// Copyright (c) 2015, Google Inc. Please see the AUTHORS file for details. // All rights reserved. Use of this source code is governed by a BSD-style // license that can be found in the LICENSE file. import 'package:test/test.dart'; import 'package:vector_math/vector_math.dart'; import 'test_utils.dart'; void testFrustumContainsVector3() { final frustum = Frustum.matrix(makeFrustumMatrix(-1.0, 1.0, -1.0, 1.0, 1.0, 100.0)); expect(frustum.containsVector3($v3(0.0, 0.0, 0.0)), isFalse); expect(frustum.containsVector3($v3(0.0, 0.0, -50.0)), isTrue); expect(frustum.containsVector3($v3(0.0, 0.0, -1.001)), isTrue); expect(frustum.containsVector3($v3(-1.0, -1.0, -1.001)), isTrue); expect(frustum.containsVector3($v3(-1.1, -1.1, -1.001)), isFalse); expect(frustum.containsVector3($v3(1.0, 1.0, -1.001)), isTrue); expect(frustum.containsVector3($v3(1.1, 1.1, -1.001)), isFalse); expect(frustum.containsVector3($v3(0.0, 0.0, -99.999)), isTrue); expect(frustum.containsVector3($v3(-99.999, -99.999, -99.999)), isTrue); expect(frustum.containsVector3($v3(-100.1, -100.1, -100.1)), isFalse); expect(frustum.containsVector3($v3(99.999, 99.999, -99.999)), isTrue); expect(frustum.containsVector3($v3(100.1, 100.1, -100.1)), isFalse); expect(frustum.containsVector3($v3(0.0, 0.0, -101.0)), isFalse); } void testFrustumIntersectsWithSphere() { final frustum = Frustum.matrix(makeFrustumMatrix(-1.0, 1.0, -1.0, 1.0, 1.0, 100.0)); expect( frustum .intersectsWithSphere(Sphere.centerRadius($v3(0.0, 0.0, 0.0), 0.0)), isFalse); expect( frustum .intersectsWithSphere(Sphere.centerRadius($v3(0.0, 0.0, 0.0), 0.9)), isFalse); expect( frustum .intersectsWithSphere(Sphere.centerRadius($v3(0.0, 0.0, 0.0), 1.1)), isTrue); expect( frustum .intersectsWithSphere(Sphere.centerRadius($v3(0.0, 0.0, -50.0), 0.0)), isTrue); expect( frustum.intersectsWithSphere( Sphere.centerRadius($v3(0.0, 0.0, -1.001), 0.0)), isTrue); expect( frustum.intersectsWithSphere( Sphere.centerRadius($v3(-1.0, -1.0, -1.001), 0.0)), isTrue); expect( frustum.intersectsWithSphere( Sphere.centerRadius($v3(-1.1, -1.1, -1.001), 0.0)), isFalse); expect( frustum.intersectsWithSphere( Sphere.centerRadius($v3(-1.1, -1.1, -1.001), 0.5)), isTrue); expect( frustum.intersectsWithSphere( Sphere.centerRadius($v3(1.0, 1.0, -1.001), 0.0)), isTrue); expect( frustum.intersectsWithSphere( Sphere.centerRadius($v3(1.1, 1.1, -1.001), 0.0)), isFalse); expect( frustum.intersectsWithSphere( Sphere.centerRadius($v3(1.1, 1.1, -1.001), 0.5)), isTrue); expect( frustum.intersectsWithSphere( Sphere.centerRadius($v3(0.0, 0.0, -99.999), 0.5)), isTrue); expect( frustum.intersectsWithSphere( Sphere.centerRadius($v3(0.0, 0.0, -99.999), 0.0)), isTrue); expect( frustum.intersectsWithSphere( Sphere.centerRadius($v3(-99.999, -99.999, -99.999), 0.0)), isTrue); expect( frustum.intersectsWithSphere( Sphere.centerRadius($v3(-100.1, -100.1, -100.1), 0.0)), isFalse); expect( frustum.intersectsWithSphere( Sphere.centerRadius($v3(-100.1, -100.1, -100.1), 0.5)), isTrue); expect( frustum.intersectsWithSphere( Sphere.centerRadius($v3(99.999, 99.999, -99.999), 0.0)), isTrue); expect( frustum.intersectsWithSphere( Sphere.centerRadius($v3(100.1, 100.1, -100.1), 0.0)), isFalse); expect( frustum.intersectsWithSphere( Sphere.centerRadius($v3(100.1, 100.1, -100.1), 0.2)), isTrue); expect( frustum.intersectsWithSphere( Sphere.centerRadius($v3(0.0, 0.0, -101.0), 0.0)), isFalse); expect( frustum.intersectsWithSphere( Sphere.centerRadius($v3(0.0, 0.0, -101.0), 1.1)), isTrue); } void testFrustumIntersectsWithAabb3() { final frustum = Frustum.matrix(makeFrustumMatrix(-1.0, 1.0, -1.0, 1.0, 1.0, 100.0)); expect( frustum.intersectsWithAabb3( Aabb3.minMax($v3(500.0, 500.0, 500.0), $v3(1000.0, 1000.0, 1000.0))), isFalse); expect( frustum.intersectsWithAabb3( Aabb3.minMax($v3(-150.0, -150.0, -150.0), $v3(150.0, 150.0, 150.0))), isTrue); expect( frustum.intersectsWithAabb3( Aabb3.minMax($v3(-1.5, -1.5, -1.5), $v3(1.5, 1.5, 1.5))), isTrue); expect( frustum.intersectsWithAabb3( Aabb3.minMax($v3(0.0, 0.0, -50.0), $v3(1.0, 1.0, -49.0))), isTrue); expect( frustum.intersectsWithAabb3( Aabb3.minMax($v3(0.0, 0.0, 50.0), $v3(1.0, 1.0, 51.0))), isFalse); expect( frustum.intersectsWithAabb3( Aabb3.minMax($v3(0.0, 0.0, -0.99), $v3(1.0, 1.0, 1.0))), isFalse); expect( frustum.intersectsWithAabb3( Aabb3.minMax($v3(0.0, 0.0, -1.0), $v3(1.0, 1.0, 1.0))), isTrue); expect( frustum.intersectsWithAabb3( Aabb3.minMax($v3(0.0, 1.0, -10.0), $v3(1.0, 2.0, 15.0))), isTrue); expect( frustum.intersectsWithAabb3( Aabb3.minMax($v3(1.1, 1.1, -1.0), $v3(2.0, 2.0, 0.0))), isFalse); } void testFrustumCalculateCorners() { final frustum = Frustum.matrix(makeFrustumMatrix(-1.0, 1.0, -1.0, 1.0, 1.0, 100.0)); final c0 = Vector3.zero(); final c1 = Vector3.zero(); final c2 = Vector3.zero(); final c3 = Vector3.zero(); final c4 = Vector3.zero(); final c5 = Vector3.zero(); final c6 = Vector3.zero(); final c7 = Vector3.zero(); frustum.calculateCorners(c0, c1, c2, c3, c4, c5, c6, c7); relativeTest(c0.x, 100.0); relativeTest(c0.y, -100.0); relativeTest(c0.z, -100.0); relativeTest(c1.x, 100.0); relativeTest(c1.y, 100.0); relativeTest(c1.z, -100.0); relativeTest(c2.x, 1.0); relativeTest(c2.y, 1.0); relativeTest(c2.z, -1.0); relativeTest(c3.x, 1.0); relativeTest(c3.y, -1.0); relativeTest(c3.z, -1.0); relativeTest(c4.x, -100.0); relativeTest(c4.y, -100.0); relativeTest(c4.z, -100.0); relativeTest(c5.x, -100.0); relativeTest(c5.y, 100.0); relativeTest(c5.z, -100.0); relativeTest(c6.x, -1.0); relativeTest(c6.y, 1.0); relativeTest(c6.z, -1.0); relativeTest(c7.x, -1.0); relativeTest(c7.y, -1.0); relativeTest(c7.z, -1.0); } void main() { group('Frustum', () { test('ContainsVector3', testFrustumContainsVector3); test('IntersectsWithSphere', testFrustumIntersectsWithSphere); test('IntersectsWithAabb3', testFrustumIntersectsWithAabb3); test('CalculateCorners', testFrustumCalculateCorners); }); }