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						</voxagon>
					</group>
					<group name="wall_plaster" pos="0.1 0.0 -0.1" prop0="color=1 1 1">
						<voxagon name="plaster" pos="-3.2 1.1 0.0" rot="90.0 180.0 0.0" brush="MOD/vox/wall/plaster_white_brick_01.vox" object="plaster_voxagon" offset="400 40 0" axis="y" extrude="1">
							<vertex pos="-5.7 -3.3"/>
							<vertex pos="-4.4 -3.3"/>
							<vertex pos="-4.4 -4.6"/>
							<vertex pos="-3.5 -5.6"/>
							<vertex pos="-3.3 -5.6"/>
							<vertex pos="-2.4 -4.6"/>
							<vertex pos="-2.4 -3.3"/>
							<vertex pos="-0.7 -3.3"/>
							<vertex pos="-0.7 1.1"/>
							<vertex pos="-5.7 1.1"/>
						</voxagon>
					</group>
					<group name="wall_interior_plaster" pos="0.0 0.0 -0.1" rot="0.0 180.0 0.0" prop0="color=1 1 1">
						<voxbox name="plaster" pos="-2.40001 0.0 -0.2" rot="0.0 0.0 0.0" size="51 31 1" brush="MOD/vox/wall/plaster_grey_decayed_01.vox" object="plaster"/>
					</group>
				</group>
				<group name="tint_leaks" pos="-12.1 0.6 -2.1" rot="90.0 0.0 0.0" prop0="color=.55 .5 .525">
					<voxbox name="leak" pos="11.5 1.9 0.3" rot="-90.0 0.0 0.0" size="17 5 1" brush="MOD/vox/insert/leaks_tint_01.vox" object="tint_leak_02" offset="40 0 0"/>
				</group>
				<group name="cracks" pos="0.9 0.0 -0.1">
					<voxbox name="hole_cracks" pos="1.7 0.0 0.0" rot="0.0 -180.0 0.0" size="34 36 1" brush="MOD/vox/insert/damage_walls_01.vox" object="damage_plaster_01"/>
				</group>
				<group name="windows" pos="0.2 0.8 0.0" rot="0.0 -180.0 0.0" prop0="color=.25 .65 1">
					<vox pos="-0.1 3.6 0.1" rot="0.0 0.0 0.0" file="MOD/vox/insert/windows_cottages_01.vox" object="window_gabled_small"/>
					<vox pos="-0.1 0.0 0.1" rot="0.0 0.0 0.0" file="MOD/vox/insert/windows_cottages_01.vox" object="window_double_small"/>
				</group>
			</compound>
			<compound name="wall_side" pos="-0.4 0.0 -2.4">
				<group name="wall" pos="0.0 0.0 0.0">
					<group name="wall_brick" pos="-0.1 0.0 0.1" rot="0.0 90.0 0.0">
						<voxagon name="brickwork" pos="2.1 3.5 -0.1" rot="90.0 0.0 0.0" brush="MOD/vox/wall/brickwork_reddish_01.vox" object="brickwork" offset="100 0 0" axis="y" extrude="2">
							<vertex pos="-1.9 3.5"/>
							<vertex pos="-1.9 -1.0"/>
							<vertex pos="-3.3 -2.5"/>
							<vertex pos="-1.0 -2.5"/>
							<vertex pos="-1.0 3.5"/>
						</voxagon>
					</group>
					<group name="wall_plaster" pos="0.1 0.0 0.0" prop0="color=1 1 1">
						<voxagon name="plaster" pos="-0.1 3.5 -2.0" rot="90.0 90.0 0.0" brush="MOD/vox/wall/plaster_white_brick_01.vox" object="plaster_voxagon" offset="400 40 0" axis="y" extrude="1">
							<vertex pos="-3.2 -2.5"/>
							<vertex pos="-0.8 -2.5"/>
							<vertex pos="-0.8 3.5"/>
							<vertex pos="-1.9 3.5"/>
							<vertex pos="-1.9 -1.1"/>
						</voxagon>
					</group>
					<group name="wall_interior_plaster" pos="0.0 0.0 -0.1" rot="0.0 -90.0 0.0" prop0="color=1 1 1">
						<voxbox name="plaster" pos="-0.80001 0.0 0.1" rot="0.0 0.0 0.0" size="10 31 1" brush="MOD/vox/wall/plaster_grey_decayed_01.vox" object="plaster"/>
					</group>
				</group>
			</compound>
			<compound name="wall_side" pos="-8.9 0.0 -3.5" rot="0.0 0.0 0.0">
				<group name="wall" pos="0.0 0.0 0.0">
					<group name="wall_brick" pos="0.1 0.0 0.0" rot="0.0 -180.0 0.0">
						<voxbox name="brickwork" pos="-8.39999 0.0 -0.10001" rot="0.0 0.0 0.0" size="44 60 2" brush="MOD/vox/wall/brickwork_reddish_01.vox" object="brickwork"/>
						<voxagon name="plaster" pos="-7.3 7.0 -0.1" rot="90.0 0.0 0.0" brush="MOD/vox/wall/brickwork_reddish_01.vox" object="brickwork" axis="y" extrude="2">
							<vertex pos="0.8 -0.9"/>
							<vertex pos="1.4 -0.9"/>
							<vertex pos="3.3 1.0"/>
							<vertex pos="-1.0 1.0"/>
						</voxagon>
					</group>
					<group name="wall_plaster" pos="0.0 0.0 -0.2" rot="0.0 180.0 0.0" prop0="color=1 1 1">
						<voxbox name="plaster" pos="-8.6 0.0 -0.1" rot="0.0 0.0 0.0" size="45 60 1" brush="MOD/vox/wall/plaster_white_brick_01.vox" object="plaster"/>
						<voxagon name="plaster" pos="-7.4 7.0 -0.1" rot="90.0 0.0 0.0" brush="MOD/vox/wall/plaster_white_brick_01.vox" object="plaster" axis="y" extrude="1">
							<vertex pos="0.8 -0.9"/>
							<vertex pos="1.4 -0.9"/>
							<vertex pos="3.3 1.0"/>
							<vertex pos="-1.0 1.0"/>
						</voxagon>
						<voxbox name="hole_cracks" pos="-6.4 2.7 -0.1" rot="0.0 0.0 0.0" size="22 28 1" brush="MOD/vox/insert/damage_walls_01.vox" object="damage_plaster_02"/>
					</group>
					<group name="wall_interior_plaster" pos="0.0 0.0 -0.1" rot="0.0 180.0 0.0" prop0="color=1 1 1">
						<voxbox name="plaster" pos="-8.3 0.0 -0.2" size="41 31 1" brush="MOD/vox/wall/plaster_grey_decayed_01.vox" object="plaster"/>
					</group>
					<group name="tint_leaks" prop0="color=.55 .5 .525">
						<voxbox name="leak" pos="5.4 3.6 -0.20001" rot="0.0 0.0 0.0" size="17 4 1" brush="MOD/vox/insert/leaks_tint_01.vox" object="tint_leak_02" offset="10 0 0"/>
					</group>
				</group>
				<group name="windows" pos="0.8 0.8 0.0" rot="0.0 180.0 0.0" prop0="color=.25 .65 1">
					<vox pos="-5.5 3.2 0.1" rot="0.0 0.0 0.0" file="MOD/vox/insert/windows_cottages_01.vox" object="window_double_small"/>
					<vox pos="-5.50002 5.9 0.10006" rot="0.0 0.0 0.0" file="MOD/vox/insert/windows_cottages_01.vox" object="window_roof_small"/>
				</group>
			</compound>
			<compound name="wall_side" pos="-0.1 0.0 3.5">
				<group name="wall" pos="0.0 0.0 0.0">
					<group name="wall_brick" pos="0.0 0.0 0.0" rot="0.0 0.0 0.0">
						<voxagon name="brickwork" pos="1.0 1.1 -0.2" rot="90.0 0.0 0.0" brush="MOD/vox/wall/brickwork_reddish_01.vox" object="brickwork" offset="100 0 0" axis="y" extrude="2">
							<vertex pos="-5.7 -4.9"/>
							<vertex pos="-3.1 -4.9"/>
							<vertex pos="-0.9 -7.2"/>
							<vertex pos="-0.7 -7.2"/>
							<vertex pos="1.5 -4.9"/>
							<vertex pos="3.8 -4.9"/>
							<vertex pos="3.8 1.1"/>
							<vertex pos="-5.7 1.1"/>
						</voxagon>
					</group>
					<group name="wall_plaster" pos="0.0 0.0 0.1" rot="0.0 0.0 0.0" prop0="color=1 1 1">
						<voxagon name="plaster" pos="1.0 1.1 -0.1" rot="90.0 0.0 0.0" brush="MOD/vox/wall/plaster_white_brick_01.vox" object="plaster_voxagon" offset="234 40 0" axis="y" extrude="1">
							<vertex pos="-5.8 -4.9"/>
							<vertex pos="-3.2 -4.9"/>
							<vertex pos="-0.8 -7.2"/>
							<vertex pos="-0.7 -7.2"/>
							<vertex pos="1.5 -4.9"/>
							<vertex pos="3.8 -4.9"/>
							<vertex pos="3.8 1.1"/>
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						</voxagon>
						<voxbox name="hole_cracks" pos="0.6 0.0 -0.1" rot="0.0 0.0 0.0" size="34 54 1" brush="MOD/vox/insert/damage_walls_01.vox" object="damage_plaster_01"/>
					</group>
					<group name="wall_interior_plaster" pos="0.0 0.0 -0.2" rot="0.0 180.0 0.0" prop0="color=1 1 1">
						<voxbox name="plaster" pos="-4.60001 0.0 -0.1" rot="0.0 0.0 0.0" size="91 31 1" brush="MOD/vox/wall/plaster_grey_decayed_01.vox" object="plaster"/>
					</group>
				</group>
				<group name="windows" pos="-1.3 0.9 0.0" rot="90.0 0.0 0.0" prop0="color=.25 .65 1">
					<vox pos="-1.6 -0.0 0.0" rot="-90.0 0.0 0.0" file="MOD/vox/insert/windows_cottages_01.vox" object="window_single"/>
					<vox pos="2.1 0.00002 -0.1" rot="-90.0 0.0 0.0" file="MOD/vox/insert/windows_cottages_01.vox" object="window_double_small"/>
					<vox pos="1.5 0.0 -5.8" rot="-90.0 0.0 0.0" file="MOD/vox/insert/windows_cottages_01.vox" object="window_roof_small"/>
				</group>
				<group name="tint_leaks" pos="-1.3 0.4 0.1" rot="90.0 0.0 0.0" prop0="color=.55 .5 .525">
					<voxbox name="leak" pos="0.8 -0.1 -5.8" rot="-90.0 0.0 0.0" size="14 5 1" brush="MOD/vox/insert/leaks_tint_01.vox" object="tint_leak_02" offset="10 0 0"/>
					<voxbox name="leak" pos="1.3 -0.09999 -0.1" rot="-90.0 0.0 0.0" size="17 5 1" brush="MOD/vox/insert/leaks_tint_01.vox" object="tint_leak_02" offset="30 0 0"/>
					<voxbox name="leak" pos="-2.2 -0.1 0.0" rot="-90.0 0.0 0.0" size="12 5 1" brush="MOD/vox/insert/leaks_tint_01.vox" object="tint_leak_02" offset="40 0 0"/>
				</group>
			</compound>
			<instance pos="-2.3 0.0 -3.1" rot="0.0 0.0 0.0" file="MOD/prefab/building/door/door_cottage_tint.xml"/>
			<instance pos="3.0 0.0 3.0" rot="0.0 180.0 0.0" file="MOD/prefab/building/door/door_cottage_tint.xml"/>
		</group>
		<group name="dressing_exterior" pos="-13.5 3.7 1.7" prop0="texture=13 0.85" prop1="blendtexture=4 0.15">
			<vox pos="12.30001 -0.5 2.70012" rot="0.0 90.0 0.0" texture="12 0.75" blendtexture="3 0.1" file="MOD/vox/prop/brackets_signs_01.vox" object="basket_bracket"/>
		</group>
		<group name="ground" pos="-5.8 0.0 -0.8" prop0="texture=18 0.85" prop1="blendtexture=3 0.1">
			<voxagon name="ground_tiles" brush="MOD/vox/ground/tiles_interior_terracotta_x.vox" object="tiles_small" extrude="1">
				<vertex pos="1.6 -3.0"/>
				<vertex pos="5.6 -3.0"/>
				<vertex pos="5.6 -1.9"/>
				<vertex pos="10.7 -1.9"/>
				<vertex pos="10.7 3.7"/>
				<vertex pos="1.6 3.7"/>
			</voxagon>
		</group>
		<group name="1st floor" pos="-5.8 -0.2 -0.8" prop0="texture=13 0.85" prop1="blendtexture=3 0.15">
			<compound pos="3.6 3.0 0.4">
				<voxbox name="plaster" pos="-2.0 0.1 -3.4" rot="0.0 0.0 0.0" size="40 1 67" brush="MOD/brush/innerwall/plaster_white.vox"/>
				<voxbox name="planks" pos="-2.0 0.0 3.3" rot="0.0 90.0 0.0" size="67 6 40" brush="MOD/brush/floor/wood_planks_beams.vox" offset="4 0 5"/>
				<voxbox name="plaster" pos="2.0 0.1 -2.4" rot="0.0 0.0 0.0" size="51 1 57" brush="MOD/brush/innerwall/plaster_white.vox"/>
				<voxbox name="planks" pos="2.0 0.0 3.3" rot="0.0 90.0 0.0" size="57 6 51" brush="MOD/brush/floor/wood_planks_beams.vox" offset="4 0 4"/>
			</compound>
		</group>
		<group name="2nd floor" pos="-5.8 3.1 -0.8" prop0="texture=13 0.85" prop1="blendtexture=3 0.15">
			<compound pos="3.6 3.0 0.4">
				<voxbox name="planks" pos="-1.5 0.3 3.3" rot="0.0 90.0 0.0" size="67 3 30" brush="MOD/brush/floor/wood_planks_beams.vox" offset="8 3 -5"/>
				<voxbox name="planks" pos="-1.99999 0.3 2.89999" rot="0.0 90.0 0.0" size="33 1 2" brush="MOD/brush/floor/wood_planks_beams.vox" offset="4 5 4"/>
				<voxbox name="planks" pos="1.4 0.3 2.89998" rot="0.0 90.0 0.0" size="33 3 57" brush="MOD/brush/floor/wood_planks_beams.vox" offset="4 3 4"/>
				<voxbox name="planks" pos="1.50001 0.3 2.89998" rot="0.0 90.0 0.0" size="33 1 56" brush="MOD/brush/floor/wood_planks_beams.vox" offset="4 5 4"/>
				<voxbox name="planks" pos="2.1 0.3 3.3" rot="0.0 90.0 0.0" size="4 3 22" brush="MOD/brush/floor/wood_planks_beams.vox" offset="4 3 5"/>
				<voxbox name="planks" pos="2.1 0.3 3.3" rot="0.0 90.0 0.0" size="4 3 22" brush="MOD/brush/floor/wood_planks_beams.vox" offset="4 5 5"/>
				<voxbox name="planks" pos="-2.0 0.3 2.9" rot="0.0 90.0 0.0" size="33 3 5" brush="MOD/brush/floor/wood_planks_beams.vox" offset="4 3 3"/>
				<voxbox name="planks" pos="-1.79999 0.3 3.19996" rot="0.0 90.0 0.0" size="65 1 34" brush="MOD/brush/floor/wood_planks_beams.vox" offset="4 5 4"/>
			</compound>
		</group>
		<group name="interior walls" pos="-5.8 0.0 -0.8" prop0="texture=13 0.65" prop1="blendtexture=3 0.15">
			<compound pos="5.8 0.0 0.9">
				<group name="wall" pos="0.00002 0.0 -0.3" rot="0.0 0.0 0.0">
					<group name="wall_wood" pos="0.0 0.0 0.2" rot="0.0 -90.0 0.0">
						<voxbox name="woodwork" pos="-2.7 0.1 0.0" rot="0.0 90.0 90.0" size="28 1 56" brush="MOD/brush/floor/wood_planks.vox" offset="0 2 1"/>
					</group>
					<group name="wall_interior_plaster" pos="0.0 0.0 0.0" rot="0.0 -90.0 0.0" prop0="color=1 1 1">
						<voxbox name="plaster" pos="-2.50002 0.0 0.09999" rot="0.0 0.0 0.0" size="56 29 1" brush="MOD/vox/wall/plaster_grey_decayed_01.vox" object="plaster_voxagon" offset="150 -51 0"/>
						<voxbox name="plaster" pos="-2.50002 -0.0 -0.10001" rot="0.0 0.0 0.0" size="57 29 1" brush="MOD/vox/wall/plaster_grey_decayed_01.vox" object="plaster_voxagon" offset="150 -51 0"/>
					</group>
				</group>
			</compound>
			<compound pos="3.7 0.0 1.2">
				<group name="wall" pos="1.00002 0.0 0.0" rot="0.0 -90.0 0.0">
					<group name="wall_wood" pos="0.0 0.0 0.2" rot="0.0 -90.0 0.0">
						<voxbox name="woodwork" pos="-1.2 0.1 -0.0" rot="0.0 90.0 90.0" size="28 1 41" brush="MOD/brush/floor/wood_planks.vox" offset="0 2 1"/>
					</group>
					<group name="wall_interior_plaster" pos="0.0 0.0 0.0" rot="0.0 -90.0 0.0" prop0="color=1 1 1">
						<voxbox name="plaster" pos="-0.90001 -0.0 0.09999" rot="0.0 0.0 0.0" size="40 29 1" brush="MOD/vox/wall/plaster_grey_decayed_01.vox" object="plaster_voxagon" offset="150 -51 0"/>
						<voxbox name="plaster" pos="-1.00002 -0.0 -0.10001" rot="0.0 0.0 0.0" size="41 29 1" brush="MOD/vox/wall/plaster_grey_decayed_01.vox" object="plaster_voxagon" offset="150 -51 0"/>
					</group>
				</group>
			</compound>
		</group>
		<group name="interior doors and stairs" pos="-5.8 0.0 -0.8">
			<group name="stair" pos="7.29999 -0.1 -1.09999" rot="0.0 180.0 0.0">
				<voxbox name="hole" pos="1.70001 2.9 0.7" rot="0.0 180.0 0.0" size="36 7 15" brush="hole">
					<group name="plaster cover" pos="1.8 0.0 0.8">
						<voxbox name="plaster" pos="-1.89999 0.2 -0.8" rot="0.0 0.0 0.0" size="1 3 15" brush="MOD/brush/innerwall/plaster_white.vox"/>
						<voxbox name="plaster" pos="1.8 0.2 -0.8" rot="0.0 0.0 0.0" size="1 3 15" brush="MOD/brush/innerwall/plaster_white.vox"/>
						<voxbox name="plaster" pos="-1.89999 0.2 -0.9" rot="0.0 0.0 0.0" size="38 3 1" brush="MOD/brush/innerwall/plaster_white.vox"/>
						<voxbox name="plaster" pos="-1.89999 0.2 0.7" rot="0.0 0.0 0.0" size="38 3 1" brush="MOD/brush/innerwall/plaster_white.vox"/>
					</group>
					<voxbox name="stair" pos="3.50001 -2.7 0.00001" rot="0.0 -90.0 0.0" size="15 33 38" brush="MOD/vox/building/wooden_stairs_simple.vox"/>
				</voxbox>
			</group>
			<instance pos="5.8 0.1 0.0" rot="0.0 180.0 0.0" file="MOD/prefab/door/inner_wood_regular_right_shorter.xml"/>
			<instance pos="5.8 0.1 2.8" rot="0.0 180.0 0.0" file="MOD/prefab/door/inner_wood_regular_right_shorter.xml"/>
		</group>
		<group name="cottage_01_gutters_pipes" pos="0.7 -1.5 -1.70009" rot="0.0 180.0 0.0" prop0="color=0.35 0.35 0.35" prop1="texture=13 0.85" prop2="blendtexture=4 0.15">
			<compound name="drainpipe_01" pos="0.2 3.1 1.2" rot="90.0 0.0 0.0">
				<voxbox name="gutters_pipes" pos="0.2 0.6 0.6" rot="90.0 180.0 0.0" size="4 30 4" brush="MOD/vox/building/gutters_drainpipes_brackets_tint_01.vox" object="drainpipe_wonky"/>
				<voxbox name="gutters_pipes" pos="0.2 0.8 1.4" rot="90.0 180.0 0.0" size="3 8 6" brush="MOD/vox/building/gutters_drainpipes_brackets_tint_01.vox" object="drainpipe_end"/>
				<vox pos="0.0 0.3 0.4" rot="-90.0 0.0 0.0" file="MOD/vox/building/gutters_drainpipes_brackets_tint_01.vox" object="drainpipe_bracket_01"/>
				<vox pos="-0.1 0.3 -1.0" rot="-90.0 0.0 0.0" file="MOD/vox/building/gutters_drainpipes_brackets_tint_01.vox" object="drainpipe_bracket_01"/>
			</compound>
			<compound name="gutter_01" pos="-5.5 5.5 1.1" rot="90.0 0.0 0.0">
				<voxbox name="gutters_pipes" pos="6.0 0.7 0.1" rot="90.0 -180.0 0.0" size="52 4 3" brush="MOD/vox/building/gutters_drainpipes_brackets_tint_01.vox" object="gutter_wonky"/>
				<vox pos="1.7 0.4 0.1" rot="-90.0 0.0 0.0" file="MOD/vox/building/gutters_drainpipes_brackets_tint_01.vox" object="gutter_bracket_01"/>
				<vox pos="3.7 0.4 0.2" rot="-90.0 0.0 0.0" file="MOD/vox/building/gutters_drainpipes_brackets_tint_01.vox" object="gutter_bracket_01"/>
			</compound>
		</group>
	</group>
</prefab>

