#include "missions.lua" function init() if GetBool("savegame.mod.backintime") or GetBool("level.sandbox") then SetString("map.title",gMissions["hub"].title) SetString("map.description",gMissions["hub"].desc) SetString("map.security.title",gMissions["hub"].securityTitle) SetString("map.security.description",gMissions["hub"].securityDesc) else SetString("map.title",gMissions["hub_lockelle"].title) SetString("map.description",gMissions["hub_lockelle"].desc) SetString("map.security.title",gMissions["hub_lockelle"].securityTitle) SetString("map.security.description",gMissions["hub_lockelle"].securityDesc) end SetBool("level.hub", true) end