pExplosion = GetIntParam("explosion",3) function init() button = FindShape("button") charges = FindBodies("remote_explosive") local body = FindBody("body") bt = GetBodyTransform(body) SetTag(button, "interact", "loc@DETONATE") detonateSound = LoadSound("clickdown.ogg") detonated = false end function tick(dt) if GetPlayerInteractShape() == button and InputPressed("interact") and not detonated then detonated = true local t = GetShapeLocalTransform(button) t.pos[1] = t.pos[1] - 0.1 SetShapeLocalTransform(button, t) PlaySound(detonateSound, bt.pos) RemoveTag(button, "interact") for i=1,#charges do local dbt = GetBodyTransform(charges[i]) Explosion(dbt.pos, pExplosion) Delete(charges[i]) end end end