// Created on: 2016-04-19 // Copyright (c) 2016 OPEN CASCADE SAS // Created by: Oleg AGASHIN // // This file is part of Open CASCADE Technology software library. // // This library is free software; you can redistribute it and/or modify it under // the terms of the GNU Lesser General Public License version 2.1 as published // by the Free Software Foundation, with special exception defined in the file // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT // distribution for complete text of the license and disclaimer of any warranty. // // Alternatively, this file may be used under the terms of Open CASCADE // commercial license or contractual agreement. #ifndef _BRepMesh_EdgeTessellationExtractor_HeaderFile #define _BRepMesh_EdgeTessellationExtractor_HeaderFile #include "IMeshTools_CurveTessellator.hxx" #include "BRepMesh_EdgeParameterProvider.hxx" #include "Standard_Integer.hxx" #include "NCollection_Array1.hxx" #include "TopLoc_Location.hxx" //! Auxiliary class implements functionality retrieving tessellated //! representation of an edge stored in polygon. class BRepMesh_EdgeTessellationExtractor : public IMeshTools_CurveTessellator { public: //! Constructor. Standard_EXPORT BRepMesh_EdgeTessellationExtractor(const IMeshData::IEdgeHandle& theEdge, const IMeshData::IFaceHandle& theFace); //! Destructor. Standard_EXPORT ~BRepMesh_EdgeTessellationExtractor() override; //! Returns number of tessellation points. Standard_EXPORT int PointsNb() const override; //! Returns parameters of solution with the given index. //! @param theIndex index of tessellation point. //! @param theParameter parameters on PCurve corresponded to the solution. //! @param thePoint tessellation point. //! @return True in case of valid result, false elewhere. Standard_EXPORT bool Value(const int theIndex, gp_Pnt& thePoint, double& theParameter) const override; DEFINE_STANDARD_RTTIEXT(BRepMesh_EdgeTessellationExtractor, IMeshTools_CurveTessellator) private: BRepMesh_EdgeParameterProvider>> myProvider; const Poly_Triangulation* myTriangulation; const NCollection_Array1* myIndices; TopLoc_Location myLoc; }; #endif