// C++/WinRT v2.0.200609.3 // Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. #ifndef WINRT_Windows_Perception_People_1_H #define WINRT_Windows_Perception_People_1_H #include "winrt/impl/Windows.Perception.People.0.h" WINRT_EXPORT namespace winrt::Windows::Perception::People { struct __declspec(empty_bases) IEyesPose : Windows::Foundation::IInspectable, impl::consume_t { IEyesPose(std::nullptr_t = nullptr) noexcept {} IEyesPose(void* ptr, take_ownership_from_abi_t) noexcept : Windows::Foundation::IInspectable(ptr, take_ownership_from_abi) {} }; struct __declspec(empty_bases) IEyesPoseStatics : Windows::Foundation::IInspectable, impl::consume_t { IEyesPoseStatics(std::nullptr_t = nullptr) noexcept {} IEyesPoseStatics(void* ptr, take_ownership_from_abi_t) noexcept : Windows::Foundation::IInspectable(ptr, take_ownership_from_abi) {} }; struct __declspec(empty_bases) IHandMeshObserver : Windows::Foundation::IInspectable, impl::consume_t { IHandMeshObserver(std::nullptr_t = nullptr) noexcept {} IHandMeshObserver(void* ptr, take_ownership_from_abi_t) noexcept : Windows::Foundation::IInspectable(ptr, take_ownership_from_abi) {} }; struct __declspec(empty_bases) IHandMeshVertexState : Windows::Foundation::IInspectable, impl::consume_t { IHandMeshVertexState(std::nullptr_t = nullptr) noexcept {} IHandMeshVertexState(void* ptr, take_ownership_from_abi_t) noexcept : Windows::Foundation::IInspectable(ptr, take_ownership_from_abi) {} }; struct __declspec(empty_bases) IHandPose : Windows::Foundation::IInspectable, impl::consume_t { IHandPose(std::nullptr_t = nullptr) noexcept {} IHandPose(void* ptr, take_ownership_from_abi_t) noexcept : Windows::Foundation::IInspectable(ptr, take_ownership_from_abi) {} }; struct __declspec(empty_bases) IHeadPose : Windows::Foundation::IInspectable, impl::consume_t { IHeadPose(std::nullptr_t = nullptr) noexcept {} IHeadPose(void* ptr, take_ownership_from_abi_t) noexcept : Windows::Foundation::IInspectable(ptr, take_ownership_from_abi) {} }; } #endif