/* $Id$ * * Copyright (c) 2010 Anders Wallin (anders.e.e.wallin "at" gmail.com). * * This file is part of OpenCAMlib * (see https://github.com/aewallin/opencamlib). * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 2.1 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with this program. If not, see . */ #ifndef TRIANGLE_H #define TRIANGLE_H #include #include "point.hpp" #include "bbox.hpp" namespace ocl { /// /// \brief a Triangle defined by its three vertices /// class Triangle { public: /// default constructor Triangle(); /// copy constructor Triangle(const Triangle &t); /// destructor virtual ~Triangle() {} /// Create a triangle with the vertices p1, p2, and p3. Triangle(Point p1, Point p2, Point p3); /// return true if Triangle is sliced by a z-plane at z=zcut /// modify p1 and p2 so that they are intersections of the triangle edges /// and the plane. These vertices are used by CylCutter::edgePush() bool zslice_verts(Point& p1, Point& p2, double zcut) const; /// rotate triangle xrot radians around X-axis, yrot radians around Y-axis /// and zrot radians around Z-axis void rotate(double xrot, double yrot, double zrot); /// Triangle string repr friend std::ostream &operator<<(std::ostream &stream, const Triangle t); /// the three vertex Points of the Triangle Point p[3]; // vertices /// normal vector Point n; /// return normal vector with positive z-coordinate Point upNormal() const; /// bounding-box Bbox bb; protected: /// calculate and set Triangle normal void calcNormal(); /// update bounding-box void calcBB(); }; } // end namespace #endif // end file triangle.h