// Created on: 1997-07-28 // Created by: Pierre CHALAMET // Copyright (c) 1997-1999 Matra Datavision // Copyright (c) 1999-2014 OPEN CASCADE SAS // // This file is part of Open CASCADE Technology software library. // // This library is free software; you can redistribute it and/or modify it under // the terms of the GNU Lesser General Public License version 2.1 as published // by the Free Software Foundation, with special exception defined in the file // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT // distribution for complete text of the license and disclaimer of any warranty. // // Alternatively, this file may be used under the terms of Open CASCADE // commercial license or contractual agreement. #ifndef _Graphic3d_Texture1Dmanual_HeaderFile #define _Graphic3d_Texture1Dmanual_HeaderFile #include "Graphic3d_Texture1D.hxx" #include "Graphic3d_NameOfTexture1D.hxx" //! This class provides the implementation of a manual 1D texture. //! you MUST provide texture coordinates on your facets if you want to see your texture. class Graphic3d_Texture1Dmanual : public Graphic3d_Texture1D { DEFINE_STANDARD_RTTIEXT(Graphic3d_Texture1Dmanual, Graphic3d_Texture1D) public: //! Creates a texture from the file FileName. Standard_EXPORT Graphic3d_Texture1Dmanual(const TCollection_AsciiString& theFileName); //! Create a texture from a predefined texture name set. Standard_EXPORT Graphic3d_Texture1Dmanual(const Graphic3d_NameOfTexture1D theNOT); //! Creates a texture from the pixmap. Standard_EXPORT Graphic3d_Texture1Dmanual(const occ::handle& thePixMap); }; #endif // _Graphic3d_Texture1Dmanual_HeaderFile