#include "ui/components/saber_credits.lua" Credits.data = { Credits.createHeader(Credits.headerType.p, "Tuxedo Labs"), Credits.createGroup("Project management", { "Marcus Dawson" }), Credits.createGroup("Game design", { "Olle Lundahl" }), Credits.createGroup("Additional programming", { "Dennis Gustafsson" }), Credits.createGroup("Additional art", { "John Kearney" }), Credits.createHeader(Credits.headerType.s1, "Music and sound design"), Credits.createGroup("Music and sound design", { "Douglas Holmquist" }), Credits.createGroup("Drums, percussion", { "Andreas Baw" }), Credits.createGroup("Lap steel, dobro, flute, Ondes Martenot, baryton guitar,\n Marxophone, bass harmonica, percussion", { "Christoffer Lundquist" }), Credits.createGroup("Banjo", { "Richard Sweeney" }), Credits.createHeader(Credits.headerType.p, "SABER INTERACTIVE"), Credits.createHeader(Credits.headerType.s1, "SPL DEVELOPMENT"), Credits.createGroup("Gameplay programming", { "Dmitrii Smirnov", "Karim Kirillov" }), Credits.createGroup("Level design", { "Andrei Rybolovlev", "Vasilii Nikulov", "Lidia Zainullina" }), Credits.createGroup("Art and Visuals", { "Kseniia Goretova", "Mariia Stepanova", "Oleg Babkin" }), Credits.createGroup("Technical game-design", { "Anastasia Lutovinova", "Anna Korobkina" }), Credits.createGroup("Project Management", { "Denis Bichin" }), Credits.createGroup("QA", { "Vyacheslav Slavnykh", "Vera Bukacheva" }), Credits.createHeader(Credits.headerType.s2, "ENGINEERING"), Credits.createGroup("Developers", { "Pavel Rodionov", "Vladimir Kuskov", "Vladimir Kazakov", "Denis Koveshnikov" }), Credits.createHeader(Credits.headerType.s2, "PRODUCTION"), Credits.createGroup("Producer", { "Dmitrii Ivanov" }), Credits.createGroup("Associate Producer", { "Maria Pankratova" }), Credits.createHeader(Credits.headerType.s1, "SABER DEVELOPMENT"), Credits.createHeader(Credits.headerType.s2, "ENGINEERING"), Credits.createGroup("Technical Director", { "Roman Lebedev" }), Credits.createGroup("Technical Lead", { "Andrei Kilvein" }), Credits.createGroup("Lead Developer", { "Dmitrii Nazarov" }), Credits.createGroup("Senior Developers", { "Adam Korkmazov", "Maksim Krylosov" }), Credits.createGroup("Developers", { "Kirill Zheronkin", "Vladimir Parusov" }), Credits.createGroup("Lead Render Developers", { "Ruslan Kutdusov", "Vasilev Anton" }), Credits.createGroup("Render Developers", { "Aleksandr Galkin", "Kirill Kuksenko", "Viktor Kolesnik" }), Credits.createHeader(Credits.headerType.s2, "PRODUCTION"), Credits.createGroup("Production Director", { "Sergey Rakhmanov" }), Credits.createGroup("Lead Producer", { "Aleksei Provorotov" }), Credits.createGroup("Senior Producer", { "Arkadi Zaitsev" }), Credits.createGroup("Project Manager", { "Alexander Lavrishko" }), Credits.createHeader(Credits.headerType.s2, "GAME DESIGN"), Credits.createGroup("Lead Game Designer", { "Evgeniy Sorokin" }), Credits.createGroup("Game Designers", { "Aleksandr Chaikin", "Igor Nereto", "Julia Del" }), Credits.createHeader(Credits.headerType.s2, "UX/UI DESIGN"), Credits.createGroup("UI Developer", { "Yury Alkevich" }), Credits.createGroup("UX/UI Designer", { "Maksim Bragin" }), Credits.createHeader(Credits.headerType.s2, "SABER QA"), Credits.createGroup("Quality Assurance Director", { "Viktor Glyanenko" }), Credits.createGroup("Quality Assurance Manager", { "Maxim Filippov" }), Credits.createGroup("Quality Assurance Project Lead", { "Victoria Bagdasaeva" }), Credits.createGroup("Quality Assurance Team", { "Ruslan Borzenko", "Andrei Ilin", "Denis Smorodnikov" }), Credits.createHeader(Credits.headerType.s1, "Bytex QA"), Credits.createGroup("CEO", { "Aleksandr Torgovkin" }), Credits.createGroup("Quality Assurance Coordinator", { "Maxim Nikolaev" }), Credits.createGroup("Quality Assurance Manager", { "Artem Stukalov" }), Credits.createGroup("Quality Assurance Team Lead", { "Aleksandr Pronkin" }), Credits.createGroup("Quality Assurance Team", { "Kseniia Anoshkina", "Armen Revunts", "Aleksandr Kozlov" }), } function init() Credits.prepare() end function draw() Credits.draw() end function update() if Credits.finished then SetBool("game.mod.credits.finished", true) end end