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	<group name="instance=MOD/prefab/fishermonger_house.xml" pos="0.0 0.0 0.0" rot="0.0 0.0 0.0">
		<group name="roof" pos="0.00001 3.3 -0.1" rot="0.0 0.0 0.0" prop0="texture=18 0.85" prop1="blendtexture=3 0.15">
			<group name="roof_tiles_tint" pos="-7.9 -1.7 -1.8" prop0="color=0.35 0.35 0.35">
				<compound name="roof" pos="4.9 1.6 2.4">
					<voxbox name="roof_tiles" pos="-0.50001 0.9 -0.90008" rot="0.0 0.0 0.0" size="68 5 4" brush="MOD/vox/building/roof_tiles_supports.vox" object="4_wide_roof_ridge"/>
					<voxbox name="roof_tiles" pos="6.7 0.9 -0.5" rot="0.0 180.0 0.0" size="4 6 4" brush="MOD/vox/building/roof_tiles_supports.vox" object="4_wide_roof_ridge_cap_straight"/>
					<voxbox name="roof_tiles" pos="-0.79999 0.9 -0.90001" rot="0.0 0.0 0.0" size="4 6 4" brush="MOD/vox/building/roof_tiles_supports.vox" object="4_wide_roof_ridge_cap_straight"/>
					<voxbox name="roof_tiles" pos="6.4 0.1 1.4" rot="0.0 180.0 0.0" size="69 14 20" brush="MOD/vox/building/roof_tiles_supports.vox" object="tiles_5x2" offset="4"/>
					<voxbox name="roof_tiles" pos="-0.5 0.2 -2.6" rot="0.0 0.0 0.0" size="69 11 18" brush="MOD/vox/building/roof_tiles_supports.vox" object="tiles_5x2" offset="12 0 0"/>
				</compound>
			</group>
		</group>
		<group name="walls" pos="-8.1 0.1 -1.7" rot="0.0 0.0 0.0" prop0="texture=13 0.85" prop1="blendtexture=3 0.15">
			<compound name="wall_end" pos="11.2 0.0 3.6" rot="0.0 90.0 0.0">
				<group name="wall" pos="3.1 0.0 -0.2">
					<group name="wall_brick" pos="0.0 0.0 0.1" rot="0.0 0.0 0.0">
						<voxbox name="brickwork" pos="-2.4 0.0 -0.19999" rot="0.0 0.0 0.0" size="28 34 2" brush="MOD/vox/wall/brickwork_reddish_01.vox" object="brickwork"/>
						<voxagon name="plaster" pos="-2.1 4.4 -0.2" rot="90.0 0.0 0.0" brush="MOD/vox/wall/brickwork_reddish_01.vox" object="brickwork" offset="0 -1 0" axis="y" extrude="2">
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							<vertex pos="1.4 0.4"/>
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					<group name="wall_plaster" pos="-1.1 0.0 0.2" rot="0.0 0.0 0.0">
						<voxbox name="plaster" pos="-1.4 0.0 -0.1" rot="0.0 0.0 0.0" size="30 34 1" brush="MOD/vox/wall/plaster_grey_decayed_01.vox" object="plaster"/>
						<voxagon name="plaster" pos="-1.0 4.4 -0.1" rot="90.0 0.0 0.0" brush="MOD/vox/wall/plaster_grey_decayed_01.vox" object="plaster_voxagon" axis="y" extrude="1">
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							<vertex pos="1.4 0.4"/>
							<vertex pos="2.6 1.0"/>
							<vertex pos="-0.4 1.0"/>
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					</group>
					<group name="wall_interior_plaster" pos="0.0 0.0 -0.3" rot="0.0 180.0 0.0" prop0="color=1 1 1">
						<voxbox name="plaster" pos="-0.40003 0.0 -0.3" rot="0.0 0.0 0.0" size="28 31 1" brush="MOD/vox/wall/plaster_grey_decayed_01.vox" object="plaster"/>
					</group>
				</group>
				<group name="windows" pos="2.3 0.9 -0.2" rot="90.0 0.0 0.0" prop0="color=.25 .65 1">
					<vox pos="-0.3 0.1 -0.1" rot="-90.0 0.0 0.0" file="MOD/vox/insert/windows_cottages_01.vox" object="window_double_small" color="0.4 0.56 0.7"/>
				</group>
				<group name="tint_leaks" pos="2.3 0.4 -0.1" rot="90.0 0.0 0.0" prop0="color=0.48 0.45 0.43">
					<voxbox name="leak" pos="-1.1 0.0 -0.1" rot="-90.0 0.0 0.0" size="17 5 1" brush="MOD/vox/insert/leaks_tint_01.vox" object="tint_leak_02" offset="30 0 0" color="0.48 0.45 0.43"/>
				</group>
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			<compound name="wall_end" pos="5.1 0.0 0.49992" rot="0.0 90.0 0.0">
				<group name="wall" pos="0.0 0.0 0.0">
					<group name="wall_brick" pos="0.0 0.0 0.1" rot="0.0 0.0 0.0">
						<voxbox name="brickwork" pos="-2.4 0.0 -0.2" rot="0.0 0.0 0.0" size="28 34 2" brush="MOD/vox/wall/brickwork_reddish_01.vox" object="brickwork"/>
						<voxagon name="plaster" pos="-2.1 4.4 -0.2" rot="90.0 0.0 0.0" brush="MOD/vox/wall/brickwork_reddish_01.vox" object="brickwork" offset="0 -1 -" axis="y" extrude="2">
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					<group name="wall_plaster" pos="0.0 0.0 0.2" rot="0.0 0.0 0.0">
						<voxbox name="plaster" pos="-2.5 0.0 -0.4" rot="0.0 0.0 0.0" size="30 34 1" brush="MOD/vox/wall/plaster_grey_decayed_01.vox" object="plaster"/>
						<voxagon name="plaster" pos="-2.1 4.4 -0.4" rot="90.0 0.0 0.0" brush="MOD/vox/wall/plaster_grey_decayed_01.vox" object="plaster_voxagon" axis="y" extrude="1">
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							<vertex pos="2.6 1.0"/>
							<vertex pos="-0.4 1.0"/>
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					<group name="wall_interior_plaster" pos="0.0 0.0 -0.3" rot="0.0 180.0 0.0" prop0="color=1 1 1">
						<voxbox name="plaster" pos="-0.40004 0.0 -0.39999" rot="0.0 0.0 0.0" size="28 31 1" brush="MOD/vox/wall/plaster_grey_decayed_01.vox" object="plaster"/>
					</group>
				</group>
			</compound>
			<compound name="wall_side" pos="8.5 0.0 -1.4" rot="0.0 0.0 0.0">
				<group name="wall" pos="0.00001 0.0 1.6">
					<group name="wall_brick" pos="-0.1 0.0 0.0" rot="0.0 -180.0 0.0">
						<voxbox name="brickwork" pos="-2.5 0.0 -0.10002" rot="0.0 0.0 0.0" size="57 34 2" brush="MOD/vox/wall/brickwork_reddish_01.vox" object="brickwork"/>
					</group>
					<group name="wall_plaster" pos="0.1 0.0 -0.1" prop0="color=1 1 1">
						<voxbox name="plaster" pos="2.5 0.0 0.0" rot="0.0 -180.0 0.0" size="61 34 1" brush="MOD/vox/wall/plaster_grey_decayed_01.vox" object="plaster" offset="50 0 0"/>
					</group>
					<group name="wall_interior_plaster" pos="0.0 0.0 -0.1" rot="0.0 180.0 0.0" prop0="color=1 1 1">
						<voxbox name="plaster" pos="-2.40001 0.0 -0.2" rot="0.0 0.0 0.0" size="57 34 1" brush="MOD/vox/wall/plaster_grey_decayed_01.vox" object="plaster"/>
					</group>
				</group>
				<group name="cracks" pos="0.9 0.0 -0.1">
					<voxbox name="hole_cracks" pos="1.3 0.0 1.6" rot="0.0 -180.0 0.0" size="34 34 1" brush="MOD/vox/insert/damage_walls_01.vox" object="damage_plaster_01"/>
				</group>
			</compound>
			<compound name="wall_side" pos="8.1 0.0 2.9">
				<group name="wall" pos="-1.8 0.0 0.4">
					<group name="wall_brick" pos="0.0 0.0 0.0" rot="0.0 0.0 0.0">
						<voxbox name="brickwork" pos="-1.1 0.0 -0.59999" rot="0.0 0.0 0.0" size="57 34 2" brush="MOD/vox/wall/brickwork_reddish_01.vox" object="brickwork"/>
					</group>
					<group name="wall_plaster" pos="0.0 0.0 0.1" rot="0.0 0.0 0.0" prop0="color=1 1 1">
						<voxbox name="plaster" pos="-1.3 0.0 -0.5" rot="0.0 0.0 0.0" size="61 34 1" brush="MOD/vox/wall/plaster_grey_decayed_01.vox" object="plaster" offset="63 0 0"/>
					</group>
					<group name="wall_interior_plaster" pos="0.0 0.0 -0.2" rot="0.0 180.0 0.0" prop0="color=1 1 1">
						<voxbox name="plaster" pos="-4.60001 0.0 0.3" rot="0.0 0.0 0.0" size="57 34 1" brush="MOD/vox/wall/plaster_grey_decayed_01.vox" object="plaster"/>
					</group>
				</group>
				<group name="windows" pos="-1.60001 0.8 0.0" rot="90.0 0.0 0.0" prop0="color=0.71 0.26 0.35">
					<vox pos="0.0 0.0 0.0" rot="-90.0 0.0 0.0" file="MOD/vox/insert/windows_cottages_01.vox" object="window_double_small" color="0.48 0.59 0.68"/>
				</group>
				<group name="tint_leaks" pos="-1.6 0.3 0.1" rot="90.0 0.0 0.0" prop0="color=0.48 0.45 0.43">
					<voxbox name="leak" pos="-0.8 -0.1 0.0" rot="-90.0 0.0 0.0" size="17 5 1" brush="MOD/vox/insert/leaks_tint_01.vox" object="tint_leak_02" offset="30 0 0" color="0.48 0.45 0.43"/>
				</group>
			</compound>
			<group name="MOD/prefab/building/door/door_cottage_tint.xml" pos="9.2 0.0 2.4" rot="0.0 -180.0 0.0">
				<voxbox name="hole" pos="-0.8 0.1 -0.8" rot="0.0 0.0 0.0" size="16 25 9" brush="hole"/>
				<vox pos="0.0 0.0 -0.1" rot="0.0 -180.0 0.0" file="MOD/vox/insert/doors_cottages_01.vox" object="door_frame_back_01">
					<vox pos="0.0 0.0 0.6" file="MOD/vox/insert/doors_cottages_01.vox" object="door_frame_front_01"/>
					<compound name="tinted compunded door blade" pos="-0.05 0.25 0.2" prop="true">
						<vox pos="0.0 0.3 0.1" rot="0.0 0.0 0.0" prop="true" file="MOD/vox/insert/doors_cottages_01.vox" object="door_metal_tint"/>
						<vox pos="0.0 0.0 0.1" prop="true" file="MOD/vox/insert/doors_cottages_01.vox" object="door_blade_tint" color="0.47 0.67 0.84"/>
					</compound>
					<joint pos="-0.55 1.95 0.3" rot="0.0 0.0 0.0" size="0.15" rotstrength="0.005" rotspring="0" collide="true" sound="true"/>
					<joint pos="-0.55 0.65 0.3" rot="0.0 0.0 0.0" size="0.15" rotstrength="0.005" rotspring="0" collide="true" sound="true"/>
				</vox>
			</group>
			<group name="MOD/prefab/building/door/door_cottage_tint.xml" pos="5.50001 0.0 1.39999" rot="0.0 90.0 0.0">
				<voxbox name="hole" pos="-0.8 0.1 -0.8" rot="0.0 0.0 0.0" size="16 25 9" brush="hole"/>
				<vox pos="0.0 0.0 -0.1" rot="0.0 -180.0 0.0" file="MOD/vox/insert/doors_cottages_01.vox" object="door_frame_back_01">
					<vox pos="0.0 0.0 0.6" file="MOD/vox/insert/doors_cottages_01.vox" object="door_frame_front_01"/>
					<compound name="tinted compunded door blade" pos="-0.05 0.25 0.2" prop="true">
						<vox pos="0.0 0.3 0.1" rot="0.0 0.0 0.0" prop="true" file="MOD/vox/insert/doors_cottages_01.vox" object="door_metal_tint"/>
						<vox pos="0.0 0.0 0.1" prop="true" file="MOD/vox/insert/doors_cottages_01.vox" object="door_blade_tint" color="0.71 0.26 0.35"/>
					</compound>
					<joint pos="-0.55 1.95 0.3" rot="0.0 0.0 0.0" size="0.15" rotstrength="0.005" rotspring="0" collide="true" sound="true"/>
					<joint pos="-0.55 0.65 0.3" rot="0.0 0.0 0.0" size="0.15" rotstrength="0.005" rotspring="0" collide="true" sound="true"/>
				</vox>
			</group>
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		<group name="1st floor" pos="-7.9 -0.1 -2.1" rot="0.0 0.0 0.0" prop0="texture=13 0.85" prop1="blendtexture=3 0.15">
			<compound pos="3.6 3.0 0.4">
				<voxbox name="plaster" pos="1.4 0.1 2.8" rot="-90.0 0.0 0.0" size="57 26 1 " brush="MOD/vox/wall/plaster_brown_02.vox" object="plaster_brown_01"/>
				<voxbox name="planks" pos="1.4 0.0 2.7" rot="0.0 90.0 0.0" size="24 6 57" brush="MOD/vox/building/wooden_planks_beams.vox" offset="4 0 4"/>
			</compound>
		</group>
		<group name="ground" pos="-7.9 0.1 -2.1" rot="0.0 0.0 0.0" prop0="texture=18 0.85" prop1="blendtexture=3 0.1">
			<voxagon name="tiles" pos="9.7 0.0 2.3" rot="0.0 0.0 0.0" brush="MOD/vox/ground/tiles_interior_terracotta_x.vox" object="tiles_small" extrude="1">
				<vertex pos="-4.7 -1.6"/>
				<vertex pos="1.0 -1.6"/>
				<vertex pos="1.0 1.0"/>
				<vertex pos="-4.7 1.0"/>
			</voxagon>
			<voxagon name="base" pos="9.7 -0.1 2.3" rot="0.0 0.0 0.0" brush="MOD/vox/wall/concrete_foundation_block_01.vox" object="concrete_foundation_block_cracked" extrude="1" color="0.35 0.35 0.35">
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				<vertex pos="-1.5 1.2"/>
				<vertex pos="-5.1 1.2"/>
			</voxagon>
		</group>
		<group name="MOD/prefab/cottage_01_gutters_pipes.xml" pos="-7.9 -1.9 0.2" rot="0.0 0.0 0.0">
			<group name="cottage_01_gutters_pipes" pos="-0.2 -0.3 -2.9" prop0="color=0.35 0.35 0.35" prop1="texture=13 0.85" prop2="blendtexture=4 0.15">
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					<voxbox name="gutters_pipes" pos="4.8 0.7 0.1" rot="90.0 180.0 0.0" size="62 4 3" brush="MOD/vox/building/gutters_drainpipes_brackets_tint_01.vox" object="gutter_wonky"/>
					<vox pos="4.1 0.4 0.3" rot="-90.0 0.0 0.0" file="MOD/vox/building/gutters_drainpipes_brackets_tint_01.vox" object="gutter_bracket_01"/>
					<vox pos="1.6 0.4 0.2" rot="-90.0 0.0 0.0" file="MOD/vox/building/gutters_drainpipes_brackets_tint_01.vox" object="gutter_bracket_01"/>
					<vox pos="-1.0 0.40001 0.2" rot="-90.0 0.0 0.0" file="MOD/vox/building/gutters_drainpipes_brackets_tint_01.vox" object="gutter_bracket_01"/>
				</compound>
				<compound name="drainpipe_02" pos="10.5 2.9 3.99999" rot="90.0 0.0 0.0">
					<voxbox name="gutters_pipes" pos="-0.3 0.5 -1.3" rot="0.0 90.0 -90.0" size="3 12 6" brush="MOD/vox/building/gutters_drainpipes_brackets_tint_01.vox" object="drainpipe_top_inset"/>
					<voxbox name="gutters_pipes" pos="0.3 0.6 -0.4" rot="90.0 -180.0 0.0" size="4 9 4" brush="MOD/vox/building/gutters_drainpipes_brackets_tint_01.vox" object="drainpipe_wonky"/>
					<voxbox name="gutters_pipes" pos="0.3 0.8 0.4" rot="90.0 180.0 0.0" size="3 8 6" brush="MOD/vox/building/gutters_drainpipes_brackets_tint_01.vox" object="drainpipe_end"/>
					<vox pos="0.1 0.3 -0.1" rot="-90.0 0.0 0.0" file="MOD/vox/building/gutters_drainpipes_brackets_tint_01.vox" object="drainpipe_bracket_01"/>
					<vox pos="0.1 0.3 -1.3" rot="-90.0 0.0 0.0" file="MOD/vox/building/gutters_drainpipes_brackets_tint_01.vox" object="drainpipe_bracket_01"/>
				</compound>
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