// Created on: 1997-01-28 // Created by: CAL // Copyright (c) 1997-1999 Matra Datavision // Copyright (c) 1999-2014 OPEN CASCADE SAS // // This file is part of Open CASCADE Technology software library. // // This library is free software; you can redistribute it and/or modify it under // the terms of the GNU Lesser General Public License version 2.1 as published // by the Free Software Foundation, with special exception defined in the file // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT // distribution for complete text of the license and disclaimer of any warranty. // // Alternatively, this file may be used under the terms of Open CASCADE // commercial license or contractual agreement. #ifndef _Graphic3d_GraphicDriver_HeaderFile #define _Graphic3d_GraphicDriver_HeaderFile #include "Aspect_GenId.hxx" #include "Graphic3d_CStructure.hxx" #include "Graphic3d_ZLayerId.hxx" #include "Graphic3d_ZLayerSettings.hxx" #include "Graphic3d_TypeOfLimit.hxx" #include "Standard_Integer.hxx" #include "NCollection_Sequence.hxx" class Aspect_DisplayConnection; class Aspect_Window; class Graphic3d_CView; class Graphic3d_Layer; class Graphic3d_StructureManager; class TCollection_AsciiString; //! This class allows the definition of a graphic driver //! for 3d interface (currently only OpenGl driver is used). class Graphic3d_GraphicDriver : public Standard_Transient { DEFINE_STANDARD_RTTIEXT(Graphic3d_GraphicDriver, Standard_Transient) public: //! Request limit of graphic resource of specific type. virtual int InquireLimit(const Graphic3d_TypeOfLimit theType) const = 0; //! Request maximum number of active light sources supported by driver and hardware. int InquireLightLimit() const { return InquireLimit(Graphic3d_TypeOfLimit_MaxNbLights); } //! Request maximum number of active clipping planes supported by driver and hardware. int InquirePlaneLimit() const { return InquireLimit(Graphic3d_TypeOfLimit_MaxNbClipPlanes); } //! Request maximum number of views supported by driver. int InquireViewLimit() const { return InquireLimit(Graphic3d_TypeOfLimit_MaxNbViews); } public: //! Creates new empty graphic structure virtual occ::handle CreateStructure( const occ::handle& theManager) = 0; //! Removes structure from graphic driver and releases its resources. virtual void RemoveStructure(occ::handle& theCStructure) = 0; //! Creates new view for this graphic driver. virtual occ::handle CreateView( const occ::handle& theMgr) = 0; //! Removes view from graphic driver and releases its resources. virtual void RemoveView(const occ::handle& theView) = 0; //! enables/disables usage of OpenGL vertex buffer arrays while drawing primitive arrays virtual void EnableVBO(const bool status) = 0; //! Returns TRUE if vertical synchronization with display refresh rate (VSync) should be used; //! TRUE by default. virtual bool IsVerticalSync() const = 0; //! Set if vertical synchronization with display refresh rate (VSync) should be used. virtual void SetVerticalSync(bool theToEnable) = 0; //! Returns information about GPU memory usage. virtual bool MemoryInfo(size_t& theFreeBytes, TCollection_AsciiString& theInfo) const = 0; virtual float DefaultTextHeight() const = 0; //! Computes text width. virtual void TextSize(const occ::handle& theView, const char* const theText, const float theHeight, float& theWidth, float& theAscent, float& theDescent) const = 0; //! Adds a layer to all views. //! To add a structure to desired layer on display it is necessary to set the layer ID for the //! structure. //! @param[in] theNewLayerId id of new layer, should be > 0 (negative values are reserved for //! default layers). //! @param[in] theSettings new layer settings //! @param[in] theLayerAfter id of layer to append new layer before Standard_EXPORT virtual void InsertLayerBefore(const Graphic3d_ZLayerId theNewLayerId, const Graphic3d_ZLayerSettings& theSettings, const Graphic3d_ZLayerId theLayerAfter) = 0; //! Adds a layer to all views. //! @param[in] theNewLayerId id of new layer, should be > 0 (negative values are reserved for //! default layers). //! @param[in] theSettings new layer settings //! @param[in] theLayerBefore id of layer to append new layer after Standard_EXPORT virtual void InsertLayerAfter(const Graphic3d_ZLayerId theNewLayerId, const Graphic3d_ZLayerSettings& theSettings, const Graphic3d_ZLayerId theLayerBefore) = 0; //! Removes Z layer. All structures displayed at the moment in layer will be displayed in //! default layer (the bottom-level z layer). By default, there are always default //! bottom-level layer that can't be removed. The passed theLayerId should be not less than 0 //! (reserved for default layers that can not be removed). Standard_EXPORT virtual void RemoveZLayer(const Graphic3d_ZLayerId theLayerId) = 0; //! Returns list of Z layers defined for the graphical driver. Standard_EXPORT virtual void ZLayers(NCollection_Sequence& theLayerSeq) const; //! Sets the settings for a single Z layer. Standard_EXPORT virtual void SetZLayerSettings(const Graphic3d_ZLayerId theLayerId, const Graphic3d_ZLayerSettings& theSettings) = 0; //! Returns the settings of a single Z layer. Standard_EXPORT virtual const Graphic3d_ZLayerSettings& ZLayerSettings( const Graphic3d_ZLayerId theLayerId) const; //! Returns view associated with the window if it is exists and is activated. //! Returns true if the view associated to the window exists. virtual bool ViewExists(const occ::handle& theWindow, occ::handle& theView) = 0; //! returns Handle to display connection Standard_EXPORT const occ::handle& GetDisplayConnection() const; //! Returns a new identification number for a new structure. Standard_EXPORT int NewIdentification(); //! Frees the identifier of a structure. Standard_EXPORT void RemoveIdentification(const int theId); //! Dumps the content of me into the stream Standard_EXPORT void DumpJson(Standard_OStream& theOStream, int theDepth = -1) const; protected: //! Initializes the Driver Standard_EXPORT Graphic3d_GraphicDriver(const occ::handle& theDisp); protected: occ::handle myDisplayConnection; Aspect_GenId myStructGenId; NCollection_List> myLayers; NCollection_DataMap> myLayerIds; }; #endif // _Graphic3d_GraphicDriver_HeaderFile