// Copyright (c) 2016 OPEN CASCADE SAS // // This file is part of Open CASCADE Technology software library. // // This library is free software; you can redistribute it and/or modify it under // the terms of the GNU Lesser General Public License version 2.1 as published // by the Free Software Foundation, with special exception defined in the file // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT // distribution for complete text of the license and disclaimer of any warranty. // // Alternatively, this file may be used under the terms of Open CASCADE // commercial license or contractual agreement. #ifndef _Aspect_NeutralWindow_HeaderFile #define _Aspect_NeutralWindow_HeaderFile #include "Aspect_Window.hxx" //! Defines a platform-neutral window. //! This class is intended to be used in context when window management (including OpenGL context //! creation) is performed on application side (e.g. using external framework). //! //! Window properties should be managed by application and assigned to this class as properties. class Aspect_NeutralWindow : public Aspect_Window { DEFINE_STANDARD_RTTIEXT(Aspect_NeutralWindow, Aspect_Window) public: //! Empty constructor. //! Note that window is considered "mapped" by default. Standard_EXPORT Aspect_NeutralWindow(); //! Return native handle of this drawable. Aspect_Drawable NativeHandle() const override { return myHandle; } //! Return native handle of the parent drawable. Aspect_Drawable NativeParentHandle() const override { return myParentHandle; } //! Return FBConfig. Aspect_FBConfig NativeFBConfig() const override { return myFBConfig; } //! Set native handle. //! @return true if definition has been changed bool SetNativeHandle(Aspect_Drawable theWindow) { return SetNativeHandles(theWindow, 0, nullptr); } //! Set native handles. //! @return true if definition has been changed Standard_EXPORT bool SetNativeHandles(Aspect_Drawable theWindow, Aspect_Drawable theParentWindow, Aspect_FBConfig theFbConfig); //! Return true if window is not hidden. bool IsMapped() const override { return myIsMapped; } //! Change window mapped flag to TRUE. void Map() const override { myIsMapped = true; } //! Change window mapped flag to FALSE. void Unmap() const override { myIsMapped = false; } //! Resize window - do nothing. Aspect_TypeOfResize DoResize() override { return Aspect_TOR_UNKNOWN; } //! Map window - do nothing. bool DoMapping() const override { return true; } //! Returns window ratio equal to the physical width/height dimensions. double Ratio() const override { return (myWidth != 0 && myHeight != 0) ? double(myWidth) / double(myHeight) : 1.0; } //! Return the window position. void Position(int& theX1, int& theY1, int& theX2, int& theY2) const override { theX1 = myPosX; theX2 = myPosX + myWidth; theY1 = myPosY; theY2 = myPosY + myHeight; } //! Set the window position. //! @return true if position has been changed Standard_EXPORT bool SetPosition(int theX1, int theY1); //! Set the window position. //! @return true if position has been changed Standard_EXPORT bool SetPosition(int theX1, int theY1, int theX2, int theY2); //! Return the window size. void Size(int& theWidth, int& theHeight) const override { theWidth = myWidth; theHeight = myHeight; } //! Set the window size. //! @return true if size has been changed Standard_EXPORT bool SetSize(const int theWidth, const int theHeight); protected: Aspect_Drawable myHandle; Aspect_Drawable myParentHandle; Aspect_FBConfig myFBConfig; int myPosX; int myPosY; int myWidth; int myHeight; mutable bool myIsMapped; }; #endif // _Aspect_NeutralWindow_HeaderFile