-- Will animate chopper from location "start" to location "end" during the -- last ten seconds of alarm timer, spinning the main and tail rotor. -- The chopper is rotated to roughly face the player while animated #include "chopper.lua" pStartTime = GetFloatParam("starttime", 15) function init() chopperInit() startPos = GetLocationTransform(FindLocation("start")).pos endPos = GetLocationTransform(FindLocation("end")).pos escapeVehicle = FindBody("escapevehicle", true) end function tick(dt) if GetBool("level.alarm") then local timer = GetFloat("level.alarmtimer") if timer <= pStartTime then local t = 1 if pStartTime > 0 then t = (pStartTime-timer)/pStartTime t = math.sqrt(t) end local pos = VecLerp(startPos, endPos, t) local lookAt = GetPlayerPos() if escapeVehicle ~= 0 then lookAt = GetBodyTransform(escapeVehicle).pos end chopperTick(dt, pos, lookAt, lookAt) end end end