#ifndef __SimulationDataICSPH_h__ #define __SimulationDataICSPH_h__ #include "SPlisHSPlasH/Common.h" #include #include "SPlisHSPlasH/FluidModel.h" namespace SPH { /** \brief Simulation data which is required by the method Implicit Compressible SPH introduced * by Gissler et al. [GHB+20]. * * References: * - [GHB+20] Christoph Gissler, Andreas Henne, Stefan Band, Andreas Peer and Matthias Teschner. An Implicit Compressible SPH Solver for Snow Simulation. ACM Transactions on Graphics, 39(4). URL: https://doi.org/10.1145/3386569.3392431 */ class SimulationDataICSPH { public: SimulationDataICSPH(); virtual ~SimulationDataICSPH(); protected: std::vector> m_aii; std::vector> m_density_adv; std::vector> m_pressure; std::vector> m_pressureGradient; std::vector> m_pressureAccel; public: /** Initialize the arrays containing the particle data. */ virtual void init(); /** Release the arrays containing the particle data. */ virtual void cleanup(); /** Reset the particle data. */ virtual void reset(); /** Important: First call m_model->performNeighborhoodSearchSort() * to call the z_sort of the neighborhood search. */ void performNeighborhoodSearchSort(); void emittedParticles(FluidModel *model, const unsigned int startIndex); FORCE_INLINE const Real getAii(const unsigned int fluidIndex, const unsigned int i) const { return m_aii[fluidIndex][i]; } FORCE_INLINE Real& getAii(const unsigned int fluidIndex, const unsigned int i) { return m_aii[fluidIndex][i]; } FORCE_INLINE void setAii(const unsigned int fluidIndex, const unsigned int i, const Real aii) { m_aii[fluidIndex][i] = aii; } FORCE_INLINE const Real getDensityAdv(const unsigned int fluidIndex, const unsigned int i) const { return m_density_adv[fluidIndex][i]; } FORCE_INLINE Real& getDensityAdv(const unsigned int fluidIndex, const unsigned int i) { return m_density_adv[fluidIndex][i]; } FORCE_INLINE void setDensityAdv(const unsigned int fluidIndex, const unsigned int i, const Real d) { m_density_adv[fluidIndex][i] = d; } FORCE_INLINE const Real getPressure(const unsigned int fluidIndex, const unsigned int i) const { return m_pressure[fluidIndex][i]; } FORCE_INLINE Real& getPressure(const unsigned int fluidIndex, const unsigned int i) { return m_pressure[fluidIndex][i]; } FORCE_INLINE void setPressure(const unsigned int fluidIndex, const unsigned int i, const Real p) { m_pressure[fluidIndex][i] = p; } FORCE_INLINE Vector3r &getPressureAccel(const unsigned int fluidIndex, const unsigned int i) { return m_pressureAccel[fluidIndex][i]; } FORCE_INLINE const Vector3r &getPressureAccel(const unsigned int fluidIndex, const unsigned int i) const { return m_pressureAccel[fluidIndex][i]; } FORCE_INLINE void setPressureAccel(const unsigned int fluidIndex, const unsigned int i, const Vector3r &val) { m_pressureAccel[fluidIndex][i] = val; } FORCE_INLINE Vector3r& getPressureGradient(const unsigned int fluidIndex, const unsigned int i) { return m_pressureGradient[fluidIndex][i]; } FORCE_INLINE const Vector3r& getPressureGradient(const unsigned int fluidIndex, const unsigned int i) const { return m_pressureGradient[fluidIndex][i]; } FORCE_INLINE void setPressureGradient(const unsigned int fluidIndex, const unsigned int i, const Vector3r& val) { m_pressureGradient[fluidIndex][i] = val; } }; } #endif