// Created by: Olga Suryaninova // Created on: 2019-11-25 // Copyright (c) 2019 OPEN CASCADE SAS // // This file is part of Open CASCADE Technology software library. // // This library is free software; you can redistribute it and/or modify it under // the terms of the GNU Lesser General Public License version 2.1 as published // by the Free Software Foundation, with special exception defined in the file // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT // distribution for complete text of the license and disclaimer of any warranty. // // Alternatively, this file may be used under the terms of Open CASCADE // commercial license or contractual agreement. #ifndef _BVH_Ray_Header #define _BVH_Ray_Header #include "BVH_Types.hxx" #include //! Describes a ray based on BVH vectors. template class BVH_Ray { public: typedef typename BVH::VectorType::Type BVH_VecNt; public: BVH_VecNt Origin; //!< Ray origin point BVH_VecNt Direct; //!< Ray direction vector BVH_VecNt InvDirect; //!< Reciprocal of direction (1/Direct) public: //! Creates ray with given origin and direction. constexpr BVH_Ray(const BVH_VecNt& theOrigin, const BVH_VecNt& theDirect) noexcept : Origin(theOrigin), Direct(theDirect), InvDirect(computeInvDirect(theDirect)) { } //! Default constructor (creates invalid ray at origin). constexpr BVH_Ray() noexcept : Origin(BVH_VecNt()), Direct(BVH_VecNt()), InvDirect(BVH_VecNt()) { } private: //! Computes reciprocal of direction component (returns infinity for zero). static constexpr T invComponent(T theDir) noexcept { return (theDir != T(0)) ? (T(1) / theDir) : std::numeric_limits::infinity(); } //! Computes reciprocal of direction vector. static constexpr BVH_VecNt computeInvDirect(const BVH_VecNt& theDirect) noexcept { static_assert(N >= 1 && N <= 4, "BVH_Ray only supports dimensions 1 to 4"); if constexpr (N == 1) { return BVH_VecNt(invComponent(theDirect[0])); } else if constexpr (N == 2) { return BVH_VecNt(invComponent(theDirect.x()), invComponent(theDirect.y())); } else if constexpr (N == 3) { return BVH_VecNt(invComponent(theDirect.x()), invComponent(theDirect.y()), invComponent(theDirect.z())); } else // N == 4 { return BVH_VecNt(invComponent(theDirect.x()), invComponent(theDirect.y()), invComponent(theDirect.z()), invComponent(theDirect.w())); } } }; #endif // _BVH_Ray_Header