#ifndef __AnimationFieldSystem_h__ #define __AnimationFieldSystem_h__ #include "Common.h" #include #include "AnimationField.h" namespace SPH { class TimeStep; class FluidModel; class AnimationFieldSystem { public: AnimationFieldSystem(); virtual ~AnimationFieldSystem(); protected: std::vector m_fields; //void resetState(); public: void addAnimationField(const std::string &particleFieldName, const Vector3r &pos, const Matrix3r & rotation, const Vector3r &scale, const std::string expression[3], const unsigned int type); unsigned int numAnimationFields() const { return static_cast(m_fields.size()); } std::vector &getAnimationFields() { return m_fields; } void step(); void reset(); }; } #endif