------------------------------------------------------------------------------ -- Missions ------------------------------------------------------------------------------ gMissions = {} gMissions["town_heist"] = { level="town", file = "MOD/town.xml", layers="town_heist landscape", title="loc@MISSIONS_TOWN_HEIST_TITLE", desc="loc@MISSIONS_TOWN_HEIST_DESC", securityTitle="", securityDesc="", primary=4, secondary=0, required=4, bonus = {}, } gMissions["town_explosive"] = { level="town", file = "MOD/town.xml", layers="town_explosive landscape", title="loc@MISSIONS_TOWN_EXPLOSIVE_TITLE", desc="loc@MISSIONS_TOWN_EXPLOSIVE_DESC", securityTitle="loc@MISSIONS_SECURITY_TITLE_WIRED_ALARM", securityDesc="loc@MISSIONS_SECURITY_DESC_WIRED_ALARM", primary=3, secondary=2, required=3, bonus = {}, alarmPath = true, } gMissions["ravine_heist"] = { level="ravine", file = "MOD/ravine.xml", layers="ravine_heist landscape", title="loc@MISSIONS_RAVINE_HEIST_TITLE", desc="loc@MISSIONS_RAVINE_HEIST_DESC", securityTitle="", securityDesc="", primary=5, secondary=0, required=5, bonus = {}, alarmPath = true, } gMissions["town_destruction"] = { level="town", file = "MOD/town.xml", layers="town_destruction landscape", title="loc@MISSIONS_TOWN_DESTRUCTION_TITLE", desc="loc@MISSIONS_TOWN_DESTRUCTION_DESC", securityTitle="", securityDesc="", primary=1, secondary=0, required=1, bonus = {}, } gMissions["ravine_tornado"] = { level="ravine", file = "MOD/ravine.xml", layers="ravine_tornado landscape", title="loc@MISSIONS_RAVINE_TORNADO_TITLE", desc="loc@MISSIONS_RAVINE_TORNADO_DESC", securityTitle="", securityDesc="", primary=5, secondary=0, required=5, bonus = {}, } gMissions["town_grease"] = { level="town", file = "MOD/town.xml", layers="town_grease landscape", title="loc@MISSIONS_TOWN_GREASE_TITLE", desc="loc@MISSIONS_TOWN_GREASE_DESC", securityTitle="loc@MISSIONS_SECURITY_TITLE_WIRED_ALARM", securityDesc="loc@MISSIONS_SECURITY_DESC_WIRED_ALARM", primary=6, secondary=2, required=6, bonus = {}, alarmPath = true, } gMissions["ravine_motivational"] = { level="ravine", file = "MOD/ravine.xml", layers="ravine_motivational landscape", title="loc@MISSIONS_RAVINE_MOTIVATIONAL_TITLE", desc="loc@MISSIONS_RAVINE_MOTIVATIONAL_DESC", securityTitle="loc@MISSIONS_SECURITY_TITLE_WIRED_ALARM", securityDesc="loc@MISSIONS_SECURITY_DESC_WIRED_ALARM", primary=10, secondary=0, required=7, bonus = {}, alarmPath = true, } gMissions["town_cars"] = { level="town", file = "MOD/town.xml", layers="town_cars landscape", title="loc@MISSIONS_TOWN_CARS_TITLE", desc="loc@MISSIONS_TOWN_CARS_DESC", securityTitle="loc@MISSIONS_SECURITY_TITLE_WIRED_ALARM", securityDesc="loc@MISSIONS_SECURITY_DESC_WIRED_ALARM", primary=3, secondary=2, required=3, bonus = {}, alarmPath = true, } gMissions["ravine_bridge"] = { level="ravine", file = "MOD/ravine.xml", layers="ravine_bridge landscape", title="loc@MISSIONS_RAVINE_BRIDGE_TITLE", desc="loc@MISSIONS_RAVINE_BRIDGE_DESC", securityTitle="", securityDesc="", primary=1, secondary=0, required=1, bonus = {}, } gMissions["hub"] = { level="hub", file = "MOD/hub.xml", layers="sandbox", title="loc@MISSIONS_HUB_TITLE", desc="loc@MISSIONS_HUB_DESC", securityTitle="", securityDesc="", primary=0, secondary=0, required=0, bonus = {}, } gMissions["hub_lockelle"] = { level="hub_lockelle", file = "MOD/hub_lockelle.xml", layers="sandbox", title="loc@LEVEL_TITLE_HUB_LOCKELLE", desc="loc@LEVEL_DESCRIPTION_HUB_LOCKELLE", securityTitle="", securityDesc="", primary=0, secondary=0, required=0, bonus = {}, } gMissions["ravine_sandbox"] = { level="ravine", file = "MOD/ravine.xml", layers="sandbox landscape", title="loc@MISSIONS_SANDBOX_TITLE", desc="loc@MISSIONS_SANDBOX_DESC", securityTitle="", securityDesc="", primary=0, secondary=0, required=0, bonus = {}, } gMissions["town_sandbox"] = { level="town", file = "MOD/town.xml", layers="sandbox landscape", title="loc@MISSIONS_SANDBOX_TITLE", desc="loc@MISSIONS_SANDBOX_DESC", securityTitle="", securityDesc="", primary=0, secondary=0, required=0, bonus = {}, }