------------------------------------------------------------------------------ -- Missions ------------------------------------------------------------------------------ gMissions = {} ------------------------------------------------------------------------------ -- Intro ------------------------------------------------------------------------------ gMissions["mall_intro"] = { level="mall", file = "mall.xml", layers="mall_intro", title="loc@TITLE_THE_OLD_BUILDING_PROBLEM", desc="loc@DESC_THE_OLD_BUILDING_PROBLEM", securityTitle="", securityDesc="", primary=1, secondary=0, required=1, bonus = {}, } gMissions["mall_foodcourt"] = { level="mall", file = "mall.xml", layers="mall_foodcourt secrets", title="loc@TITLE_COVERT_CHAOS", desc="loc@DESC_COVERT_CHAOS", securityTitle="loc@SECURITYTITLE_DEMOLITION_SENSOR_IN_FOOD_COURT", securityDesc="loc@SECURITYDESC_DEMOLITION_SENSOR_IN_FOOD_COURT", primary=1, secondary=2, required=1, sidemission=true, bonus = {}, } ------------------------------------------------------------------------------ -- Lee ------------------------------------------------------------------------------ gMissions["lee_computers"] = { level="lee", file = "lee.xml", layers="lee_computers secrets", title="loc@TITLE_THE_LEE_COMPUTERS", desc="loc@DESC_THE_LEE_COMPUTERS", securityTitle="loc@SECURITYTITLE_FIRE_ALARM", securityDesc="loc@SECURITYDESC_FIRE_ALARM", primary=3, secondary=0, required=3, bonus = {}, } gMissions["lee_login"] = { level="lee", file = "lee.xml", layers="lee_login secrets", title="loc@TITLE_THE_LOGIN_DEVICES", desc="loc@DESC_THE_LOGIN_DEVICES", securityTitle="loc@SECURITYTITLE_FIRE_ALARM_WIRED_ALARM_BOXES", securityDesc="loc@SECURITYDESC_FIRE_ALARM_WIRED_ALARM_BOXES", primary=3, secondary=0, required=3, bonus = {}, alarmPath = true, } gMissions["lee_safe"] = { level="lee", file = "lee.xml", layers="lee_safe secrets", title="loc@TITLE_HEAVY_LIFTING", desc="loc@DESC_HEAVY_LIFTING", securityTitle="loc@SECURITYTITLE_FIRE_ALARM_WIRED_ALARM_BOXES", securityDesc="loc@SECURITYDESC_FIRE_ALARM_WIRED_ALARM_BOXES", primary=1, secondary=4, required=1, bonus = {}, sidemission = true, alarmPath = true, } gMissions["lee_tower"] = { level="lee", file = "lee.xml", layers="lee_tower secrets", title="loc@TITLE_THE_TOWER", desc="loc@DESC_THE_TOWER", securityTitle="loc@SECURITYTITLE_FIRE_ALARM", securityDesc="loc@SECURITYDESC_FIRE_ALARM", primary=1, secondary=0, required=1, bonus = {}, } gMissions["lee_powerplant"] = { level="lee", file = "lee.xml", layers="lee_powerplant secrets", title="loc@TITLE_POWER_OUTAGE", desc="loc@DESC_POWER_OUTAGE", securityTitle="loc@SECURITYTITLE_FIRE_ALARM_EXPLOSION_SENSORS", securityDesc="loc@SECURITYDESC_FIRE_ALARM_EXPLOSION_SENSORS", primary=4, secondary=4, required=4, bonus = {}, alarmPath = true, } gMissions["lee_flooding"] = { level="lee", file = "lee.xml", layers="lee_flooding secrets", title="loc@TITLE_FLOODING", desc="loc@DESC_FLOODING", securityTitle="loc@SECURITYTITLE_FIRE_ALARM_WIRED_ALARM_BOXES", securityDesc="loc@SECURITYDESC_FIRE_ALARM_WIRED_ALARM_BOXES", primary=5, secondary=3, required=5, bonus = {}, alarmPath = true, } ------------------------------------------------------------------------------ -- Mansion ------------------------------------------------------------------------------ gMissions["marina_demolish"] = { level="marina", file = "marina.xml", layers="marina_demolish secrets", title="loc@TITLE_MAKING_SPACE", desc="loc@DESC_MAKING_SPACE", securityTitle="loc@SECURITYTITLE_FIRE_ALARM", securityDesc="loc@SECURITYDESC_FIRE_ALARM", primary=2, secondary=1, required=2, bonus = {}, } gMissions["marina_gps"] = { level="marina", file = "marina.xml", layers="marina_gps secrets", title="loc@TITLE_THE_GPS_DEVICES", desc="loc@DESC_THE_GPS_DEVICES", securityTitle="loc@SECURITYTITLE_FIRE_ALARM_WIRED_ALARM_BOXES", securityDesc="loc@SECURITYDESC_FIRE_ALARM_WIRED_ALARM_BOXES", primary=3, secondary=2, required=3, bonus = {}, alarmPath = true, } gMissions["marina_cars"] = { level="marina", file = "marina.xml", layers="marina_cars secrets", title="loc@TITLE_CLASSIC_CARS", desc="loc@DESC_CLASSIC_CARS", securityTitle="loc@SECURITYTITLE_FIRE_ALARM_WIRED_ALARM_BOXES", securityDesc="loc@SECURITYDESC_FIRE_ALARM_WIRED_ALARM_BOXES", primary=2, secondary=2, required=2, bonus = {}, alarmPath = true, } gMissions["marina_tools"] = { level="marina", file = "marina.xml", layers="marina_tools secrets", title="loc@TITLE_TOOL_UP", desc="loc@DESC_TOOL_UP", securityTitle="loc@SECURITYTITLE_FIRE_ALARM_WIRED_ALARM_BOXES", securityDesc="loc@SECURITYDESC_FIRE_ALARM_WIRED_ALARM_BOXES", primary=4, secondary=2, required=4, sidemission=true, bonus = {}, alarmPath = true, } gMissions["marina_art_back"] = { level="marina", file = "marina.xml", layers="marina_art_back secrets", title="loc@TITLE_ART_RETURN", desc="loc@DESC_ART_RETURN", securityTitle="loc@SECURITYTITLE_FIRE_ALARM", securityDesc="loc@SECURITYDESC_FIRE_ALARM_2", primary=4, secondary=0, required=4, bonus = {}, } ------------------------------------------------------------------------------ -- Mansion ------------------------------------------------------------------------------ gMissions["mansion_pool"] = { level="mansion", file = "mansion.xml", layers="mansion_pool secrets", title="loc@TITLE_THE_CAR_WASH", desc="loc@DESC_THE_CAR_WASH", securityTitle="loc@SECURITYTITLE_FIRE_ALARM_WIRED_ALARM_BOXES", securityDesc="loc@SECURITYDESC_FIRE_ALARM_WIRED_ALARM_BOXES", primary=0, secondary=6, required=3, bonus = {}, alarmPath = true, } gMissions["mansion_art"] = { level="mansion", file = "mansion.xml", layers="mansion_art secrets", title="loc@TITLE_FINE_ARTS", desc="loc@DESC_FINE_ARTS", securityTitle="loc@SECURITYTITLE_FIRE_ALARM_WIRED_ALARM_BOXES", securityDesc="loc@SECURITYDESC_FIRE_ALARM_WIRED_ALARM_BOXES", primary=0, secondary=6, required=4, bonus = {}, alarmPath = true, } gMissions["mansion_fraud"] = { level="mansion", file = "mansion.xml", layers="mansion_fraud secrets", title="loc@TITLE_INSURANCE_FRAUD", desc="loc@DESC_INSURANCE_FRAUD", securityTitle="loc@SECURITYTITLE_FIRE_ALARM_WIRED_ALARM_BOXES", securityDesc="loc@SECURITYDESC_FIRE_ALARM_WIRED_ALARM_BOXES", primary=0, secondary=6, required=3, bonus = {}, sidemission = true, alarmPath = true, } gMissions["mansion_safe"] = { level="mansion", file = "mansion.xml", layers="mansion_safe secrets", title="loc@TITLE_A_WET_AFFAIR", desc="loc@DESC_A_WET_AFFAIR", securityTitle="loc@SECURITYTITLE_FIRE_ALARM_MOISTURE_SENSOR_ALARM", securityDesc="loc@SECURITYDESC_FIRE_ALARM_MOISTURE_SENSOR_ALARM", primary=3, secondary=3, required=3, bonus = {}, alarmPath = true, } gMissions["mansion_race"] = { level="mansion", file = "mansion.xml", layers="mansion_race secrets", title="loc@TITLE_THE_SPEED_DEAL", desc="loc@DESC_THE_SPEED_DEAL", securityTitle="loc@SECURITYTITLE_FIRE_ALARM", securityDesc="loc@SECURITYDESC_FIRE_ALARM", primary=1, secondary=2, required=1, sidemission=true, bonus = {}, } ------------------------------------------------------------------------------ -- Cave Island ------------------------------------------------------------------------------ gMissions["caveisland_computers"] = { level="caveisland", file = "caveisland.xml", layers="caveisland_computers secrets", title="loc@TITLE_THE_BLUETIDE_COMPUTERS", desc="loc@DESC_THE_BLUETIDE_COMPUTERS", securityTitle="loc@SECURITYTITLE_FIRE_ALARM_WIRED_ALARM_BOXES", securityDesc="loc@SECURITYDESC_FIRE_ALARM_WIRED_ALARM_BOXES", primary=4, secondary=3, required=4, bonus = {}, alarmPath = true, } gMissions["caveisland_propane"] = { level="caveisland", file = "caveisland.xml", layers="caveisland_propane secrets", title="loc@TITLE_MOTIVATIONAL_REMINDER", desc="loc@DESC_MOTIVATIONAL_REMINDER", securityTitle="loc@SECURITYTITLE_FIRE_ALARM_EXPLOSION_SENSORS", securityDesc="loc@SECURITYDESC_FIRE_ALARM_EXPLOSION_SENSORS_2", primary=5, secondary=3, required=5, bonus = {}, sidemission = true, alarmPath = true, } gMissions["caveisland_dishes"] = { level="caveisland", file = "caveisland.xml", layers="caveisland_dishes secrets", title="loc@TITLE_AN_ASSORTMENT_OF_DISHES", desc="loc@DESC_AN_ASSORTMENT_OF_DISHES", securityTitle="loc@SECURITYTITLE_GUARD_HELICOPTER", securityDesc="loc@SECURITYDESC_GUARD_HELICOPTER", primary=3, secondary=6, required=5, bonus = {}, } ------------------------------------------------------------------------------ -- Frustrum ------------------------------------------------------------------------------ gMissions["frustrum_chase"] = { level="frustrum", file = "frustrum.xml", layers="frustrum_chase secrets", title="loc@TITLE_THE_CHASE", desc="loc@DESC_THE_CHASE", securityTitle="", securityDesc="", primary=1, secondary=0, required=1, bonus = {}, } ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ -- -- P A R T 2 -- ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ gMissions["factory_espionage"] = { level="factory", file = "factory.xml", layers="factory_espionage secrets", title="loc@TITLE_ROBORAZZI", desc="loc@DESC_ROBORAZZI", securityTitle="", securityDesc="", primary=5, secondary=0, required=5, bonus = {}, } gMissions["caveisland_ingredients"] = { level="caveisland", file = "caveisland.xml", layers="caveisland_ingredients secrets", title="loc@TITLE_THE_SECRET_INGREDIENTS", desc="loc@DESC_THE_SECRET_INGREDIENTS", securityTitle="loc@SECURITYTITLE_FIRE_ALARM_GUARD_ROBOTS", securityDesc="loc@SECURITYDESC_FIRE_ALARM_GUARD_ROBOTS", primary=4, secondary=2, required=4, bonus = {}, } gMissions["mall_shipping"] = { level="mall", file = "mall.xml", layers="mall_shipping secrets", title="loc@TITLE_THE_SHIPPING_LOGS", desc="loc@DESC_THE_SHIPPING_LOGS", securityTitle="loc@SECURITYTITLE_FIRE_ALARM_WIRED_ALARM_BOXES", securityDesc="loc@SECURITYDESC_FIRE_ALARM_WIRED_ALARM_BOXES", primary=5, secondary=3, required=5, bonus = {}, alarmPath = true, } gMissions["frustrum_tornado"] = { level="frustrum", file = "frustrum.xml", layers="frustrum_tornado secrets", title="loc@TITLE_THE_BLUETIDE_SHORTAGE", desc="loc@DESC_THE_BLUETIDE_SHORTAGE", securityTitle="", securityDesc="", primary=0, secondary=6, required=3, bonus = {}, } gMissions["carib_alarm"] = { level="carib", file = "carib.xml", layers="carib_alarm secrets", title="loc@TITLE_THE_ALARM_SYSTEM", desc="loc@DESC_THE_ALARM_SYSTEM", desc2="loc@DESC2_ONCE_THE", securityTitle="loc@SECURITYTITLE_FIRE_ALARM", securityDesc="", primary=2, secondary=4, required=4, bonus = {}, alarmPath = true, } gMissions["carib_barrels"] = { level="carib", file = "carib.xml", layers="carib_barrels secrets", title="loc@TITLE_MOVING_THE_GOODS", desc="loc@DESC_MOVING_THE_GOODS", securityTitle="", securityDesc="", primary=0, secondary=5, required=3, bonus = {}, } gMissions["carib_destroy"] = { level="carib", file = "carib.xml", layers="carib_destroy secrets", title="loc@TITLE_HAVOC_IN_PARADISE", desc="loc@DESC_HAVOC_IN_PARADISE", securityTitle="loc@SECURITYTITLE_ARMED_GUARD_HELICOPTER", securityDesc="", primary=0, secondary=7, required=4, bonus = {}, } gMissions["carib_yacht"] = { level="carib", file = "carib.xml", layers="carib_yacht secrets", title="loc@TITLE_ELENAS_REVENGE", desc="loc@DESC_ELENAS_REVENGE", securityTitle="", securityDesc="", primary=1, secondary=0, required=1, bonus = {}, sidemission = true, } gMissions["mall_decorations"] = { level="mall", file = "mall.xml", layers="mall_decorations secrets", title="loc@TITLE_ORNAMENT_ORDEAL", desc="loc@DESC_ORNAMENT_ORDEAL", securityTitle="loc@SECURITYTITLE_FIRE_ALARM_ALARM_ROBOTS", securityDesc="loc@SECURITYDESC_FIRE_ALARM_ALARM_ROBOTS", primary=0, secondary=6, required=4, bonus = {}, sidemission = true, } gMissions["frustrum_vehicle"] = { level="frustrum", file = "frustrum.xml", layers="frustrum_vehicle secrets", title="loc@TITLE_TRUCKLOAD_OF_TROUBLE", desc="loc@DESC_TRUCKLOAD_OF_TROUBLE", securityTitle="", securityDesc="", primary=2, secondary=1, required=2, bonus = {}, } gMissions["factory_tools"] = { level="factory", file = "factory.xml", layers="factory_tools secrets", title="loc@TITLE_THE_QUILEZ_TOOLS", desc="loc@DESC_THE_QUILEZ_TOOLS", securityTitle="loc@SECURITYTITLE_FIRE_ALARM_WIRED_ALARM_BOXES", securityDesc="loc@SECURITYDESC_FIRE_ALARM_WIRED_ALARM_BOXES", primary=4, secondary=2, required=4, bonus = {}, sidemission = true, alarmPath = true, } gMissions["mall_radiolink"] = { level="mall", file = "mall.xml", layers="mall_radiolink secrets", title="loc@TITLE_CONNECTING_THE_DOTS", desc="loc@DESC_CONNECTING_THE_DOTS", securityTitle="loc@SECURITYTITLE_FIRE_ALARM_WIRED_ALARM_BOXES", securityDesc="loc@SECURITYDESC_FIRE_ALARM_WIRED_ALARM_BOXES", primary=3, secondary=2, required=3, bonus = {}, } gMissions["frustrum_pawnshop"] = { level="frustrum", file = "frustrum.xml", layers="frustrum_pawnshop secrets", title="loc@TITLE_THE_PAWN_SHOP", desc="loc@DESC_THE_PAWN_SHOP", securityTitle="loc@SECURITYTITLE_FIRE_ALARM_WIRED_ALARM_BOXES", securityDesc="loc@SECURITYDESC_FIRE_ALARM_WIRED_ALARM_BOXES", primary=5, secondary=2, required=5, bonus = {}, sidemission = true, alarmPath = true, } gMissions["factory_robot"] = { level="factory", file = "factory.xml", layers="factory_robot secrets", title="loc@TITLE_THE_DROID_ABDUCTION", desc="loc@DESC_THE_DROID_ABDUCTION", securityTitle="", securityDesc="", primary=0, secondary=4, required=1, bonus = {}, } gMissions["lee_woonderland"] = { level="lee", file = "lee_woonderland.xml", layers="lee_woonderland secrets", title="loc@TITLE_MALICE_IN_WOONDERLAND", desc="loc@DESC_MALICE_IN_WOONDERLAND", securityTitle="loc@SECURITYTITLE_FIRE_ALARM_ELECTRONIC_SENSORS", securityDesc="loc@SECURITYDESC_FIRE_ALARM_ELECTRONIC_SENSORS", primary=5, secondary=3, required=5, bonus = {}, sidemission = true, alarmPath = true, } gMissions["factory_explosive"] = { level="factory", file = "factory.xml", layers="factory_explosive secrets", title="loc@TITLE_HANDLE_WITH_CARE", desc="loc@DESC_HANDLE_WITH_CARE", securityTitle="loc@SECURITYTITLE_FIRE_ALARM_GUARD_ROBOTS", securityDesc="", primary=0, secondary=7, required=3, bonus = {}, } gMissions["caveisland_roboclear"] = { level="caveisland", file = "caveisland.xml", layers="caveisland_roboclear secrets", title="loc@TITLE_DROID_DISMOUNT", desc="loc@DESC_DROID_DISMOUNT", securityTitle="loc@SECURITYTITLE_GUARD_ROBOTS", securityDesc="", primary=5, secondary=2, required=5, bonus = {}, } gMissions["cullington_bomb"] = { level="cullington", file = "cullington.xml", layers="cullington_bomb secrets", title="loc@TITLE_THE_FINAL_DIVERSION", desc="loc@DESC_THE_FINAL_DIVERSION", securityTitle="", securityDesc="", primary=1, secondary=0, required=1, bonus = {}, }