// Created on: 1997-04-22 // Created by: Guest Design // Copyright (c) 1997-1999 Matra Datavision // Copyright (c) 1999-2014 OPEN CASCADE SAS // // This file is part of Open CASCADE Technology software library. // // This library is free software; you can redistribute it and/or modify it under // the terms of the GNU Lesser General Public License version 2.1 as published // by the Free Software Foundation, with special exception defined in the file // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT // distribution for complete text of the license and disclaimer of any warranty. // // Alternatively, this file may be used under the terms of Open CASCADE // commercial license or contractual agreement. #ifndef _AIS_MultipleConnectedInteractive_HeaderFile #define _AIS_MultipleConnectedInteractive_HeaderFile #include "AIS_InteractiveObject.hxx" #include "AIS_KindOfInteractive.hxx" //! Defines an Interactive Object by gathering together //! several object presentations. This is done through a //! list of interactive objects. These can also be //! Connected objects. That way memory-costly //! calculations of presentation are avoided. class AIS_MultipleConnectedInteractive : public AIS_InteractiveObject { DEFINE_STANDARD_RTTIEXT(AIS_MultipleConnectedInteractive, AIS_InteractiveObject) public: //! Initializes the Interactive Object with multiple //! connections to AIS_Interactive objects. Standard_EXPORT AIS_MultipleConnectedInteractive(); //! Establishes the connection between the Connected Interactive Object, theInteractive, and its //! reference. Locates instance in theLocation and applies specified transformation persistence //! mode. //! @return created instance object (AIS_ConnectedInteractive or AIS_MultipleConnectedInteractive) occ::handle Connect( const occ::handle& theAnotherObj, const occ::handle& theLocation, const occ::handle& theTrsfPers) { return connect(theAnotherObj, theLocation, theTrsfPers); } AIS_KindOfInteractive Type() const override { return AIS_KindOfInteractive_Object; } int Signature() const override { return 1; } //! Returns true if the object is connected to others. Standard_EXPORT bool HasConnection() const; //! Removes the connection with theInteractive. Standard_EXPORT void Disconnect(const occ::handle& theInteractive); //! Clears all the connections to objects. Standard_EXPORT void DisconnectAll(); //! Informs the graphic context that the interactive Object //! may be decomposed into sub-shapes for dynamic selection. Standard_EXPORT bool AcceptShapeDecomposition() const override; //! Returns common entity owner if the object is an assembly const occ::handle& GetAssemblyOwner() const override { return myAssemblyOwner; } //! Returns the owner of mode for selection of object as a whole occ::handle GlobalSelOwner() const override { return myAssemblyOwner; } //! Assigns interactive context. Standard_EXPORT void SetContext(const occ::handle& theCtx) override; public: // short aliases to Connect() method //! Establishes the connection between the Connected Interactive Object, theInteractive, and its //! reference. Copies local transformation and transformation persistence mode from //! theInteractive. //! @return created instance object (AIS_ConnectedInteractive or AIS_MultipleConnectedInteractive) occ::handle Connect( const occ::handle& theAnotherObj) { return connect(theAnotherObj, theAnotherObj->LocalTransformationGeom(), theAnotherObj->TransformPersistence()); } //! Establishes the connection between the Connected Interactive Object, theInteractive, and its //! reference. Locates instance in theLocation and copies transformation persistence mode from //! theInteractive. //! @return created instance object (AIS_ConnectedInteractive or AIS_MultipleConnectedInteractive) occ::handle Connect( const occ::handle& theAnotherObj, const gp_Trsf& theLocation) { return connect(theAnotherObj, new TopLoc_Datum3D(theLocation), theAnotherObj->TransformPersistence()); } //! Establishes the connection between the Connected Interactive Object, theInteractive, and its //! reference. Locates instance in theLocation and applies specified transformation persistence //! mode. //! @return created instance object (AIS_ConnectedInteractive or AIS_MultipleConnectedInteractive) occ::handle Connect( const occ::handle& theAnotherObj, const gp_Trsf& theLocation, const occ::handle& theTrsfPers) { return connect(theAnotherObj, new TopLoc_Datum3D(theLocation), theTrsfPers); } protected: //! this method is redefined virtual; //! when the instance is connected to another //! InteractiveObject,this method doesn't //! compute anything, but just uses the //! presentation of this last object, with //! a transformation if there's one stored. Standard_EXPORT void Compute(const occ::handle& thePrsMgr, const occ::handle& thePrs, const int theMode) override; //! Establishes the connection between the Connected Interactive Object, theInteractive, and its //! reference. Locates instance in theLocation and applies specified transformation persistence //! mode. //! @return created instance object (AIS_ConnectedInteractive or AIS_MultipleConnectedInteractive) Standard_EXPORT virtual occ::handle connect( const occ::handle& theInteractive, const occ::handle& theLocation, const occ::handle& theTrsfPers); private: //! Computes the selection for whole subtree in scene hierarchy. Standard_EXPORT void ComputeSelection(const occ::handle& aSelection, const int aMode) override; protected: occ::handle myAssemblyOwner; }; #endif // _AIS_MultipleConnectedInteractive_HeaderFile