// Created on: 1997-07-28 // Created by: Pierre CHALAMET // Copyright (c) 1997-1999 Matra Datavision // Copyright (c) 1999-2014 OPEN CASCADE SAS // // This file is part of Open CASCADE Technology software library. // // This library is free software; you can redistribute it and/or modify it under // the terms of the GNU Lesser General Public License version 2.1 as published // by the Free Software Foundation, with special exception defined in the file // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT // distribution for complete text of the license and disclaimer of any warranty. // // Alternatively, this file may be used under the terms of Open CASCADE // commercial license or contractual agreement. #ifndef _Graphic3d_Texture2D_HeaderFile #define _Graphic3d_Texture2D_HeaderFile #include "Graphic3d_NameOfTexture2D.hxx" #include "Graphic3d_TextureMap.hxx" //! This abstract class for managing 2D textures class Graphic3d_Texture2D : public Graphic3d_TextureMap { DEFINE_STANDARD_RTTIEXT(Graphic3d_Texture2D, Graphic3d_TextureMap) public: //! Returns the number of predefined textures. Standard_EXPORT static int NumberOfTextures(); //! Returns the name of the predefined texture of rank Standard_EXPORT static TCollection_AsciiString TextureName(const int theRank); public: //! Creates a texture from a file. //! MipMaps levels will be automatically generated if needed. Standard_EXPORT Graphic3d_Texture2D(const TCollection_AsciiString& theFileName); //! Creates a texture from a predefined texture name set. //! MipMaps levels will be automatically generated if needed. Standard_EXPORT Graphic3d_Texture2D(const Graphic3d_NameOfTexture2D theNOT); //! Creates a texture from the pixmap. //! MipMaps levels will be automatically generated if needed. Standard_EXPORT Graphic3d_Texture2D(const occ::handle& thePixMap); //! Returns the name of the predefined textures or NOT_2D_UNKNOWN //! when the name is given as a filename. Standard_EXPORT Graphic3d_NameOfTexture2D Name() const; //! Assign new image to the texture. //! Note that this method does not invalidate already uploaded resources - consider calling //! ::UpdateRevision() if needed. Standard_EXPORT void SetImage(const occ::handle& thePixMap); protected: Standard_EXPORT Graphic3d_Texture2D(const TCollection_AsciiString& theFileName, const Graphic3d_TypeOfTexture theType); Standard_EXPORT Graphic3d_Texture2D(const Graphic3d_NameOfTexture2D theName, const Graphic3d_TypeOfTexture theType); Standard_EXPORT Graphic3d_Texture2D(const occ::handle& thePixMap, const Graphic3d_TypeOfTexture theType); protected: Graphic3d_NameOfTexture2D myName; }; #endif // _Graphic3d_Texture2D_HeaderFile