// // Copyright (c) Microsoft Corporation. All rights reserved. // // // File generated by WinMDIDL version 8.00.0021 // import "inspectable.idl"; import "AsyncInfo.idl"; import "EventToken.idl"; import "windowscontracts.idl"; import "Windows.Foundation.idl"; import "Windows.Gaming.Input.idl"; import "Windows.Gaming.Input.Custom.idl"; // Forward Declare namespace Windows { namespace Gaming { namespace Input { namespace Custom { interface IGameControllerProvider; } } } } namespace Windows { namespace Gaming { namespace Input { apicontract GamingInputPreviewContract; } } } namespace Windows { namespace Gaming { namespace Input { namespace Preview { interface IGameControllerProviderInfoStatics; runtimeclass GameControllerProviderInfo; } } } } // Generic instantiations // Type definition namespace Windows { namespace Gaming { namespace Input { namespace Preview { [contract(Windows.Gaming.Input.GamingInputPreviewContract, 1.0)] [exclusiveto(Windows.Gaming.Input.Preview.GameControllerProviderInfo)] [uuid(0BE1E6C5-D9BD-44EE-8362-488B2E464BFB)] interface IGameControllerProviderInfoStatics : IInspectable { HRESULT GetParentProviderId([in] Windows.Gaming.Input.Custom.IGameControllerProvider* provider, [out] [retval] HSTRING* value); HRESULT GetProviderId([in] Windows.Gaming.Input.Custom.IGameControllerProvider* provider, [out] [retval] HSTRING* value); } [contract(Windows.Gaming.Input.GamingInputPreviewContract, 1.0)] [marshaling_behavior(agile)] [static(Windows.Gaming.Input.Preview.IGameControllerProviderInfoStatics, Windows.Gaming.Input.GamingInputPreviewContract, 1.0)] [threading(both)] runtimeclass GameControllerProviderInfo { } } } } }