function init() -- Config THRESHERVELOCITY = 8.0 thisVehicle = FindVehicle("combine") mainBody = GetVehicleBody(thisVehicle) thresherJoints = FindJoints("thresher") broken = false end function tick(dt) if not broken then -- Vehicle check local isPlayerInVehicle = GetPlayerVehicle() == thisVehicle -- Update motor and check if it is intact local numConnected = 0 for i=1, #thresherJoints do local joint = thresherJoints[i] local shapes = GetJointShapes(joint) local connected = false for j = 1, #shapes do local body = GetShapeBody(shapes[j]) local jointedBodies = GetJointedBodies(body) for k = 1, #jointedBodies do if jointedBodies[k] == mainBody then connected = true numConnected = numConnected + 1 end end end SetJointMotor(joint, bool_to_number(isPlayerInVehicle and connected) * THRESHERVELOCITY) end if numConnected == 0 then broken = true end end end function bool_to_number(value) return value and 1 or 0 end