// C++/WinRT v2.0.200609.3 // Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. #ifndef WINRT_Windows_Gaming_Input_Preview_2_H #define WINRT_Windows_Gaming_Input_Preview_2_H #include "winrt/impl/Windows.Gaming.Input.Custom.1.h" #include "winrt/impl/Windows.Gaming.Input.Preview.1.h" WINRT_EXPORT namespace winrt::Windows::Gaming::Input::Preview { struct GameControllerProviderInfo { GameControllerProviderInfo() = delete; static auto GetParentProviderId(Windows::Gaming::Input::Custom::IGameControllerProvider const& provider); static auto GetProviderId(Windows::Gaming::Input::Custom::IGameControllerProvider const& provider); }; } #endif