// Created on: 2013-12-20 // Created by: Denis BOGOLEPOV // Copyright (c) 2013-2014 OPEN CASCADE SAS // // This file is part of Open CASCADE Technology software library. // // This library is free software; you can redistribute it and/or modify it under // the terms of the GNU Lesser General Public License version 2.1 as published // by the Free Software Foundation, with special exception defined in the file // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT // distribution for complete text of the license and disclaimer of any warranty. // // Alternatively, this file may be used under the terms of Open CASCADE // commercial license or contractual agreement. #ifndef BVH_Geometry_HeaderFile #define BVH_Geometry_HeaderFile #include "BVH_ObjectSet.hxx" #include "BVH_Builder.hxx" #include "BVH_BinnedBuilder.hxx" //! BVH geometry as a set of abstract geometric objects //! organized with bounding volume hierarchy (BVH). //! \tparam T Numeric data type //! \tparam N Vector dimension template class BVH_Geometry : public BVH_ObjectSet { public: //! Creates uninitialized BVH geometry. BVH_Geometry() : myIsDirty(false), myBVH(new BVH_Tree()), // set default builder - binned SAH split myBuilder(new BVH_BinnedBuilder( BVH_Constants_LeafNodeSizeSingle)) { // } //! Creates uninitialized BVH geometry. BVH_Geometry(const opencascade::handle>& theBuilder) : myIsDirty(false), myBVH(new BVH_Tree()), myBuilder(theBuilder) { // } //! Releases resources of BVH geometry. ~BVH_Geometry() override { myBVH.Nullify(); myBuilder.Nullify(); } public: //! Returns TRUE if geometry state should be updated. virtual bool IsDirty() const { return myIsDirty; } //! Marks geometry as outdated. virtual void MarkDirty() { myIsDirty = true; } //! Returns AABB of the given object. using BVH_ObjectSet::Box; //! Returns AABB of the whole geometry. BVH_Box Box() const override { if (myIsDirty) { myBox = BVH_Set::Box(); } return myBox; } //! Returns BVH tree (and builds it if necessary). virtual const opencascade::handle>& BVH() { if (myIsDirty) { Update(); } return myBVH; } //! Returns the method (builder) used to construct BVH. virtual const opencascade::handle>& Builder() const { return myBuilder; } //! Sets the method (builder) used to construct BVH. virtual void SetBuilder(const opencascade::handle>& theBuilder) { myBuilder = theBuilder; } protected: //! Updates internal geometry state. virtual void Update() { if (myIsDirty) { myBuilder->Build(this, myBVH.operator->(), Box()); myIsDirty = false; } } protected: bool myIsDirty; //!< Is geometry state outdated? opencascade::handle> myBVH; //!< Constructed high-level BVH opencascade::handle> myBuilder; //!< Builder for high-level BVH mutable BVH_Box myBox; //!< Cached bounding box of geometric objects }; #endif // _BVH_Geometry_Header