function init() local pTool = "spraycan" SetBool("savegame.tool."..pTool..".enabled", true) SetBool("game.tool."..pTool..".enabled", true) pTool = "extinguisher" SetBool("savegame.tool."..pTool..".enabled", true) SetBool("game.tool."..pTool..".enabled", true) pTool = "sledge" SetBool("savegame.tool."..pTool..".enabled", true) SetString("game.player.tool", pTool) SetBool("game.tool."..pTool..".enabled", true) pTool = "wire" SetBool("savegame.tool."..pTool..".enabled", true) SetString("game.player.tool", pTool) SetBool("game.tool."..pTool..".enabled", true) SetInt("game.tool."..pTool..".ammo", GetInt("savegame.tool."..pTool..".ammo")) SetInt("game.tool."..pTool..".stretch", GetInt("savegame.tool."..pTool..".stretch")) end