function init() shape = FindShape() done = false scoreSound = LoadSound("pickup.ogg") end function tick() if not done and IsShapeBroken(shape) then PlaySound(scoreSound) --Increment the session score local score = GetInt("level.score") SetInt("level.score", score + 1) --Increment the savegame score local savedScore = GetInt("savegame.mod.score") SetInt("savegame.mod.score", savedScore + 1) done = true end end