// Created on: 2021-10-14 // Created by: Artem CHESNOKOV // Copyright (c) 2021 OPEN CASCADE SAS // // This file is part of Open CASCADE Technology software library. // // This library is free software; you can redistribute it and/or modify it under // the terms of the GNU Lesser General Public License version 2.1 as published // by the Free Software Foundation, with special exception defined in the file // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT // distribution for complete text of the license and disclaimer of any warranty. // // Alternatively, this file may be used under the terms of Open CASCADE // commercial license or contractual agreement. #ifndef _Aspect_SkydomeBackground_Header #define _Aspect_SkydomeBackground_Header #include "gp_Dir.hxx" #include "NCollection_Vec3.hxx" #include "Standard_TypeDef.hxx" #include "Standard.hxx" #include "Standard_DefineAlloc.hxx" #include "Standard_Handle.hxx" //! This class allows the definition of a window skydome background. class Aspect_SkydomeBackground { public: DEFINE_STANDARD_ALLOC //! Creates a window skydome background. //! By default skydome is initialized with sun at its zenith (0.0, 1.0, 0.0), //! average clody (0.2), zero time parameter, zero fogginess, 512x512 texture size. Standard_EXPORT Aspect_SkydomeBackground(); //! Creates a window skydome background with given parameters. //! @param[in] theSunDirection direction to the sun (moon). Sun direction with negative Y //! component //! represents moon with (-X, -Y, -Z) direction. //! @param[in] theCloudiness cloud intensity, 0.0 means no clouds at all and 1.0 - high clody. //! @param[in] theTime time parameter of simulation. Might be tweaked to slightly change //! appearance. //! @param[in] theFogginess fog intensity, 0.0 means no fog and 1.0 - high fogginess //! @param[in] theSize size of cubemap side in pixels. Standard_EXPORT Aspect_SkydomeBackground(const gp_Dir& theSunDirection, float theCloudiness, float theTime, float theFogginess, int theSize); //! Destructor. Standard_EXPORT ~Aspect_SkydomeBackground(); //! Get sun direction. By default this value is (0, 1, 0) //! Sun direction with negative Y component represents moon with (-X, -Y, -Z) direction. const gp_Dir& SunDirection() const { return mySunDirection; } //! Get cloud intensity. By default this value is 0.2 //! 0.0 means no clouds at all and 1.0 - high clody. float Cloudiness() const { return myCloudiness; } //! Get time of cloud simulation. By default this value is 0.0 //! This value might be tweaked to slightly change appearance of clouds. float TimeParameter() const { return myTime; } //! Get fog intensity. By default this value is 0.0 //! 0.0 means no fog and 1.0 - high fogginess float Fogginess() const { return myFogginess; } //! Get size of cubemap. By default this value is 512 int Size() const { return mySize; } //! Set sun direction. By default this value is (0, 1, 0) //! Sun direction with negative Y component represents moon with (-X, -Y, -Z) direction. void SetSunDirection(const gp_Dir& theSunDirection) { mySunDirection = theSunDirection; } //! Set cloud intensity. By default this value is 0.2 //! 0.0 means no clouds at all and 1.0 - high clody. Standard_EXPORT void SetCloudiness(float theCloudiness); //! Set time of cloud simulation. By default this value is 0.0 //! This value might be tweaked to slightly change appearance of clouds. void SetTimeParameter(float theTime) { myTime = theTime; } //! Set fog intensity. By default this value is 0.0 //! 0.0 means no fog and 1.0 - high fogginess Standard_EXPORT void SetFogginess(float theFogginess); //! Set size of cubemap. By default this value is 512 Standard_EXPORT void SetSize(int theSize); //! Dumps the content of me into the stream Standard_EXPORT void DumpJson(Standard_OStream& theOStream, int theDepth = -1) const; private: gp_Dir mySunDirection; //!< Sun (moon) light direction. float myCloudiness; //!< Cloud intensity. float myTime; //!< Simulation time parameter. float myFogginess; //!< Fog intensity int mySize; //!< Size of cubemap in pixels }; #endif // _Aspect_SkydomeBackground_Header