// Created on: 2014-10-20 // Created by: Denis BOGOLEPOV // Copyright (c) 2014 OPEN CASCADE SAS // // This file is part of Open CASCADE Technology software library. // // This library is free software; you can redistribute it and/or modify it under // the terms of the GNU Lesser General Public License version 2.1 as published // by the Free Software Foundation, with special exception defined in the file // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT // distribution for complete text of the license and disclaimer of any warranty. // // Alternatively, this file may be used under the terms of Open CASCADE // commercial license or contractual agreement. #ifndef _BRepExtrema_TriangleSet_HeaderFile #define _BRepExtrema_TriangleSet_HeaderFile #include "BVH_PrimitiveSet3d.hxx" #include "gp_Pnt.hxx" #include "NCollection_Array1.hxx" #include "Standard_Integer.hxx" #include "NCollection_DataMap.hxx" #include "TopoDS_Edge.hxx" #include "TopoDS_Face.hxx" //! List of shapes and their IDs for collision detection. //! Triangle set corresponding to specific face. class BRepExtrema_TriangleSet : public BVH_PrimitiveSet3d { public: //! Creates empty triangle set. Standard_EXPORT BRepExtrema_TriangleSet(); //! Creates triangle set from the given face. Standard_EXPORT BRepExtrema_TriangleSet(const NCollection_DynamicArray& theFaces); //! Releases resources of triangle set. Standard_EXPORT ~BRepExtrema_TriangleSet() override; public: //! @name methods implementing BVH set interface //! Returns total number of triangles. Standard_EXPORT int Size() const override; //! Returns AABB of the given triangle. Standard_EXPORT BVH_Box Box(const int theIndex) const override; //! Make inherited method Box() visible to avoid CLang warning using BVH_PrimitiveSet3d::Box; //! Returns centroid position along specified axis. Standard_EXPORT double Center(const int theIndex, const int theAxis) const override; //! Swaps indices of two specified triangles. Standard_EXPORT void Swap(const int theIndex1, const int theIndex2) override; public: //! Clears triangle set data. Standard_EXPORT void Clear(); //! Initializes triangle set. Standard_EXPORT bool Init(const NCollection_DynamicArray& theShapes); //! Returns all vertices. Standard_EXPORT const BVH_Array3d& GetVertices() const { return myVertexArray; } //! Returns vertices of the given triangle. Standard_EXPORT void GetVertices(const int theIndex, BVH_Vec3d& theVertex1, BVH_Vec3d& theVertex2, BVH_Vec3d& theVertex3) const; //! Returns vertex indices of the given triangle. Standard_EXPORT void GetVtxIndices(const int theIndex, NCollection_Array1& theVtxIndices) const; //! Returns face ID of the given triangle. Standard_EXPORT int GetFaceID(const int theIndex) const; //! Returns shape ID of the given vertex index. Standard_EXPORT int GetShapeIDOfVtx(const int theIndex) const; //! Returns vertex index in tringulation of the shape, which vertex belongs, //! with the given vtx ID in whole set. Standard_EXPORT int GetVtxIdxInShape(const int theIndex) const; //! Returns triangle index (before swapping) in tringulation of the shape, which triangle belongs, //! with the given trg ID in whole set (after swapping). Standard_EXPORT int GetTrgIdxInShape(const int theIndex) const; private: //! Initializes triangle set from the face bool initFace(const TopoDS_Face& theFace, const int theIndex); //! Initializes polygon from the edge bool initEdge(const TopoDS_Edge& theEdge, const int theIndex); //! Initializes nodes void initNodes(const NCollection_Array1& theNodes, const gp_Trsf& theTrsf, const int theIndex); protected: //! Array of vertex indices. BVH_Array4i myTriangles; //! Array of vertex coordinates. BVH_Array3d myVertexArray; //! Vector of shapes' indices where index of item corresponds to index of vertex, //! belonging to this shape. NCollection_DynamicArray myShapeIdxOfVtxVec; //! Vector of vertexes' number belonging to shape which index corresponds item's index. NCollection_DynamicArray myNumVtxInShapeVec; //! Vector of triangles' number belonging to shape which index corresponds item's index. NCollection_DynamicArray myNumTrgInShapeVec; //! Map of triangles' indices after (key) and before (value) swapping. NCollection_DataMap myTrgIdxMap; public: DEFINE_STANDARD_RTTIEXT(BRepExtrema_TriangleSet, BVH_PrimitiveSet3d) }; #endif // _BRepExtrema_TriangleSet_HeaderFile