#include "script/wheels.lua" function init() enabled = true if GetBool("savegame.mission.frustrum_vehicle") or GetBool("savegame.mission.mall_decorations") then enabled = false local loc = FindLocation("defaultplayer", true) SetPlayerSpawnTransform(GetLocationTransform(loc)) Delete(FindBody("taxi")) return end taxi = FindBody("taxi") taxiVel = Vec(0,0,0) taxiTransform = GetBodyTransform(taxi) if enabled then local taxiSound = LoadSound("taxi.ogg") PlaySound(taxiSound) end wheelInit(taxi) end function tick(dt) if enabled and GetTime() > 1.5 then local fwd = TransformToParentVec(taxiTransform, Vec(0, 0, 1)) taxiVel = VecAdd(taxiVel, VecScale(fwd, dt*4.0)) taxiTransform.pos = VecAdd(taxiTransform.pos, VecScale(taxiVel, dt)) wheelUpdate(-VecLength(taxiVel)) SetBodyTransform(taxi, taxiTransform) end end function draw() if GetTime() < 1.5 then SetBool("hud.disable", true) UiColor(0,0,0) UiRect(UiWidth(), UiHeight()) end end