be shown or not. /// /// Defaults to false.ÀC�†ÀI‰ÀI‰…V/// Called when the chip should change between selected and de-selected /// states. /// /// When the chip is tapped, then the [onSelected] callback, if set, will be /// applied to `!selected` (see [selected]). /// /// The chip passes the new value to the callback but does not actually /// change state until the parent widget rebuilds the chip with the new /// value. /// /// The callback provided to [onSelected] should update the state of the /// parent [StatefulWidget] using the [State.setState] method, so that the /// parent gets rebuilt. /// /// The [onSelected] and [TappableChipAttributes.onPressed] callbacks must not /// both be specified at the same time. /// /// {@tool snippet} /// /// A [StatefulWidget] that illustrates use of onSelected in an [InputChip]. /// /// ```dart /// class Wood extends StatefulWidget { /// const Wood({super.key}); /// /// @override /// State createState() => WoodState(); /// } /// /// class WoodState extends State { /// bool _useChisel = false; /// /// @override /// Widget build(BuildContext context) { /// return InputChip( /// label: const Text('Use Chisel'), /// selected: _useChisel, /// onSelected: (bool newValue) { /// setState(() { /// _useChisel = newValue; /// }); /// }, /// ); /// } /// } /// ``` /// {@end-tool}ÀIš€ÿÀJŠÀJŠ€Ñ/// Elevation to be applied on the chip relative to its parent during the /// press motion. /// /// This controls the size of the shadow below the chip. /// /// Defaults to 8. The value is always non-negative.ÀJŸ€¯ÀK@ÀK@€‰/// Color to be used for the chip's background, indicating that it is /// selected. /// /// The chip is selected when [selected] is true.ÀKT€´ÀKôÀKô€ˆ/// Color of the chip's shadow when the elevation is greater than 0 and the /// chip is selected. /// /// The default is [Colors.black].ÀL|ÀL‚ÀL‚a/// Tooltip string to be used for the body area (where the label and avatar /// are) of the chip.ÀL�€òÀMuÀMu€Â/// The shape of the translucent highlight painted over the avatar when the /// [selected] property is true. /// /// Only the outer path of the shape is used. /// /// Defaults to [CircleBorder].ÀM‰‡'ÀP–ÀP–‚ä/// An interface for Material Design chips that can be enabled and disabled. /// /// The defaults mentioned in the documentation for each attribute are what /// the implementing classes typically use for defaults (but this class doesn't /// provide or enforce them). /// /// See also: /// /// * [InputChip], a chip that represents a complex piece of information, such /// as an entity (person, place, or thing) or conversational text, in a /// compact form. /// * [ChoiceChip], allows a single selection from a set of options. Choice /// chips contain related descriptive text or categories. /// * [FilterChip], uses tags or descriptive words as a way to filter content. /// * ÀP²‚yÀS!ÀS!‚;/// Whether or not this chip is enabled for input. /// /// If this is true, but all of the user action callbacks are null (i.e. /// [SelectableChipAttributes.onSelected], [TappableChipAttributes.onPressed], /// and [DeletableChipAttributes.onDeleted]), then the /// control will still be shown as disabled. /// /// This is typically used if you want the chip to be disabled, but also show /// a delete button. /// /// For classes which don't have this as a constructor argument, [isEnabled] /// returns true if their user action callback is set. /// /// Defaults to true.ÀS1�|ÀTŸÀTŸ�J/// The color used for the chip's background to indicate that it is not /// enabled. /// /// The chip is disabled when [isEnabled] is false, or all three of /// [SelectableChipAttributes.onSelected], [TappableChipAttributes.onPressed], /// and [DeletableChipAttributes.onDeleted] are null. /// /// It defaults to [Colors.black38].ÀT´‡ßÀWúÀWúƒ/// An interface for Material Design chips that can be tapped. /// /// The defaults mentioned in the documentation for each attribute are what /// the implementing classes typically use for defaults (but this class doesn't /// provide or enforce them). /// /// See also: /// /// * [InputChip], a chip that represents a complex piece of information, such /// as an entity (person, place, or thing) or conversational text, in a /// compact form. /// * [ChoiceChip], allows a single selection from a set of options. Choice /// chips contain related descriptive text or categories. /// * [FilterChip], uses tags or descriptive words as a way to filter content. /// * [ActionChip], represents an action related to primary content. /// * ÀX‚óÀZÿÀZÿ‚ˆ/// Called when the user taps the chip. /// /// If [onPressed] is set, then this callback will be called when the user /// taps on the label or avatar parts of the chip. If [onPressed] is null, /// then the chip will be disabled. /// /// {@tool snippet} /// /// ```dart /// class Blacksmith extends StatelessWidget { /// const Blacksmith({super.key}); /// /// void startHammering() { /// print('bang bang bang'); /// } /// /// @override /// Widget build(BuildContext context) { /// return InputChip( /// label: const Text('Apply Hammer'), /// onPressed: startHammering, /// ); /// } /// } /// ``` /// {@end-tool}À[€ÿÀ[ÿÀ[ÿ€Ñ/// Elevation to be applied on the chip relative to its parent during the /// press motion. /// /// This controls the size of the shadow below the chip. /// /// Defaults to 8. The value is always non-negative.À\|À\ˆÀ\ˆa/// Tooltip string to be used for the body area (where the label and avatar /// are) of the chip.À\—…VÀ\çÀ\çH/// A helper class that overrides the default chip animation parameters.À\ÿ€ÍÀ]9À]9À]K6/// Creates an instance of Chip Animation Style class.À]SÀ]YÀ]XÀ]nÀ]tÀ]sÀ]‰À]�À]ŽÀ]ªÀ]°À]¯À]Ò€þÀ^ÁÀ^Á€Ï/// If [enableAnimation] with duration or reverse duration is provided, /// it will be used to override the chip enable and disable animation durations. /// If it is null, then default duration will be 75ms.À^×�À_ÈÀ_È€Ñ/// If [selectAnimation] with duration or reverse duration is provided, /// it will be used to override the chip select and unselect animation durations. /// If it is null, then default duration will be 195ms.À_Þ�À`ÊÀ`Ê€Ì/// If [avatarDrawerAnimation] with duration or reverse duration is provided, /// it will be used to override the chip checkmark animation duration. If it /// is null, then default duration will be 150ms.À`æ�ÀaÔÀaÔ€Î/// If [deleteDrawerAnimation] with duration or reverse duration is provided, /// it will be used to override the chip delete icon animation duration. If it /// is null, then default duration will be 150ms.Àañ’„Àg¾Àg¾…Ÿ/// A Material Design chip. /// /// Chips are compact elements that represent an attribute, text, entity, or /// action. /// /// Supplying a non-null [onDeleted] callback will cause the chip to include a /// button for deleting the chip. /// /// Its ancestors must include [Material], [MediaQuery], [Directionality], and /// [MaterialLocalizations]. Typically all of these widgets are provided by /// [MaterialApp] and [Scaffold]. The [label] and [clipBehavior] arguments must /// not be null. /// /// {@tool snippet} /// /// ```dart /// Chip( /// avatar: CircleAvatar( /// backgroundColor: Colors.grey.shade800, /// child: const Text('AB'), /// ), /// label: const Text('Aaron Burr'), /// ) /// ``` /// {@end-tool} /// /// See also: /// /// * [InputChip], a chip that represents a complex piece of information, such /// as an entity (person, place, or thing) or conversational text, in a /// compact form. /// * [ChoiceChip], allows a single selection from a set of options. Choice /// chips contain related descriptive text or categories. /// * [FilterChip], uses tags or descriptive words as a way to filter content. /// * [ActionChip], represents an action related to primary content. /// * [CircleAvatar], which shows images or initials of entities. /// * [Wrap], A widget that displays its children in multiple horizontal or /// vertical runs. /// * ÀhƒBÀh|Àh|Àh€Y/// Creates a Material Design chip. /// /// The [elevation] must be null or non-negative.Àhˆ Àh�ÀhŽÀh˜ ÀhžÀh�ÀhªÀh¹Àh¸ÀhÄÀhÊÀhÉÀhÚÀhàÀhßÀhòÀhøÀh÷ÀiÀiÀi ÀiÀi#Ài"Ài8Ài>Ài=Ài^ ÀidÀicÀin ÀitÀisÀiÀi…Ài„Ài£Ài©Ài¨Ài¸Ài¾Ài½ÀiÕ ÀiÛÀiÚÀiæÀiìÀiëÀj ÀjÀjÀjÀjÀjÀj-Àj3Àj2ÀjNÀjTÀjSÀjcÀjiÀjhÀjzÀj€ÀjÀj–ÀjœÀj›Àj«Àj±Àj°ÀjËÀjÑÀjÐÀjïÀjõÀjôÀk ÀkÀkÀi“Ài—Ài˜ÀiÉÀk'Àk-ÀkSÀk@Àk8Àk.Àk;ÀkMÀkCÀkPÀk[!ÀkvÀkvÀk[Àk\Àk�Àk›Àk›Àk�Àk‚Àk¥(ÀkÃÀkÃÀk¥Àk¦ÀkÒ3ÀkùÀkùÀkÒÀkÓÀl #Àl)Àl)Àl Àl Àl2(ÀlUÀlUÀl2Àl3Àl_$ÀlwÀlwÀl_Àl`Àlˆ'Àl¦Àl¦ÀlˆÀl‰Àl´!ÀlÌÀlÌÀl´ÀlµÀlÚ5Àm Àm ÀlÚÀlÛÀm)Àm.Àm.ÀmÀmÀmB.ÀmiÀmiÀmBÀmCÀmu/Àm—Àm—ÀmuÀmvÀm©%ÀmÄÀmÄÀm©ÀmªÀmÓ*ÀmôÀmôÀmÓÀmÔÀn)ÀnÀnÀnÀnÀn05ÀnKÀnKÀn0Àn1Ànj?Àn”Àn”ÀnjÀnkÀn®$ÀnÉÀnÉÀn®Àn¯Àn×%ÀnñÀnñÀn×ÀnØÀo*ÀoÀoÀoÀoÀo0+ÀoRÀoRÀo0Ào1Ào`7ÀoƒÀoƒÀo`ÀoaÀoœ;Ào¿Ào¿ÀoœÀo�ÀoÜ9ÀpÀpÀoÜÀoÝÀp+Àp:Àp:ÀpÀpÀpL„&Àp`Àp`ÀpfÀptÀpsÀpLÀpMÀty–]Àz#Àz#……/// A raw Material Design chip. /// /// This serves as the basis for all of the chip widget types to aggregate. /// It is typically not created directly, one of the other chip types /// that are appropriate for the use case are used instead: /// /// * [Chip] a simple chip that can only display information and be deleted. /// * [InputChip] represents a complex piece of information, such as an entity /// (person, place, or thing) or conversational text, in a compact form. /// * [ChoiceChip] allows a single selection from a set of options. /// * [FilterChip] a chip that uses tags or descriptive words as a way to /// filter content. /// * [ActionChip]s display a set of actions related to primary content. /// /// Raw chips are typically only used if you want to create your own custom chip /// type. /// /// Raw chips can be selected by setting [onSelected], deleted by setting /// [onDeleted], and pushed like a button with [onPressed]. They have a [label], /// and they can have a leading icon (see [avatar]) and a trailing icon /// ([deleteIcon]). Colors and padding can be customized. /// /// Requires one of its ancestors to be a [Material] widget. /// /// See also: /// /// * [CircleAvatar], which shows images or initials of people. /// * [Wrap], A widget that displays its children in multiple horizontal or /// vertical runs. /// * À{…óÀ|:À|:À|A�/// Creates a RawChip. /// /// The [onPressed] and [onSelected] callbacks must not both be specified at /// the same time. /// /// The [pressElevation] and [elevation] must be null or non-negative. /// Typically, [pressElevation] is greater than [elevation].)À|I À|PÀ|OÀ|YÀ|_À|^À|v À||À|{À|ˆÀ|—À|–À|¢À|¨À|§À|¸ À|¾À|½À|ËÀ|ÑÀ|ÐÀ|äÀ|êÀ|éÀ|üÀ}À}À}À}À}À}*À}0À}/À}EÀ}KÀ}JÀ}kÀ}qÀ}pÀ}€À}†À}…À}–À}œÀ}›À}°À}¶À}µÀ}ÍÀ}ÓÀ}ÒÀ}éÀ}ïÀ}îÀ~À~ À~ À~À~$À~#À~7 À~=À~<À~J À~PÀ~OÀ~Z À~`À~_À~kÀ~qÀ~pÀ~�À~•À~”À~¤À~ªÀ~©À~Á À~ÇÀ~ÆÀ~ÒÀ~ØÀ~×À~íÀ~óÀ~òÀÀÀÀ#À)À(À:À@À?ÀVÀ\À[ÀkÀqÀpÀŠÀ�À�À£À©À¨À½(ÀÃÀÂÀìÀòÀñÀ€ À€À€À€0À€6À€5À€NÀ€TÀ€S$À}ÂÀ}ÝÀ}úÀ~À~ƒÀ~„À~µÀÑÀ×ÀãÀäÀ€hÀ€nÀ€žÀ€†À€~À€oÀ€�À€˜À€‰À€›À€©À€¯À€ÕÀ€ÂÀ€ºÀ€°À€½À€ÏÀ€ÅÀ€ÒÀ€ëÀ€àÀ€øÀ€íÀ€û(À�€îÀ�òÀ�ò€¸/// Defines the defaults for the chip properties if /// they are not specified elsewhere. /// /// If null then [ChipThemeData.fromDefaults] will be used /// for the default properties.À‚ !À‚%À‚%À‚ À‚ À‚0À‚JÀ‚JÀ‚0À‚1À‚T(À‚rÀ‚rÀ‚TÀ‚UÀ‚�3À‚¨À‚¨À‚�À‚‚À‚¹$À‚ÓÀ‚ÓÀ‚¹À‚ºÀ‚â*ÀƒÀƒÀ‚âÀ‚ãÀƒ)Àƒ+Àƒ+ÀƒÀƒÀƒ?5ÀƒZÀƒZÀƒ?Àƒ@Àƒy1Àƒ Àƒ ÀƒyÀƒzÀƒ¯*ÀƒÐÀƒÐÀƒ¯Àƒ°ÀƒÞ)ÀƒùÀƒùÀƒÞÀƒßÀ„ À„$À„$À„ À„ À„1!À„IÀ„IÀ„1À„2À„W'À„qÀ„qÀ„WÀ„XÀ„ƒ'À„�À„�À„ƒÀ„„À„¯"À„ÊÀ„ÊÀ„¯À„°À„Ö#À„õÀ„õÀ„ÖÀ„×À„þ(À…!À…!À„þÀ„ÿÀ…+$À…CÀ…CÀ…+À…,À…T'À…rÀ…rÀ…TÀ…UÀ…€!À…˜À…˜À…€À…�À…¦5À…ÖÀ…ÖÀ…¦À…§À…à)À…úÀ…úÀ…àÀ…áÀ†.À†5À†5À†À†À†A/À†cÀ†cÀ†AÀ†BÀ†u?À†ŸÀ†ŸÀ†uÀ†vÀ†¹$À†ÔÀ†ÔÀ†¹À†ºÀ†â%À†üÀ†üÀ†âÀ†ãÀ‡ *À‡&À‡&À‡ À‡ À‡;+À‡]À‡]À‡;À‡<À‡k-À‡…À‡…À‡kÀ‡lÀ‡�&À‡¶À‡¶À‡�À‡žÀ‡È(À‡âÀ‡âÀ‡ÈÀ‡ÉÀ‡õ+ÀˆÀˆÀ‡õÀ‡öÀˆ%7ÀˆHÀˆHÀˆ%Àˆ&Àˆa;Àˆ„Àˆ„ÀˆaÀˆbÀˆ¡9ÀˆÈÀˆÈÀˆ¡Àˆ¢Àˆß+ÀˆÿÀˆÿÀˆßÀˆàÀ‰�~ÀŠ…ÀŠ…�P/// If set, this indicates that the chip should be disabled if all of the /// tap callbacks ([onSelected], [onPressed]) are null. /// /// For example, the [Chip] class sets this to false because it can't be /// disabled, even if no callbacks are set on it, since it is used for /// displaying information only. /// /// Defaults to true.ÀŠ–=ÀвÀвÀŠ–ÀŠ—ÀŠÚÀPÀŠàÀŠà À‹1KÀ‹GÀ‹GÀ‹bÀ‹jÀ‹{À‹wÀ‹kÀ‹yÀ‹ƒ)À‹œÀ‹œÀ‹±/À‹ÊÀ‹ÊÀ‹å/À‹þÀ‹þÀŒ)ÀŒ2ÀŒ2ÀŒG'ÀŒ\ÀŒ\ÀŒs*ÀŒˆÀŒˆÀŒ¢*ÀŒ·ÀŒ·ÀŒÑ$ÀŒæÀŒæÀŒú"À�À�À�#HÀ�@À�@À�SÀ�iÀ�jÀŽyÀŽ~ÀŽ~ÀŽ‹À�r5À�{À�{À�«,À�´À�´À�Ý€–À�æÀ�æÀŽ•+ÀŽžÀŽž ÀŽÆ‹>ÀŽØÀŽØÀŽÆÀŽÇÀš �–ÀšÀšÀš Àš À›¦€ËÀ›«À›«À›ºÀ›ÊÀ›ÉÀœw€¹Àœ|Àœ|À�6�DÀ�;À�;Àž€„ÜÀž�Àž�Àž™Àž¤Àž£ÀžªÀž¹Àž¸ÀžÃÀžÒÀžÑÀ£b�îÀ£iÀ£iÀ£}"À£›À£šÀ£¦À£®À£­À£ÁÀ£ÉÀ£ÈÀ£ÞÀ£æÀ£åÀ£ù)À¤À¤À¥V‡‰À¥ÇÀ¥Çc/// Picks between three different colors, depending upon the state of two /// different animations.À¥ÛÀ¥æÀ¥åÀ¥ìÀ¥ûÀ¥úÀ¦À¦À¦À¬å„ÕÀ¬÷À¬÷À­À­À­À¬åÀ¬æÀ±À€àÀ±ÈÀ±ÈÀ±ÚÀ±ãÀ±âÀ±ëÀ±ñÀ±ðÀ² À² À²À±úÀ²¦‡KÀ²®À²®À²ÅÀ²ÓÀ²ÒÀ²àÀ²ëÀ²êÀ²öÀ³À³À³À³#À³"À¹÷ öÀº Àº ÀºÀºÀºÀ¹÷À¹øÀÚôƒÀÚúÀÚúÀÛ8aÀÛ8ÀÛ8ÀÛLÀÛN ÀÛTÀÛSÀÛZÀÛ`ÀÛ_ÀÛpÀÛvÀÛuÀÛ„ÀÛŠÀÛ‰ÀÛŸ(ÀÛÂÀÛÂÀÛÌÀÛÙÀÛÙÀÛíÀÛúÀÛúÀÜ ÀÜÀÜÀÜ-�ÊÀÜAÀÜAÀÜIÀÜ[ÀÜZÀÜ-ÀÜ.ÀÝþƒ;ÀßÀß�/// Redirects the `buttonRect.dy` passed to [RenderBox.hitTest] to the vertical /// center of the widget. /// /// The primary purpose of this widget is to allow padding around the [RawChip] /// to trigger the child ink feature without increasing the size of the material.ÀßgSÀßmÀßmÀß�Àß‘ ÀߘÀß—ÀßžÀß­À߬ÀßÀ ÀßÕÀßÕÀß瀆ÀàÀàÀàÀà"Àà!ÀßçÀßèÀàs€ÃÀà…Àà…ÀàžÀà¬Àà«Àà¹9ÀàçÀàæÀàsÀàtÀá=ƒÅÀáCÀáCÀሀ„ÀáˆÀáˆÀáªÀá«$Àá»ÀáºÀáØÀáÝÀâ ÀáóÀáÞÀáõÀâ‚íÀâ$Àâ$Àâ,Àâ>Àâ=ÀâFÀâWÀâVÀâÀâÀå‰:Àå Àå Àåe�[ÀåkÀåkÀå| Àå„Àå“Àå’Àåž Àå¤Àå£Àå¯ÀåµÀå´ÀåÄ ÀåÓÀåÒÀåë#ÀåúÀåùÀæ#Àæ$Àæ#Àæ?ÀæNÀæMÀæcÀæiÀæhÀæ{Àæ�Àæ€Àæ›Àæ¡Àæ  ÀæÆÀæÝÀæÝÀæçÀæóÀæóÀæýÀç Àç Àç*Àç/Àç/ÀçF-Àç^Àç^Àçx-Àç�Àç�Àçª'ÀçÂÀçÂÀçÖÀçéÀçéÀçú*ÀèÀèÀè).Àè?Àè?Àè^?ÀèƒÀèƒÀè^Àè_À裀ÝÀè¸Àè¸ÀèÅÀèÐÀèÏÀè£Àè¤À醂PÀé˜Àé˜Àé«Àé¹Àé¸ÀéÁÀéÎÀéÍÀé†Àé‡ÀëÜ‚aÀì!Àì!Àì4ÀìBÀìAÀëÜÀëÝÀît†PÀî†Àî†Àîœ�tÀî¢Àî¢Àî² ÀîºÀîÉÀîÈÀîÕÀîäÀîãÀîïÀîþÀîýÀïÀïÀïÀï-Àï<Àï;ÀïIÀïXÀïWÀïkÀïzÀïyÀïŒÀï›ÀïšÀï«ÀïºÀï¹ÀïÍÀïÜÀïÛÀïðÀïÿÀïþ ÀðÀð#Àð#Àð.Àð;Àð;ÀðEÀðRÀðRÀðaÀðrÀðrÀð�Àð’Àð’Àðž!Àð²Àð²ÀðÄÀðÕÀðÕÀðæÀðñÀðñÀñÀñ Àñ ÀñÀñ*Àñ*Àñ=ÀñHÀñHÀóç€ÚÀóüÀóüÀóçÀóèÀñY‚ˆÀñtÀñtÀñw ÀñÀñ~ÀñYÀñZÀîtÀîuÀôÈÀY+ÀôÎÀôÎÀõ.‚IÀõ.Àõ.Àõ9 ÀõAÀõ\Àõ[Àõg$ÀõÀõ~Àõ’ Àõ˜Àõ—Àõ£Àõ©Àõ¨Àõ¸ ÀõÇÀõÆÀõß#ÀõîÀõíÀö #ÀöÀöÀö3ÀöBÀöAÀöWÀö]Àö\Àöo$Àö€ÀöÀöš(Àö«Àöª ÀöÓÀöÌÀöÕÀöóÀöäÀöõÀ÷"À÷ À÷$À÷\À÷BÀ÷^À÷} À÷ƒÀ÷ƒÀ÷�À÷“À÷“À÷¡À÷«À÷«À÷ÁÀ÷ËÀ÷ËÀ÷Ú$À÷ìÀ÷ìÀø'ÀøÀøÀø/'ÀøAÀøAÀø[!ÀømÀømÀø�ÀøŽÀøŽÀù†Àù—Àù—ÀúeÀúsÀúsÀûn%Àû~Àû~ÀüŸ)Àü¯Àü¯À, |À,!À,! 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