<prefab version="1.5.0">
	<group name="instance=MOD/prefabs/coffin.xml" pos="4.0 -0.6 -8.1" rot="0.0 -90.0 0.0">
		<vox pos="0.0 0.6 0.0" rot="0.0 90.0 0.0" desc="loc@DESC_RAVINE_COFFIN" prop="true" file="MOD/ravine/vox/exterior/coffin.vox" object="lid_2"/>
		<vox pos="0.0 0.0 0.0" rot="0.0 90.0 0.0" desc="loc@DESC_RAVINE_COFFIN" file="MOD/ravine/vox/exterior/coffin.vox" object="coffin_1"/>
		<group name="skeleton" pos="-0.1 0.4 -1.2" rot="-90.0 180.0 0.0">
			<vox pos="-0.1 1.3 -0.1" prop="true" file="MOD/vox/props/skeleton.vox" object="chest">
				<vox pos="0.0 0.4 0.0" prop="true" file="MOD/vox/props/skeleton.vox" object="head"/>
				<vox pos="-0.2 0.1 0.0" rot="0.0 360.0 90.0" prop="true" file="MOD/vox/props/skeleton.vox" object="shoulder_l">
					<vox pos="-0.4 0.0 -0.1" prop="true" file="MOD/vox/props/skeleton.vox" object="arm_l">
						<vox pos="-0.2 -0.1 0.1" prop="true" file="MOD/vox/props/skeleton.vox" object="hand_l">
							<joint pos="0.1 0.1 0.0" rot="0.0 0.0 0" type="hinge" rotstrength="0" rotspring="2" collide="false" limits="-90 90"/>
						</vox>
						<joint pos="0.2 0.1 0.0" rot="0.0 0.0 0" type="hinge" rotstrength="0" rotspring="2" collide="false" limits="-90 90"/>
					</vox>
					<joint pos="0.3 0.1 0.0" rot="0.0 0.0 0" type="hinge" rotstrength="0" rotspring="2" collide="false" limits="-90 90"/>
				</vox>
				<vox pos="0.3 0.2 -0.0" rot="0.0 0.0 -90.0" strength="2" prop="true" file="MOD/vox/props/skeleton.vox" object="shoulder_r">
					<vox pos="0.4 0.0 -0.1" strength="2" prop="true" file="MOD/vox/props/skeleton.vox" object="arm_r">
						<vox pos="0.3 -0.1 0.1" prop="true" file="MOD/vox/props/skeleton.vox" object="hand_r">
							<joint pos="-0.1 0.1 0.0" rot="0.0 0.0 0" type="hinge" rotstrength="0" rotspring="2" collide="false" limits="-90 90"/>
						</vox>
						<joint pos="-0.1 0.1 0.0" rot="0.0 0.0 0" type="hinge" rotstrength="0" rotspring="2" collide="false" limits="-90 90"/>
					</vox>
					<joint pos="-0.2 0.1 0.0" rot="0.0 0.0 0" type="hinge" rotstrength="0" rotspring="2" collide="false" limits="-90 90"/>
				</vox>
				<vox pos="0.0 -0.4 0.0" prop="true" file="MOD/vox/props/skeleton.vox" object="pelvis"/>
				<vox pos="0.2 -0.7 0.1" prop="true" file="MOD/vox/props/skeleton.vox" object="thigh_r">
					<vox pos="0.0 -0.5 0.0" prop="true" file="MOD/vox/props/skeleton.vox" object="leg_r">
						<vox pos="0.0 -0.1 0.0" prop="true" file="MOD/vox/props/skeleton.vox" object="foot_r">
							<joint pos="-0.05 0.1 -0.05" rot="0.0 90.0 0.0" type="hinge" rotstrength="0" rotspring="2" limits="-90 90"/>
						</vox>
						<joint pos="-0.05 0.5 -0.05" rot="0 0 0" type="hinge" rotstrength="0" rotspring="2" limits="-90 90"/>
					</vox>
					<joint pos="-0.05 0.4 -0.05" rot="0 0 0" type="hinge" rotstrength="0" rotspring="2" limits="-90 90"/>
				</vox>
				<vox pos="-0.1 -0.7 0.1" prop="true" file="MOD/vox/props/skeleton.vox" object="thigh_l">
					<vox pos="0.0 -0.5 0.0" prop="true" file="MOD/vox/props/skeleton.vox" object="leg_l">
						<vox pos="0.0 -0.1 0.0" prop="true" file="MOD/vox/props/skeleton.vox" object="foot_l">
							<joint pos="0.05 0.1 -0.05" rot="0.0 90.0 0.0" type="hinge" rotstrength="0" rotspring="2" limits="-90 90"/>
						</vox>
						<joint pos="0.05 0.5 0.0" rot="0 0 0" type="hinge" rotstrength="0" rotspring="2" limits="-90 90"/>
					</vox>
					<joint pos="0.05 0.4 0.0" rot="0 0 0" type="hinge" rotstrength="0" rotspring="2" limits="-90 90"/>
				</vox>
				<joint pos="0.05 0.0 0.0" rot="0.0 0.0 0" type="hinge"/>
				<joint pos="0.05 0.4 0.0" rot="0.0 -90.0 0.0" type="hinge" limits="0 180"/>
			</vox>
		</group>
		<joint pos="0.6 0.6 0.6" type="ball" size="0.1" rotstrength="0.005" rotspring="1" sound="true"/>
		<joint pos="0.6 0.6 -0.3" size="0.1" rotstrength="0.005" rotspring="1" sound="true"/>
	</group>
</prefab>

