#include "game.lua" isOutsideTrigger = true function init() ammotrigger = FindTrigger("Ammotrigger") refillSound = LoadSound("tool_pickup.ogg") end function tick(dt) if IsPointInTrigger(ammotrigger, GetPlayerPos()) then if isOutsideTrigger then for id,tool in pairs(gTools) do local enabled = GetBool("game.tool."..id..".enabled") if enabled then for j=1, #tool.upgrades do local prop = tool.upgrades[j].id local value = tool.upgrades[j].default local saved = GetInt("savegame.tool."..id.."."..prop) if saved > value then value = saved end SetInt("game.tool."..id.."."..prop, value) if prop == "ammo" then SetInt("game.tool."..id..".ammo.max", value) end end end end PlaySound(refillSound) SetString("hud.notification", GetTranslatedStringByKey("UI_HUD_NOTE_AMMO_REFILL")) end isOutsideTrigger = false else isOutsideTrigger = true end end