function init() local ammoScale = 1 local s = GetFloat("options.game.campaign.ammo") if s == -1 then ammoScale = 0 else ammoScale = ammoScale + s/100 end local pTool = "spraycan" SetBool("savegame.tool."..pTool..".enabled", true) SetBool("game.tool."..pTool..".enabled", true) pTool = "extinguisher" SetBool("savegame.tool."..pTool..".enabled", true) SetBool("game.tool."..pTool..".enabled", true) pTool = "sledge" SetBool("savegame.tool."..pTool..".enabled", true) SetString("game.player.tool", pTool) SetBool("game.tool."..pTool..".enabled", true) pTool = "wire" SetBool("game.tool."..pTool..".enabled", true) SetInt("game.tool."..pTool..".ammo", 30*ammoScale) SetInt("game.tool."..pTool..".stretch", 1) pTool = "gun" SetBool("game.tool."..pTool..".enabled", true) SetInt("game.tool."..pTool..".ammo", 12*ammoScale) SetInt("game.tool."..pTool..".damage", 1) SetInt("game.tool."..pTool..".range", 5) pTool = "plank" SetBool("game.tool."..pTool..".enabled", true) SetInt("game.tool."..pTool..".ammo", 48*ammoScale) SetInt("game.tool."..pTool..".length", 50) SetInt("game.tool."..pTool..".width", 4) pTool = "blowtorch" SetBool("game.tool."..pTool..".enabled", true) SetInt("game.tool."..pTool..".ammo", 20*ammoScale) pTool = "steroid" SetBool("game.tool."..pTool..".enabled", true) SetInt("game.tool."..pTool..".ammo", 4*ammoScale) -- Custom tool RegisterTool("jackhammer", "JACKHAMMER", "MOD/vox/jackhammer.vox", 1) SetBool("game.tool.jackhammer.enabled", true) SetString("game.tool.jackhammer.ammo.display","") end