// Created on: 2011-11-29 // Created by: ANNA MASALSKAYA // Copyright (c) 2011-2014 OPEN CASCADE SAS // // This file is part of Open CASCADE Technology software library. // // This library is free software; you can redistribute it and/or modify it under // the terms of the GNU Lesser General Public License version 2.1 as published // by the Free Software Foundation, with special exception defined in the file // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT // distribution for complete text of the license and disclaimer of any warranty. // // Alternatively, this file may be used under the terms of Open CASCADE // commercial license or contractual agreement. #ifndef BRepBuilderAPI_BndBoxTreeSelector_HeaderFile #define BRepBuilderAPI_BndBoxTreeSelector_HeaderFile #include "Standard_Integer.hxx" #include "NCollection_List.hxx" #include "Bnd_Box.hxx" #include "NCollection_UBTree.hxx" //======================================================================= //! Class BRepBuilderAPI_BndBoxTreeSelector //! derived from UBTree::Selector //! This class is used to select overlapping boxes, stored in //! NCollection::UBTree; contains methods to maintain the selection //! condition and to retrieve selected objects after search. //======================================================================= class BRepBuilderAPI_BndBoxTreeSelector : public NCollection_UBTree::Selector { public: //! Constructor; calls the base class constructor BRepBuilderAPI_BndBoxTreeSelector() = default; //! Implementation of rejection method //! @return //! True if the bounding box does not intersect with the current bool Reject(const Bnd_Box& theBox) const override { return (myBox.IsOut(theBox)); } //! Implementation of acceptance method //! This method is called when the bounding box intersect with the current. //! It stores the object - the index of box in the list of accepted objects. //! @return //! True, because the object is accepted bool Accept(const int& theObj) override { myResInd.Append(theObj); return true; } //! Clear the list of intersecting boxes void ClearResList() { myResInd.Clear(); } //! Set current box to search for overlapping with him void SetCurrent(const Bnd_Box& theBox) { myBox = theBox; } //! Get list of indexes of boxes intersecting with the current box const NCollection_List& ResInd() { return myResInd; } private: NCollection_List myResInd; Bnd_Box myBox; }; #endif